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Frog rains are OP


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Frog rains make spring too easy.

1. Trivial to deal with.

Possibly the easiest ways are:

Geese and their babies: Absolutely get rekt by frogs. Players can just sit back and enjoy the show then bam. Better yet, all goslings will attack frogs after frogs kill their parents - another feast.

Bunny farms/Beefalo herds: However frogs tend to wreck relatively small herds/farms. Large bunny farms apply to mid-late game only.

No player actions required and bam - free loot... It completely defeated the purpose of geese - they are supposed to make the game more fun/challenging rather than acting as a free meat source.

2. Food.. Foood.. Too Much Foooood!!!

Frog rain produces too much food that I'm more worried about overeating than starving. Seriously, every frog rain ~= 80 frog legs + various drumsticks/meat  . ... it's like Christmas. Well admittedly on the other hand it makes the game harder because I gotta spend some time picking up everything... But still, it makes food hunting trivial in spring.

3. - "Even in purgatory it remains the most precious of metals"  - mmmmmm.... Nope

What do I do with extra meat? Feed to birds -> eggs -> pig king -> gold. 

Seriously, I have way too much gold (like ~1000) even though I use gold tools already. Meanwhile, I constantly look for nitre for salt licks... Q.E.D.

 

Yeah... it does make spring pretty trivial in terms of food, geese loot and gold. I'm thinking about maybe introduce enraged klaus rain or toadstool rain to elevate the difficulty a little bit.

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I understand OP's point, but that's quite true for many other things in DST. Bearger comes? Free logs and living logs. Deerclops? You can simply kill it with a hambat, then enjoy your eyebrella. Earthquakes? Gems, rocks, flint, nitre. 

There are a lot of challenges that one can use to their advantage. However, for beginners these are all really difficult (especially if they are learning by themselves) and they need to learn how to use them to turn the frograin from "death from above" into "free meat".

So I'd say frog rain in itself is all right as it is. But I'd accept if we had some extra difficulty for late game.

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37 minutes ago, Starlogy said:

maybe have them instantly aggro on you after the first spring? that would be intense as hell lol

Just like hounds in a hound wave? Sounds interesting. Maybe just a percentage of them should aggro, and this could increase over time, maybe from 3% to 100%? Divided to everyone if there are multiple players. This would make frog fights with beefalos or Goose/Goose definitely much more difficult, because you'll have to wait for the frogs deaggro. 

I would like to try something like this in game, I wonder how well it would work.

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The game gets its "difficult" reputation from what it is like for new players, in actuality it's not that super difficult for experienced players. And the developers seem to be generally fine with it considering that most of the playable characters are overpowered. But they're only overpowered if you think the game is supposed to be super challenging, which the developers are moot on.

If they made frogs from frog rain not aggressive to other creatures then having to deal with them yourself would be absurdly tedious and slow since they all swarm everytime you attack them. Even using traps it's still slow and difficult. They could make it so frogs from frog rain have a lower chance of dropping meat. But if you're following the logic of seasonal features giving players too much food then they should be nerfing the ice drops from glaciers as well since glaciers basically remove the entire struggle of finding filler in the winter.

Whether the game is meant to be hard or not honestly glaciers dropping so much ice shouldn't be a thing, it's winter it's literally supposed to be the time when food is scarce yet in this world winter brings ice that you can use to substitute for real food and thus the entire struggle is null. It's why summer is a big deal since summer has comparable effects on the world but minus the near infinite filler.

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8 minutes ago, Korlie said:

Whether the game is meant to be hard or not honestly glaciers dropping so much ice shouldn't be a thing, it's winter it's literally supposed to be the time when food is scarce yet in this world winter brings ice that you can use to substitute for real food and thus the entire struggle is null. It's why summer is a big deal since summer has comparable effects on the world but minus the near infinite filler.

Most new/casual players (bulk of player base) have no clue about ice as filler; as most new/casual players are very friendly towards Wet Goop and dying from starvation. Also dying from Pengs spawning glaciers.

As for summer being "a big deal": again go into caves, care no more. Bonus: free boulders from Antlion. Gulp blue shrooms for hunger and hp, gulp roasted green shrooms for sanity (or nf farm) if you like nomading said summer. Either way, welcome to mid-end game prosperity galore for medium-advanced players. And "all.. ok on the Western Front", as it should :cupcake:

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On 2/28/2018 at 12:18 AM, CaptainChaotica said:

That...is...uh...

I was gonna suggest just disabling frog rain in the world settings--no dead giants, no too-much-food, TADA! but that...picture...

...Notorious

How do I do it in an existing world? I believe there are some console commands?

On 2/27/2018 at 1:45 PM, xxVERSUSxy said:

Then how about you take a Ham Bat and kite them all, yes? Run around in circles and smash them mighty Wolfgang style.

You know once I face tanked 40 shadow monkeys w/ mighty wolfgang Kappa.But that's hardly enough. I need to face wreck at least 40 misery toadstools. #BuffWolfgangPls.

17 hours ago, Korlie said:

The game gets its "difficult" reputation from what it is like for new players, in actuality it's not that super difficult for experienced players. And the developers seem to be generally fine with it considering that most of the playable characters are overpowered. But they're only overpowered if you think the game is supposed to be super challenging, which the developers are moot on.

If they made frogs from frog rain not aggressive to other creatures then having to deal with them yourself would be absurdly tedious and slow since they all swarm everytime you attack them. Even using traps it's still slow and difficult. They could make it so frogs from frog rain have a lower chance of dropping meat. But if you're following the logic of seasonal features giving players too much food then they should be nerfing the ice drops from glaciers as well since glaciers basically remove the entire struggle of finding filler in the winter.

Whether the game is meant to be hard or not honestly glaciers dropping so much ice shouldn't be a thing, it's winter it's literally supposed to be the time when food is scarce yet in this world winter brings ice that you can use to substitute for real food and thus the entire struggle is null. It's why summer is a big deal since summer has comparable effects on the world but minus the near infinite filler.

1

 

On 2/28/2018 at 8:48 AM, fimmatek said:

Just like hounds in a hound wave? Sounds interesting. Maybe just a percentage of them should aggro, and this could increase over time, maybe from 3% to 100%? Divided to everyone if there are multiple players. This would make frog fights with beefalos or Goose/Goose definitely much more difficult, because you'll have to wait for the frogs deaggro. 

I would like to try something like this in game, I wonder how well it would work.

4

Maybe substitute frog rains with hound rains. So it's actually worth fighting for gems/hound teeth. In fact, bunny villages in caves are farmable even in early game every day for infinite meat.

On 2/28/2018 at 5:50 AM, fimmatek said:

I understand OP's point, but that's quite true for many other things in DST. Bearger comes? Free logs and living logs. Deerclops? You can simply kill it with a hambat, then enjoy your eyebrella. Earthquakes? Gems, rocks, flint, nitre. 

There are a lot of challenges that one can use to their advantage. However, for beginners these are all really difficult (especially if they are learning by themselves) and they need to learn how to use them to turn the frograin from "death from above" into "free meat".

So I'd say frog rain in itself is all right as it is. But I'd accept if we had some extra difficulty for late game.

8

Frog rain is particularly annoying late game because I had to pick up everything otherwise the world would be full of rot -> performance. If only there was a mechanic to auto remove rot then I wouldn't care about them at all.

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3 hours ago, secXsQuared said:

Frog rain is particularly annoying late game because I had to pick up everything otherwise the world would be full of rot -> performance. If only there was a mechanic to auto remove rot then I wouldn't care about them at all.

I know there are some mods that does so, tho I haven't used any yet because I don't have much performance issues. If you search for "lag" in the steam workshop, you should find them I think.

(And I'm pretty sure that there's a console command for that too, but I don't know it exactely and using the command every time can be annoying.)

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10 hours ago, Sinister_Fang said:

Really? Whenever I bring back some ice on a pub server it tends to vanish quite quickly.

Yeah, I too have seen a lot of them over time... gulping it; putting into a chest because "why do you need ice now, we have no gears for flingo and anyway we won't play 'till summer"; leaving it onto ground because stuffed the only fridge they had with various fruits and vegetables they spent all autumn getting via farms. Also don't forget: the bulk I am talking about is the one that actually doesn't even reach winter.

 

2 hours ago, JellyUltra said:

That's why the "3 ice + monster meat is TOTALLY OP!" thing gets posted here so often.

Not sure about that "often" in general. But I surely do know the same 5 people who often complain here about "meatzbal ope".

 

Cute though how these desired nerfs are not meant for you as "advanced players" since you could just "do it the hard, manly man uber-legit" way, completely ignoring junk, inefficient but easily procured food. Rather target the newbies/noobs/casuals 'cause.. they need a harder life, right?!

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Or, you know, you can also get overwhelmed by +50 frogs appearing on screen and get destroyed in the most brutal gang-bang ever recorded with absolutely no way of defending yourself, being stuck in a hit-stun untill you die and having no way of escaping.

 

Thats an option too.

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