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Hello all, in my game previous space upgrade I tried to grow some sleet wheet and I couldnt, even feeding it in hydrophonics farm tiles with water in the 1-3 °C. I don't know why the plant temperature rises above 5 and between 10. I built the farm tile with gold in the cold biome in a temperature of 5° average and still the plant temperature rised. Then I realized it was because of the fertilizer from my fertilizer sinthetizers. So, how the heck can I grow a decent patch of sleet wheet if everything is hot? Cooling water, plating in cold biomes seems a pain enough.

Can someone offer me advice on this? (or is it like the steam turbine which can't be used without a complex and huge automation infraestructure?)

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Use Valves to control the amount of water given to the wheat to feed it whatever temperature you want.  It only affects the heat if it's standing.  You'll have to tinker with it as I don't remember the values you want per plant.  Just adjust it slightly each time until you never get a stifled result.

Now, the easiest way to cool off the fertilizer is to store it in the cold.  So, pre-cool it if you're able to, then shove it into a locker surrounded by a bunch of frozen statues or something and let it cool off further before you use it for fertilization.  I haven't played with sleet wheat with a farm station so I'm not sure what else to offer off hand.

I find just scavenging wild-grown sleet wheat can get hold you over for quite some time. I don't grow it 'domestically' until I have a big thermo-aquatuner cooling setup; that way i can have the grow room right inside my base for convenient farmer access.

-10 polluted water run through gold (tungsten if you really want something overkill) pipes + diamonds tempshift, add some automation with a liquid shutoff and a temperature sensor and voilà! I usually pipe 12 degrees celcius water in my farm tile and it's not even a problem. With this setup I was able to keep the temperatures at 3 degrees to prevent freezing of water of badly designed water lock and I never got stiffed plants.(can probably feed with higher temps water but you'll need more cold water).

13 hours ago, 0xFADE said:

I have not farmed any sleet wheat in forever.  I have been getting all mine from passive locations like pinchapepper nuts.

Mushrooms have been my main food source other than meat and eggs.

Right, But a want for my dupes a variable diet with superb quality food, just trying to make things work. Bristle berries are so easy to set up but sleet wheat are tricky and take a lot of time to grow domestically.

31 minutes ago, avc15 said:

if wheat are using dirt now, you might have to also cool your dirt below 5c?

Have not made a domestic wheat farm this time.

Solids on a conveyor rail will transfer heat quickly when passing though solid tiles so it shouldn't be hard to cool dirt

3 hours ago, FullMetalArthur said:

Right, But a want for my dupes a variable diet with superb quality food, just trying to make things work. Bristle berries are so easy to set up but sleet wheat are tricky and take a lot of time to grow domestically.

All you need to know is here:

 

In some ways thermal maintenance has gotten easier, radiant pipes and pipe thermal sensors allow for exacting climate and coolant controls allowing for extreme automation.  As stated above free range is the "easiest" method, personally I transition my way to pepper bread slowly but I never make berry sludge any more.  I now start my dupes on a diet of muckroot and nutri-bars till I have lice-loaf in full swing, then I start berry production, once thats established, everything harvested from nature is "surplus", I run 4 grills in my colony, 2 gristle berry, 1 bbq, 1 pepper bread, my colonies are always over 100kcal by cycle 100.
Now assuming you have done all of this and are now trying to grow a 60 dupe base with sustained infrastructure, then build the following systems.  An oil/petrol/pwater(pick one) coolant system(aquatuners and automation) with an average temp of -15c, run this through the walls surrounding your grow room.
Install weezeworts directly under problem plants.
use temp shift plates spread evenly around.(any material that conducts, you just need extra mass to help hold temps stable)

3 hours ago, Kabrute said:

In some ways thermal maintenance has gotten easier, radiant pipes and pipe thermal sensors allow for exacting climate and coolant controls allowing for extreme automation.  As stated above free range is the "easiest" method, personally I transition my way to pepper bread slowly but I never make berry sludge any more.  I now start my dupes on a diet of muckroot and nutri-bars till I have lice-loaf in full swing, then I start berry production, once thats established, everything harvested from nature is "surplus", I run 4 grills in my colony, 2 gristle berry, 1 bbq, 1 pepper bread, my colonies are always over 100kcal by cycle 100.
Now assuming you have done all of this and are now trying to grow a 60 dupe base with sustained infrastructure, then build the following systems.  An oil/petrol/pwater(pick one) coolant system(aquatuners and automation) with an average temp of -15c, run this through the walls surrounding your grow room.
Install weezeworts directly under problem plants.
use temp shift plates spread evenly around.(any material that conducts, you just need extra mass to help hold temps stable)

I tried building the farm tiles with wolframite in the cold biome with an ambient temperature of -1°C, putting a wheezewort every 3 tiles and insulated water pipes carriyng water at 1°C. It still was getting hotter because of the fertilizer which comes out hot. But Then it would need storing fertilizer in the cold but since is a resource other plants use I dont see how to separate them. I don't know. Seems complicated.

BesidesI dont have issues with food, I just wanted to make it work. I grew practically everything in the menu, except for sleet wheet, because I ran out of the wild ones by cycle 500. It's the only plant I struggled to domesticate. Maybe it needs a tweek to make it more easy, because I remember also trying to grow bristle berries before the automation upgrade and have a had a hard time cooling it because its temperature was lower than 20°C. Which is why we all lived of meal lice.

1 hour ago, FullMetalArthur said:

I tried building the farm tiles with wolframite in the cold biome with an ambient temperature of -1°C, putting a wheezewort every 3 tiles and insulated water pipes carriyng water at 1°C. It still was getting hotter because of the fertilizer which comes out hot. But Then it would need storing fertilizer in the cold but since is a resource other plants use I dont see how to separate them. I don't know. Seems complicated.

BesidesI dont have issues with food, I just wanted to make it work. I grew practically everything in the menu, except for sleet wheet, because I ran out of the wild ones by cycle 500. It's the only plant I struggled to domesticate. Maybe it needs a tweek to make it more easy, because I remember also trying to grow bristle berries before the automation upgrade and have a had a hard time cooling it because its temperature was lower than 20°C. Which is why we all lived of meal lice.

Use conveyor rails to transport fertilizer ( now dirt ) though the cold biome first, or a cold room with wheeze warts.  Dirt on a rail will cool fast

Then just use sweepers to deliver the cold dirt to the farm tiles

Quote
14 minutes ago, Neotuck said:

Use conveyor rails to transport fertilizer ( now dirt ) though the cold biome first, or a cold room with wheeze warts.  Dirt on a rail will cool fast

Then just use sweepers to deliver the cold dirt to the farm tiles

 

If you go with air cooling it's probably the way to go. Still, here a pic of a farm from my ranching II base. (Still working with dirt in CU)

You can ignore the mesh tile and the water on the thermo sensor, got there by accident. Since it was working I never touched it.

 

Capture d’écran (25).png

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