Saturnus Posted February 22, 2017 Share Posted February 22, 2017 Although long term you'd ideally want your dupes as stressed as possible to generate water. You typically want to stretch the time to that threshold until you've set up your base for it. I've found it very useful to cherry pick dupes with the Slow Learner trait. That means the raise in skill much slower, and therefore their decor expectations doesn't rise as fast. Eventually they will get stressed but if you're not set up for it yet, just kill them of by building themselves into a tile at some convenient location. And use the corpse to spawn morbs which you can either kill of for the meat, or in the longer term keep as pets to generate contaminated oxygen for a puft to convert into slime. Btw, pufts can be trapped effectively by a clean water water lock as they don't seem to be able to swim through clean water. Link to comment Share on other sites More sharing options...
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