Targa_X

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About Targa_X

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Oxygen Not Included
  • Alpha Contributor
  1. "Unreachable". A picture is worth 1,000 words...
  2. Today one of my dupes sat down next to a plant to eat his lunch and stifled half my garden... When I went from 4 dupes to 5, my entire base started overheating. I had to kill off a dupe.
  3. Unfortunately the game doesn't keep track of your individual food items. So if you have a food storage box with old food in it, then harvest fresh food and put it in there, ALL your food gets deleted.
  4. A save file would probably help.
  5. Random CTD

    Just that one time. I reloaded and have been playing that game for hours now.
  6. First crash in 114 hours of play time. Just going about the normal daily routine when I got a CTD. SimDLL_CRASH_release_208557_20170302-09.5218.dmp Dank Deep 5 Cycle 60 (1).sav
  7. [Game Update] - 208557

    Damn! That was one of my favorite features...
  8. I suffocated 2 of my dupes. About half a day later I get a red pop-up message box that one of the dead dupes is lashing out to relieve stress, and has broken a building (she didn't, of course). The message also didn't go away until I quit and restarted the game.
  9. Try right-clicking the Steam icon in the system tray and selecting Library. Then right-click Oxygen Not Included and select Properties. Select the tab labeled "local files", and click the button labeled "verify integrity of game files". On the Local Files tab, make sure that just above the buttons it says Disk Usage: 890 MB on drive (whatever drive you have it installed on). It almost sounds to me like the game files aren't even installed on the computer.
  10. I've seen this behavior many times. It seems if they have a "move to" order queued, they don't take into account that the block has been removed. I get this all the time when trying to force a dupe to dig the block out from under their own feet so they'll fall. They destroy the block, then magically float in the air for the second it takes for them to climb onto another block.
  11. It's a feature, not a bug.
  12. I have a game where a coal generator @1,689.2 degrees fahrenheit is sitting in a puddle of water @74.6 degrees. The water won't heat up. In the same game, I have liquid oxygen @-294.34 degrees below zero sitting on top of contaminated water @90.3 degrees, with carbon dioxide above the liquid oxygen @79.2 degrees. I have solid oxygen @-185.76 degrees below, sitting on a gas permeable tile @75.6 degrees, surrounded on three sides (as well as the square it occupies) by contaminated oxygen @80 degrees. So yeah, there's a huge issue with heat transfer.
  13. Trying to attach a file, kept getting an error on uploading. Here is a save with the bug: http://s000.tinyupload.com/index.php?file_id=81771427105734089260 Check the coal generator on the bottom-right. I've disabled the hamster wheels. To drain the batteries quickly, turn on the switch on the bottom-left by the thermo regulators. Even though I've mined coal and had the dupes put it in the storage compactors, and have all dupes set to "job deliver", they won't feed coal. They WILL however, disable and enable the coal generator easily enough. The coal generator is set to priority 9. They finally delivered coal a day or two later.
  14. I hope they can fix this soon. Really kind of impossible to play if you can't use items due to fear of precious water loss. So when the object pauses, or turns off/on, it's "forgetting" the amount of liquid that was inside? Is that your conjecture, Risu?