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Not hitting the target standing next to it..WTF!


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This is the most annoying thing about DST....

Movement and speed are sooooo much different from DS.

I don't know what the problem is, but sometimes, and specially against Deerclops, i'm just right next to it, I hit F and nothing happens, even if I'm right next to the thing (have damage indicators, so I can see when the hit connects)... why is this??

This is just driving me crazy

Is there a way to change this is the settings? Something is cancelling my attacks... 

 

I also notice this when fighting Deerclops, even when I'm hosting the server myself, and lag should be minimal. My character swings twice, but I don't hear the sound effect of Deerclops being hit, he doesn't flinch, and my weapon does not lose durability. I haven't noticed this delay when fighting the other giants. Against Deerclops specifically, I turn off movement prediction, and turn it back on when he's dead. Any idea why Deerclops would cause more lag than the other giants?

Playing on a controller, this happens to me when I move all the way into range with my control stick and then attack, instead of moving into range far enough for the "Fight" prompt to pop up and hitting the button and letting the automatic tracking take over for movement. I assume this has something to do with movement prediction.

Two words: Disable prediction. But if you already have... how's that even possible? With it disabled shouldn't what happens on-screen overall with your character be delayed instead of your actions happening as you move but what you do to the world being delayed?

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