Developer Kevin Posted October 17, 2012 Developer Share Posted October 17, 2012 (edited) So... I made some pretty radical changes to the way that the farms work in the latest update. Specifically: All farms only take seeds now (no more item duping) Veggies are in general less satiating (something coming in the next build will help you offset this) Farming takes longer, in general Higher tier farms grow seeds faster Farming gives you one random vegetable (which you can actually see once it is ready to pick) Vegetables have various properties (this will become more important in an update or two) Farms become infertile after a couple of uses, and need to be refertilized before they will work again You can fertilize growing vegetables to accelerate their growthI'm also thinking of adding a way that you could get specific seeds from vegetables that you have grown, if you wanted to grow something specific. (this isn't in the game, currently)Once you guys have played with the new mechanics a bit, would you mind sharing your thoughts? I wanted to make the farms a) less overwhelmingly effective, b) less turtle-prone, and c) more hands-on. Are these changes a step in the right direction? Edited October 17, 2012 by Kevin Link to comment Share on other sites More sharing options...
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