Jump to content

Recommended Posts

Oh I see. So they will self sustain without feeding them once they are tame and feeding them just speeds things up. That is interesting, so setting up a pool of them that collects the meat when they die is a low cost way to get meat. Less labor than farming Dreckos with lillies.

I used to have a fish farm with a thousand fish, it would be great if Algea can be industrial mass produced ( with a huge requirement for power as an example ).

Same counts for Slime, a thousand Puffts dont produce enough for my mushroom farm which is 1/10 map size. It would be great if fish can be shredded to Slime with a fish shredding plant .100 fish shredded  = 10 tons of Slime.

That Algae and Slime are basically not mass industrial production substances and for me FINITE ...is an ongoing disappointment.

@ Nativel - I find that user profiles wearing sunglasses have a few screws loose...And I like that a lot ! Hellllooooo Buddy :) I saw your urge for game challenges/threats in another post, so that makes two of us.

 

You must still be playing on cosmic babba. We are going to be required to get meat or wheat and peppers for high level dupes if we want to stave off the insanity. Its something like a 10 quality of life difference between a fried shroom and a barbeque/pepper bread.

Looking into it its not that hard to set up barbeque due to ranching. For an up front cost of algae you can create an eternal source of steady meat from Pacus that thanks to sweepers you don't have to micro at all. Hatches and Drecko can also be turned into meat with renewable/no cost resources (Lillies cover both). Then with farming you just need 1.5 pepper plants per dupe. So the water consumption isn't that bad. Its a lot of set up but in the end we get plenty of sweet sweet barbeque.

2 minutes ago, Technoincubus said:

So pacus produce 2 eggs during their life. And decent pond can sustain about a dozen of them on a constant incubation cycle?

no, it's only 1 egg.

the fishes start reproducing only from cycle 5 of tier lifes and living for 25 cycles, and they have 7% reproduction in one cycle with is mean:

 (25-5)*7%=140% only one egg, because only at 100% they lay egg.

"...We are going to be required to get meat..."

I play without stress setting, my dupes sleep hanging on ladders, every now and then 10 or 20 die, when I rebuild stuff then a dozen corpes drop out of the wall. I wish I could connect a soundfile and have it played everytime a dupe died "Yeah, Elvis left the building". Travaldo Nr.17 has died :p

It would be great if I could build a coffin slide, a setting for all graves "Popout coffin after 5 cycles" and then build a slide for the coffins in to lava :) ...or a dedicated space rocket launch, death in style a la Star Trek.

After playing the game far too long too serious, I changed my play style to what brings me most joy from the existing game systems. I love my 1/10 map mushroom farm, but I dont want to dedicate a thousand Puffts ( isnt enough Slime production anyway for me ) and the required map space to get my required 10 ton Slime per cycle. So far Im using the god mode to add 90 tons Slime per tile, 40 tiles x 90 tons or so of Slime every now and then, to my mushroom farm input conveyor. I hope the game offers more  industry production options or some Slime spawn in 2019.

9 minutes ago, babba said:

"...We are going to be required to get meat..."

I play without stress setting, my dupes sleep hanging on ladders, every now and then 10 or 20 die, when I rebuild stuff then a dozen corpes drop out of the wall. I wish I could connect a soundfile and have it played everytime a dupe died "Yeah, Elvis left the building". Travaldo Nr.17 has died :p

It would be great if I could build a coffin slide, a setting for all graves "Popout coffin after 5 cycles" and then build a slide for the coffins in to lava :) ...or a dedicated space rocket launch, death in style a la Star Trek.

some of you guys are really dark. I dont let a single dude die.

Its great to also play small colonies and care for every dupe, I did that long time myself.

In the Cosmic Preview some players mentioned that they liked the meteors throwing the dupes around, I liked that as it gave an additional impact protection challenge. It was fixed as a bug.

There is players which cover their base surrounds in debug completely with water and see their base as submarine or ship. More challenge, different challenges, different playstyles...

57 minutes ago, Nativel said:

the fishes start reproducing only from cycle 5 of tier lifes and living for 25 cycles, and they have 7% reproduction in one cycle with is mean:

 (25-5)*7%=140% only one egg, because only at 100% they lay egg.

Something does not smell right with this Pacu ...

By my calculations there is only a 35% percent chance to get one egg at the end of 20 days. I must doubt the 7% since my experience is that Pacus do reproduce successfully.

The upside of my calculations would be that there is still a 5% chance of getting 4 eggs at the end of a Pacu's life (20 reproductive days).

Something might be still wrong in my calculations but that 140% figure is a result of naive probabilistic reasoning ... 

Ok so how to gain one extra fish egg for only 3-5 kgs of Algae. As you know the fishes not disapier when they alredy exists, unless you will close them in some small area and after all they will gain this expecting debuff with is drop down tier reproduction to 0 and they will die w/o lay eggs.

Will take 5 mins to explain or so:

 

1 hour ago, Nativel said:

Ok so how to gain one extra fish egg for only 3-5 kgs of Algae. As you know the fishes not disapier when they alredy exists, unless you will close them in some small area and after all they will gain this expecting debuff with is drop down tier reproduction to 0 and they will die w/o lay eggs.

Will take 5 mins to explain or so:

 

  • So basically you exploit feeding rules, since fish should eat 140kg per day, not 1kg. If it eats 1kg it should get the feeder buff for 4.3 seconds, not 600 seconds, so you're gaining 595 seconds for free

If you didn''t you'd gain only the meat + egg shells from the fish. BTW the same goes for Dreckos(probably also Hatches) - you can keep them at the starving limit with 8 or 16 plants(or a few kg of p.Dirt/phosphorites from Dreckos) and give them just 1 feeding from time to time as not to kill them and still farm their plastic/fur.

I posted a bug report, I hope they fix that - if it says 140kg it should be 140kg.

For me it also restored the starving timer to 100% when I saved/loaded, so I guess they haven't polished those rules yet.

  • Another thing you might consider is that hatches give you 2kg of meat(vs 1 for Pacus) and don't require food for taming, but only Dupe time(around 300-400kcal per raw egg), which is a much more "liquid" resource(you can feed dupes with different things, so you're not limited to Algae). In fact, if you feed dupes barbecue(disregarding pincha cost) it might be worth it for the meat.
    • Here is the maths regarding omelettes - Dreckos are kind of worth it if you feed them Balm lilies. Unfortunately I didn't include meat in my calculations. It seems that changes the maths quite a lot, or, as you did disregard eggs and go straight for meat farming

 

5 hours ago, martosss said:

I posted a bug report, I hope they fix that - if it says 140kg it should be 140kg.

Yes, you have done all right - I agree that it have to be fixed, at the same time let's just imagine, how much Algae do you need for 1 extra fish. with will no need to provide any kind of attention to gain 1kg of meat every 25 cycles + 2 kg of egg shells with is source of steel:

140kg aech day we need for fish to lay eggs with 67% reproductions, and on 100% fish will lay egg, so:

100/67*140= 209 kg of Algae for every extra fish, is it alot? If you don't use algae as a source of oxygen it's almost nothing, well if you do have 30t of Algae you can produce 143 eggs, and every day it will be like 143/25=5.74 kg of meat and 11,48 kg of eggs shells, with is mean 100 kg of steel each cycle, for only 30t of Algae.

1 minute ago, martosss said:

Or you can generate 30 tons of Oxygen

No, it's waste of dublicants time to place this Algae to the Oxygen Deoxidizers, also you will be lack on energy w/o hydrogen generators, we all know that the oxygen cubes produce +++ energy and oxygen from water without dublicants attention on it. It have to be done on cycle 70-90 or as soon as possible.

Looking at how helplessly duplicants run around, drop stuff randomly while suffocating/changing their mind about where they want to go or just fill containers with 2g of sand, because there's 2g of free space, I'd say filling a Deoxydizer with 300kg of Algae and forgetting about it until the next cycle feels like a pretty useful use of time to me.

And you can probably automate it with sweepers?(That is if you have all deoxidizers placed in 1 spot and store algae nearby). Not sure about the automation, though .. those Sweepers have a mind of their own sometimes.

In any case, I would treat Algae as a precious resource, same as water.  Would you use water as a heat sink and throw it out in space just because it takes too much duplicant time to build a cooling system?

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...