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Showing results for tags 'morale'.
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A keep my dupes at pretty high morale soemtimes double of their expectation but it`s pretty rare i see them getting overjoyed. I saw dupes running with baloons and one or two with some gears over their heads but there`s no indicator this is happening. I can easily miss a dupe getting his ovejoyed reaction. And even when i find one the description doesn`t tell me much about what does it do. I like the new mechanic but it needs some ui improvements. Maybe make it pop in the top right that there`s an overjoyed dupe so it`s easier to find him.
It seems to me like the morale mechanic has completely supplanted the decor one. As long as they have enough morale, it doesn't seem to matter what the decor score is. Is there any point to working on decor any more?
New preview branch implements some new recreation methods to get more Morale. Some of which are pretty neat as they're rather unique, like sunbathing, saunas, juicers, etc. Adds some depth to a having good Dupe life. The issue though is that ... what do we do with this much Morale? There's not that many Skills a Duplicant needs so that it gives them high morale reqs to even bother with a fraction of all these recreation devices, and still have more Morale than they need. New update adds Overjoyed reactions but I fail to see how this aids the idea for the Morale system of better Skill-learning = Need better recreation and morale stuffs I think there should be more Skills to learn that gives different traits and stats, that of course add a lot of Morale expectations so we have a lategame Morale-dump. Maybe "Master Miner/Architect" that adds +1 digging/building range. Eco-Jetpak pilot which makes them consume less petroleum when using jetpaks? Or miscellaneous Skills like giving longer social stress reductions to those they meet.