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I made this post due to a pest problem called "Lureplants".

I don't know if I'm the only one who does this, but I like to make a huge tooth trap area a little ways down the road from my base, for the large waves of hounds that appear lategame. Although everytime I've made a pretty big tooth trap area, those friggin lureplants spawn and eat all of my tooth traps. I also find that they interfere with rabbit trap areas, and that a lot of noobs tend to get killed by them. In conclusion, I think that lureplants are more of a liability than anything! So my question is: What are lureplants good for? (other than burning) And how do I make sure they don't spawn?

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47 minutes ago, Asparagus said:

...

use man-made turfs (carpet, wood, marble) or rocky turfs where plants dont grow... or live in the desert.. eyeplants don't spawn there, but you can plant Lureplants for meat... also, you can use them to surround your base...

...Well thanks for making me feel dumb :p

They're the first thing to catch fire in summer, they can be used as a substitute for tooth traps, they're good for wiping out killer bee fields if you don't have Abigail, and they can be used to lazily harvest grass and twigs.  Though I hear they aren't as good for harvesting birds with Wickerbottom in Together.

5 minutes ago, TemporaryMan said:

 Though I hear they aren't as good for harvesting birds with Wickerbottom in Together.

Apparently in single player Don't Starve the birds it harvests automatically turn to morsels and feathers, but in Together it stays a live bird and you have to pick them up and murder them individually, making you A) unable to pick up all the birds before they fly away, and B) it raises your naughtiness 

The eye plants...they look...big and terrifying!

Edit: Except the epic way asparagus' base is made near the pig torch and the nice building of the plants,the lureplant can be harvested faster by "killing" it (hitting it until it despawns) .Then ,when you plant it,immediately hit it (usually with the f key) so it starts its eye plant creation immediately.This way you can harvest it again in ~2 minutes.With a ham bat you can almost quadruple your lureplant meat farm making them an excellent source of meat (they don't spawn meat nor eyeplants during winter though,but I've figured you know that).

 

It's a shame you cant use them with wickerbottom as you could in DS.

4 hours ago, StarvedKasad said:

The eye plants...they look...big and terrifying!

Edit: Except the epic way asparagus' base is made near the pig torch and the nice building of the plants,the lureplant can be harvested faster by "killing" it (hitting it until it despawns) .Then ,when you plant it,immediately hit it (usually with the f key) so it starts its eye plant creation immediately.This way you can harvest it again in ~2 minutes.With a ham bat you can almost quadruple your lureplant meat farm making them an excellent source of meat (they don't spawn meat nor eyeplants during winter though,but I've figured you know that).

 

It's a shame you cant use them with wickerbottom as you could in DS.

Why can't you?

I don't think they changed any parts of that except birds of the world. 

Those smoldering lureplants are likely within the radius of the ice flingomatic at the centre of the base.  Since the lureplants will be the first thing to catch fire if they're on the screen, and they're protected by an ice flingomatic, they effectively extend the area protected by the flingomatic.

Plus they help fight hounds.

7 hours ago, AnonymousKoala said:

they will smolder before most other things so anything in their area gets saved when they do that. 

I kinda got that, but guess I didn't quite get how that extends the flingo range. Sorta get it now though.

Is there an ideal configuration for these lureplant grass/twig farms? I've wanted to get a good one set up but the attempts I've made have been a little lackluster. Also, do eyeplants from separate lureplants not fight each other anymore?

2 hours ago, TheHalcyonOne said:

I kinda got that, but guess I didn't quite get how that extends the flingo range. Sorta get it now though.

Is there an ideal configuration for these lureplant grass/twig farms? I've wanted to get a good one set up but the attempts I've made have been a little lackluster. Also, do eyeplants from separate lureplants not fight each other anymore?

They do fight each other i believe.

Me and a few friends put a lureplant in every area of our base/between every 2 areas, and it worked save for a huge drying racks fire but thats probably because fire hounds(lag stopped me from seeing what started it, but im pretty sure its a fire hound, it started right after they came)

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