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About O.n.y

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  1. Same trait with positive / negative state can occur on Duplicant In screenshot there is Positive trait which gives +3 to Mechanics and at same time negative which gives -3 to Mechanics, which negate first one, which makes no sense. I beleave this was a case in early stage of the game and was fixes, but now reintrodused with new traits.
  2. lamp showed under wire plate, when i should be above
  3. Those two checked by default (checked after built) and there is not ability to uncheck them. And still it cant be used for drecko as feeder notification says there is item specified for storage. attached save file as well, in case it is needed. save.zip
  4. After new priorities system added, interface is changed. And now words not readable, due to the length of words on some languages (for example Russian) There is too small place, words cant fit. Please make this screen flexible size by width - so all words can fit normally. Some words in Russian for example and terms have not as small word length as english and cant be replaced with any more smaller without loosing meaning of operation. and all languages can benefit from it. Thank you!
  5. Algae terrariums do not want to grab water from near same tile. Do not matter if it drops from above or exist on same floor tile terrarium standing on, it do not recognize and do not consume it. Прекрасная Нейронная Сеть.sav
  6. Apparently issue still exist in 241659, i was away from base in like 1.5 screen for long time, and my most of dupes dies ~same place from suffocating while they had oxygen nearby. 3 survived only because i moved to that place and they moved. Also i noticed Pufts often disappear, when they offscreen. Also, once i had invisible puft (not fully disappeared :D) - it was not visible, but it was dropping slime from time to time. Tho 2 of 4 disappeared forever. Comparing to before dupes started to suffocate much more often and quicker when moving for short enough distances (i assume this can also be part of offscreen problem). And same with "doing mess" they like to not try to search for bathroom when offscreen
  7. All which do recognize - been build before water came, 2 which have issue with they think there is no water - were build after water already exist at this area.
  8. it do display on top of generators and Heavi-Watt wires and on bottom comparing to Mesh and Airflow Tiles.
  9. Is this supposed to be like this ? It's very inconvenient, maybe let it shows on background or even only in temperature overlay?
  10. I am aware of this, however this is pretty important and current upgrade is automation one, because of this i put it here.
  11. Z-index of liquid graphic is above join plate graphic
  12. As we can rotate Transformers input/output of it become even more confusing, especially for new players - as both have white color. Please make input (connection to power source) green instead of white, so it would be obviously which one is input.
  13. If we was in some overlay (for example water pumping overlay) and then go to build menu - electric - build wire (or other items), overlay do not switch to proper one, we still would be in water pumping overlay
  14. As we have now automation upgrade - we have many logical gates to make automation possible, but currently we lack one of most powerful and useful: Item Filter Gate. This one provide ability to select resource (item type) with mass threshold, become Active when we have this resource in our colony with this mass amount. For selecting simplicity selection made similarly as in storage compactors. This would provide ability to turn on/off power based on amount of specific item we have (or category of items).
  15. Actually this issue is true for most types of gasses, just more visual hit for those 2. The only 2 have good saturation are chlorine and contaminated oxygen.