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can i start a base in preview branch or should i wait for release


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If you have the Preview Branch installed, you already have all the Cosmic content.  The only changes to the game should be art and bugfixes.

If you haven't used the Preview Branch of an update before, note that there are a lot of extra logging applications running in it for data collection purposes, to be used by the devs.  If you're using a toaster, the game will become unplayable pretty quickly due to the increased number of things running.

If you are using a toaster, you may find it better to sit in a bathtub with water and plug it in.... Even decent PCs slowed down a lot this patch, but I second PhailRaptor, I think it should be fine, but there are a fair bunch of changes and I know that until thursday the devs might suddenly change something again.

a save carries forward, even an occupational save should technically load in cosmic though it would not have any of the geysers, critters, or surface so worst case scenario you can't play cosmic because its too laggy still, saves don't go backwards only forwards so you can't open your cosmic base in mk2.

Do you want one of the new geysers if you have an old save?  I think the next game I start, if it has good geysers, I am never giving up.  I have 2 po, 2 H, 3NG, 1 Ch, 1 volcano and 2 steam.  One of those steam geysers puts our 100g/s and is on 1/5 of its cycle run time and is off for half of the cycle period. Of all the content in game, to me, the thing that makes the game for me is if I have geysers I am comfortable using.  

 

1 hour ago, BlueLance said:

If you are using a toaster, you may find it better to sit in a bathtub with water and plug it in.... Even decent PCs slowed down a lot this patch

I think that's a misconception. The software is the limitation here in most cases. You really must be running a device from somewhere early 2000's to have the hardware being a bottleneck on ONI. ONI is just slow in big/advanced bases during the preview branch. During early game he'll not have notable performance drops. If he starts now, he'll probably still run smooth up to the full release of the branch.

 

Also, while what Kabrute says is technically right, using saves before the Cosmic Update will not allow you to have the Cosmic/Void biome. I think it is better to start over.

13 minutes ago, turbonl64 said:

I think that's a misconception. The software is the limitation here in most cases. You really must be running a device from somewhere early 2000's to have the hardware being a bottleneck on ONI. ONI is just slow in big/advanced bases during the preview branch. During early game he'll not have notable performance drops. If he starts now, he'll probably still run smooth up to the full release of the branch.

 

Also, while what Kabrute says is technically right, using saves before the Cosmic Update will not allow you to have the Cosmic/Void biome. I think it is better to start over.

I would have thought hardware would also play a part, some people suffer early on and some people don't suffer till later on, but the size of bases etc also makes it hard to tell whether thats the reason some people suffer whilst others don't

8 minutes ago, BlueLance said:

I would have thought hardware would also play a part, some people suffer early on and some people don't suffer till later on, but the size of bases etc also makes it hard to tell whether thats the reason some people suffer whilst others don't

The issue is that the game is 32bit (that is, the requirements are a 64bit system, but the game itself is I have been told limited to 32bit). I've seen with Skyrim what a huge, huge, huge bottleneck that really is. It limits everything: ram usage, cpu usage, gpu usage.

I'm still not 100% understanding this. So if I start a new game in the CU test branch tonight (which I've been playing for a week), that games save file will be compatible and good to go with the update tomorrow? Or will I have to start a new one?

If so and I can start a new one tonight, are there ANY drawbacks at all? Remember, we're talking about the CU test branch. Not Occupational save file or anything far back.

Please and thanks people

The save carries over.  Consider the opposite.  It doesn't carry over.  The non test branch won't carry over either then.  So you are damned if you do and damned if you don't.

It does carry over.  Repeat.  It does carry over.

The only thing that won't carry "over" is if they make any last minute world generation changes.

So if I am running a ranching 1 generated map, non preview, do I need to generate a new map to get the cosmic starlight and space region, meteors etc?

I guess I already know the answer is yes but its worth checking since I was expanding across a 1024 map, so much digging.

3 hours ago, frogglebunwich said:

So if I am running a ranching 1 generated map, non preview, do I need to generate a new map to get the cosmic starlight and space region, meteors etc?

I guess I already know the answer is yes but its worth checking since I was expanding across a 1024 map, so much digging.

Try to create a template of your base and "import" it into new map..
Mhh not sure if it will work because of size and poi / geyser stuff.
When you select tile by tile for the template and exclude any poi/geyser, it could work.
Before placing the template you would have to move poi / geyser of the new map, from the area, where you place the template..

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