Developer ImDaMisterL Posted April 25, 2017 Developer Share Posted April 25, 2017 (edited) Hey, you! Are you tired of having the same Maxwell speech for every single character? Well, so was I, but not anymore! My mod adds custom Maxwell intro and adventure speech for every single character, including RoG and SW excluive characters! Please, report any bugs to me and if you find any typos, a string that contradicts with canon lore or simply something that would be better in a different way, let me know! Thanks Steam download: http://steamcommunity.com/sharedfiles/filedetails/?id=912750748 Klei Forums download: Special thanks to @Fidooop for the help he gave me with the code and to @GiddyGuy for giving me constructive feedback regarding the quality of my strings Down below in the spoiler are all the Maxwell intro strings: Spoiler Vanilla: Willow: Spoiler [1] = { --SANDBOX [1] = {3, "Say pal, you have quite the fiery temper."}, [2] = {3, "You better burn it out before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "Oh, hello there. I wasn't expecting you here."}, [2] = {4, "You're soon going to find out that going through that door..."}, [3] = {3, "Was the worst idea you've ever had."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "Oh, you actually managed. What a... good surprise."}, [2] = {3, "Well, since you seem so eager to proceed..."}, [3] = {3, "Here's another challenge for you. Have fun!"}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {2, "Are you serious?"}, [2] = {3, "How are you not dead yet?"}, [3] = {3, "Ugh, you're worse than a cockroach..."}, [4] = {2, "Just die already!"}, [5] = 3 }, [5] = { --ADVENTURE_4 [1] = {2, "Fire consumes us all."}, [2] = {3, "The fire of love, of desire... of hate."}, [3] = {2, "The fire of hate burns endlessly."}, [4] = {4, "And you will be claimed as another one of its victims."}, [5] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Say, pal."}, [2] = {3, "Do you smell that?"}, [3] = {4, "It smells like a world ready to be burnt down."}, [4] = {3, "Go on, I won't stop you."}, [5] = {3, "As long as you remain here."}, [6] = 3 }, [7] = { --ADVENTURE_5 [1] = {2, "LISTEN HERE, MISSY"}, [2] = {3, "Don't think I'll take it easy on you!"}, [3] = {3, "Your "fires of hope" will be extinguished here."}, [4] = {2, "By me."}, [5] = {2, "Forever."}, [6] = 5 Wolfgang: Spoiler [1] = { --SANDBOX [1] = {3, "Say pal, you look rather hungry."}, [2] = {3, "You'd better fill your stomach up before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {2, "You're really amusing..."}, [2] = {3, "Not everyone manages to find my portal."}, [3] = {3, "I can't wait to see how you'll thrive in this world."}, [4] = {2, "Just don't disappoint me, Wolfgang."}, [5] = {3, "People that disappoint me don't always remain... alive..."}, [6] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "You surely didn't... disappoint me."}, [2] = {3, "Oh, but you will. Eventually you will."}, [3] = {3, "And then. I'll be there to laugh at your misery."}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {3, "Strong, weak, rich, poor..."}, [2] = {2, "Let me tell you something."}, [3] = {3, "None of those things actually really matter."}, [4] = {2, "In the end, I'll be laughing..."}, [5] = {3, "As the hounds feast off of your remains."}, [6] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "I thought you'd be an easy one to get rid of..."}, [2] = {3, "It seems like I underestimated you."}, [3] = {2, "And you clearly underestimated me."}, [4] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Say, pal."}, [2] = {3, "Why are we even fighting?"}, [3] = {4, "Here, to pay up for all I've done, I'll give you this world."}, [4] = {3, "Certainly there's no need for you to move any further now."}, [5] = {2, "Right?"}, [6] = 3 }, [7] = { --ADVENTURE_5 [1] = {3, "That's it. The final stop. Congratulations!"}, [2] = {2, "You have doomed yourself."}, [3] = {3, "I hope you're ready for what's to come."}, [4] = {3, "The circus is about to catch on fire."}, [5] = 5 Wendy: Spoiler [1] = { --SANDBOX [1] = {3, "Say pal... you look rather lonely."}, [2] = {4, "You'd better bring your sister back before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "... I don't think you should be here."}, [2] = {3, "Return now before I have to..."}, [3] = {3, "Resort to drastic measures."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "Is death really what you're searching for?"}, [2] = {3, "Then I assure you, you'll find it here."}, [3] = {2, "Soon enough."}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {2, "Tsk, tsk, tsk."}, [2] = {4, "You will never get Abigail back behaving this way."}, [3] = 3 }, [5] = { --ADVENTURE_4 [1] = {2, "You lot never learn, do you?"}, [2] = {3, ""Take thy beak from out my heart.", right?"}, [3] = {4, "Say goodbye to all your hopes. Nevermore, I say."}, [4] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Say, pal..."}, [2] = {3, "I prepared something for you and Abigail."}, [3] = {3, "A place you can live together. Happily ever after."}, [4] = {3, "As long as you don't leave this island, all will be fine."}, [5] = {2, "... Probably."}, [6] = 3 }, [7] = { --ADVENTURE_5 [1] = {2, "DEATH!"}, [2] = {2, "It's what you wanted all along, wasn't it?"}, [3] = {3, "Then just TAKE IT!"}, [4] = {3, "JUST DIE ALREADY!"}, [5] = 5 WX-78: Spoiler [1] = { --SANDBOX [1] = {3, "Say pal, you look rather unfinished."}, [2] = {3, "You'd better find yourself some gears before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {4, "I don't think you're programmed well enough to survive out here."}, [2] = {2, "But who am I to stop you?"}, [3] = {3, "This world is all yours, pal."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "Oh... seems like I underestimated you."}, [2] = {3, "Don't worry, this won't happen again."}, [3] = {2, "I'll make sure it doesn't."}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {3, "You're starting to get really annoying."}, [2] = {2, "A metallic stone inside my shoes."}, [3] = {4, "Believe me, reaching the end won't benefitiate you, of all things."}, [4] = {3, "Want a word of advice? Turn back now while you still can."}, [5] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "A stubborn robot. You're one of the worst!"}, [2] = {3, "If my hounds can't break you apart..."}, [3] = {3, "Then I hope my rain rusts you to the core."}, [4] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Say, pal."}, [2] = {3, "You and I both need some rest."}, [3] = {2, "So I present to you, a truce."}, [4] = {3, "I'll give you this resourceful island..."}, [5] = {4, "As long as you stay here. Forever."}, [6] = 3 }, [7] = { --ADVENTURE_5 [1] = {3, "Well, well, well..."}, [2] = {2, "Look who's here!"}, [3] = {3, "Ready to be deactivated?"}, [4] = {2, "I sure hope so."}, [5] = 5 } Wickerbottom: Spoiler [1] = { --SANDBOX [1] = {3, "Say pal, you don't look very tired."}, [2] = {3, "You'd better find something to do before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {2, "Oh, hello there."}, [2] = {3, "Going to try your luck out?"}, [3] = {3, "Heh, this will be interesting to watch."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "I see you possess... a big intellect."}, [2] = {4, "It's a shame that sometimes, guts are needed more than wits."}, [3] = {3, "You won't be going very far."}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {3, "You're just a librarian!"}, [2] = {3, "How do you expect to get through this world?"}, [3] = {3, "I hope you're aware I won't allow you to reach the end."}, [4] = 3 }, [5] = { --ADVENTURE_4 [1] = {2, "You and your stupid books!"}, [2] = {2, "They will get you nowhere."}, [3] = {4, "Do you know what happens when you stare too long into the void?"}, [4] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {3, "Say, pal."}, [2] = {3, "Why not lay down and relax for a while?"}, [3] = {2, "Sleep your troubles away."}, [4] = {3, "Of course, figuratively, I mean."}, [5] = {3, "Though I left you a tent, just in case."}, [7] = 3 }, [7] = { --ADVENTURE_5 [1] = {3, "Oh, would you look AT THAT!"}, [2] = {3, "Darkness! Madness! Monsters in every corner!!"}, [3] = {3, "Lights out... game on."}, [4] = 5 Woodie: Spoiler [1] = { --SANDBOX [1] = {3, "Say pal, you look rather haunted."}, [2] = {3, "You'd better chop down some trees before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "Oh, I see you found my portal... eh?"}, [2] = {3, "I think I'll enjoy this."}, [3] = {3, "Good luck. You'll need it."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {4, "I bet you think you're so good just because you survived."}, [2] = {2, "Let me tell you, Woodie."}, [3] = {2, "That was pure luck."}, [4] = {3, "And I assure you, you won't be as lucky this time."}, [5] = 2 }, [4] = { --ADVENTURE_3 [1] = {3, "Perhaps luck really hasn't left you yet."}, [2] = {3, "But do you really wish to move forward?"}, [3] = {3, "Do you really want to see what lies ahead?"}, [4] = {2, "I assure you, you don't."}, [5] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "Are you using your transformation to get by?"}, [2] = {3, "Because in my book, that's cheating."}, [3] = {3, "What a filthy person you are, pal."}, [4] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Woodie, look!"}, [2] = {3, "Look around and observe all these trees!"}, [3] = {2, "All of them, just for you."}, [4] = {4, "It's almost like paradise... sorry, I forgot the maple syrup."}, [5] = 3 }, [7] = { --ADVENTURE_5 [1] = {3, "Guess what time is it, blockhead?"}, [2] = {2, "Time for you to die!"}, [3] = {2, "Goodbye!"}, [4] = 5 Wes: Spoiler [1] = { --SANDBOX [1] = {3, "Say pal, I don't like you."}, [2] = {3, "You should've stayed in that cage."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "Oh, you found my portal."}, [2] = {3, "Great, even more ways for you to die."}, [3] = {3, "See you back at your world."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "What? You're still not dead?"}, [2] = {3, "Oh, it's all just a matter of time."}, [3] = {3, "And thankfully, I have all the time in the world."}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {2, "Alright, you're starting to annoy me."}, [2] = {3, "How are you not dead yet?"}, [3] = {3, "No, seriously. How?"}, [4] = 3 }, [5] = { --ADVENTURE_4 [1] = {2, "There's no way..."}, [2] = {2, "How did you..."}, [3] = {3, "You're cheating, that's it."}, [4] = {4, "You must be cheating. There's no other logical explanation."}, [5] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Say, pal."}, [2] = {3, "You don't deserve this place, but..."}, [3] = {3, "Since I don't have anywhere else to lock you in."}, [4] = {3, "I'll have to use this island instead."}, [5] = 3 }, [7] = { --ADVENTURE_5 [1] = {2, "CHEATER!"}, [2] = {3, "YOU'RE A CHEATER I SAY!"}, [3] = {2, "AWAY WITH YOU!"}, [4] = 5 Reign of Giants: Wigfrid: Spoiler [1] = { --SANDBOX [1] = {3, "Say pal, you don't look very convincing."}, [2] = {3, "You better get your act up before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "It's show time! The audience is going crazy!"}, [2] = {3, "Be sure to entertain Them properly, if you will."}, [3] = {3, "Remember, it's not over until the fat lady sings."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "Oh, that was fantastic. Splendid even!"}, [2] = {3, "There was just... something lacking."}, [3] = {2, "Oh, I know what! Drama!"}, [4] = {4, "And the best way to stir some drama is by killing off some of the characters."}, [5] = 2 }, [4] = { --ADVENTURE_3 [1] = {3, "By killing off characters..."}, [2] = {2, "I meant killing off you."}, [3] = {4, "I don't think you got it the first time, so I had to repeat myself."}, [4] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "I think it's time we end this façade."}, [2] = {4, "It's time for the curtains to fall, valkyrie."}, [3] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {3, "Show's over, valkyrie."}, [2] = {4, "Here's your reward for the less-than-stellar performance."}, [3] = {3, "I hope you enjoyed it."}, [4] = {2, "You idiot."}, [5] = 3 }, [7] = { --ADVENTURE_5 [1] = {3, "I HEAR NO FAT LADY SINGING!!"}, [2] = 5 Webber: Spoiler [1] = { --SANDBOX [1] = {3, "Say pal, you look monstrous."}, [2] = {3, "You'd better find your "friends" before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "Was the island you were in not good enough?"}, [2] = {4, "Well, it's no matter, you'll find this one much... worse."}, [3] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "To think a boy of your caliber would find the exit..."}, [2] = {3, "Well, the exit of the first island, of course."}, [3] = {3, "Oh yes, spider boy, there's much more coming your way."}, [4] = 3 }, [4] = { --ADVENTURE_3 [1] = {3, "Tricking you was very easy, spider boy."}, [2] = {4, "But are you certain you want to let yourself be tricked twice?"}, [3] = {2, "I recommend you stop now."}, [4] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "Do you really wish to move ahead?"}, [2] = {3, "You know, I could easily kill you right now."}, [3] = {3, "Haven't you wondered why I didn't do that, though?"}, [4] = {3, "Think about that."}, [5] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {3, "Here, have some well-deserved rest."}, [2] = {3, "Why not just relax, and... maybe even stay here?"}, [3] = {3, "See, I can be nice too."}, [4] = {3, "That is, if you decide to obey me."}, [5] = 3 }, [7] = { --ADVENTURE_5 [1] = {3, "Foolish child!"}, [2] = {3, "There's nothing past here that isn't horror and suffering!"}, [3] = {3, "TURN BACK NOW!"}, [4] = 5 Shipwrecked: Walani: Spoiler [1] = { --SANDBOX [1] = {3, "Say pal, this sea isn't very surfable."}, [2] = {3, "You better go back to your world before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "Oh, feeling brave, are you?"}, [2] = {3, "Well then, that's a shame."}, [3] = {3, "I quite liked this one."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "You don't seem to be enjoying this."}, [2] = {3, "I still don't understand why you're even trying."}, [3] = {3, "Is there something you want to prove to me?"}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {2, "That doesn't seem too laidback of you."}, [2] = {3, "What happened with your entire motto?"}, [3] = {2, "Your way of living?"}, [4] = {4, "Oh yes, your way of living will surely... end now."}, [5] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "What do you think you are doing?"}, [2] = {4, "The Great Maxwell won't allow anything like this!"}, [3] = {2, "Hounds, hunt her down!"}, [4] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {3, "Do you feel hunted? Hated? Used?"}, [2] = {3, "I do too, you know. Really, I do."}, [3] = {2, "How about a deal?"}, [4] = {4, "Here, you'll feel safe, protected, loved, even."}, [5] = {3, "But you'll have to remain here."}, [6] = 3 }, [7] = { --ADVENTURE_5 [1] = {1, "This is it."}, [2] = {2, "The end of the line."}, [3] = {2, "It stops now."}, [4] = 5 Warly: Spoiler [1] = { --SANDBOX [1] = {3, "Say pal, you look a bit hungry."}, [2] = {3, "You better cook something up before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "Oh my, look who we have here."}, [2] = {4, "Do you think you're up for the challenge?"}, [3] = {2, "Because I don't."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "Ooh la la, you found the first door."}, [2] = {3, "I believe a congratulations is in order."}, [3] = {2, ""Congratulations"."}, [4] = {4, "Now get out of my sight before I get mad."}, [5] = 2 }, [4] = { --ADVENTURE_3 [1] = {2, "Wait a second!"}, [2] = {3, "You're still alive?!"}, [3] = {4, "I'll have to heat things up for you then!"}, [4] = 3 }, [5] = { --ADVENTURE_4 [1] = {2, "Listen here, you little kitchen rat."}, [2] = {2, "This is my world, do you understand?"}, [3] = {4, "I don't know what you plan to do once you reach the end..."}, [4] = {4, "But I'm here to inform you that you won't reach the end."}, [5] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {3, "Hello, you little scoundrel."}, [2] = {4, "While you were cooking up a storm back there."}, [3] = {3, "I was baking this little resort for you."}, [4] = {2, "You're welcome."}, [5] = 3 }, [7] = { --ADVENTURE_5 [1] = {3, "This is the final recipe"}, [2] = {3, "And you're the last ingredient."}, [3] = 5 Wilbur: Spoiler [1] = { --SANDBOX [1] = {3, "Say pal, you don't look very smart."}, [2] = {3, "You better survive the first night, at least."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {2, "Well, it seeems you are smart enough to open a door."}, [2] = {3, "That's amazing actually."}, [3] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "Watching you is very amusing."}, [2] = {4, "Please, could you joke around a bit more? I'm dying here."}, [3] = 2 }, [4] = { --ADVENTURE_3 [1] = {3, "You're not just any monkey, are you?"}, [2] = {4, "Why don't you just go eat your bananas in a corner?"}, [3] = {2, "What do you want with this?"}, [4] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "Am I honestly losing to a monkey?"}, [2] = {2, "Impossible!"}, [3] = {3, "Next time, we'll play chess!"}, [4] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Here you are, simian."}, [2] = {3, "Go bananas, I guess."}, [3] = 3 }, [7] = { --ADVENTURE_5 [1] = {2, "No more monkeying around!"}, [2] = {3, "Tonight, the spiders will eat your bones!"}, [3] = 5 Woodlegs: Spoiler [1] = { --SANDBOX [1] = {3, "Say pal, you look stranded."}, [2] = {3, "You better find your way back to the sea before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {2, "I'm no ocean expert, but..."}, [2] = {3, "I'm pretty sure the sea isn't this way."}, [3] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "So you'll insist, hmm?"}, [2] = {3, "Very well, pirate."}, [3] = {3, "It was nice knowing you."}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {3, "No, I will not free you in the end."}, [2] = {3, "No, I did not take your crew away!"}, [3] = {3, "No, you will not defeat me!"}, [4] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "Can't you give me a break, pirate?!"}, [2] = {4, "Go search for treasures or something! Stop pestering me!"}, [3] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {3, "This island is the best treasure you'll ever have."}, [2] = {4, "Who knows, there might be some buried treasures around too..."}, [3] = {2, "You should get on with that, right?"}, [4] = {4, "But I guarantee you, there is no treasure in the next island."}, [5] = 3 }, [7] = { --ADVENTURE_5 [1] = {2, "Very well then, white beard!"}, [2] = {3, "I have been way too nice with you."}, [3] = {3, "Time to walk the plank!"}, [4] = 5 Edited April 25, 2017 by ImDaMisterL Added all intros Link to comment https://forums.kleientertainment.com/forums/topic/78148-more-maxwell-intros/ Share on other sites More sharing options...
Donke60 Posted April 25, 2017 Share Posted April 25, 2017 3 hours ago, ImDaMisterL said: Hey, you! Are you tired of having the same Maxwell speech for every single character? Well, so was I, but not anymore! My mod adds custom Maxwell intro and adventure speech for every single character, including RoG and SW excluive characters! Please, report any bugs to me and if you find any typos, a string that contradicts with canon lore or simply something that would be better in a different way, let me know! Thanks Steam download: Coming very soon! Klei Forums download: Special thanks to @Fidooop for the help he gave me with the code MUST HAVE THANKS! Link to comment https://forums.kleientertainment.com/forums/topic/78148-more-maxwell-intros/#findComment-913205 Share on other sites More sharing options...
Astroknot Posted April 25, 2017 Share Posted April 25, 2017 (edited) Can you post the intros & adventure mode speeches in a spoiler here? No real reason I'm just curious to see them. Edited April 25, 2017 by Astroknot Link to comment https://forums.kleientertainment.com/forums/topic/78148-more-maxwell-intros/#findComment-913212 Share on other sites More sharing options...
Developer ImDaMisterL Posted April 25, 2017 Author Developer Share Posted April 25, 2017 1 minute ago, Astroknot said: Can you post the intros & adventure mode lines here? No real reason I'm just curious to see them. Definitely! I'm just a bit busy right now. Remind me to tomorrow and I'll have them in spoilers for you Link to comment https://forums.kleientertainment.com/forums/topic/78148-more-maxwell-intros/#findComment-913217 Share on other sites More sharing options...
Developer ImDaMisterL Posted April 25, 2017 Author Developer Share Posted April 25, 2017 15 hours ago, Astroknot said: Can you post the intros & adventure mode speeches in a spoiler here? No real reason I'm just curious to see them. They're all available in the OP now Link to comment https://forums.kleientertainment.com/forums/topic/78148-more-maxwell-intros/#findComment-913444 Share on other sites More sharing options...
Sudura2017 Posted April 25, 2017 Share Posted April 25, 2017 [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Here you are, simian."}, [2] = {3, "Go bananas, I guess."}, [3] = 3 Should be something like [6] = { --ADVENTURE_TWOLANDS [1] = {2, "You really proved yourself the Prime Ape."}, [2] = {3, "Go bananas, I guess."}, [3] = 3 Link to comment https://forums.kleientertainment.com/forums/topic/78148-more-maxwell-intros/#findComment-913456 Share on other sites More sharing options...
Donke60 Posted April 25, 2017 Share Posted April 25, 2017 I like if you Wes maxwell just accuses you of cheating thats pretty funny like a spoiled kid. Link to comment https://forums.kleientertainment.com/forums/topic/78148-more-maxwell-intros/#findComment-913521 Share on other sites More sharing options...
Astroknot Posted April 25, 2017 Share Posted April 25, 2017 (edited) 18 hours ago, ImDaMisterL said: Hide contents Vanilla: Willow: Hide contents [1] = { --SANDBOX [1] = {3, "Say pal, you have quite the fiery temper."}, [2] = {3, "You better burn it out before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "Oh, hello there. I wasn't expecting you here."}, [2] = {4, "You're soon going to find out that going through that door..."}, [3] = {3, "Was the worst idea you've ever had."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "Oh, you actually managed. What a... good surprise."}, [2] = {3, "Well, since you seem so eager to proceed..."}, [3] = {3, "Here's another challenge for you. Have fun!"}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {2, "Are you serious?"}, [2] = {3, "How are you not dead yet?"}, [3] = {3, "Ugh, you're worse than a cockroach..."}, [4] = {2, "Just die already!"}, [5] = 3 }, [5] = { --ADVENTURE_4 [1] = {2, "Fire consumes us all."}, [2] = {3, "The fire of love, of desire... of hate."}, [3] = {2, "The fire of hate burns endlessly."}, [4] = {4, "And you will be claimed as another one of its victims."}, [5] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Say, pal."}, [2] = {3, "Do you smell that?"}, [3] = {4, "It smells like a world ready to be burnt down."}, [4] = {3, "Go on, I won't stop you."}, [5] = {3, "As long as you remain here."}, [6] = 3 }, [7] = { --ADVENTURE_5 [1] = {2, "LISTEN HERE, MISSY"}, [2] = {3, "Don't think I'll take it easy on you!"}, [3] = {3, "Your "fires of hope" will be extinguished here."}, [4] = {2, "By me."}, [5] = {2, "Forever."}, [6] = 5 Wolfgang: Hide contents [1] = { --SANDBOX [1] = {3, "Say pal, you look rather hungry."}, [2] = {3, "You'd better fill your stomach up before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {2, "You're really amusing..."}, [2] = {3, "Not everyone manages to find my portal."}, [3] = {3, "I can't wait to see how you'll thrive in this world."}, [4] = {2, "Just don't disappoint me, Wolfgang."}, [5] = {3, "People that disappoint me don't always remain... alive..."}, [6] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "You surely didn't... disappoint me."}, [2] = {3, "Oh, but you will. Eventually you will."}, [3] = {3, "And then. I'll be there to laugh at your misery."}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {3, "Strong, weak, rich, poor..."}, [2] = {2, "Let me tell you something."}, [3] = {3, "None of those things actually really matter."}, [4] = {2, "In the end, I'll be laughing..."}, [5] = {3, "As the hounds feast off of your remains."}, [6] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "I thought you'd be an easy one to get rid of..."}, [2] = {3, "It seems like I underestimated you."}, [3] = {2, "And you clearly underestimated me."}, [4] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Say, pal."}, [2] = {3, "Why are we even fighting?"}, [3] = {4, "Here, to pay up for all I've done, I'll give you this world."}, [4] = {3, "Certainly there's no need for you to move any further now."}, [5] = {2, "Right?"}, [6] = 3 }, [7] = { --ADVENTURE_5 [1] = {3, "That's it. The final stop. Congratulations!"}, [2] = {2, "You have doomed yourself."}, [3] = {3, "I hope you're ready for what's to come."}, [4] = {3, "This "circus" is about to catch on fire."}, [5] = 5 Wendy: Hide contents [1] = { --SANDBOX [1] = {3, "Say pal... you look rather lonely."}, [2] = {4, "You'd better bring your sister back before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "... I don't think you should be here."}, [2] = {3, "Return now before I have to..."}, [3] = {3, "Resort to drastic measures."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "Is death really what you're searching for?"}, [2] = {3, "Then I assure you, you'll find it here."}, [3] = {2, "Soon enough."}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {2, "Tsk, tsk, tsk."}, [2] = {4, "You will never get Abigail back behaving this way."}, [3] = 3 }, [5] = { --ADVENTURE_4 [1] = {2, "You lot never learn, do you?"}, [2] = {3, ""Take thy beak from out my heart.", right?"}, [3] = {4, "Say goodbye to all your hopes. Nevermore, I say."}, [4] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Say, pal..."}, [2] = {3, "I prepared something for you and Abigail."}, [3] = {3, "A place you can live together. Happily ever after."}, [4] = {3, "As long as you don't leave this island, all will be fine."}, [5] = {2, "... Probably."}, [6] = 3 }, [7] = { --ADVENTURE_5 [1] = {2, "DEATH!"}, [2] = {2, "It's what you wanted all along, wasn't it?"}, [3] = {3, "Then just TAKE IT!"}, [4] = {3, "JUST DIE ALREADY!"}, [5] = 5 WX-78: Hide contents [1] = { --SANDBOX [1] = {3, "Say pal, you look rather unfinished."}, [2] = {3, "You'd better find yourself some gears before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {4, "I don't think you're programmed well enough to survive out here."}, [2] = {2, "But who am I to stop you?"}, [3] = {3, "This world is all yours, pal."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "Oh... seems like I underestimated you."}, [2] = {3, "Don't worry, this won't happen again."}, [3] = {2, "I'll make sure it doesn't."}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {3, "You're starting to get really annoying."}, [2] = {2, "A metallic stone inside my shoes."}, [3] = {4, "Believe me, reaching the end won't benefitiate you, of all things."}, [4] = {3, "Want a word of advice? Turn back now while you still can."}, [5] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "A stubborn robot. You're one of the worst!"}, [2] = {3, "If my hounds can't break you apart..."}, [3] = {3, "Then I hope my rain rusts you to the core."}, [4] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Say, pal."}, [2] = {3, "You and I both need some rest."}, [3] = {2, "So I present to you, a truce."}, [4] = {3, "I'll give you this resourceful island..."}, [5] = {4, "As long as you stay here. Forever."}, [6] = 3 }, [7] = { --ADVENTURE_5 [1] = {3, "Well, well, well..."}, [2] = {2, "Look who's here!"}, [3] = {3, "Ready to be deactivated?"}, [4] = {2, "I sure hope so."}, [5] = 5 } Wickerbottom: Hide contents [1] = { --SANDBOX [1] = {3, "Say pal, you don't look very tired."}, [2] = {3, "You'd better find something to do before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {2, "Oh, hello there."}, [2] = {3, "Going to try your luck out?"}, [3] = {3, "Heh, this will be interesting to watch."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "I see you possess... a great intellect."}, [2] = {4, "It's a shame that sometimes, guts are needed more than wits."}, [3] = {3, "You won't be going very far."}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {3, "You're just a librarian!"}, [2] = {3, "How do you expect to get through this world?"}, [3] = {3, "I hope you're aware I won't allow you to reach the end."}, [4] = 3 }, [5] = { --ADVENTURE_4 [1] = {2, "You and your accursed books!"}, [2] = {2, "They will get you nowhere."}, [3] = {4, "Do you know what happens when you stare too long into the void?"}, [4] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {3, "Say, pal."}, [2] = {3, "Why not lay down and relax for a while?"}, [3] = {2, "Sleep your troubles away."}, [4] = {3, "Of course, figuratively, I mean."}, [5] = {3, "Though I left you a tent, just in case."}, [7] = 3 }, [7] = { --ADVENTURE_5 [1] = {3, "Oh, would you look AT THAT!"}, [2] = {3, "Darkness! Madness! Monsters in every corner!!"}, [3] = {3, "Lights out... game on."}, [4] = 5 Woodie: Hide contents [1] = { --SANDBOX [1] = {3, "Say pal, you look rather haunted."}, [2] = {3, "You'd better chop down some trees before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "Oh, I see you found my portal... eh?"}, [2] = {3, "I think I'll enjoy this."}, [3] = {3, "Good luck. You'll need it."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {4, "I bet you think you're so good just because you survived."}, [2] = {2, "Let me tell you, Woodie."}, [3] = {2, "That was pure luck."}, [4] = {3, "And I assure you, you won't be as lucky this time."}, [5] = 2 }, [4] = { --ADVENTURE_3 [1] = {3, "Perhaps luck really hasn't left you yet."}, [2] = {3, "But do you really wish to move forward?"}, [3] = {3, "Do you really want to see what lies ahead?"}, [4] = {2, "I assure you, you don't."}, [5] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "Are you using your transformation to get by?"}, [2] = {3, "Because in my book, that's cheating."}, [3] = {3, "What a filthy person you are, pal."}, [4] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Woodie, look!"}, [2] = {3, "Look around and observe all these trees!"}, [3] = {2, "All of them, just for you."}, [4] = {4, "It's almost like paradise... sorry, I forgot the maple syrup."}, [5] = 3 }, [7] = { --ADVENTURE_5 [1] = {3, "Guess what time is it, blockhead?"}, [2] = {2, "Time for you to die!"}, [3] = {2, "Goodbye!"}, - I feel that ending it with just "Time for you to die!" would be more dramatic, but that's just what I think. [4] = 5 Wes: Hide contents [1] = { --SANDBOX [1] = {3, "Say pal, I don't like you."}, [2] = {3, "You should've stayed in that cage."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "Oh, you found my portal."}, [2] = {3, "Great, even more ways for you to die."}, [3] = {3, "See you back at your world."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "What? You're still not dead?"}, [2] = {3, "Oh, it's all just a matter of time."}, [3] = {3, "And thankfully, I have all the time in the world."}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {2, "Alright, you're starting to annoy me."}, [2] = {3, "How are you not dead yet?"}, [3] = {3, "No, seriously. How?"}, [4] = 3 }, [5] = { --ADVENTURE_4 [1] = {2, "There's no way..."}, [2] = {2, "How did you..."}, [3] = {3, "You're cheating, that's it."}, [4] = {4, "You must be cheating. There's no other logical explanation."}, [5] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Say, pal."}, [2] = {3, "You don't deserve this place, but..."}, [3] = {3, "Since I don't have anywhere else to lock you in."}, [4] = {3, "I'll have to use this island instead."}, [5] = 3 }, [7] = { --ADVENTURE_5 [1] = {2, "CHEATER!"}, [2] = {3, "YOU'RE A CHEATER I SAY!"}, [3] = {2, "CHEATER! CHEATER!! CHEATER!!!"}, [4] = 5 Reign of Giants: Wigfrid: Hide contents [1] = { --SANDBOX [1] = {3, "Say pal, you don't look very convincing."}, [2] = {3, "You better get your act up before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "It's show time! The audience is going crazy!"}, [2] = {3, "Be sure to entertain Them properly, if you will."}, [3] = {3, "Remember, it's not over until the fat lady sings."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "Oh, that was fantastic. Splendid even!"}, [2] = {3, "There was just... something lacking."}, [3] = {2, "Oh, I know what! Drama!"}, [4] = {4, "And the best way to stir some drama is by killing off some of the characters."}, [5] = 2 }, [4] = { --ADVENTURE_3 [1] = {3, "By killing off characters..."}, [2] = {2, "I meant killing off you."}, [3] = {4, "I don't think you got it the first time, so I had to repeat myself."}, [4] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "I think it's time we end this façade."}, [2] = {4, "It's time for the curtains to fall, valkyrie."}, [3] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {3, "Show's over, valkyrie."}, [2] = {4, "Here's your reward for the less-than-stellar performance."}, [3] = {3, "I hope you enjoyed it."}, [4] = {2, "You idiot."}, [5] = 3 }, [7] = { --ADVENTURE_5 [1] = {3, "I HEAR NO FAT LADY SINGING!!"}, - I don't really know what you'd change this one with, but I thought this one was kind of random in this context. [2] = 5 Webber: Hide contents [1] = { --SANDBOX [1] = {3, "Say pal, you look monstrous."}, [2] = {3, "You'd better find your "friends" before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "Was the island you were in not good enough?"}, [2] = {4, "Well, it's no matter, you'll find this one much... worse."}, [3] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "To think a boy of your caliber would find the exit..."}, [2] = {3, "Well, the exit of the first island, of course."}, [3] = {3, "Oh yes, spider boy, there's much more coming your way."}, [4] = 3 }, [4] = { --ADVENTURE_3 [1] = {3, "Tricking you was very easy, spider boy."}, [2] = {4, "But are you certain you want to let yourself be tricked twice?"}, [3] = {2, "I recommend you stop now."}, [4] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "Do you really wish to move ahead?"}, [2] = {3, "You know, I could easily kill you right now."}, [3] = {3, "Haven't you wondered why I didn't do that, though?"}, [4] = {3, "Think about that."}, [5] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {3, "Here, have some well-deserved rest."}, [2] = {3, "Why not just relax, and... maybe even stay here?"}, [3] = {3, "See, I can be nice too."}, [4] = {3, "That is, if you decide to obey me."}, [5] = 3 }, [7] = { --ADVENTURE_5 [1] = {3, "Foolish child!"}, [2] = {3, "There's nothing past here that isn't horror and suffering!"}, [3] = {3, "TURN BACK NOW!"}, [4] = 5 Shipwrecked: Walani: Hide contents [1] = { --SANDBOX [1] = {3, "Say pal, this sea isn't very surfable."}, [2] = {3, "You better go back to your world before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "Oh, feeling brave, are you?"}, [2] = {3, "Well then, that's a shame."}, [3] = {3, "I quite liked this one."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "You don't seem to be enjoying this."}, [2] = {3, "I still don't understand why you're even trying."}, [3] = {3, "Is there something you want to prove to me?"}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {2, "That doesn't seem too laidback of you."}, [2] = {3, "What happened with your entire motto?"}, [3] = {2, "Your way of living?"}, [4] = {4, "Oh yes, your way of living will surely... end now."}, [5] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "What do you think you are doing?"}, [2] = {4, "The Great Maxwell won't allow anything like this!"}, [3] = {2, "Beast of the world! Hunt her down!"}, [4] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {3, "Do you feel hunted? Hated? Used?"}, [2] = {3, "I do too, you know. Really, I do."}, [3] = {2, "How about a deal?"}, [4] = {4, "Here, you'll feel safe, protected, loved, even."}, [5] = {3, "But you'll have to remain here."}, [6] = 3 }, [7] = { --ADVENTURE_5 [1] = {1, "This is it."}, [2] = {2, "The end of the line."}, [3] = {2, "It stops now."}, [4] = 5 Warly: Hide contents [1] = { --SANDBOX [1] = {3, "Say pal, you look a bit hungry."}, [2] = {3, "You better cook something up before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {3, "Oh my, look who we have here."}, [2] = {4, "Do you think you're up for the challenge?"}, [3] = {2, "Because I don't."}, [4] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "Ooh la la, you found the first door."}, [2] = {3, "I believe a congratulations is in order."}, [3] = {2, ""Congratulations"."}, [4] = {4, "Now get out of my sight before I get mad."}, [5] = 2 }, [4] = { --ADVENTURE_3 [1] = {2, "Wait a second!"}, [2] = {3, "You're still alive?!"}, [3] = {4, "I'll have to heat things up for you then!"}, [4] = 3 }, [5] = { --ADVENTURE_4 [1] = {2, "Listen here, you little kitchen rat."}, [2] = {2, "This is my world, do you understand?"}, [3] = {4, "I don't know what you plan to do once you reach the end..."}, [4] = {4, "But I'm here to inform you that you won't reach the end."}, [5] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {3, "Hello, you little scoundrel."}, [2] = {4, "While you were cooking up a storm back there."}, [3] = {3, "I was baking this little resort for you."}, [4] = {2, "You're welcome."}, [5] = 3 }, [7] = { --ADVENTURE_5 [1] = {3, "This is the final recipe"}, [2] = {3, "And you're the last ingredient."}, [3] = 5 Wilbur: Hide contents [1] = { --SANDBOX [1] = {3, "Say pal, you don't look very smart."}, [2] = {3, "You better survive the first night, at least."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {2, "Well, it seems you are smart enough to open a door."}, [2] = {3, "That's amazing actually."}, [3] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "Watching you is very amusing."}, [2] = {4, "Please, could you joke around a bit more? I'm dying here."}, [3] = 2 }, [4] = { --ADVENTURE_3 [1] = {3, "You're not just any monkey, are you?"}, [2] = {4, "Why don't you just go eat your bananas in a corner?"}, [3] = {2, "What do you want with this?"}, [4] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "Am I honestly losing to a monkey?"}, [2] = {2, "Impossible!"}, [3] = {3, "Next time, we'll play chess!"}, [4] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {2, "Here you are, simian."}, [2] = {3, "Go bananas, I guess."}, [3] = 3 }, [7] = { --ADVENTURE_5 [1] = {2, "No more monkeying around!"}, [2] = {3, "Tonight, the spiders will eat your bones!"}, [3] = 5 Woodlegs: Hide contents [1] = { --SANDBOX [1] = {3, "Say pal, you look stranded."}, [2] = {3, "You better find your way back to the sea before night comes."}, [3] = 1 }, [2] = { --ADVENTURE_1 [1] = {2, "I'm no ocean expert, but..."}, [2] = {3, "I'm pretty sure the sea isn't this way."}, [3] = 2 }, [3] = { --ADVENTURE_2 [1] = {3, "So you'll insist, hmm?"}, [2] = {3, "Very well, "pirate"."}, [3] = {3, "It was nice knowing you."}, [4] = 2 }, [4] = { --ADVENTURE_3 [1] = {3, "No, I will not free you in the end."}, [2] = {3, "No, I did not take your crew away!"}, [3] = {3, "No, you will not defeat me!"}, [4] = 3 }, [5] = { --ADVENTURE_4 [1] = {3, "Can't you give me a break, pirate?!"}, [2] = {4, "Go search for treasures or something! Stop pestering me!"}, [3] = 4 }, [6] = { --ADVENTURE_TWOLANDS [1] = {3, "This island is the best treasure you'll ever have."}, [2] = {4, "Who knows, there might be some buried treasures around too..."}, [3] = {2, "You should get on with that, right?"}, [4] = {4, "But I guarantee you, there is no treasure in the next island."}, [5] = 3 }, [7] = { --ADVENTURE_5 [1] = {2, "Very well then, white beard!"}, [2] = {3, "I have been way too nice with you."}, [3] = {3, "Time to walk the plank!"}, [4] = 5 I really liked all of the adventure mode quotes (especially Wes & Wilburs), I thought some of them needed a little tweaking so I put some suggestions for changes above in bold, there mostly minor. I'm not sure how much I liked some of the "sandbox" quotes though, as the "Say pal" parts kind of seemed forced, and I think that "Say pal" should maybe stay as just part of Wilsons line. That's just me though, the rest of them are great. Edited April 25, 2017 by Astroknot Link to comment https://forums.kleientertainment.com/forums/topic/78148-more-maxwell-intros/#findComment-913547 Share on other sites More sharing options...
Developer ImDaMisterL Posted April 25, 2017 Author Developer Share Posted April 25, 2017 Hey look, the mod updated... Link to comment https://forums.kleientertainment.com/forums/topic/78148-more-maxwell-intros/#findComment-913552 Share on other sites More sharing options...
Donke60 Posted April 25, 2017 Share Posted April 25, 2017 Yeah kind of agree with @Astroknot I think I found a better intro for sandbox for Wolfgang Hey, strongman lets see how strong you are Hope your not afraid of the dark" I don't know if I should do refrences like that incase you wanted to keep the intro samey for new players but I feel like the new players wouldn't use this mod. I feel like I could make a better sandbox intro for Warly because I feel like his and Wolf's are to similar but I'm going to need a minute on that one. Link to comment https://forums.kleientertainment.com/forums/topic/78148-more-maxwell-intros/#findComment-913565 Share on other sites More sharing options...
Developer ImDaMisterL Posted April 25, 2017 Author Developer Share Posted April 25, 2017 Nah, I kind of wanted to keep a theme with the sandbox intros, not going to change those, sorry. Link to comment https://forums.kleientertainment.com/forums/topic/78148-more-maxwell-intros/#findComment-913571 Share on other sites More sharing options...
the-muffin-master Posted April 26, 2017 Share Posted April 26, 2017 This is just so neat! The lines for Wes are a riot -- I love 'em. I'd be in denial too, Maxwell. Link to comment https://forums.kleientertainment.com/forums/topic/78148-more-maxwell-intros/#findComment-914031 Share on other sites More sharing options...
Sudura2017 Posted April 26, 2017 Share Posted April 26, 2017 21 hours ago, ImDaMisterL said: Nah, I kind of wanted to keep a theme with the sandbox intros, not going to change those, sorry. Should change it for Darkness then... cough cough. Link to comment https://forums.kleientertainment.com/forums/topic/78148-more-maxwell-intros/#findComment-914033 Share on other sites More sharing options...
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