magei Posted February 2, 2018 Share Posted February 2, 2018 So now that all stats passively train, What is the point in picking out 'special' attributes, No more shuffling for strength or as of recent athletics, Only real attribute to go for now is divers lungs and just let your dupes get to base level max of 20 and everything is good, Is there any other attributes worth looking out for or is it purely just divers lungs now? Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/ Share on other sites More sharing options...
BT_20 Posted February 2, 2018 Share Posted February 2, 2018 3 minutes ago, magei said: So now that all stats passively train, What is the point in picking out 'special' attributes, No more shuffling for strength or as of recent athletics, Only real attribute to go for now is divers lungs and just let your dupes get to base level max of 20 and everything is good, Is there any other attributes worth looking out for or is it purely just divers lungs now? Not all stats passively go up they never have.You should still role for good dupes only. Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998818 Share on other sites More sharing options...
magei Posted February 2, 2018 Author Share Posted February 2, 2018 Just now, BT_20 said: Not all stats passively go up they never have.You should still role for good dupes only. Which stats don't passively go up? Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998819 Share on other sites More sharing options...
BT_20 Posted February 2, 2018 Share Posted February 2, 2018 1 minute ago, magei said: Which stats don't passively go up? Strength it’s like it used to be. ohh and athletics now has a different level cap it used to be 26 Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998821 Share on other sites More sharing options...
magei Posted February 2, 2018 Author Share Posted February 2, 2018 Do you not see the screen snip I took showing strength went up to level 1? As of today's patch, All dupes in previous version saves start with 0 strength or 2 strength if they are in the Gofer or Courier role at the time of loading into the new update Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998822 Share on other sites More sharing options...
midjones Posted February 2, 2018 Share Posted February 2, 2018 I'm confused as well. I don't see what's the point in giving dupes jobs if they'll passively improve up to level 20 on attributes naturally. Jobs might give them a slight boost, but level 20 on attributes still makes a super-effective duplicant. Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998825 Share on other sites More sharing options...
Soulwind Posted February 2, 2018 Share Posted February 2, 2018 You still need jobs specialists to use the machines. Only cooks can use the grill, only farmers can use the farming station, etc At least I think that's how it works Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998828 Share on other sites More sharing options...
chemie Posted February 2, 2018 Share Posted February 2, 2018 Athletics are not trained by any job according to patch notes. Does it still increase by walking or is athletics locked? If locked, it still means getting dups to go a distance will be paunful. Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998831 Share on other sites More sharing options...
magei Posted February 2, 2018 Author Share Posted February 2, 2018 1 minute ago, chemie said: Athletics are not trained by any job according to patch notes. Does it still increase by walking or is athletics locked? If locked, it still means getting dups to go a distance will be paunful. Dupes athletics now passively train, My dupes I'm testing for max skills whether they are hard capped at 20 or just passive training to 20 is the cap, Shouldn't take long for athletics hehe Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998834 Share on other sites More sharing options...
chemie Posted February 2, 2018 Share Posted February 2, 2018 1 minute ago, magei said: Dupes athletics now passively train, My dupes I'm testing for max skills whether they are hard capped at 20 or just passive training to 20 is the cap, Shouldn't take long for athletics hehe So basically the old system except strength levels too and caps at 20. Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998838 Share on other sites More sharing options...
magei Posted February 2, 2018 Author Share Posted February 2, 2018 Just now, chemie said: So basically the old system except strength levels too and caps at 20. Seems that way, My gofer had strength of 2 when I started my test, He now has strength of 3 Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998839 Share on other sites More sharing options...
BT_20 Posted February 2, 2018 Share Posted February 2, 2018 7 minutes ago, magei said: Seems that way, My gofer had strength of 2 when I started my test, He now has strength of 3 So dose this mean that I can have 20/20 athletes and strengths for dupes. Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998848 Share on other sites More sharing options...
Byste Posted February 2, 2018 Share Posted February 2, 2018 18 minutes ago, midjones said: I'm confused as well. I don't see what's the point in giving dupes jobs if they'll passively improve up to level 20 on attributes naturally. Jobs might give them a slight boost, but level 20 on attributes still makes a super-effective duplicant. Jobs finely tunes dupe task assignments, it still gives boosts, and you need specialists to operate buildings and make conveyor belts. Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998849 Share on other sites More sharing options...
magei Posted February 2, 2018 Author Share Posted February 2, 2018 Just now, BT_20 said: So dose this mean that I can have 20/20 athletes and strengths for dupes. Looking that way, I'm going to test whether emptying and filling compactors speeds up strength training or whether distance makes strength go faster Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998851 Share on other sites More sharing options...
bountygiver Posted February 2, 2018 Share Posted February 2, 2018 why would you still not roll dupes with good starting stat, yes they might all be op late game but you need to survive early game first. Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998866 Share on other sites More sharing options...
magei Posted February 2, 2018 Author Share Posted February 2, 2018 From the past few days It's not that hard even with the messed up job update to survive to cycle 100 (Done it twice now without losing colony) It only took 40 cycles to get most if not all my dupes from 0 athletics to max of 20 (Base) You can still get over the cap with like bounty said, Rolling dupes with good starting stats as shown below It did however take 40 cycles to get the same dupe strength up +2 from 0 So going for a higher strength seems like a good choice although you can put more than 2 dupes in the courier role now which gives +800kg carrying capacity! xD Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998898 Share on other sites More sharing options...
goboking Posted February 2, 2018 Share Posted February 2, 2018 1 hour ago, Soulwind said: You still need jobs specialists to use the machines. Only cooks can use the grill, only farmers can use the farming station, etc At least I think that's how it works Is this confirmed? Will mastering the chef line not allow me to change my chef to a farmer and still fry the mushrooms he grows? Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998899 Share on other sites More sharing options...
Byste Posted February 2, 2018 Share Posted February 2, 2018 6 minutes ago, goboking said: Is this confirmed? Will mastering the chef line not allow me to change my chef to a farmer and still fry the mushrooms he grows? My suspicion is that if chef is active job, then he can't use the farming station, but he can still harvest. I'm not sure though so would love some confirmation too! Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998905 Share on other sites More sharing options...
Grimgaw Posted February 2, 2018 Share Posted February 2, 2018 Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998907 Share on other sites More sharing options...
RonEmpire Posted February 2, 2018 Share Posted February 2, 2018 1 hour ago, bountygiver said: why would you still not roll dupes with good starting stat, yes they might all be op late game but you need to survive early game first. This is TRUE. While all attributes now passively go up. It's the early starting game where picking out DUPES 'at the start' makes a difference. At least now, it doesn't have to take forever to roll for that single stats that can't be raised. The most useful Trait now, is probably "Divers Lungs" and "Germ Resistant" - The struggle against germs can be real when you have to work in the SlimeLung Biome It's good to have at least 1 guy who almost never get sick or recovers fast so he can take care of the others. Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998934 Share on other sites More sharing options...
PhailRaptor Posted February 2, 2018 Share Posted February 2, 2018 So they've turned passive leveling back on, which is good. But... they didn't decrease the rate at which Athletics is gained, which means they've taken a complete 180 on the intent of avoiding "Super Dupes", which has been stated in the past as a concern they have about the game. I'm just a tad confused. Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998948 Share on other sites More sharing options...
Byste Posted February 2, 2018 Share Posted February 2, 2018 3 minutes ago, PhailRaptor said: So they've turned passive leveling back on, which is good. But... they didn't decrease the rate at which Athletics is gained, which means they've taken a complete 180 on the intent of avoiding "Super Dupes", which has been stated in the past as a concern they have about the game. I'm just a tad confused. I have to agree despite arguing with the people saying "jobs is pointless now". I said in threads before this patch that I hoped they would turn on passive leveling or retain job mastery, and they did both haha. I'm not necessarily against that either, but a cap of 20 still seems high to me, and being able to reach 20 athletics in 40 cycles is... well, I'm getting whiplash from these updates!! Super speed, crawling, now super speed again! I hope that if they keep passive leveling on, they slow it down, like how strength slowly levels. Or perhaps the best solution is, they can make skill leveling / job training rates a custom game setting. You know, like stress and disease, you can have normal, nerfed, or buffed. Make the baseline somewhere in the middle of these polar opposite patches we've been going through Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998956 Share on other sites More sharing options...
PhailRaptor Posted February 2, 2018 Share Posted February 2, 2018 1 minute ago, Byste said: I have to agree despite arguing with the people saying "jobs is pointless now". I said in threads before this patch that I hoped they would turn on passive leveling or retain job mastery, and they did both haha. I'm not necessarily against that either, but a cap of 20 still seems high to me, and being able to reach 20 athletics in 40 cycles is... well, I'm getting whiplash from these updates!! Super speed, crawling, now super speed again! I hope that if they keep passive leveling on, they slow it down, like how strength slowly levels. Or perhaps the best solution is, they can make skill leveling / job training rates a custom game setting. You know, like stress and disease, you can have normal, nerfed, or buffed. Make the baseline somewhere in the middle of these polar opposite patches we've been going through Honestly I expected all passive leveling to be very slow, then when enrolled in a given Job, the stats associated with that Job would level faster. Seems it would be a much stronger marriage of the 2 systems that accomplishes the aim of the Devs (encouraging Dupe specialization and inhibiting the onset of Super Dupes) without punishing the players for actually learning how to use the systems effectively. Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998959 Share on other sites More sharing options...
Byste Posted February 2, 2018 Share Posted February 2, 2018 3 minutes ago, PhailRaptor said: Honestly I expected all passive leveling to be very slow, then when enrolled in a given Job, the stats associated with that Job would level faster. Seems it would be a much stronger marriage of the 2 systems that accomplishes the aim of the Devs (encouraging Dupe specialization and inhibiting the onset of Super Dupes) without punishing the players for actually learning how to use the systems effectively. That's an interesting idea, but seems redundant with having to train in a job anyway that gives stat bonuses. Or would you just not give stat bonuses for jobs, just increased passive leveling rate? I wouldn't want to do away with the job training since that stuff is how they're gating specialists and I really like that. Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998960 Share on other sites More sharing options...
PhailRaptor Posted February 2, 2018 Share Posted February 2, 2018 7 minutes ago, Byste said: That's an interesting idea, but seems redundant with having to train in a job anyway that gives stat bonuses. Or would you just not give stat bonuses for jobs, just increased passive leveling rate? I wouldn't want to do away with the job training since that stuff is how they're gating specialists and I really like that. The idea I got in my head when I heard "new job system" was that mastering a tier in a given Job would grant some sort of perk, something other than raw stats, that would be beneficial for that Job. Since then though, I've kind of been scratching my head as to how you would come up with bonuses that are not simply stats by a different name. Then again, I was also thinking that reaching the passive level cap would take until something like cycle 300 or so to go from 0 to 20. *shellshocked stare at Athletics* In that scenario, it would make sense for working in a Job to accelerate the passive growth rate. Link to comment https://forums.kleientertainment.com/forums/topic/87048-strength-stat-now-passively-trained-oc-253538/#findComment-998963 Share on other sites More sharing options...
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