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Could you theoretically live in the caves forever?


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Hi - I have never been exploring in the caves, I broke down the entrance to one, went down, picked a light plant and went back home. I've also seen Hutch.

Thats my experience with caves. Goodbye.

 

 

 

 

No but as a newbie, and liking to explore new things regularly, could you stabilize your sanity to a point where it wouldn't become a problem about the sanity drain of the caves? and if so, how do you accomplish it. I don't know how bees would work down in caves, or crops. I'd assume you'd have to pitchfork grass down into the caves and have some grass turf for stuff like grass?

I'm a noob to caves.

9 minutes ago, Michi01 said:

Plants can grow in the caves and spawn in areas with light and theres always ways to keep up your sanity so yes it could totally work

Do you need to bring down grass turf?

What should I bring down if I wanted to make a perma base down there?

(If you don't know don't worry, I appreciate the response).

Short answer, yes.

Long answer, can be complicated, but is far from impossible. There are lots of ways to restore sanity in Don't Starve: mushrooms, sleeping, clothes, you name it. And if you're playing characters like Wendy or Maxwell, sanity will barely be a problem.

You don't need to bring grass turf with you to plant or farm, but as far as I remember, you will need to do it below the natural light(the godrays, basically), or else, they won't grow.

You can, I've lived on my own in an endless public cave base for 300 days before the server got restarted.

You need to base in places where natural sunlight does get in during the outside world day. On those places, flowers,!you plant will grow and bees will work. If you find a place with natural sunlight and a pond, even better , as cave ponds never freeze nor spawn mosquitoes. Tam o'shAnter should be your main hat to compensate sanity loss and small jerky your main food, which you can easily get from ponds or the abundance of moleworms. Never bring surface plants to caves as they will get sick and die nearly instantly, but you can transplant any berry bushes, grass or twigs plants you find in caves. Farms grow in caves too.

Summer doesnt overheat you in caves but winter does freeze, so thats your main concern. Occasional rains should be taken care of as well, specially during Spring. The main issue you'll constantly face in the caves are depth worms attacks which come every x days, same as hounds do in the surface.

Depth worms would probably require you some preparation, either with tooth traps (which you get from the surface since teeth are a surface resource) or a personal nearby army of rock lobsters or bunnymen (I personally hate bunnymen, and if you picked webber or the carnivorous wigfrid you will have a bad time around them anyway.)

For characters to live in caves, any will do but some will fare better than others, maxwell compensates sanity loss  without a tam, wendy with a tophat is enough to never lose sanity, woodie can plant pinecones for sanity and see in the dark if he goes beaver, etc.

Webber, since he has a tiny sanity pool may require more work in the sanity side but it can be done(he was the one I survived the longest with in caves), wolfgang will drain sanity faster constantly and I'd only recomend him to base in caves as an advanced/harder experience.

Overall it can be done but you'd have a better time if you also go to the surface to collect resources once and then.

41 minutes ago, ShadowDuelist said:

You can, I've lived on my own in an endless public cave base for 300 days before the server got restarted.

You need to base in places where natural sunlight does get in during the outside world day. On those places, flowers,!you plant will grow and bees will work. If you find a place with natural sunlight and a pond, even better , as cave ponds never freeze nor spawn mosquitoes. Tam o'shAnter should be your main hat to compensate sanity loss and small jerky your main food, which you can easily get from ponds or the abundance of moleworms. Never bring surface plants to caves as they will get sick and die nearly instantly, but you can transplant any berry bushes, grass or twigs plants you find in caves. Farms grow in caves too.

Summer doesnt overheat you in caves but winter does freeze, so thats your main concern. Occasional rains should be taken care of as well, specially during Spring. The main issue you'll constantly face in the caves are depth worms attacks which come every x days, same as hounds do in the surface.

Depth worms would probably require you some preparation, either with tooth traps (which you get from the surface since teeth are a surface resource) or a personal nearby army of rock lobsters or bunnymen (I personally hate bunnymen, and if you picked webber or the carnivorous wigfrid you will have a bad time around them anyway.)

For characters to live in caves, any will do but some will fare better than others, maxwell compensates sanity loss  without a tam, wendy with a tophat is enough to never lose sanity, woodie can plant pinecones for sanity and see in the dark if he goes beaver, etc.

Webber, since he has a tiny sanity pool may require more work in the sanity side but it can be done(he was the one I survived the longest with in caves), wolfgang will drain sanity faster constantly and I'd only recomend him to base in caves as an advanced/harder experience.

Overall it can be done but you'd have a better time if you also go to the surface to collect resources once and then.

Interesting. Thank you for the guide, I will definitely have to probably try cave survival in a single player world before a public server!

49 minutes ago, ShadowDuelist said:

i've officially broken my text box for this thread, regardless, since the worms have 6x the health of a hound, would it be a good idea to make a temp base at the top of the cave entrance so that you could just fight the hounds instead? If the case ends up being I end up no where near there then I obviously couldn't do that. I've never played Maxwell or Wendy. Nor Woodie.

Eh, worms aren't that bad once you have practice.  They're just hit twice, dodge, hit five times, dodge.  Either fight one at a time or gather them all together in one place and synchronize their attacks.  Rock lobsters and bunnies can help, too.

Really, it comes down to whether you need hound teeth or glow berries.

Thats a fake quote! xD (I know you got stucked in the quote box, I've been there too)

Regardless I'll answer "myself" :p As fellow @DarkXero pointed out a few extra things in that topic, Wendy is probably the best character to fight the depth worms, she will lose much less sanity than most characters during the fight, and Abigail will deal a ton of damage to the worms while keeping their attention, so you can finish them off.

Running away from the cave may or may not stop the worms from spawning. Going outside as you start hearing their groans will not "exchange" them for hounds on the surface, as both events work independently. You could have a part of your base in the surface and another part in a cave, but keep in mind that if you live exactly by the exit of the cave you'll get invaded by batlisks every dusk and it can get very annoying to say the least. Maybe abigail can deal with them too on her own, but I haven't tried.

What I did, was basing 100% in the caves while exploring on the outside, as Webber: the place to gear up, gather and make food for trips, was in my spooder webber cave, but spent most of the time on the surface gathering resources and fighting stuff/giants. I had a nice spider farm in the caves which also provided some protection, but depth worms are way stronger than spiders and mostly they only helped to give me some more time, or keep them busy. In the end I ended up making walls and trapping 8 rock lobsters to fight the worms on each attack, while I was there on a side, eating monster meat and cheering.

On the surface I placed a tier 2 nest right next to the cave exit, so batlisks were in a permanent war against the spiders and would always leave me alone when walking by. I Also made some temporary outposts here and there, So I could cook food or spend the night by a Firepit/Endothermic fire pit. Since it was a public endless server those outposts got constantly burned/destroyed by griefers, so I didnt take them for granted, but if you play in a more private place you could make surface base or bases in other places too.

I was wondering some of these questions myself. Do you actually choose a spot near an entrance to go back up, or do you base deeper into a cave? One base or multiple smaller ones? Is an actual cave base actually doable as let's say Wigfrid? 

Been experimenting with this with an experienced player, who, sadly, is a much nicer person than I am and constantly invites newly joining players to the cave base. The main advantage of basing in caves is that you can escape killer newbs and many griefers if you base far enough in. That and no overheating mechanic in the summer.

i haven't gotten much past the first few worm attacks there, but it seems like they won't follow you very far and go "dormant" as fake light berry plants when you're out of range. I run off from base until only one is chasing me,then fight it, which is easy when it's just one and the lag isn't bad. Then you can either ignore the dormant ones or pick them off one by one for meat and berries at your leisure. I'd rather fight one of these than three spiders, tbh.

The main problem with cave camps is when inexperienced players insist on joining you there and have constant problems with sanity, darkness, worms, food, etc. They have to be resurrected every few days. An ideal situation would be a newb camp on the surface full of people saying "Do you have one twig?" and bringing beefalo into camp for no reason then begging for food, and a camp of better players in the caves. The newbs would still have to be rescued a lot but they'd be less of a nuisance underfoot.

i have played with some really good people by this point, but more often than not on public servers the other players are the biggest obstacle to survival. Once I ended up trying this on a group server by myself and I managed to set up, in addition to a basic surface base, a self sustaining cave base by the end of winter (the tam was the final piece in the puzzle).

23 hours ago, Kittydub said:

I was wondering some of these questions myself. Do you actually choose a spot near an entrance to go back up, or do you base deeper into a cave? One base or multiple smaller ones? Is an actual cave base actually doable as let's say Wigfrid? 

About camp location, I usually roam around entrances for a bit, and explore, sometimes you find great places when moving slightly away from the entrance, and sometimes the entrance itself is right next to a circle of bunnymen huts, which makes it a  dangerous location to live at (specially for webber). A spider infested area can get annoying and dangerous too, unless you are webber.

The best place depends on what you want,  the things I personally like to have are:

  • Natural sunlight in a decently large area
  • Being not too close of spiders or bunnymen (those bloody bunnymen! >:[ ).
  • A pond not too far away, or if RNG blesses me, 2 ponds right in the middle of my natural sunlight area.
  • One or more exits nearby, preferably so its not a chore to get out. One time I shared a base with other players that had 3 exits right next to each other. Since exits in caves don't follow the same positioning in the surface, it meant that our base was a natural free teleporter to different distant places in the surface world :D it was awesome as we could cover most of the map by moving a few steps away inside our own base.
  • Smaller outposts: If you find yourself exploring through some areas somewhat often, or find yourself stranded  for the night in a specific place once and then (lets say, with the beefalos for poop gathering, or at the ruins, at the pig king, etc) smaller outposts to get through the night, cook and get going would help you wonders on your trips. My outposts are pretty simple, usually just  a crock pot and a firepit. If you keep finding those in a public server all over, I'm probably around :)

Wigfrid is a good character to live in a cave, she will constantly get free rocks and gold for helmets with earthquakes, meat is common in caves and if there isn't much meat naturally nearby, you can plant a spider den at a safe distance and murder them once and then. Moleworms are plentiful and will start appearing more as earthquakes happen, and you could also move down a few pig huts and werepig them with 4 monster meats to get a hambat, every 4 days. Sanity can be restored by killing spiders, pigs, bunnymen, sleeping, eating small jerky, and using a tam when working or exploring. She wont be able to eat taffy or mushrooms for sanity, but you could compensate that by sleeping every once and then (although, once you get used to make small jerky and a tam, you wont find yourself sleeping much because of sanity). Depth Worms are dangerous to any character and strategies to handle them are advised, although Wigfrid is a great fighter naturally, so that will give you a great headstart to finish them off.

The biggest annoyance is going back and forth to the surface, tbh. You can lose as much a minute or two with each hop and that means missing any text chat that happens during that period. You can lose all the daylight segments sometimes. To avoid this requires a lot of planning so that you minimize the number of trips you have to take.

On 9/25/2016 at 5:33 PM, Kittydub said:

I was wondering some of these questions myself. Do you actually choose a spot near an entrance to go back up, or do you base deeper into a cave? One base or multiple smaller ones? Is an actual cave base actually doable as let's say Wigfrid? 

I actually go Wigfrid when planning to do the cave base thing, what with how easy Tents are, though...honestly, I never noticed that Abigail had different power levels. Would be extremely useful to me. Might try Wendy next time.

Anyway, Wig's pretty great for it. Make base near an exit to the Desert so you can farm Tumbleweeds for Grass, Twigs and whatnot. Import trees, put a decent amount of focus on Drying Racks. Get a Bird Cage. Bring Spiders close (I usually put them close enough that they can wander into base; if you're prepared, it's no problem), farm them either with the Traps or your combat perks (which also gives sanity)...or Wendy. Make a Tent or 5.
Then you're basically set on all the normal base things. No need for farms due to the Bird Cage giving Eggs, unless you want something specific like Dragon Pie, but they're not hard to get. Mushroom forests provide constant veggies/filler, since it rains a lot in caves.
Go up now and then to farm Werepigs, eventually move some down with you and multiply them. You can set a few stacks of Lightbulbs by Werepigs to get fertilizer if you want farms, no need to worry about Berries getting diseased. Desert for bone shards, for buckets. Or, you can make Life Giving Amulets from the falling Red Gems and kill yourself a few times. Hammer skeletons.
Maybe move Bunnymen close enough that you can farm them...or set them next to your Spider Nests. Some food loss, but free Spider Glands and Silk. I forget whether or not Spiders eat Bunny Puffs...
Grab Tams and whatnot during Winter, kill Deerclops and Bearger if you want. You don't have to if you're not feeling ready for the fight; giants don't bother you underground.

...cave bases are actually better in a few ways. No loading delay, so it's easier to go back and forth to the Ruins, maybe setting up some small outposts.
No wildfires, so no need for Ice Flingomatics (besides grief prevention). No Giants destroying buildings because 1 person refused to run to the decoy base. Like I mentioned, Mushroom forests and spiders provide more food than you can eat, and a good constant source of food for groups. Sanity is easy with all the Silk you'll get, and even easier for non-Wigfrids if one of the Mushroom forests is green.

Maxwell is pretty great as a cave scout/gatherer.

Also, I'd recommend opening every sinkhole you see while above-ground. Sometimes you can find really great shortcuts around the world; the caves can act as wormholes. Just a couple games ago, my usual route through the caves for farming happened to reveal two really close exits that went from one side of the world to the other, right next to the two major bases.

On 25/09/2016 at 9:54 PM, ShadowDuelist said:

Ffs its still broken.. ANYWAYS - I have no idea how to play Maxwell, but I don't really "die" or "lose" too much sanity regardless. Is it possible to stop sanity drain in caves? Like you can stop Sanity Drain as Webber in the evening sometimes with a top hat, or stop sanity drain by wearing so much clothing in Winter that your sanity doesn't drop? I know some people don't play Webber because he has 100 Sanity, but 100 sanity which can be constantly maintained because of spiders, a good hunger stat and 175 health isn't something to be deterred from.

If its classified as always Night down there, would that be possible? I don't remember but I would have a guess to believe that it would be possible to always stop sanity drain throughout the night which only makes hunger an issue, unless you like living in dark flowers and digging up graveyards..

 

(Maxwells Graveyard gave me so many gems, but at what cost for little ol' Wilson?)

 

I hate seeing the players in Insanity, and when I literally can't do anything about it, it makes me feel bad, but most of the time I die from Sanity from rain when I leave my only pig skin in a chest, and someone takes it to make their own umbrella as a WX-78 or to make a Hambat, neither of those people live at my base.

I'm on the train too, whoo!

First of all, camping in caves is fun. So you should give it a try no matter how often you die. Before going down, prebuild all structures you have slready prototyped earlier - you will save inventory slots required to carry the ingredients. My setup is at least:

Tent

Crockpot

Alchemy engine

Birdcage

Firepit

DRYING RACKS (MANY)

(Preferably a presti or better, a shadow manipulator, and the beehive plus butterflies to plant in godrays as flowers combo for honey - here, be sure to put up camp on a different screen to trigger the simplified model of honey production)

(A pickling barrel and/or advanced farms if the server has those on)

With those premade, I stack my inventory full of grass, twigs, logs, silk, beefalo wool (important since they don't live in caves unless you spawn them in), hound teeth and a living bird.

Then I start exploring, find a secluded spot with at least one pond (cave ones are better since you can make unagi OR fishsticks, besides, I hate DST frogs) and preferably a mushtree (apart from mushrooms, they emit some emergency light). It's best if you find a chokepoint you can block off easily. Rock lobsters are your friends - excellent tanks, benevolent, just don't leave minerals on the ground.

There are many ways to regain sanity down there. Prototyping gives you 15 sanity instantly, though at some point, you will have all recipes unlocked. Food like jerky is a classic. There are dozens of cheap recipes which mostly fill and heal - use eels, monster meat, eggs from your bird, algae, birchnuts from the surface, honey and mushrooms to make valuable dishes ad infinitum. I discovered wearing a top hat and a dapper vest negates the normal cave sanity drain. Given how you can use a lantern to light your way or even eat a glowberry at the cost of sanity, this may work. Killing shadows regains sanity too, though it's risky. Woodie should go down with many pinecones to plant them for sanity.

Now for depth worms, I recommend rock lobsters and a bushhat. Or usual kiting. No neutral animal likes worms, so you can use this to your advantage.

The best characters for spelunking? I love a team of Willow, Wendy, Maxwell and Woodie.

- Willow regains sanity from fire which you neef 24/7 in the caves anyway, has an emergency lighter and Bernie who can now defend other players from shadows too. She doesn't have a lower damage modifier like Wendy either. She has 120 sanity, yeah, but her sanity modifier is 1.1 (plus she regains sanity easily from fires as already mentioned).

- Woodie for the default damage modifier, more time of allied mobs and replanting pinecones for sanity.

- Wendy for less sanity drain and Abigail, always as strong as during night. Her 0.75 damage modifier means she should use weapons which ignore it or carry light/gather loot.

- Maxwell for not being a weight on the team, sanity-wise, and reading Wickerbottom's books (if you have access to those). He's frail, however, and thusly must wear chest and head armour nearly all the time. Give him ranged weapons to use the default damage modifier.

Now Willow and Woodie are the protectors of the group, Wendy commands Abigail and carries light while possibly wearing a backpack for loot, Maxwell takes care of ranged backup and possibly carries light too.

Having shadow minions in the caves seems a waste as unless something changed, earthquakes kill them in one hit.

Other characters in the caves? Wes and Wolfgang are considered harder, Wilson is... Wilson, jack of all trades and master of none, WX is a god after getting up to 15 gears in the ruins, Wickerbottom can't sleep and needs to be close to fresh food sources (preferably a pot too) though has more sanity, Wigfrid can fight to regain stats yet bunnymen are automatic foes, Webber has low sanity though can ally with the stronger spiders.

Miscellanea? Tam o'shanters are great to regain sanity, you want to make ancient gear, the star-caller's staves and thulecite suits being your priority, eating glowberries makes you emit light at the cost of sanity, Chester and Hutch cannot travel between shards. EGGS ARE CONSIDERED MEAT BY THOSE STUPID BUNNYMEN. Pigs won't come out of their huts unless it's not dark around them, bees won't pollinate flowers if it's dark.

12 minutes ago, Arlesienne said:

I'm on the train too, whoo!

First of all, camping in caves is fun. So you should give it a try no matter how often you die. Before going down, prebuild all structures you have slready prototyped earlier - you will save inventory slots required to carry the ingredients. My setup is at least:

Tent

Crockpot

Alchemy engine

Birdcage

Firepit

DRYING RACKS (MANY)

(Preferably a presti or better, a shadow manipulator, and the beehive plus butterflies to plant in godrays as flowers combo for honey - here, be sure to put up camp on a different screen to trigger the simplified model of honey production)

(A pickling barrel and/or advanced farms if the server has those on)

With those premade, I stack my inventory full of grass, twigs, logs, silk, beefalo wool (important since they don't live in caves unless you spawn them in), hound teeth and a living bird.

Then I start exploring, find a secluded spot with at least one pond (cave ones are better since you can make unagi OR fishsticks, besides, I hate DST frogs) and preferably a mushtree (apart from mushrooms, they emit some emergency light). It's best if you find a chokepoint you can block off easily. Rock lobsters are your friends - excellent tanks, benevolent, just don't leave minerals on the ground.

There are many ways to regain sanity down there. Prototyping gives you 15 sanity instantly, though at some point, you will have all recipes unlocked. Food like jerky is a classic. There are dozens of cheap recipes which mostly fill and heal - use eels, monster meat, eggs from your bird, algae, birchnuts from the surface, honey and mushrooms to make valuable dishes ad infinitum. I discovered wearing a top hat and a dapper vest negates the normal cave sanity drain. Given how you can use a lantern to light your way or even eat a glowberry at the cost of sanity, this may work. Killing shadows regains sanity too, though it's risky. Woodie should go down with many pinecones to plant them for sanity.

Now for depth worms, I recommend rock lobsters and a bushhat. Or usual kiting. No neutral animal likes worms, so you can use this to your advantage.

The best characters for spelunking? I love a team of Willow, Wendy, Maxwell and Woodie.

- Willow regains sanity from fire which you neef 24/7 in the caves anyway, has an emergency lighter and Bernie who can now defend other players from shadows too. She doesn't have a lower damage modifier like Wendy either. She has 120 sanity, yeah, but her sanity modifier is 1.1 (plus she regains sanity easily from fires as already mentioned).

- Woodie for the default damage modifier, more time of allied mobs and replanting pinecones for sanity.

- Wendy for less sanity drain and Abigail, always as strong as during night. Her 0.75 damage modifier means she should use weapons which ignore it or carry light/gather loot.

- Maxwell for not being a weight on the team, sanity-wise, and reading Wickerbottom's books (if you have access to those). He's frail, however, and thusly must wear chest and head armour nearly all the time. Give him ranged weapons to use the default damage modifier.

Now Willow and Woodie are the protectors of the group, Wendy commands Abigail and carries light while possibly wearing a backpack for loot, Maxwell takes care of ranged backup and possibly carries light too.

Having shadow minions in the caves seems a waste as unless something changed, earthquakes kill them in one hit.

Other characters in the caves? Wes and Wolfgang are considered harder, Wilson is... Wilson, jack of all trades and master of none, WX is a god after getting up to 15 gears in the ruins, Wickerbottom can't sleep and needs to be close to fresh food sources (preferably a pot too) though has more sanity, Wigfrid can fight to regain stats yet bunnymen are automatic foes, Webber has low sanity though can ally with the stronger spiders.

Wilson seems like he would be decent down there if one of the caves downfalls is Winter gets in there. His beard is magnificent and beard hair could be emergency fuel if you somehow don't have any I guess, and Meat Effigies. 

If woodies beard is aesthetic, I guess Wilson is Jack of All Trades but Master of One. I like Wilson, stage 1 beard makes him a very handsome chap, everything else past that is Looking like a hobo to survive winter.

I wouldn't attempt going down with Webber, at least not with only 70 hours IG. Nor Wolfgang, Wes or Willow. I play Wickerbottom sometimes, I played her to get a Day 1 Quacken kill on Shipwrecked since she can prototype a spear instantly.

 

I would probably like to learn to play Maxwell effectively, but I probably gonna still play the master of none and sp00der man quite a bit still.

The best player I know can survive in the ruins (in the solo), here's the plot, and the videos :

"I have 2 days to enter Don't Starve's ruins. Once inside, I can't resurface. It'll just be the ruins and what I gathered along the way. How long can I survive? That depends a lot on the supplies that I get in the first episode. The single player ruins is completely devoid of the most basic materials -- grass, twigs, wood, pinecones -- that are necessary for sustainability, so I'll have to fill my inventory wisely."

 

 

18 minutes ago, HoveringOnions said:

Wilson seems like he would be decent down there if one of the caves downfalls is Winter gets in there. His beard is magnificent and beard hair could be emergency fuel if you somehow don't have any I guess, and Meat Effigies. 

If woodies beard is aesthetic, I guess Wilson is Jack of All Trades but Master of One. I like Wilson, stage 1 beard makes him a very handsome chap, everything else past that is Looking like a hobo to survive winter.

I wouldn't attempt going down with Webber, at least not with only 70 hours IG. Nor Wolfgang, Wes or Willow. I play Wickerbottom sometimes, I played her to get a Day 1 Quacken kill on Shipwrecked since she can prototype a spear instantly.

 

I would probably like to learn to play Maxwell effectively, but I probably gonna still play the master of none and sp00der man quite a bit still.

Winter isn't as harsh in the caves, surprisingly, at least not from my experiences. Wilson will be fine, though without perks of the others. Just remember all giants will wait for you at the surface. I remember spending summer in the caves (Nickboom as Maxwell, me as Willow) and emerging to see the bearger's booty up close...

17 minutes ago, Arlesienne said:

Just remember all giants will wait for you at the surface. I remember spending summer in the caves (Nickboom as Maxwell, me as Willow) and emerging to see the bearger's booty up close...

Its his sweet way of saying -"Hi Guys, missed you, where is base?"

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