Battal Posted October 24, 2017 Share Posted October 24, 2017 Me and a group of friends recently finished up playing The Forge's beta. We played a total of 4 rounds, and got as far as the phase with 2 Boarillas (which is apparently the final wave, but we never fought Boarrior.) That said, here are my general thoughts and suggestions on The Forge as a whole. Player Control One thing I was really hoping to see in Forge was an improved base combat system. I personally felt vanilla DS's combat was a bit lackluster, but since it's a survival game I let it slide. I was a bit disappointed to see essentially no changes were made, which leads directly into my first and most important suggestion: ADD DODGING. Seriously, if anything is taken from this thread, it should be that. Currently there is a lot of seemingly unavoidable damage sources in Forge; the boarilla's punch and jump attack, that poison from the scorpion enemies, the utterly cancerous Beyblade move from the turtanks, and more. A sort of dodge move, with or without I-frames, would both immediately solve this issue and also give the combat more of a skill-based edge. Instead of just taking the hits and running to a healer, good enough players could avoid damage altogether. It broadens your strategies; particularly skilled teams could go in with no rangers or healers, and focus on dealing and dodging damage. My second main issue revolves around the player's special abilities. These seem extremely unbalanced; the slam attacks of the hammer have a huge cooldown while only dealing twice the damage of the player's default attack, whereas Lucy can be spammed with practically no cooldown. These are just number adjustments, though. Maybe have the special attacks deal higher damage, have a larger AoE, or keep them as is with a faster cooldown. Enemies I actually think most of the enemies in Forge are really well designed, and with the aforementioned dodge would be extremely fun to fight. The main issue is their incredibly tanky health bars. I wouldn't be surprised to learn most of them have more HP than the base game bosses. The top offenders here are the scorpions and the Turtanks. I'd estimate their phases took all 6 of us whaling on them around 10 minutes to finally beat. It's not that it's incredibly difficult - just boring and tedious. Again, though, this is a simple number change. I hope this feedback is useful, and helps make Forge better. If you have any comments on these suggestions, go ahead and leave them. Link to comment Share on other sites More sharing options...
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