Developer V2C Posted February 4, 2017 Developer Share Posted February 4, 2017 Fixed crash from old Sinkholes caused by Antlion. Fixed missing angry Antlion animations. Fixed animation glitch when players are frozen while wearing a Top Hat. Fixed bug where depleted Red Lanterns did not turn off after a server reset. Fixed rare networking bug for minimap icons. Moon Dial now has a global minimap icon, like all other structures crafted from Moonlenses. Improved mouseover detection for ground oriented entities. View full update 8 Link to comment Share on other sites More sharing options...
minespatch Posted February 4, 2017 Share Posted February 4, 2017 11 minutes ago, V2C said: Fixed animation glitch when players are frozen while wearing a Top Hat. That hat sounds magical. 3 Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted February 4, 2017 Share Posted February 4, 2017 but still no pre existing world update :~:, hope you guys figure it out. 1 Link to comment Share on other sites More sharing options...
Silxer Posted February 4, 2017 Share Posted February 4, 2017 16 minutes ago, V2C said: Fixed missing angry Antlion animations. I wonder what they look like. 1 Link to comment Share on other sites More sharing options...
Electroely Posted February 4, 2017 Share Posted February 4, 2017 FYI death by sinkholes = shenanigans Link to comment Share on other sites More sharing options...
NeddoFreddo Posted February 4, 2017 Share Posted February 4, 2017 48 minutes ago, minespatch said: That hat sounds magical. "Amplify the magical power of your Top Hat! Only $69.99 at participating retailers." 1 hour ago, V2C said: Moon Dial now has a global minimap icon, like all other structures crafted from Moonlenses. So when you join a server, you can see it from the start or does someone have to find it first? 1 Link to comment Share on other sites More sharing options...
Developer V2C Posted February 4, 2017 Author Developer Share Posted February 4, 2017 9 minutes ago, NeddoFreddo said: So when you join a server, you can see it from the start or does someone have to find it first? You can see it at the start. 2 Link to comment Share on other sites More sharing options...
NeddoFreddo Posted February 4, 2017 Share Posted February 4, 2017 3 minutes ago, V2C said: You can see it at the start. Oh hang on... I thought it was the Moon Stone that was revealed on the map, but turns out it's the Moon Dial. My bad lol. 1 Link to comment Share on other sites More sharing options...
Zeruul Posted February 4, 2017 Share Posted February 4, 2017 Meanwhile no "Epic Ruins" soundtrack for Guardian 5 Link to comment Share on other sites More sharing options...
AnonymousKoala Posted February 4, 2017 Share Posted February 4, 2017 3 hours ago, Zeruul said: Meanwhile no "Epic Ruins" soundtrack for Guardian what's a guardian? does it even matter anymore? can i eat it? 3 Link to comment Share on other sites More sharing options...
PanAzej Posted February 4, 2017 Share Posted February 4, 2017 Please change back the last function in componentactions.lua from: function EntityScript:HasActionComponent(name) local id = ACTION_COMPONENT_IDS[name] if id ~= nil then for i, v in ipairs(self.actioncomponents) do if v == id then return true end end end for modname,modtable in pairs(MOD_ACTION_COMPONENT_IDS) do id = modtable[name] if id ~= nil then for i, v in ipairs(self.modactioncomponents[modname]) do if v == id then return true end end end end return false end To: function EntityScript:HasActionComponent(name) local id = ACTION_COMPONENT_IDS[name] if id ~= nil then for i, v in ipairs(self.actioncomponents) do if v == id then return true end end else for modname,modtable in pairs(MOD_ACTION_COMPONENT_IDS) do id = modtable[name] if id ~= nil then for i, v in ipairs(self.modactioncomponents[modname]) do if v == id then return true end end end end end return false end Current function can crash the game for clients when some mods are enabled: 2 Link to comment Share on other sites More sharing options...
Developer V2C Posted February 5, 2017 Author Developer Share Posted February 5, 2017 @PanAzej The mod issues should be fixed now in version 205413. 2 Link to comment Share on other sites More sharing options...
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