Arash70 Posted February 11, 2018 Author Share Posted February 11, 2018 20 minutes ago, Saturnus said: This is how I usually plan out the central base in the beginning. 1) Farms go below the printing pod level to keep them cool as long as possible. 2) Restrooms go in the entrance so people can access them easily and if they hand dirty hands will wash them before entering the base 3) Everything that produce any kind of heat is placed above the printing pod level For OCD people or just symmetry fanatics note that the printing pod is not the center line of the map. The leftmost tile of the printing pod and the rightmost tile of the starting ration box is the centerline of the map. You play on another level I'm just a noob trying to figure out how to survive past 100 cycles in the new patch. I don't even dare to make coal generators nowadays Btw, why 2 pneumatic doors on top of each other? 54 minutes ago, Siromatik said: Can I ask you why your Exo-Room is going in both way ? Plus if u want to clean some ressources from slimelung you gonna need a Chlorine room with some Ore Scrubbers in it I recommand you to build your water sieve up to your PW tank, where some emmited Polluted Dirt can turn clean water to PW (happened once so i still care of it) and emit some polluted air, so you can close the whole thing with doors. You can let a little deserved water tank next to your farms before switching to hydroponic tiles, reduce travels time. Be aware that all your Toilets + Compost are going to emit PO², so set up some deodorizers (later in CO² locked rooms) here. Keep it up ! Exo suit rooms have directions, so I chose to have 2 rooms on top Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1002711 Share on other sites More sharing options...
Saturnus Posted February 11, 2018 Share Posted February 11, 2018 6 minutes ago, Arash70 said: Btw, why 2 pneumatic doors on top of each other? To make a room and you don't have mesh or air tiles in the beginning. They are replaced with those later. I like to have good airflow. Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1002714 Share on other sites More sharing options...
TheOlz Posted February 11, 2018 Share Posted February 11, 2018 32 minutes ago, Saturnus said: This is how I usually plan out the central base in the beginning. 1) Farms go below the printing pod level to keep them cool as long as possible. 2) Restrooms go in the entrance so people can access them easily and if they hand dirty hands will wash them before entering the base 3) Everything that produce any kind of heat is placed above the printing pod level For OCD people or just symmetry fanatics note that the printing pod is not the center line of the map. The leftmost tile of the printing pod and the rightmost tile of the starting ration box is the centerline of the map. I find it very interesting that your base setup is almost identical to the way I play - the only difference is that I use 4 high hallways on all levels. Apart from that basic layout of above/below printing pod, double doors, etc is exactly like my setups. You know what they say about great minds, right?! Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1002722 Share on other sites More sharing options...
Arash70 Posted February 12, 2018 Author Share Posted February 12, 2018 colony lost to slimelung, rip dupes Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1003104 Share on other sites More sharing options...
TheScaryOne Posted February 12, 2018 Share Posted February 12, 2018 I'm surrounded by swamp biome on my latest save. Going to be fun breaching it. :S Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1003114 Share on other sites More sharing options...
Arash70 Posted February 12, 2018 Author Share Posted February 12, 2018 3 hours ago, TheScaryOne said: I'm surrounded by swamp biome on my latest save. Going to be fun breaching it. :S it's hard, you have to either push chlorine into it, or put up lots of hand sanitizes next to it. plus you gotta get that medical station up and make lots of vitamin chews. prevention always works better. Here's the new base based on the last one and what you suggested: Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1003115 Share on other sites More sharing options...
Arash70 Posted February 12, 2018 Author Share Posted February 12, 2018 Any ideas on how am I gonna survive this and not get slimelung? Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1003337 Share on other sites More sharing options...
Saturnus Posted February 12, 2018 Share Posted February 12, 2018 6 minutes ago, Arash70 said: Any ideas on how am I gonna survive this and not get slimelung? Exosuits? Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1003341 Share on other sites More sharing options...
Arash70 Posted February 12, 2018 Author Share Posted February 12, 2018 1 minute ago, Saturnus said: Exosuits? I'd need some power generators outside of the base, and when that runs out the exosuit rooms will be done Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1003343 Share on other sites More sharing options...
GrindThisGame Posted February 12, 2018 Share Posted February 12, 2018 4 hours ago, Arash70 said: Any ideas on how am I gonna survive this and not get slimelung? Go around it (or get exosuits). Process the slime or store it in chlorine. Clean the air with deodorizers. Airlock off the nasty parts. Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1003421 Share on other sites More sharing options...
TheOlz Posted February 12, 2018 Share Posted February 12, 2018 For exploratory purposes - get deodorizers down and make sure you aren't sweeping anything germy back into base (especially slime and algae). Once you are ready to dig out the biomes you'll probably want exosuits Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1003424 Share on other sites More sharing options...
QuQuasar Posted February 12, 2018 Share Posted February 12, 2018 I'll quote a comment I made elsewhere: On 1/16/2018 at 6:39 PM, QuQuasar said: ... all you need to know about slimelung is that it reproduces in slime and polluted oxygen, dies slowly in everything else, and if it overpopulates in a slime tile, it expands to the neighboring tile. From those mechanics you can extrapolate that in order to make this room completely safe, without any reachable tiles exposed to slime... you need to do this... And, obviously, place any slime you dig out in chlorine storage to kill off the germs on it. To prevent polluted oxygen getting into your base you can build a multi-door airlock (or something even more thorough, like a vacuum seal), or just spam deodorizers at the entrance. As far as actually working in the toxic biome, your dupes can survive a fair amount of germs in their body. Just watch their immunity while you dig out the area and, if it goes down to a level you're not comfortable with, postpone all work in that area. Expansion through the slime biome isn't as difficult as it looks unless you're playing with miserable immune systems.. Use airlocks and deodorizers, take it slowly, and retreat for a few cycles if immunity starts dropping too fast. Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1003434 Share on other sites More sharing options...
PhailRaptor Posted February 13, 2018 Share Posted February 13, 2018 Another option is to chill it away. Slimelung will start to die as it gets colder. Strip away the Abyssalite on the edges of your explore tunnels near any Ice Biomes, and simply wait. Use Wheezeworts to accelerate the process. Time consuming, but low effort and low risk. Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1003635 Share on other sites More sharing options...
Kabrute Posted February 13, 2018 Share Posted February 13, 2018 I double down with a pwater pool filled with pice and carve the slime off into the super cooled pwater pool Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1003636 Share on other sites More sharing options...
Arash70 Posted February 13, 2018 Author Share Posted February 13, 2018 @ Posts above Colony lost to heat + low oxygen + low water + germs I ran out of algae & water + plants overheated Last one was a pretty bad seed, I had no way to access wheezeworts early and no chlorine around my base! This one has a steam geyser nearby. Link to comment https://forums.kleientertainment.com/forums/topic/86866-improvement-ideas/page/2/#findComment-1003676 Share on other sites More sharing options...
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