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Electrical Engineers Don't Build Heavi Conductive Wire


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Since the ranching upgrade, when I queue some heavi conductive wire to be built...it never gets built. I tried jacking up the "build" priority for the engineers...they will then build lower priority items, but never the 9 priority wire.

Derp.

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It's status says 2 things:

"Construction errand assigned"

"Specialist operated building". And when I hover over this I get the tooltip "Only duplicants trained in the following jobs can operate this building: Electrical Engineer"

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3 minutes ago, Soulwind said:

 Of course I'm trying to understand why you would want to build any.  Same power limits as normal heavy wire, requires refined metals, and has only slightly less decor penalty. 

The decrease in the decor penalty is massive because of the reduced range of the negative decor.  I recommend building a long line of heavy watt wire and long line of conductive heavy watt wire.  You will see that the decor for the heavy watt wire is much worse because more pieces of heavy watt wire influence the decor.  Specifically, a tile in the normal heavy watt line is effected by 13 pieces of heavy watt wire (-25*13 = -325).  A tile in the conductive heavy watt wire is only effected by 9 pieces of wire      (-20*9 = -180).  You may be able to counter -180, but you can't reasonably counter -325.  Not to mention you can build the wire 2 tiles closer to where your dupes travel.

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42 minutes ago, Soulwind said:

 Of course I'm trying to understand why you would want to build any.  Same power limits as normal heavy wire, requires refined metals, and has only slightly less decor penalty. 

it actually has only about 60% of the decor penalty in practice.

In a straight run of heavi watt wire, you have up to -300 decor to compensate for (22.5 times 13 - the tile that your dupe is in, and 6 on either side)

In a similar run of heavi conductive wire, that decor penalty is only -180 (20 times 9)

You can compensate for the decor of heavi conductive pretty easily, but it's mostly impossible with regular heavi-watt.

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3 hours ago, Luminite2 said:

Why are people running heavy-watt wire through areas dupes travel through? 

I avoid it.  Some areas I find it unavoidable and the dupes' paths have to cross heavy watt wire regularly.  In these cases, I have to consider which option is better.  My only point was that the decor impact of the conductive heavy wire is smaller and can be used closer to where the dupes are than the normal wires.

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17 minutes ago, Buckworth said:

Glad we can come to a consensus on why I want to build it!

Anybody else having issues with it getting built/ideas why it's not getting built?

You could have your electrical engineer prioritize construction.  I think you can put the priority of construction above the priority of operate.

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3 hours ago, Zarquan said:

You could have your electrical engineer prioritize construction.  I think you can put the priority of construction above the priority of operate.

That did the trick. I thought I did that before. Thanks.

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On 21/03/2018 at 12:04 PM, Buckworth said:

That did the trick. I thought I did that before. Thanks.

I have had the same issue, but do not feel like we should have to change the priorities between their operate and build choices. Should it not be automatic with the 'operate' priority? Makes no sense to me, I tried this and it worked however.

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On 3/20/2018 at 10:27 AM, Soulwind said:

 Of course I'm trying to understand why you would want to build any.  Same power limits as normal heavy wire, requires refined metals, and has only slightly less decor penalty. 

Requiring refined metals isn't really an issue.  Many seeds have a metal volcano that will be handing the stuff out for free -- some cooling required.

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On ‎3‎/‎20‎/‎2018 at 10:39 AM, Luminite2 said:

Why are people running heavy-watt wire through areas dupes travel through? 

Usually I need to pass my power trunk over a Dupe Crossing somewhere when I build my base.  That's where I use the Heavy Conductive.  Most of my bases are one huge power grid.

On ‎3‎/‎20‎/‎2018 at 6:04 PM, Buckworth said:

That did the trick. I thought I did that before. Thanks.

I see you found it, but in case this helps: Your Build jobs (including building Heavi Conductive) are on one priority tier, and your job skill (Operator) is on another.  Typically putting the sub-priority (1-9) usually gets my operator out of building a ladder and off to build up my Heavi Conductive, but occasionally you'll need to overkill the problem with a high priority (Build to double arrow) and then a high sub priority ( say, 8 or so) to make sure that A) he BUILDS first and then B) he builds what you WANT first.

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It's the same with the conveyor belt engineer really. I find this to be a small flaw in the priorities, forcing the player to assign dupes to certain jobs to build specialized structures, but not upping the associated priority along.

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