EuedeAdodooedoe Posted July 11, 2016 Share Posted July 11, 2016 9 minutes ago, AnonymousKoala said: 1. Given the fact that base building is pretty much what keeps the game alive for capable players(aka anyone who passed year 1 and the giants)...Decoration. DST is watered down in so many ways, that if the one thing keeping singlplayer alive would be gone, its lifespan would not be all that long. This probably won't happen anyway though, so its all hypothetical. 3. How is it related? It works on its own too. 1. In that case, use the same method that I described in the 2nd point; get a mob like a spider nearby the cluster of structures you want to burn down and they will start to smoulder and then burn or perhaps during summer, stay nearby it for a while until summer heat does the job for you (might not be as reliable, but still a viable strat). Also, I've no idea who genuinely wants burnt down structures. Burnt down trees may be, to use as "indestructable" walls, but burnt down structures? 3. Griefers will still burn down structures and light other things on fire, so not dropping down something to spread the chain reaction further has literally no point because your base is gonna get burned down anyway due to the first 2 mechanics not being in place. What do you think griefers resort to first? Lighting a piece of grass on fire outside of your base and then dropping multiple other pieces of grass to make the base spread fire after like 10 pieces of burnt grass or instantly just burning down stuff in the base? Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791723 Share on other sites More sharing options...
Auth Posted July 11, 2016 Share Posted July 11, 2016 Isn't there "Rollback" or just not playing on dedicated servers if you're this terrified of the chance of a possibility of the thought of a griefer? From what I've seen, griefers don't usually stick around long after the fruits of their labor, so... just... Roll it back when they leave, and they won't be any the wiser and won't re-join. I also don't quite remember the weather pain and the telelocator staff being easily accessible on early days. And some people can use both for griefing. But I still think vote-kicking should boot you off a server for 30 minutes, at least, so griefers can just move on. Or they could abuse it and vote kick off everyone else. Crazy how paradoxical all of this is. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791750 Share on other sites More sharing options...
leonseye Posted July 11, 2016 Share Posted July 11, 2016 14 minutes ago, Weirdobob said: Isn't there "Rollback" or just not playing on dedicated servers if you're this terrified of the chance of a possibility of the thought of a griefer? From what I've seen, griefers don't usually stick around long after the fruits of their labor, so... just... Roll it back when they leave, and they won't be any the wiser and won't re-join. I also don't quite remember the weather pain and the telelocator staff being easily accessible on early days. And some people can use both for griefing. But I still think vote-kicking should boot you off a server for 30 minutes, at least, so griefers can just move on. Or they could abuse it and vote kick off everyone else. Crazy how paradoxical all of this is. I assumed that it was changed in the first place because it could just as easily be used for griefing as it could for stopping griefers. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791754 Share on other sites More sharing options...
yuhi Posted July 11, 2016 Author Share Posted July 11, 2016 For starters, there's mods out there all ready that deal with the burning or structures and the hamering of them which makes them less of an issue, how ever My main problem is the blocking of your base. Building walls to block it or people who build walls around portal or wormholes. Those are the real pain in the ass because many social servers have player base that cooperate with each other but have their own bases and this type of troll that builds walls all over abuses the wall mod that prevents u from destroying other player made walls or gates. I personally used the telelocator staff to defend against this since new players can make a wall pretty quickly just to troll. Second, i have never encountered in any of my previously played servers anyone trolling people with telelocator staff, simply because trolls dont play the game to collect resources for that, all they want to do is the quickest route to griefing as possible. So i don't know where this data of people trolling with this staff has come from but i've never experience such a thing. I don't agree with the statement of me using telelocator staff on a troll as another form of "griefing", it kinda seems like people want to victimize the Troll by saying this which really shocks me to see cuz it just continues to further cater to them... Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791760 Share on other sites More sharing options...
Quyzbuk Posted July 11, 2016 Share Posted July 11, 2016 Has there been a sudden surge in griefing that these topics seem to be so widespread in the general discussion lately? (Honest question, I haven't been on for a while) I mean, for this specific topic, I miss being able to teleport players with the staff too... not for the same reason mind you, I used it to expedite a friend or two who were new to the game from the portal to my camp typically (which I can still do, I just gotta forfeit the staff temporarily). And while I can understand the other use players found for it as well, is that really going to be a major point of contention? I've only ever seen it used as such maybe once or twice in during my sessions, and considering the number of people I've come across who are willing to self grief (destroy their own base so that you can't use it), I'm willing to believe that this change was probably the lesser evil here. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791766 Share on other sites More sharing options...
leonseye Posted July 11, 2016 Share Posted July 11, 2016 3 hours ago, yuhi said: I don't agree with the statement of me using telelocator staff on a troll as another form of "griefing", it kinda seems like people want to victimize the Troll by saying this which really shocks me to see cuz it just continues to further cater to them... Generally, griefing is considered using in-game mechanics to deliberately irritate or harass other players. So that's exactly what you're trying to do w/ the Telelocator and Weather Pain. The fact that you're doing it out of revenge doesn't suddenly make it any better. You don't need to agree w/ it for it to be true. It's still griefing another player. /shrug Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791805 Share on other sites More sharing options...
yuhi Posted July 11, 2016 Author Share Posted July 11, 2016 i'm harrasing a troll seriously lol, it isn't griefing , it isn't harassing, it is dealing with a problem the safest way possible on a pve server. Second is not out of revenge like wtf that means lol, i do it so he doesn't finish blocking me in my base, seems you have never experienced that. Im not gona answer to any more of your replies simply because im not the one harrasing or irritating ppl.. the troll is. You are hell bent on defending them and on defending this change that wasn't needed. What the game needs is an anti troll solution that substitutes the use of this in game item. Third there has always been a good amount of trolls in servers that aren't private or friend only servers and now with this change they will do as they please unless admin is on, trolls will pretty much make your play time unenjoyable. People who play on private servers, pvp server or friend only servers can't possibly understand this. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791809 Share on other sites More sharing options...
Faintly Macabre Posted July 11, 2016 Share Posted July 11, 2016 27 minutes ago, yuhi said: You are hell bent on defending them and on defending this change that wasn't needed. They're not defending trolls. They're telling you that your attitude about dealing with them is backwards. Instead of all this whining about Klei quite sanely removing the grief potential of these two items (calling it catering, which is ridiculous), try pushing for something that actually makes sense. That timer on re-entering a server you've been booted from that @Weirdobob suggested is probably a good idea; couple that with emptying their inventory and you've got a pretty solid solution that doesn't leave abusable mechanics in the game to be used against you or others. Or you could just, you know, stop playing on open servers completely unattended by people with administrative powers. I gotta be honest, I really have no clue why anybody thinks this is a good idea. You SHOULD be able to do it with a reasonable expectation that nobody's going to come in just to be a knob, but you know that's not the case, so until that changes, you should probably stop. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791816 Share on other sites More sharing options...
leonseye Posted July 11, 2016 Share Posted July 11, 2016 1 hour ago, yuhi said: i'm harrasing a troll seriously lol, it isn't griefing , it isn't harassing, it is dealing with a problem the safest way possible on a pve server. Second is not out of revenge like wtf that means lol, i do it so he doesn't finish blocking me in my base, seems you have never experienced that. Im not gona answer to any more of your replies simply because im not the one harrasing or irritating ppl.. the troll is. You are hell bent on defending them and on defending this change that wasn't needed. What the game needs is an anti troll solution that substitutes the use of this in game item. Third there has always been a good amount of trolls in servers that aren't private or friend only servers and now with this change they will do as they please unless admin is on, trolls will pretty much make your play time unenjoyable. People who play on private servers, pvp server or friend only servers can't possibly understand this. 1) I am very clearly disagreeing w/ you that it is the "safest way possible" and have even illustrated a couple of other methods that might be utilized on a PvE server that do NOT involve PvP. ...because there are servers for PvP if that is how you want to deal w/ a situation. 2) Doing something because someone did something to you absolutely is an act of vengeance, no matter how righteous you may feel about your stance. 3) I am not defending griefers, I am saying to seek a solution that is better suited for PvE servers. Let's be honest, what's been proposed is just woefully lacking in any kind of creativity or foresight and actually does nothing to stop the actual problem, which is people griefing in the first place. It only allows you to retaliate, which is (again) just revenge, or "fighting fire w/ fire". 4) You have the option not to play where griefers are most common, but you chose to play there instead. YOU chose. 5) I don't honestly care if you reply to me or not, but I will continue discussing this issue because I care about the game just as much as anybody else and disagree that "vindicative PvP" is the proper solution for dealing w/ this kind of behavior. This effects all of us if new players encounter this kind of behavior on servers that would be assumed to be safe places (official servers), and it hurts the overall reputation of the game. It's not personal and there's really no need for you to continue attempting to make it such. I agree that the game does need an anti-troll solution that substitutes the need to use items like the Telelocator and Weather Pain in retaliation against other players in an unintended manner, which basically just allows PvP on a PvE server. The solutions put forth thus far, however, do not do this. They just say "well, let's just allow PvP on a PvE server", and that's... well, extremely backwards thinking. 1 hour ago, yuhi said: i'm harrasing a troll seriously lol, it isn't griefing , it isn't harassing, it is dealing with a problem the safest way possible on a pve server. Second is not out of revenge like wtf that means lol, i do it so he doesn't finish blocking me in my base, seems you have never experienced that. Im not gona answer to any more of your replies simply because im not the one harrasing or irritating ppl.. the troll is. You are hell bent on defending them and on defending this change that wasn't needed. What the game needs is an anti troll solution that substitutes the use of this in game item. Third there has always been a good amount of trolls in servers that aren't private or friend only servers and now with this change they will do as they please unless admin is on, trolls will pretty much make your play time unenjoyable. People who play on private servers, pvp server or friend only servers can't possibly understand this. 1) I am very clearly disagreeing w/ you that it is the "safest way possible" and have even illustrated a couple of other methods that might be utilized on a PvE server that do NOT involve PvP. ...because there are servers for PvP if that is how you want to deal w/ a situation. 2) Doing something because someone did something to you absolutely is an act of vengeance, no matter how righteous you may feel about your stance. 3) I am not defending griefers, I am saying to seek a solution that is better suited for PvE servers. Let's be honest, what's been proposed is just woefully lacking in any kind of creativity or foresight and actually does nothing to stop the actual problem, which is people griefing in the first place. It only allows you to retaliate, which is (again) just revenge, or "fighting fire w/ fire". 4) You have the option not to play where griefers are most common, but you chose to play there instead. YOU chose. 5) I don't honestly care if you reply to me or not, but I will continue discussing this issue because I care about the game just as much as anybody else and disagree that "vindicative PvP" is the proper solution for dealing w/ this kind of behavior. This effects all of us if new players encounter this kind of behavior on servers that would be assumed to be safe places (official servers), and it hurts the overall reputation of the game. It's not personal and there's really no need for you to continue attempting to make it such. I agree that the game does need an anti-troll solution that substitutes the need to use items like the Telelocator and Weather Pain in retaliation against other players in an unintended manner, which basically just allows PvP on a PvE server. The solutions put forth thus far, however, do not do this. They just say "well, let's just allow PvP on a PvE server", and that's... well, extremely backwards thinking. Also, fix the damn forums, Klei. This is really irritating, especially when one cannot edit out the duplicated part of their post. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791825 Share on other sites More sharing options...
EuedeAdodooedoe Posted July 11, 2016 Share Posted July 11, 2016 6 hours ago, Weirdobob said: Isn't there "Rollback" or just not playing on dedicated servers if you're this terrified of the chance of a possibility of the thought of a griefer? From what I've seen, griefers don't usually stick around long after the fruits of their labor, so... just... Roll it back when they leave, and they won't be any the wiser and won't re-join. I also don't quite remember the weather pain and the telelocator staff being easily accessible on early days. And some people can use both for griefing. But I still think vote-kicking should boot you off a server for 30 minutes, at least, so griefers can just move on. Or they could abuse it and vote kick off everyone else. Crazy how paradoxical all of this is. To this discussion I mean, not the forum. If you read my previous posts I address pretty much all of what you've written down there. Or I'm pretty sure I have... @@leonseye why exactly are you against the idea of killing off griefers? Okay, it's technically PvP in a PvE server, but so what? They can't fight back and you just have to kill them in order to get your stuff back if they've looted something before burning stuff down. And it can act as a deterrant to burning down... Actually, dying means jack to griefers. So then having the ability ton kill them, as much as you want to do it won't bring your base back... What do you think of the anti-burning feature conditions I suggested, though? Although the Telelocator staff change was a bit stupid, considering that it painlessly can move away a griefer, although still AFTER they have started burning it down/looted everything/hammered stuff. So, I'll actually take your point on this one. Though a thing to note is that pretty much any deterrant method is an act of revenge, be it killing, banning etc. So, preventing griefing from happening in the first place seems like the best solution, no? So then how about that thing I suggested before? Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791842 Share on other sites More sharing options...
yuhi Posted July 12, 2016 Author Share Posted July 12, 2016 Well seems i need to repeat my self because apparently people read half of what i write. My complaint is clear, they removed this without giving something in return to deal with the actual issue it leaves behind. The fact that i read "potential trolling" seems like there wasn't any actual trolling happening with this item but they decided that since it had "potential" for it then it was enough for the removal of its previous use. Again the use of this item is not done out of vengence that is just you assuming something that its not correct, it is used to prevent, in my case the wall blocking of not only bases, but worm holes or the spawn portal, it has nothing to do with me "getting revenge cuz i feel the person wronged me" . Its more of a way to be able to deal with a situations like this when the admin is not online. The staff provided a way that didn't involve pvp or any killing. I'm solely talking about the telelocator staff, the weather pain change i agree with, but the telelocator staff doesn't destroy bases or kill anyone and it provided a great way to prevent trolls form doing their biding. About choosing servers sadly all servers except the private ones are constantly invaded by trolls and griefers and require extensive admin activity to maintain servers playable and enjoyble for the player base, we can't expect admins to be 24/7 on the server just cuz klei hasn't provided effective ways to deal with this situation. On one thing we do agree is that the pvp option is not a viable way to go on a pve server and that klei needs to fix the editing on this forum. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791856 Share on other sites More sharing options...
TemporaryMan Posted July 12, 2016 Share Posted July 12, 2016 I don't think self-defense is revenge. As much as I like the fire propagation prevention idea, it should make an exception for building an ice flingomatic near a fire. It'd also need to deal with adding fuel to a campfire causing it to spread and attacking animals with a torch in base. And even then it still won't prevent griefing, since they'll just change tactics: hammering, eating everything, killing people with gunpowder, spider dens, ghosts, whatever. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791858 Share on other sites More sharing options...
leonseye Posted July 12, 2016 Share Posted July 12, 2016 My issue is simply that I'd rather see more pro-active preventative measures put in place for this type of thing. Just turning them into a target after the fact doesn't really do anything. Once someone has already destroyed your stuff, your stuff is destroyed. At that point, who cares anymore? The deed has been done and anything done after this point is just a reactionary measure taken. Maybe it might make you feel better to kill that guy and take your stuff back, but... Killing a player just makes him a ghost, which is also often cited as "griefing" when players just hang out on your server as a ghost draining everyone's sanity, so you go from NOT preventing the problem originally to just creating yet another problem instead. It's not efficient. It's not effective. And yes, it is PvP on a PvE server, where it's not intended. The new vote kick changes are definitely a step in the right direction, imo. This is also a reactionary measure, though, and I'd much rather see something like "not allowed to destroy structures for X amount of time after joining a server" or something along those lines. Even that could be disorienting for new players coming from DS, as a hammer is one of the first tools any player can make, and is extremely useful for amassing pig skins, boards, etc in the early game. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791869 Share on other sites More sharing options...
yuhi Posted July 12, 2016 Author Share Posted July 12, 2016 The mod community has all ready done mods like the ownership mod for example that prevents other players from destroying structures you build, they even added modify ownership where u can add people to the ownership list of said structures and even make it public if you want, so in truth this shouldn't be a big of an issue with such mods being out there, But if you play with no mods then yes klei really needs to provide something similar to people who prefer to play modless. However, trolls always find a way to grief and one of the things they do, in servers that have these type of player made structure protection mod, i s build walls to block people not only in their bases but also recently spawned people at the spawn gate making them die there. When the admin is not on the the community in servers could help each other by using the telelocator staff either to prevent the troll from continuing to build walls or for teleporting who ever is trapped out of the walls. But right now we have nothing, the people affected by this need to either log out, wait for admin or die and i don't think that is fair to the loyal player base of these servers. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791874 Share on other sites More sharing options...
leonseye Posted July 12, 2016 Share Posted July 12, 2016 I think the larger issue is that when a player starts the game, they are most likely to go to an official server. That's just going to be seen as the "safe" choice for the most "intended" DST experience. But official servers don't run mods and thus don't have the protective measures that you're talking about. I have a lot less sympathy for unofficial dedicated or private servers, as that is always going to be up to the host. But when the experience on official servers is ruined by griefers, then I see that as a real problem, because that is often going to be the first experience many players have w/ the game if they weren't specifically invited by friends. I personally don't want the first experience anyone to have w/ this game to be that of extreme frustration due to bad eggs in our community; it just makes everyone look bad. And honestly, DST is a really awesome game and some new players may not be willing to give it a fair shot if the first base they build on an official server that is tagged as "friendly and cooperative" is destroyed by griefers and all of their stuff stolen. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791876 Share on other sites More sharing options...
yuhi Posted July 12, 2016 Author Share Posted July 12, 2016 Well klei can take the mods out there as frame to work on to provide protection against this as part of the official game. its true a lot of people try the official servers then go and find moded servers to play since they had bad experience. But even in moded servers trolls are rampant and klei needs to do something about it, maybe the telelocator staff was never meant to be used as a self defense mechanism, but since they never provided anything , we had to adapt and found a use for it in that sense, but now there's nothing only the admin can do something and, most admins of these servers are active but have their lives, work, school etc and can't posibly be there all the time. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791877 Share on other sites More sharing options...
leonseye Posted July 12, 2016 Share Posted July 12, 2016 32 minutes ago, yuhi said: Well klei can take the mods out there as frame to work on to provide protection against this as part of the official game. its true a lot of people try the official servers then go and find moded servers to play since they had bad experience. But even in moded servers trolls are rampant and klei needs to do something about it, maybe the telelocator staff was never meant to be used as a self defense mechanism, but since they never provided anything , we had to adapt and found a use for it in that sense, but now there's nothing only the admin can do something and, most admins of these servers are active but have their lives, work, school etc and can't posibly be there all the time. There's still the vote kick function, which looks to be a 10 minute ban from the server at default. This can be modified to be longer, it seems, by the server host if it's a dedicated server. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791880 Share on other sites More sharing options...
torauma Posted July 12, 2016 Share Posted July 12, 2016 On July 10, 2016 at 4:50 AM, mathem99 said: FUN FACT: You can kick people from your server. Or you can start a vote kick. Oh wait, That things is more useless/ Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791888 Share on other sites More sharing options...
yuhi Posted July 12, 2016 Author Share Posted July 12, 2016 Yeah vote kick is not the best way to do anything to be honest, by the time the person is kicked the damage is done and u still cant help trapped players, so it isn't very helpful. Second i don't get why you would think that "unofficial" servers deserve less sympathy simply because they aren't hosted by klei, they bought the the game and host servers legitly, only difference is that since the game has plenty of problems that the mod community has worked hard on solving, the non klei hosted servers use these mod tools. Yeah there are some strange mods out there that some servers use to make the game super easy or with over powers characters. How ever good servers use mods only as tools to give quality of life changes that the game needs but doesn't have. So these servers deserve the same sympathy as the klei hosted ones specially when a very large group of players play on such servers. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791957 Share on other sites More sharing options...
EuedeAdodooedoe Posted July 12, 2016 Share Posted July 12, 2016 @yuhi, @leonseye and everybody else who's here. I've thought a little about the multitude of griefing mechanics (burning, hammering and looting) and here is what I've come up with. Please give your feedback on them: * You cannot pick up items from the ground for 10 seconds after you've hammered a structure, unless it's a sign * It takes x5 more hits to hammer structures * Things that have been hit by a hammer but not destroyed could be fully repaired by items that make some sense in their craftability (e.g. Flingo via custone, science machine via rocks or logs, alchemy engine via cutstone or boards, presti via boards, shadow manipulator via living logs, drying racks via twigs, farms via rocks or logs depending on which farm it is, crock pots and ice boxes both via custone etc.) * A new structure called Safe could be crafted, which has 6 inventory slots and requires 1 gear, 1 moon rock and 4 cutstone to craft. This will prevent them from being crafted exessively and would be mainly for later on in the game when you have some more fancy items you don't want some newbie taking.The safe would not be flammable and could only be hammered whilst open. The safe would have 4 digits that need to be typed in to open, which could be set after crafting. Safes could also be opened by a lock pick, which would require 2 thulecite fragments, a broken ancient altar and would have 10 uses. If you wanted to have a lock pick to open other safes if some griefer has crafted them and you don't know the code for it, you could keep a lock pick in your safe, which would ensure grefers and newbies don't loot your safes with it unless they go down to the ruins for it, whilst simultaneously enable you to get rid of any safes that might be crafted in random places of the world and you don't know the sequence of the password for them. * Structures cannot be burnt, although are still flammable * Anything that can cause a chain reaction (is very close to another flammable object/item) cannot be burnt * Items or structures, unless not flammable, could not be placed down next to smouldering or burning item/structure/object * Food could not be consumed if all of your stats are 95% full or above from your current maximum (lost hp from being resurrected via telltale heart or jury rigged portal counts as well) * Ghosts cannot turn food into wet goop when haunting crock pots * Ice Flingomatics require only 1 gear instead of 2 to craft (because of a flingo gets hammered by a griefer or otherwise, you need to get another gear from a tumbleweed and/or can only craft half the flingos you destroyed. And gears aren't THAT common, so, yeah) * Ice flingomatics have fuel that lasts 8 days (because coming to fuel them 4 times during Summer is extremely annoying and people just go down to caves, leaving the base upstairs vulnerable. Happened once to me and when we came back, had to rollback like 4 days!) * Player characters leave the game only after 10 or so seconds after disconnecting * Kicked players drop their inventory * Kicked players lose their explored map * Kicked players get sent back to portal (a spawn point that is the farthest from any structures if it's wilderness or any mode where spawning is based on wilderness mechanics and has no portal) Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791958 Share on other sites More sharing options...
ADinosaur Posted July 12, 2016 Share Posted July 12, 2016 What about a griefer voting system? It resolves around days survived. one to ten day survivors only count as one vote, ten to twenty day survivors count as two votes, & twenty+ day survivors count as three votes. The system requires ten votes before the target is marked as a griefer in which the server will teleport them back to the portal, spawn chests around them & put their stuff in those chests & ban them. What about a griefer voting system? It resolves around days survived. one to ten day survivors only count as one vote, ten to twenty day survivors count as two votes, & twenty+ day survivors count as three votes. The system requires ten votes before the target is marked as a griefer in which the server will teleport them back to the portal, spawn chests around them & put their stuff in those chests & ban them. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791962 Share on other sites More sharing options...
yuhi Posted July 12, 2016 Author Share Posted July 12, 2016 All the changes suggested are great for the non moded servers which are great how ever we need also options for the moded servers out there. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791963 Share on other sites More sharing options...
EuedeAdodooedoe Posted July 12, 2016 Share Posted July 12, 2016 Edit: Actually, here's some more: * The Safe would not require 1 moon rock to craft, but a Lock. * Lock could be crafted from 1 moon rock. * Lock could be set up for Ice Boxes as well, preventing them from being hammered unless they don't have a lock or are open. * When hitting a structure with a hammer and the structure is some form of container and is opened, it would not close after 1 hit, but only would close once hammered. Having this for ice boxes would prevent griefers from looting all of the food. That way, if say you have 5 ice boxes, you could keep two locked, whilst the other 3 open for anyone to cook food and make food, whilst keeping half of it for players who know the passcode. for the locks. You could hand out locks via a command in chat to other players if you knew it as well and it was indeed correct (e.g. /givelock=[player's name] 3560) * Lightning would not make everything go dark for a brief moment during dusk or day and would not make you automatically close a container-type structure. * Mobs could only be attacked via a torch, fire staff or a fire dart if the mob is quite a far distance away from any flammable structures. This means you could still attack a mob in an area with a bunch of trees via a something that will ignite the mob to burn down all of those trees, just so long as no flammable structures are anywhere nearby. Edit: Actually, here's some more: * The Safe would not require 1 moon rock to craft, but a Lock. * Lock could be crafted from 1 moon rock. * Lock could be set up for Ice Boxes as well, preventing them from being hammered unless they don't have a lock or are open. * When hitting a structure with a hammer and the structure is some form of container and is opened, it would not close after 1 hit, but only would close once hammered. Having this for ice boxes would prevent griefers from looting all of the food. That way, if say you have 5 ice boxes, you could keep two locked, whilst the other 3 open for anyone to cook food and make food, whilst keeping half of it for players who know the passcode. for the locks. You could hand out locks via a command in chat to other players if you knew it as well and it was indeed correct (e.g. /givelock=[player's name] 3560) * Lightning would not make everything go dark for a brief moment during dusk or day and would not make you automatically close a container-type structure. * Mobs could only be attacked via a torch, fire staff or a fire dart if the mob is quite a far distance away from any flammable structures. This means you could still attack a mob in an area with a bunch of trees via a something that will ignite the mob to burn down all of those trees, just so long as no flammable structures are anywhere nearby. 6 minutes ago, ADinosaur said: What about a griefer voting system? It resolves around days survived. one to ten day survivors only count as one vote, ten to twenty day survivors count as two votes, & twenty+ day survivors count as three votes. The system requires ten votes before the target is marked as a griefer in which the server will teleport them back to the portal, spawn chests around them & put their stuff in those chests & ban them. What about a griefer voting system? It resolves around days survived. one to ten day survivors only count as one vote, ten to twenty day survivors count as two votes, & twenty+ day survivors count as three votes. The system requires ten votes before the target is marked as a griefer in which the server will teleport them back to the portal, spawn chests around them & put their stuff in those chests & ban them. Simpler to just use the system you've described to kick them. Although, having 3 votes instead of 10 minimum would be better. This way, if 3 griefers came to a server where there is one player who's like 90 days in, they couldn't kick him out, because their votes would count to a total of 3, whilst the other player's would count to 9 (a vote could count to a maximum of 10, which is when it would reach its peak) and since 3/12 does not equal majority of points, the player would not be kicked out. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791964 Share on other sites More sharing options...
EuedeAdodooedoe Posted July 12, 2016 Share Posted July 12, 2016 9 minutes ago, yuhi said: All the changes suggested are great for the non moded servers which are great how ever we need also options for the moded servers out there. ... Well, they would be applied for the modded servers too, considering that mods don't erase any mechanics unless they are specifically changed by a certain mod, so :/ 9 minutes ago, yuhi said: All the changes suggested are great for the non moded servers which are great how ever we need also options for the moded servers out there. ... Well, they would be applied for the modded servers too, considering that mods don't erase any mechanics unless they are specifically changed by a certain mod, so :/ Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791965 Share on other sites More sharing options...
EuedeAdodooedoe Posted July 12, 2016 Share Posted July 12, 2016 I found that two more issues people seem to be concerned about are the placing down of various dangerous creatures near portal or placing walls around the portal... wait, you can just Ctrl + Left click or even Ctrl + F if you don't have the no-wall attacking mod on to get them down to a point where you can pass them, so how is that an issue? On modded servers perhaps because people are dumb for downloading such a mod on their server, but otherwise no. As for dangerous creatures, here's some suggestions: * On Tentacles could not be read near the portal and could only be read on Marsh turf (and would only spawn in tentacles on a marsh turf) * Spider dens could only be placed on turf that is not man-made and no spider queens could turn into spider nests on turf that is or is technically man-made (the timer would stop whilst they're roaming, say on wooden flooring) or on no turf at all (barren rock) * Lureplants could not be placed on man-made turfs and COULD spawn on desert turf. This would also possibly get rid of a particular exploit >_> * Spider queens would not turn into spider nests if they're very close to a structure or a road (cobblestones included) * Spider queens won't any longer leave tier 1 spider nests behind them, but would drop 2 spider eggs upon being killed and upon world generation, spider nests would not only be tier 1, but could also be tier 2 or even tier 3. This would prevent spider nests from overpopulation, whilst at the same time, preventing nest-depopulation. Though, even if they all get destroyed, a webber can just craft them back and silk and glands would still be renewable in caves due to dangling depth dweller nests. * When a spider den is placed or generated in a world, it would have a certain radius within which after it turns into a spider queen, the queen could turn into a spider nest. The radius would never change for that particular den/spider queen unless it's too close to a structure or a road, in which case the den/spider queen could then migrate over time. * Reeds would regrow over time in the same spot if burnt. This includes the legendary reed trap. I found that two more issues people seem to be concerned about are the placing down of various dangerous creatures near portal or placing walls around the portal... wait, you can just Ctrl + Left click or even Ctrl + F if you don't have the no-wall attacking mod on to get them down to a point where you can pass them, so how is that an issue? On modded servers perhaps because people are dumb for downloading such a mod on their server, but otherwise no. As for dangerous creatures, here's some suggestions: * On Tentacles could not be read near the portal and could only be read on Marsh turf (and would only spawn in tentacles on a marsh turf) * Spider dens could only be placed on turf that is not man-made and no spider queens could turn into spider nests on turf that is or is technically man-made (the timer would stop whilst they're roaming, say on wooden flooring) or on no turf at all (barren rock) * Lureplants could not be placed on man-made turfs and COULD spawn on desert turf. This would also possibly get rid of a particular exploit >_> * Spider queens would not turn into spider nests if they're very close to a structure or a road (cobblestones included) * Spider queens won't any longer leave tier 1 spider nests behind them, but would drop 2 spider eggs upon being killed and upon world generation, spider nests would not only be tier 1, but could also be tier 2 or even tier 3. This would prevent spider nests from overpopulation, whilst at the same time, preventing nest-depopulation. Though, even if they all get destroyed, a webber can just craft them back and silk and glands would still be renewable in caves due to dangling depth dweller nests. * When a spider den is placed or generated in a world, it would have a certain radius within which after it turns into a spider queen, the queen could turn into a spider nest. The radius would never change for that particular den/spider queen unless it's too close to a structure or a road, in which case the den/spider queen could then migrate over time. * Reeds would regrow over time in the same spot if burnt. This includes the legendary reed trap. Link to comment https://forums.kleientertainment.com/forums/topic/68760-telelocator-staff-not-targeting-other-players-on-pve-servers/page/2/#findComment-791966 Share on other sites More sharing options...
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