Onetel21 Posted April 29, 2017 Share Posted April 29, 2017 The trailer randomly popped out on my youtube and, while watching it, i noticed that Wilson and Willow are trying to kill a Treeguard by using axes. Now .. does this really work in the game? Do axes REALLY do extra damage against tree guards? Shouldn't Lucy do extra damage against treeguards? I know it's just a small thing but i would really like to have axes do more damage to a treeguard Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/ Share on other sites More sharing options...
Mananu Posted April 29, 2017 Share Posted April 29, 2017 Using an axe will not do any special damage to a tree guard. If you see them fighting with the axes, doesn't mean they do extra damage. I don't know from where you got this information. Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915523 Share on other sites More sharing options...
brbrmensch Posted April 29, 2017 Share Posted April 29, 2017 this is not fighting game where the type of damage matters (like you can see in many fighting\pvp based like dark souls or chivalry), as well as hitting different spots, although that'd be a huge upgrade to ds(t) fight mechanics [also considering frost\fire\(dark)magic damage] Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915527 Share on other sites More sharing options...
Onetel21 Posted April 29, 2017 Author Share Posted April 29, 2017 7 minutes ago, brbrmensch said: this is not fighting game where the type of damage matters (like you can see in many fighting\pvp based like dark souls or chivalry), as well as hitting different spots, although that'd be a huge upgrade to ds(t) fight mechanics [also considering frost\fire\(dark)magic damage] Well the type of damage MATTERS in the fight against Klaus (Red deer can't be hit by a Fire Staff and so on) , bees will do little damage to anyone wearing a beekeeper hat , Wet enemies will get destroyed by an high damage morning star AND YET chopping down a tree with an axe is less effective than scratching it with a.. piece of.. ham (?) About the video, it is just deceiving for a trailer to show your characters fighting trees with an axe that deals 27 damage making you swing over 129 times against a Tier 3 Treeguard..! Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915529 Share on other sites More sharing options...
Arlesienne Posted April 29, 2017 Share Posted April 29, 2017 I only know the werebeaver does more damage to "wood things". I guess the axes in the video were there as they got ambushed while chopping wood and quickly weaponised their tools. Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915532 Share on other sites More sharing options...
brbrmensch Posted April 29, 2017 Share Posted April 29, 2017 @Onetel21 good remarks, although you mostly talking about element effects and with that we should also remember the toadstool with rising resistance and latest gunpowder update, but still none of that are the mechanic i was talking about i don't actually think the game needs separating slash\thrust\strike types of damage, but some tweaks like chopping treeguards would be nice [and also pretty logical] i won't even mention spear animation Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915533 Share on other sites More sharing options...
Onetel21 Posted April 29, 2017 Author Share Posted April 29, 2017 1 minute ago, Arlesienne said: I only know the werebeaver does more damage to "wood things". I guess the axes in the video were there as they got ambushed while chopping wood and quickly weaponised their tools. That's new .. o_o" i need to try that out! thanks for pointing that to me. I always avoid werebeaver form unless i need to remove all the roots from the trees i chopped down before replanting everything! And .. yeah... about being ambushed.. they managed to spawn a Treeguard on day 2 (which is probably the only time you won't be having a spear with you because you are still exploring). That's some bad RNG over there 1 minute ago, brbrmensch said: @Onetel21 good remarks, although you mostly talking about element effects and with that we should also remember the toadstool with rising resistance and latest gunpowder update, but still none of that are the mechanic i was talking about i don't actually think the game needs separating slash\thrust\strike types of damage, but some tweaks like chopping treeguards would be nice [and also pretty logical] i won't even mention spear animation the Mod "Shipwrecked characters" allows you to play as woodleg in DST with a new weapon : the lucky cutglass. Despite it looking like a totally normal weapon, it will deal 20 extra damage to merms, despite it having the same animation of any other weapon.. It's not about weapon type of "attack" like in a fighting game, it's very easy to implement as an extra feature for everyone that studies informatic! Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915536 Share on other sites More sharing options...
Arlesienne Posted April 29, 2017 Share Posted April 29, 2017 1 minute ago, Onetel21 said: That's new .. o_o" i need to try that out! thanks for pointing that to me. I always avoid werebeaver form unless i need to remove all the roots from the trees i chopped down before replanting everything! And .. yeah... about being ambushed.. they managed to spawn a Treeguard on day 2 (which is probably the only time you won't be having a spear with you because you are still exploring). That's some bad RNG over there the Mod "Shipwrecked characters" allows you to play as woodleg in DST with a new weapon : the lucky cutglass. Despite it looking like a totally normal weapon, it will deal 20 extra damage to merms, despite it having the same animation of any other weapon.. It's not about weapon type of "attack" like in a fighting game, it's very easy to implement as an extra feature for everyone that studies informatic! No problem, I just looked into tuning.lua and it says "extra damage to wood things" or something like that. Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915537 Share on other sites More sharing options...
SephVII Posted April 29, 2017 Share Posted April 29, 2017 Oh boi the exact same question had a friend of mine when he started the game does Axes dealing extra dmg against Treeguards and i said no but would be kewl. Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915539 Share on other sites More sharing options...
Onetel21 Posted April 29, 2017 Author Share Posted April 29, 2017 10 minutes ago, Arlesienne said: No problem, I just looked into tuning.lua and it says "extra damage to wood things" or something like that. It works, Woodie does 49~55 (not sure which of the two values is correct) damage to every treeguard in werebeaver form.. sadly due to both sanity drain types he will end up losing a total of 120 sanity during the fight, which he can regain by planting ~20 cones. Worth mentioning that • the Ham Bat is easy to craft and deals 49 damage as well • Woodie attack animation will slow down a lot when attacking something (as slow as a normal character attacking) So there is literally no benefict to choosing Beaver form over a normal Ham bat when you need to fight a tree guard Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915540 Share on other sites More sharing options...
Spaartan Posted April 29, 2017 Share Posted April 29, 2017 37 minutes ago, Onetel21 said: It works, Woodie does 49~55 (not sure which of the two values is correct) damage to every treeguard in werebeaver form.. sadly due to both sanity drain types he will end up losing a total of 120 sanity during the fight, which he can regain by planting ~20 cones. Worth mentioning that • the Ham Bat is easy to craft and deals 49 damage as well • Woodie attack animation will slow down a lot when attacking something (as slow as a normal character attacking) So there is literally no benefict to choosing Beaver form over a normal Ham bat when you need to fight a tree guard It's only fair, large chunk of ham=large living chunk of ham Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915546 Share on other sites More sharing options...
Onetel21 Posted April 29, 2017 Author Share Posted April 29, 2017 1 hour ago, Spaartan said: It's only fair, large chunk of ham=large living chunk of ham Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915571 Share on other sites More sharing options...
csc_unit Posted April 29, 2017 Share Posted April 29, 2017 Well well, I'd be fine if axes were to deal more dmg to treeguards, but they are not made of wood. There's meat in that monster and there is living logs, what ever living logs are... However, I really like the way you need to chop down poison birchnut trees with a classic 15 swings. 15 very hazardous swings Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915610 Share on other sites More sharing options...
Arcainewave5555 Posted April 29, 2017 Share Posted April 29, 2017 The lore of living logs is that the ancients carved faces into wood ans put a voice box in fir fun (fir fun geddit)! Also how does hitting a tree with a spear kill it? Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915612 Share on other sites More sharing options...
__orange Posted April 29, 2017 Share Posted April 29, 2017 Werebeaver deals 27.2 damage normally just like Wilson using an axe. Werebeaver deals extra 17 damage to Tree Guard and GRASS SUIT and LOG SUIT. Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915642 Share on other sites More sharing options...
brbrmensch Posted April 29, 2017 Share Posted April 29, 2017 8 hours ago, Onetel21 said: It's not about weapon type of "attack" like in a fighting game, it's very easy to implement as an extra feature for everyone that studies informatic! you either make multiplier for each group of targets like the mentioned one BEAVER_WOOD_DAMAGE (+ other groups for example: flesh, insects, wood, mech, scaly, [not a] rock, shell and so on) and then you manually pick where which damage to apply or you make more generic way with type-resistance relations Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915682 Share on other sites More sharing options...
The Curator Posted April 30, 2017 Share Posted April 30, 2017 Clearly making it so that axes deal extra damage to enemies made of wood, and pickaxes deal extra damage to enemies made of rock, would turn this game into an RPG. Too much realism, needs nerf. Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915837 Share on other sites More sharing options...
brbrmensch Posted April 30, 2017 Share Posted April 30, 2017 4 hours ago, The Curator said: Clearly making it so that axes deal extra damage to enemies made of wood, and pickaxes deal extra damage to enemies made of rock, would turn this game into an RPG. Too much realism, needs nerf. but it's not a rock! anyway, i'd love those tweaks no matter how the would be coded, i'd even craft a pick/axe for fashion Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915902 Share on other sites More sharing options...
Donke60 Posted April 30, 2017 Share Posted April 30, 2017 This is the one instance where I can say. Klei needs to take a look at Final Fantasy Mystic Quest Combat System. Link to comment https://forums.kleientertainment.com/forums/topic/78319-treeguards-and-axes/#findComment-915926 Share on other sites More sharing options...
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