Neu7ral Posted May 26, 2016 Share Posted May 26, 2016 MOWER = "I like the cut of this blade.", MACHETE = "I like the cut of this blade.", GOLDENMACHETE = "Hack in style!", OBSIDIANMACHETE = "It's hot to the touch.", Link to comment https://forums.kleientertainment.com/forums/topic/67636-why-the-machetes-are-in-the-character-speech/ Share on other sites More sharing options...
Developer KrisRF Posted May 26, 2016 Developer Share Posted May 26, 2016 3 minutes ago, Neutral_Steve said: MOWER = "I like the cut of this blade.", MACHETE = "I like the cut of this blade.", GOLDENMACHETE = "Hack in style!", OBSIDIANMACHETE = "It's hot to the touch.", I was moving missing examination strings around between Shipwrecked and DST a couple weeks back and never took the unused ones back out. Sorry for the excitement everybody! Link to comment https://forums.kleientertainment.com/forums/topic/67636-why-the-machetes-are-in-the-character-speech/#findComment-776330 Share on other sites More sharing options...
Mudley Posted May 26, 2016 Share Posted May 26, 2016 Talking about strings, any future changes on the punctuation situation on WX's strings, @KrisRF? Link to comment https://forums.kleientertainment.com/forums/topic/67636-why-the-machetes-are-in-the-character-speech/#findComment-776338 Share on other sites More sharing options...
Developer KrisRF Posted May 26, 2016 Developer Share Posted May 26, 2016 3 minutes ago, Mudley said: Talking about strings, any future changes on the punctuation situation on WX's strings, @KrisRF? Hey Mudley! I took a look at the list you sent me and pulled out a few extraneous punctuation marks. Whatever remains is (theoretically) there by intention. Thanks! (Also, you may all see some "BOOK_METEOR" lines popping up now and then for similar reasons as OP. If you see anything else from SW, just assume it's me messing things up, basically. :p) Link to comment https://forums.kleientertainment.com/forums/topic/67636-why-the-machetes-are-in-the-character-speech/#findComment-776341 Share on other sites More sharing options...
SenpaiArtorias Posted May 26, 2016 Share Posted May 26, 2016 1 hour ago, KrisRF said: I was moving missing examination strings around between Shipwrecked and DST a couple weeks back and never took the unused ones back out. Sorry for the excitement everybody! @KrisRF Well i already Translated them in my Language mod so well i dont mind much that they are there Well just asking im obvious currently working on a Translating mod for DST. Beside all the SW and Adventure mode Strings etc... i Noticed that the string for "STRINGS.CHARACKTER_DESCRIPTIONS.random" Looks like this (Screenshot). When i try now Translating it doing the same /n My Translate It pulls me out an error and says my Translation cant be start with "/n" and need to revert it. It should be like this ? or is this even a messed up thing o: ? Curious me all the time xD Link to comment https://forums.kleientertainment.com/forums/topic/67636-why-the-machetes-are-in-the-character-speech/#findComment-776344 Share on other sites More sharing options...
Developer KrisRF Posted May 26, 2016 Developer Share Posted May 26, 2016 19 hours ago, SenpaiArtorias said: Well just asking im obvious currently working on a Translating mod for DST. Beside all the SW and Adventure mode Strings etc... i Noticed that the string for "STRINGS.CHARACKTER_DESCRIPTIONS.random" Looks like this (Screenshot). When i try now Translating it doing the same /n My Translate It pulls me out an error and says my Translation cant be start with "/n" and need to revert it. It should be like this ? or is this even a messed up thing o: ? Curious me all the time xD Hi SenpaiAroria Anytime you see \n in a LUA file, it's basically telling the program to put in an extra space when the text is displayed in-game (sort of like the function of the "Enter" key in a word document). Similarly, \" will display a regular " in-game, without confusing a dialogue quotation mark with a coding quotation mark in the LUA. You can take either of them out without really affecting much, though it may junk up some text formatting or grammar in-game. I hope that makes sense (coding and mod stuff isn't my forte, I break this stuff all time)! Link to comment https://forums.kleientertainment.com/forums/topic/67636-why-the-machetes-are-in-the-character-speech/#findComment-776603 Share on other sites More sharing options...
Developer ImDaMisterL Posted May 26, 2016 Developer Share Posted May 26, 2016 7 minutes ago, KrisRF said: I break this stuff all time Doesn't it suck when you accidentally erase a "," when writing new strings? *shivers* Link to comment https://forums.kleientertainment.com/forums/topic/67636-why-the-machetes-are-in-the-character-speech/#findComment-776611 Share on other sites More sharing options...
Developer KrisRF Posted May 26, 2016 Developer Share Posted May 26, 2016 4 minutes ago, ImDaMisterL said: Doesn't it suck when you accidentally erase a "," when writing new strings? *shivers* My own personal form of torture. Link to comment https://forums.kleientertainment.com/forums/topic/67636-why-the-machetes-are-in-the-character-speech/#findComment-776613 Share on other sites More sharing options...
SenpaiArtorias Posted May 26, 2016 Share Posted May 26, 2016 35 minutes ago, KrisRF said: Hi SenpaiAroria Anytime you see \n in a LUA file, it's basically telling the program to put in an extra space when the text is displayed in-game (sort of like the function of the "Enter" key in a word document). Similarly, \" will display a regular " in-game, without confusing a dialogue quotation mark with a coding quotation mark in the LUA. You can take either of them out without really affecting much, though it may junk up some text formatting or grammar in-game. I hope that makes sense (coding and mod stuff isn't my forte, I break this stuff all time)! @KrisRF Oh yes i know /n means the Enter function but didnt know how i would explain it in english sry was my bad. Already used it on some strings. But well was just curious if this was supposed to be or maybe a typo duo to the Error message~ Then i guess ill just leave it without extra space and hope it dont look to horribel xD Link to comment https://forums.kleientertainment.com/forums/topic/67636-why-the-machetes-are-in-the-character-speech/#findComment-776625 Share on other sites More sharing options...
AnonymousKoala Posted May 27, 2016 Share Posted May 27, 2016 8 hours ago, KrisRF said: My own personal form of torture. Also what's the mower? Link to comment https://forums.kleientertainment.com/forums/topic/67636-why-the-machetes-are-in-the-character-speech/#findComment-776744 Share on other sites More sharing options...
GuyNamedChris Posted May 27, 2016 Share Posted May 27, 2016 8 hours ago, AnonymousKoala said: Also what's the mower? machete Link to comment https://forums.kleientertainment.com/forums/topic/67636-why-the-machetes-are-in-the-character-speech/#findComment-776848 Share on other sites More sharing options...
AnonymousKoala Posted May 27, 2016 Share Posted May 27, 2016 1 minute ago, Chris1488 said: machete Why's it under a different name though? Link to comment https://forums.kleientertainment.com/forums/topic/67636-why-the-machetes-are-in-the-character-speech/#findComment-776849 Share on other sites More sharing options...
GuyNamedChris Posted May 27, 2016 Share Posted May 27, 2016 V( '-' )V Why's the ewecus called spat? Why's the treeguard called leif? (I actually don't know why it's under 2 different names. But they're both machete.) Link to comment https://forums.kleientertainment.com/forums/topic/67636-why-the-machetes-are-in-the-character-speech/#findComment-776850 Share on other sites More sharing options...
GiddyGuy Posted May 27, 2016 Share Posted May 27, 2016 8 hours ago, Chris1488 said: Why's the ewecus called spat? Oh cool I never knew they were called that in the coding, I think Webber might help with the code naming. Link to comment https://forums.kleientertainment.com/forums/topic/67636-why-the-machetes-are-in-the-character-speech/#findComment-777112 Share on other sites More sharing options...
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