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Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by O.n.y

  1. lamp showed under wire plate, when i should be above
  2. Those two checked by default (checked after built) and there is not ability to uncheck them. And still it cant be used for drecko as feeder notification says there is item specified for storage. attached save file as well, in case it is needed. save.zip
  3. After new priorities system added, interface is changed. And now words not readable, due to the length of words on some languages (for example Russian) There is too small place, words cant fit. Please make this screen flexible size by width - so all words can fit normally. Some words in Russian for example and terms have not as small word length as english and cant be replaced with any more smaller without loosing meaning of operation. and all languages can benefit from it. Thank you!
  4. Algae terrariums do not want to grab water from near same tile. Do not matter if it drops from above or exist on same floor tile terrarium standing on, it do not recognize and do not consume it. Прекрасная Нейронная Сеть.sav
  5. Apparently issue still exist in 241659, i was away from base in like 1.5 screen for long time, and my most of dupes dies ~same place from suffocating while they had oxygen nearby. 3 survived only because i moved to that place and they moved. Also i noticed Pufts often disappear, when they offscreen. Also, once i had invisible puft (not fully disappeared :D) - it was not visible, but it was dropping slime from time to time. Tho 2 of 4 disappeared forever. Comparing to before dupes started to suffocate much more often and quicker when moving for short enough distances (i assume this can also be part of offscreen problem). And same with "doing mess" they like to not try to search for bathroom when offscreen
  6. All which do recognize - been build before water came, 2 which have issue with they think there is no water - were build after water already exist at this area.
  7. it do display on top of generators and Heavi-Watt wires and on bottom comparing to Mesh and Airflow Tiles.
  8. Is this supposed to be like this ? It's very inconvenient, maybe let it shows on background or even only in temperature overlay?
  9. I am aware of this, however this is pretty important and current upgrade is automation one, because of this i put it here.
  10. Z-index of liquid graphic is above join plate graphic
  11. As we can rotate Transformers input/output of it become even more confusing, especially for new players - as both have white color. Please make input (connection to power source) green instead of white, so it would be obviously which one is input.
  12. If we was in some overlay (for example water pumping overlay) and then go to build menu - electric - build wire (or other items), overlay do not switch to proper one, we still would be in water pumping overlay
  13. As we have now automation upgrade - we have many logical gates to make automation possible, but currently we lack one of most powerful and useful: Item Filter Gate. This one provide ability to select resource (item type) with mass threshold, become Active when we have this resource in our colony with this mass amount. For selecting simplicity selection made similarly as in storage compactors. This would provide ability to turn on/off power based on amount of specific item we have (or category of items).
  14. Actually this issue is true for most types of gasses, just more visual hit for those 2. The only 2 have good saturation are chlorine and contaminated oxygen.
  15. Same with natural gas - very high pressure and very low color saturation, like there is almost no gas:
  16. I have high pressure hydrogen in room but there is no graphic, like area is almost vacuum. Смертельный Обитель.sav
  17. Outhouses miss localize string for "public" There is no string for localization in template for "public"
  18. yup, my actions were same (was to choose dupe later as it was night for first time )
  19. Безрадостная Сверхновая Звезда.sav
  20. Client crash, last action: click on printing pod attaching last save file + auto save + output log Безрадостная Сверхновая Звезда.sav Безрадостная Сверхновая Звезда Cycle 10.sav output_log.txt
  21. Construct freeze left over animation Безрадостная Сверхновая Звезда.sav
  22. Deconstruct bugged animation (left after deconstruction tile) Безрадостная Сверхновая Звезда.sav
  23. Suggestion: Make checkbox and Disinfect text be on one line, then line break and then input and germs word. Or decrease font size. Also need to add padding after bar - as numbers are out of light area at bottom.
  24. Room overlay text overlapping for localized font (Russian Language, Roboto font). Need to add more vertical padding between room types.
  25. It is currently impossible to scroll to last entry of settings on localized version. Also please take a look for my suggestions for this screen: 1) Also proposal, as most people bad at remembering numbers and for human nature is more easy to deal with words instead, please make seed to be not numeric, but letters \ words -- so people can share their worlds more easily, and you can just add convert method from letters to numbers to get your end value. 2) Also settings - standart game custom game (2 buttons) also not needed - it adds excess clicks, while we already have default values. I propose to remove those buttons and instead add title: "Customize your game starting conditions". 3) Also it will be better if cancel and start game buttons are located in same row and be same size (start game on right and cancel on left)and instead of one above another