xenoborg Posted February 23, 2018 Share Posted February 23, 2018 For the love of god don't ruin this game by removing all choice from players. The already busy start every player faces has now got worse. I am instantly forced to create a jobs board before bathrooms, and there is zero choice as to what jobs I want my first 3 dups to have, one has to be a miner one has to be a research assistant and one has to be an art student. I now have a start where only one of my 3 already slow digging dups can dig certain materials. I am gimping myself out if I choose to play the game with fewer dups, as I miss out on crucial gameplay elements and or buildings for not having a certain job without spending an incredibly long time leveling up multiple jobs for each dup. You don't need another way to gate off gameplay when research does exactly that and does it well, even thats getting bloated with every update don't make the experience any worse. If you want to gate off diggable elements, just add a new research tree to upgrade duplicants digging guns job done, I don't need to make every single one of my dups a miner now to get them to do something. Use the jobs properly, to allow players to boost the stats a player feels like they need or are missing at the time, not to tick off critera. Get rid of learning, its too good with the passive boost and research could do with a flat timeframe for every duplicant that you can adjust as balance. 15 minutes in to my first occupation game and I already feel like I have lost all freedom in how I play the game and I know its going to get worse as the cycles grow. Link to comment Share on other sites More sharing options...
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