Skullking Posted March 14, 2017 Share Posted March 14, 2017 (edited) i didn't really know if this post would fall under bugs so i'm posting here. i'm testing this out and i'm only able to use 106 mods and if you ask why i need so many it's cause i like variety, but back to the topic. is there really a mod limit or have i found some kind of bug. Edited March 14, 2017 by Skullking Link to comment Share on other sites More sharing options...
Kittydub Posted March 14, 2017 Share Posted March 14, 2017 A lot of bigger mods don't work well with each other, bugging out, causing extra lag, crashing. I doubt this is a bug, since using over a hundred mods is a little on the heavy side as is. My computer for one, would never be able to handle that, even 50 mods would be too much. Link to comment Share on other sites More sharing options...
Skullking Posted March 14, 2017 Author Share Posted March 14, 2017 (edited) understandable but i'm getting no lag and every mod combo iv tried so far stops at 106. Edited March 14, 2017 by Skullking Link to comment Share on other sites More sharing options...
Skullking Posted March 14, 2017 Author Share Posted March 14, 2017 well if there is a limit i need to learn how to merge mods if i want to use all the mods i want to =/ Link to comment Share on other sites More sharing options...
Starlogy Posted March 14, 2017 Share Posted March 14, 2017 Or just... maybe learn to play the game without 106 mods? Like, I don't mean to be rude about it, but there's no point in playing if you have that many mods. Also feel like this should be in mod subforum. What do you think @ImDaMisterL? (im like your sidekick @TheKingDedede) Link to comment Share on other sites More sharing options...
Kittydub Posted March 14, 2017 Share Posted March 14, 2017 I'm very curious if your game at this point even resembles the original game? Not being mean, just curious, you play however you want of course. Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted March 14, 2017 Developer Share Posted March 14, 2017 I don't think there is a limit. Could you explain in more details what exactly happens when you try to enable more than 106 mods? Link to comment Share on other sites More sharing options...
Skullking Posted March 14, 2017 Author Share Posted March 14, 2017 3 hours ago, ImDaMisterL said: I don't think there is a limit. Could you explain in more details what exactly happens when you try to enable more than 106 mods? i don't know where to find logs but i get this any time i go over 106 1 Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted March 14, 2017 Developer Share Posted March 14, 2017 1 minute ago, Skullking said: i don't know where to find logs but i get this any time i go over 106 Spoiler Don't Starve Together Log File (client_log.txt) If you notice a critical error when playing Don't Starve together, close the game (to ensure that the log file gets fully written) and go into your Documents folder at Documents\Klei\DoNotStarveTogether\ and find "client_log.txt". Include the content of that file in your bug report. That's how to get your DST log file. Maybe Dedicated servers have a limit so as not to overload PCs or the server itself? Link to comment Share on other sites More sharing options...
Skullking Posted March 14, 2017 Author Share Posted March 14, 2017 1 minute ago, ImDaMisterL said: Hide contents Don't Starve Together Log File (client_log.txt) If you notice a critical error when playing Don't Starve together, close the game (to ensure that the log file gets fully written) and go into your Documents folder at Documents\Klei\DoNotStarveTogether\ and find "client_log.txt". Include the content of that file in your bug report. That's how to get your DST log file. Maybe Dedicated servers have a limit so as not to overload PCs or the server itself? well this is interesting to say the least i'm going to reinstall every thing and see if i get this error cause its saying: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file Link to comment Share on other sites More sharing options...
Developer PeterA Posted March 14, 2017 Developer Share Posted March 14, 2017 22 minutes ago, Skullking said: Did not find the ugc handle in the cache That code is driven by calls into the Steam api, so it sounds like you're hitting some sort of internal limit there unfortunately. You might be able to get around this by changing the directory name from "workshop-<mod id>" to any other name that doesn't start with "workshop". This will make the mod a local version and no longer linked to the version on the workshop. This should avoid interacting with Steam for those mods. The downside is that users connecting to the server will need to rename those mod directories the same way, or ideally you'd zip up your local mod directories and send them to the other users to install manually. Link to comment Share on other sites More sharing options...
Skullking Posted March 14, 2017 Author Share Posted March 14, 2017 it looks like local play does not like over 106 i might need to try what @PeterA suggested or learn how to merge mods to try bypass this problem Link to comment Share on other sites More sharing options...
CarlZalph Posted March 14, 2017 Share Posted March 14, 2017 3 hours ago, Skullking said: it looks like local play does not like over 106 i might need to try what @PeterA suggested or learn how to merge mods to try bypass this problem Could you post a list of all the workshop IDs? I can run a pass over them to see if any has some flags on 'em such as if they're banned or something. Link to comment Share on other sites More sharing options...
Skullking Posted March 15, 2017 Author Share Posted March 15, 2017 (edited) 4 hours ago, CarlZalph said: Could you post a list of all the workshop IDs? I can run a pass over them to see if any has some flags on 'em such as if they're banned or something. i reinstalled every thing i went in and deleted what didn't uninstall highly doubt it. plus i did try multiple combinations and even slowly added it all stopped at 106. i have yet to try @PeterA suggestion but i think id have to merge mods if i really want to go over 106 mods. Edited March 15, 2017 by Skullking Link to comment Share on other sites More sharing options...
CarlZalph Posted March 18, 2017 Share Posted March 18, 2017 On 3/14/2017 at 2:29 PM, PeterA said: That code is driven by calls into the Steam api, so it sounds like you're hitting some sort of internal limit there unfortunately. Does the game poll Valve's servers very aggressively to update mods/subscriptions/etc when a server starts up? I could see there being some sort of throttle/temp ban on clients who bombard Valve's servers too fast. Link to comment Share on other sites More sharing options...
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