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Characters Now Have Specific Quotes For Each Other!


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Just for clarification, %s is where the game puts for steam name, and player is used for modded characters.

MAXWELL

Spoiler

PLAYER =
        {
            GENERIC = "Greetings, %s.",
            ATTACKER = "%s seems untrustworthy...",
            MURDERER = "Murderous fiend! I'll stop at nothing!",
            REVIVER = "%s tethers lost spirits to this world.",
            GHOST = "%s needs heart-shaped assistance.",
        },
        WILSON =
        {
            GENERIC = "Err, greetings, Mr %s.",
            ATTACKER = "You're going off the deep end, pal.",
            MURDERER = "Our truce ends here, murderer!",
            REVIVER = "%s tethers lost spirits to this world.",
            GHOST = "Are you certain you wish to return to this world, %s?",
        },
        WOLFGANG =
        {
            GENERIC = "Good day to you, Mr %s.",
            ATTACKER = "The strongman %s seems a little unhinged.",
            MURDERER = "Murderous fiend! Behold my power!",
            REVIVER = "%s tethers lost spirits to this world.",
            GHOST = "Let's find a heart, %s. I'll prepare my incantations.",
        },
        WAXWELL =
        {
            GENERIC = "Greetings, %s. Pleasure to see you.",
            ATTACKER = "I know that look, %s. What are you up to?",
            MURDERER = "Old habits die hard... and so will you!",
            REVIVER = "Trust only yourself, hey %s?.",
            GHOST = "I'll have to pay in blood to bring you back, %s.",
        },
        WX78 =
        {
            GENERIC = "Greetings, Mx %s.",
            ATTACKER = "If you're going to attack, at least finish the job!",
            MURDERER = "Murderous fiend! This will be your destruction!",
            REVIVER = "%s never did respect human mortality.",
            GHOST = "A shame about your death, %s. You were the only one I half-liked.",
        },
        WILLOW =
        {
            GENERIC = "Greetings, Ms %s.",
            ATTACKER = "%s is not my ally...",
            MURDERER = "Murderous fiend! Taste my wrath!",
            REVIVER = "%s has bent reality to her fiery will.",
            GHOST = "We will require a heart to bring you back, %s.",
        },
        WENDY =
        {
            GENERIC = "Greetings, Ms %s. How are you?",
            ATTACKER = "%s has been corrupted...",
            MURDERER = "Don't think I'll hesitate, murderous fiend!",
            REVIVER = "%s is a true death defier.",
            GHOST = "%s's looking a little too much like her sister. Needs a heart.",
        },
        WOODIE =
        {
            GENERIC = "Greetings, Mr %s.",
            ATTACKER = "%s is going against the grain...",
            MURDERER = "Fiend! Time to make like a tree...!",
            REVIVER = "%s seems very in touch with the spirits of the forest.",
            GHOST = "That blockhead could use a heart.",
        },
        WICKERBOTTOM =
        {
            GENERIC = "Good day, Ms %s.",
            ATTACKER = "%s is withholding information...",
            MURDERER = "Do not start fights you cannot win!",
            REVIVER = "%s has excellent command of the dark arts.",
            GHOST = "You know the price of revival as well as I do, %s.",
        },
        WES =
        {
            GENERIC = "Greetings, Mr %s.",
            ATTACKER = "%s is giving me the creeps...",
            MURDERER = "Murderous fiend! You cannot escape!",
            REVIVER = "%s is an effective ally.",
            GHOST = "I could get you a heart, %s... for a price.",
        },
        WEBBER =
        {
            GENERIC = "Greetings, Mr %s.",
            ATTACKER = "%s is looking a downright feral...",
            MURDERER = "So, %s, you're a monster after all!",
            REVIVER = "This child, %s, doesn't have a mean bone in his body.",
            GHOST = "Looks like you got squashed, %s.",
        },
        WATHGRITHR =
        {
            GENERIC = "Greetings, Ms %s.",
            ATTACKER = "What's %s's motivation?",
            MURDERER = "Bloodthirsty warrior! This ends now!",
            REVIVER = "%s has excellent command of the spirit realm.",
            GHOST = "Do you desire a heart, %s?",

WEBBER

Spoiler

 

PLAYER =
        {
            GENERIC = "Hey! Hi %s!",
            ATTACKER = "%s looks mean.",
            MURDERER = "Meanie! Get'em!",
            REVIVER = "%s is super nice to ghosts.",
            GHOST = "Don't worry %s, we'll find you a heart!",
        },
        WILSON =
        {
            GENERIC = "Hi %s! Nice weather we're having!",
            ATTACKER = "Why are you being so mean, %s?",
            MURDERER = "Meanie! We will stop you no matter what!",
            REVIVER = "%s doesn't believe in ghosts, but he believes in us!",
            GHOST = "You're looking much paler than usual, %s!",
        },
        WOLFGANG =
        {
            GENERIC = "Hi %s! Have you been working out?",
            ATTACKER = "Hey %s, you look upset about something.",
            MURDERER = "You're just a big bully!",
            REVIVER = "%s is really nice! I wish he'd stop messing up our head fur, though.",
            GHOST = "I'm sure you're the strongest ghost, %s. Let's find you a heart, though.",
        },
        WAXWELL =
        {
            GENERIC = "Hi %s! Lookin' dapper!",
            ATTACKER = "%s looks eviller than usual...",
            MURDERER = "You're the real monster, %s!",
            REVIVER = "Wow, %s is really nice! He's helping people!",
            GHOST = "Aw, even you don't deserve to be stuck like that, %s!",
        },
        WX78 =
        {
            GENERIC = "Hi %s! You look very non-organic today!",
            ATTACKER = "We thought you were a friendly robot, %s!",
            MURDERER = "Let us introduce you to our world wide web! Sh-sha!",
            REVIVER = "Aww. We'd beep-boop %s on the nose if they had one!",
            GHOST = "Bad day destroying humans, %s? Tomorrow will be better!",
        },
        WILLOW =
        {
            GENERIC = "Hi %s! How's Bernie?",
            ATTACKER = "%s's playing with fire. Err...",
            MURDERER = "You're gonna get burned, %s!",
            REVIVER = "%s is super nice to ghosts.",
            GHOST = "Uh-oh! Does that hurt, %s?",
        },
        WENDY =
        {
            GENERIC = "Hi %s! Let's play, okay?",
            ATTACKER = "Are you angry at me, %s?",
            MURDERER = "We're taking my friendship bracelet back!",
            REVIVER = "%s always plays nice with ghosts.",
            GHOST = "Don't worry, %s! Our spider friends will help bring you back!",
        },
        WOODIE =
        {
            GENERIC = "Hi %s, hi Lucy!",
            ATTACKER = "%s looks angry today.",
            MURDERER = "You need to treat people nicer!",
            REVIVER = "%s is gruff, but nice.",
            GHOST = "Wanna go heart-hunting with us, %s?",
        },
        WICKERBOTTOM =
        {
            GENERIC = "Hello Ms %s!",
            ATTACKER = "Uh-oh! We're in trouble with Ms %s!",
            MURDERER = "Killer! Does this mean we don't have to do our homework?!",
            REVIVER = "Ms %s is very smart and wise. She's neat!",
            GHOST = "Don't worry Ms %s, we'll find you a heart!",
        },
        WES =
        {
            GENERIC = "Hey! Hi %s!",
            ATTACKER = "Maybe we can talk this out?",
            MURDERER = "You're supposed to play nice!",
            REVIVER = "%s is super nice to ghosts.",
            GHOST = "We'll help you get back on your feet, %s!",
        },
        WEBBER =
        {
            GENERIC = "A spiderfriend! Hi %s!",
            ATTACKER = "Ah! We look scary when we're mad!",
            MURDERER = "We won't let you hurt our friends!",
            REVIVER = "%s likes helping ghosts, just like us.",
            GHOST = "Oh no! We should help ourselves!",
        },
        WATHGRITHR =
        {
            GENERIC = "Wow, %s! You're lookin' tough!",
            ATTACKER = "%s looks really mean. And tough.",
            MURDERER = "We're not scared of pointy spearsticks! Fight!",
            REVIVER = "%s is super nice to ghosts.",
            GHOST = "Wow! Even as a ghost you're super tough, %s!",

 

 

 

 

WENDY

Spoiler

 

PLAYER =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s... they'll betray us.",
            MURDERER = "Murderer! Cutthroat!",
            REVIVER = "Abigail likes you, %s.",
            GHOST = "A heart could return %s to this world...",
        },
        WILSON =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s is unstable.",
            MURDERER = "You've gone mad, scientist.",
            REVIVER = "Abigail likes you, %s.",
            GHOST = "That was a bad experiment, %s... I'll get a heart.",
        },
        WOLFGANG =
        {
            GENERIC = "Hi %s. Why are you shaking?",
            ATTACKER = "I don't trust %s. Fear makes people dangerous.",
            MURDERER = "Your strength is meaningless if you can't catch me...",
            REVIVER = "Don't be scared, %s. Abigail just wants to be friends.",
            GHOST = "%s... Everyone leaves...",
        },
        WAXWELL =
        {
            GENERIC = "How are you coping, %s?",
            ATTACKER = "I don't think I trust %s yet.",
            MURDERER = "Cursed villain!",
            REVIVER = "From Sisyphus to Lazarus, hey %s?",
            GHOST = "Should I revive you, %s? Hmm...",
        },
        WX78 =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "Do you have a conscience, %s?",
            MURDERER = "None of us are above death, %s!",
            REVIVER = "Abigail likes you, %s.",
            GHOST = "Say 'Pretty Please' and I might get you a heart, %s.",
        },
        WILLOW =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s is a madwoman.",
            MURDERER = "You've made a terrible error, %s.",
            REVIVER = "Abigail likes you, %s. Do you like her?",
            GHOST = "Say hi to Abigail while I go get you a heart, %s.",
        },
        WENDY =
        {
            GENERIC = "Are you surviving, %s?",
            ATTACKER = "%s... she's no sister of mine.",
            MURDERER = "Have we not seen enough death, %s?",
            REVIVER = "I hope Abigail doesn't like you more than me...",
            GHOST = "At least a heart could return one sister to this world...",
        },
        WOODIE =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s is plotting something dastardly with that axe.",
            MURDERER = "I'll send you someplace much nicer than this, %s.",
            REVIVER = "Abigail likes you, %s. And Lucy.",
            GHOST = "We can get a heart, but are you sure you even want to come back, %s?",
        },
        WICKERBOTTOM =
        {
            GENERIC = "How do you do, Ms %s?",
            ATTACKER = "Ms %s... do you turn your wits against us?",
            MURDERER = "'Murder', she wrote.",
            REVIVER = "Abigail likes you, Ms %s.",
            GHOST = "Everyone that leaves takes a piece of my heart...",
        },
        WES =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s... there's something you're not telling us...",
            MURDERER = "%s, this is the end... for you.",
            REVIVER = "Abigail says she understands you, %s.",
            GHOST = "If I get you a heart you won't leave us, right %s?",
        },
        WEBBER =
        {
            GENERIC = "Hey, %s!",
            ATTACKER = "%s, are you friend... or foe?",
            MURDERER = "Don't worry, %s. This won't hurt a bit.",
            REVIVER = "You could never be a monster, %s.",
            GHOST = "A heart could bring back my friend, %s...",
        },
        WATHGRITHR =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s... she's bloodthirsty.",
            MURDERER = "It'll all be over soon, %s.",
            REVIVER = "It seems your heart is strong too, %s...",
            GHOST = "Come back, %s... Take my heart...",

 

 

 

 

WICKERBOTTOM

Spoiler

 

PLAYER =
        {
            GENERIC = "Ah, greetings dear %s!",
            ATTACKER = "That no good %s is up to no good.",
            MURDERER = "I'll erase you from the history books!",
            REVIVER = "I appreciate your commitment to group survival, %s.",
            GHOST = "Poor dear. %s needs a heart to anchor them to this plane.",
        },
        WILSON =
        {
            GENERIC = "Greetings dear %s! How are your theorems coming?",
            ATTACKER = "I'll pull you back to base by the ear if I have to, %s.",
            MURDERER = "It appears we've entered a battle of the wits, %s!",
            REVIVER = "You may know a thing or two after all, scientist!",
            GHOST = "Didn't I tell you to wear your jacket? Sigh. I'll get the hearts...",
        },
        WOLFGANG =
        {
            GENERIC = "Ah, greetings dear %s!",
            ATTACKER = "I will not tolerate such behavior, %s.",
            MURDERER = "That's it, %s! I'm taking my glasses off!",
            REVIVER = "Excellent work, %s. You're a fast learner.",
            GHOST = "%s acts tough, but he needs my help. A heart should do it.",
        },
        WAXWELL =
        {
            GENERIC = "Ah, greetings dear %s!",
            ATTACKER = "Up to your old tricks, are you %s?",
            MURDERER = "Fool me once, shame on you. Fool me twice - you're dead!",
            REVIVER = "There's good in you after all, %s.",
            GHOST = "Stings, doesn't it dear? I'll fetch you a heart.",
        },
        WX78 =
        {
            GENERIC = "Ah, the automaton. Greetings, dear %s!",
            ATTACKER = "What devilishness is that robot up to?",
            MURDERER = "The binary is simple, %s... On, or OFF.",
            REVIVER = "I appreciate your commitment to group survival, %s.",
            GHOST = "Ah, fascinating. %s indeed has a specter, and it lingers still.",
        },
        WILLOW =
        {
            GENERIC = "Ah, greetings dear %s!",
            ATTACKER = "You like to test boundaries, don't you dear?",
            MURDERER = "You WILL respect your elders, %s!",
            REVIVER = "You're doing so well, %s.",
            GHOST = "If you cross your ghosteyes they'll get stuck like that, dear.",
        },
        WENDY =
        {
            GENERIC = "Ah, greetings dear %s!",
            ATTACKER = "That's enough out of you, young lady!",
            MURDERER = "Someone needs to teach you some manners, %s!",
            REVIVER = "You're a dear, %s. And so uniquely qualified for handling specters!",
            GHOST = "Goodness, this just won't do. Let me find you a heart, %.",
        },
        WOODIE =
        {
            GENERIC = "Ah, greetings dear %s!",
            ATTACKER = "Careful, %s. You know what paper pulp's made of, don't you?",
            MURDERER = "I will defend myself from you, foul cad!",
            REVIVER = "Excellent work, %s.",
            GHOST = "What did I say about playing with axes? Let's get you a heart.",
        },
        WICKERBOTTOM =
        {
            GENERIC = "Ah, greetings %s! Fancy seeing you here.",
            ATTACKER = "%s's immoral acts are putting holes in my multiverse speculations.",
            MURDERER = "You. Should Not. Exist!",
            REVIVER = "Our knowledge comes in handy, doesn't it, %s?",
            GHOST = "I suppose all those self-help books will finally come in handy, won't they %s?",
        },
        WES =
        {
            GENERIC = "Ah, the mime lad. Greetings, dear %s!",
            ATTACKER = "His body language says everything.",
            MURDERER = "They'll tell tales of your defeat, %s!",
            REVIVER = "You're a fine young man, %s.",
            GHOST = "Poor dear. %s needs a heart to anchor him to this plane.",
        },
        WEBBER =
        {
            GENERIC = "Ah, greetings dear %s!",
            ATTACKER = "That's enough funny business, young arachnid.",
            MURDERER = "Someone needs to teach you some manners!",
            REVIVER = "You're a sweet boy, %s.",
            GHOST = "Poor dear. We'll get you a nice colored bandaid once you're revived.",
        },
        WATHGRITHR =
        {
            GENERIC = "Ah, greetings dear %s!",
            ATTACKER = "You're not making trouble, are you %s?",
            MURDERER = "Your saga ends here, %s!",
            REVIVER = "I appreciate your commitment to group survival, %s.",
            GHOST = "%s, I told you not to run with spears. Let me get the hearts.",

 

 

 

 

WILLOW

Spoiler

 

 PLAYER =
        {
            GENERIC = "Hi %s!",
            ATTACKER = "Why, %s... that fire in your eyes!",
            MURDERER = "Burn the murderer!",
            REVIVER = "Who do ghosts call? %s!",
            GHOST = "I better get a heart for %s.",
        },
        WILSON =
        {
            GENERIC = "Hi %s!",
            ATTACKER = "Why, %s... that fire in your eyes!",
            MURDERER = "Burn the murderer!",
            REVIVER = "%s won't leave anyone behind.",
            GHOST = "I better get a heart for %s.",
        },
        WOLFGANG =
        {
            GENERIC = "Hi %s!",
            ATTACKER = "%s! Take it easy, big guy!",
            MURDERER = "Burn the murderer!",
            REVIVER = "Woah! %s ripped a spirit straight out of the afterlife!",
            GHOST = "Hey %s, did you know the heart's a muscle?",
        },
        WAXWELL =
        {
            GENERIC = "Hi %s!",
            ATTACKER = "There's evil in you, huh %s?!",
            MURDERER = "I knew you couldn't be trusted! Burn!!",
            REVIVER = "Hahaha %s, you care about us!",
            GHOST = "Have a heart, %s! Heh heh.",
        },
        WX78 =
        {
            GENERIC = "Hi %s!",
            ATTACKER = "Better cool it before you blow a gasket, %s!",
            MURDERER = "Killer robot! Burn it!",
            REVIVER = "Hahaha %s, you care about us!",
            GHOST = "I better get a heart for %s.",
        },
        WILLOW =
        {
            GENERIC = "Hi %s!",
            ATTACKER = "You're makin' us look nuts, %s!",
            MURDERER = "Murderer! Burn the impostor!",
            REVIVER = "Haha, nice one %s.",
            GHOST = "I better get a heart for %s.",
        },
        WENDY =
        {
            GENERIC = "Hi %s!",
            ATTACKER = "I've never seen you so, uh, passionate... %s.",
            MURDERER = "She's gone nuts! Murderer!",
            REVIVER = "That girl really likes ghosts!",
            GHOST = "Isn't death kind of your thing, %s?",
        },
        WOODIE =
        {
            GENERIC = "Hi %s!",
            ATTACKER = "You're only fueling the fire, %s!",
            MURDERER = "Murderer. BURN!",
            REVIVER = "%s's heart's as big as his beard.",
            GHOST = "I better get a heart for %s.",
        },
        WICKERBOTTOM =
        {
            GENERIC = "Hi %s!",
            ATTACKER = "Your bun too tight, %s?",
            MURDERER = "Time for a good ol' book burnin'! Murderer!",
            REVIVER = "%s is a big softie!",
            GHOST = "Did your heart give out, %s? Just kidding! Hey!",
        },
        WES =
        {
            GENERIC = "Hi %s!",
            ATTACKER = "That mime punch was really convincing, %s! Haha, ow!",
            MURDERER = "Your actions speak louder than words! Murderer!",
            REVIVER = "Who do ghosts call? %s!",
            GHOST = "Hey %s, tell me whatcha need and I'll go get it for you. Heh heh heh!",
        },
        WEBBER =
        {
            GENERIC = "Hi %s!",
            ATTACKER = "Hey %s, you're not venomous, are you?",
            MURDERER = "Monster! Burn them!",
            REVIVER = "Who do ghosts call? %s!",
            GHOST = "Don't cry, %s, I'm getting you a heart.",
        },
        WATHGRITHR =
        {
            GENERIC = "Hi %s!",
            ATTACKER = "Take it down a notch, %s!",
            MURDERER = "Woahh! That's not an act! Murderer!",
            REVIVER = "%s doesn't let anyone fall in battle!",
            GHOST = "Hey %s, I'll get you a heart if you let me wear your helmet!",

 

 

 

 

WILSON:

Spoiler

 

  PLAYER =
        {
            GENERIC = "Greetings, %s!",
            ATTACKER = "%s looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "%s, friend of ghosts.",
            GHOST = "%s could use a heart.",
        },
        WILSON =
        {
            GENERIC = "Stars and atoms! It's %s!",
            ATTACKER = "Yeesh. Do I always look that creepy?",
            MURDERER = "Your existence is an affront to the laws of science, %s!",
            REVIVER = "%s has expertly put our theories into practice.",
            GHOST = "Better concoct a revival device. Can't leave a fellow scientist floating.",
        },
        WOLFGANG =
        {
            GENERIC = "It's good to see you, %s!",
            ATTACKER = "Let's not start a fight with the strongman...",
            MURDERER = "Murderer! I can take you!",
            REVIVER = "%s, friend of ghosts.",
            GHOST = "I told you you couldn't deadlift that boulder, %s. The numbers were all wrong.",
        },
        WAXWELL =
        {
            GENERIC = "Decent day to you, %s!",
            ATTACKER = "Seems you've gone from 'dapper' to 'slapper'.",
            MURDERER = "I'll show you Logic and Reason... those're my fists!",
            REVIVER = "%s is using his powers for good.",
            GHOST = "Don't look at me like that, %s! I'm working on it!",
        },
        WX78 =
        {
            GENERIC = "Good day to you, %s!",
            ATTACKER = "I think we need to tweak your primary directive, %s...",
            MURDERER = "You've violated the first law!",
            REVIVER = "Looks like %s got that empathy nodule up and running.",
            GHOST = "I always thought %s could use a heart. Now I'm certain!",
        },
        WILLOW =
        {
            GENERIC = "Good day to you, %s!",
            ATTACKER = "%s is holding that lighter pretty tightly...",
            MURDERER = "Murderer!",
            REVIVER = "%s, friend of ghosts.",
            GHOST = "I bet you're just burning for a heart, %s.",
        },
        WENDY =
        {
            GENERIC = "Greetings, %s!",
            ATTACKER = "%s doesn't have any sharp objects, does she?",
            MURDERER = "Murderer!",
            REVIVER = "%s, friend of ghosts.",
            GHOST = "I'm seeing double! I'd better concoct a revival device.",
        },
        WOODIE =
        {
            GENERIC = "Greetings, %s!",
            ATTACKER = "%s has been a bit of a sap lately...",
            MURDERER = "Murder! Bring me an axe and we'll get in the swing of things!",
            REVIVER = "%s saved everyone's backbacon.",
            GHOST = "Does 'universal' coverage include the void, %s?",
        },
        WICKERBOTTOM =
        {
            GENERIC = "Good day, %s!",
            ATTACKER = "I think she's planning to throw the book at me.",
            MURDERER = "Here comes my peer review!",
            REVIVER = "I have deep respect for %s's practical theorems.",
            GHOST = "This doesn't seem very scientific, does it, %s?",
        },
        WES =
        {
            GENERIC = "Greetings, %s!",
            ATTACKER = "%s is silent, but deadly...",
            MURDERER = "Mime this!",
            REVIVER = "%s thinks outside the invisible box.",
            GHOST = "How do you say 'I'll conduct a revival device' in mime?",
        },
        WEBBER =
        {
            GENERIC = "Good day, %s!",
            ATTACKER = "I'm gonna roll up a piece of papyrus newspaper, just in case.",
            MURDERER = "Murderer! I'll squash you, %s!",
            REVIVER = "%s is playing well with others.",
            GHOST = "%s is really buggin' me for a heart.",
        },
        WATHGRITHR =
        {
            GENERIC = "Good day, %s!",
            ATTACKER = "I'd like to avoid a punch from %s, if possible.",
            MURDERER = "She's gone berserk!",
            REVIVER = "%s has full command of spirits.",
            GHOST = "Nice try. You're not escaping to Valhalla yet, %s.",
        },

 

 

 

 

WOLFGANG:

Spoiler

 

PLAYER =
        {
            GENERIC = "Is tiny %s! Hello!",
            ATTACKER = "Does %s want to fight?",
            MURDERER = "%s is killer!",
            REVIVER = "%s is nice person.",
            GHOST = "Wolfgang will get raw pump-y heart for you!",
        },
        WILSON =
        {
            GENERIC = "Is tiny egghead-man, %s! Hello!",
            ATTACKER = "Does weak science man want to fight?",
            MURDERER = "%s stands no chance against Wolfgang!",
            REVIVER = "%s is nice, crazy man.",
            GHOST = "Ha ha! Big brain did not save you. I will go get heart.",
        },
        WOLFGANG =
        {
            GENERIC = "Is strong, handsome %s! Hello!",
            ATTACKER = "%s will make a worthy fight!",
            MURDERER = "We will see who is best Wolfgang! Raaa!",
            REVIVER = "%s is nice man. Like me! Ha ha.",
            GHOST = "World needs more %s! I will get heart!",
        },
        WAXWELL =
        {
            GENERIC = "Is tiny frail-man, %s! Hello!",
            ATTACKER = "Does fragile %s want to fight? Ha ha! Is funny.",
            MURDERER = "%s has not changed. Killer!",
            REVIVER = "%s is one of us. Ha ha! Yes!",
            GHOST = "%s is friend of Wolfgang. He will get raw heart.",
        },
        WX78 =
        {
            GENERIC = "Is tiny robot, %s! Hello!",
            ATTACKER = "Metal man wants to rock'em and sock'em!",
            MURDERER = "%s is killer robot!",
            REVIVER = "%s is nice person. Deep down.",
               GHOST = "Robot %s is broken! Wolfgang rub heart on problem.",
        },
        WILLOW =
        {
            GENERIC = "Is tiny torch-lady, %s! Hello!",
            ATTACKER = "Wolfgang is burning to fight!",
            MURDERER = "%s is no match for Wolfgang!",
            REVIVER = "%s is very nice, when not light moustache on fire.",
            GHOST = "Do not hurt, torch-lady. Wolfgang get heart!",
        },
        WENDY =
        {
            GENERIC = "Is very tiny, scary %s! H-hello!",
            ATTACKER = "Ah! Creepy girl is try to fight me!",
            MURDERER = "Creepy girl is killer! Attack!",
            REVIVER = "%s is nice little lady. But still scare Wolfgang.",
            GHOST = "Please no hauntings, %s! Wolfgang will get you heart!",
        },
        WOODIE =
        {
            GENERIC = "Is beard! Hello!",
            ATTACKER = "Does beardman %s want to fight?",
            MURDERER = "Drop axe and fight, beardman!",
            REVIVER = "%s is nice man with magnificent beard.",
            GHOST = "Wolfgang will get heart for you, beard!",
        },
        WICKERBOTTOM =
        {
            GENERIC = "Is strong brain-lady! Hello, tiny %s!",
            ATTACKER = "Ha ha! %s should not pick a fight with dumb books!",
            MURDERER = "%s is killer!",
            REVIVER = "%s smell like mothballs and kindness.",
            GHOST = "Wolfgang will get raw pump-y heart for you!",
        },
        WES =
        {
            GENERIC = "Is tiny odd-man, %s! Hello!",
            ATTACKER = "Wolfgang does not trust your rosy cheeks, %s.",
            MURDERER = "Ah! Is killer clown! %s!",
            REVIVER = "%s is nice, weird little man.",
            GHOST = "Wolfgang will go get heart for odd clownman!",
        },
        WEBBER =
        {
            GENERIC = "Is tiny monster-child, %s! H-hello!",
            ATTACKER = "Ah! Tiny child is try to fight me!",
            MURDERER = "Monster child %s is killer! Wolfgang is run!",
            REVIVER = "Creepy monster-%s is nice kid.",
            GHOST = "Who squish small bug boy? Wolfgang will smash back!",
        },
        WATHGRITHR =
        {
            GENERIC = "Is very strong %s! Hello!",
            ATTACKER = "%s will make a worthy fight!",
            MURDERER = "Stronglady %s is killer!",
            REVIVER = "%s is nice, stronglady.",
            GHOST = "World needs stronglady! Wolfgang will get heart!",

 

 

 

 

WOODIE:

Spoiler

 

   PLAYER =
        {
            GENERIC = "Look who it is! %s!",
            ATTACKER = "%s isn't very polite...",
            MURDERER = "Enemy of the forest!",
            REVIVER = "%s, you're an alright sort.",
            GHOST = "Someone should rub a heart on %s.",
        },
        WILSON =
        {
            GENERIC = "%s! Hey buddy!",
            ATTACKER = "%s isn't very polite...",
            MURDERER = "Enemy of the forest!",
            REVIVER = "%s, you're an alright guy.",
            GHOST = "Someone should rub a heart on %s.",
        },
        WOLFGANG =
        {
            GENERIC = "That's my buddy, %s! Hey!",
            ATTACKER = "%s could be a bit more considerate...",
            MURDERER = "Enemy of the forest!",
            REVIVER = "%s, you're an alright guy.",
            GHOST = "C'mon, bud, let's get you on your feet.",
        },
        WAXWELL =
        {
            GENERIC = "Hey %s, how you doin', ya big hoser?",
            ATTACKER = "%s should learn some manners...",
            MURDERER = "Yer still a hoser! Now it's choppin' time!",
            REVIVER = "%s, you're an alright guy.",
            GHOST = "Lucy says I have to help you, %s. Let's get goin'.",
        },
        WX78 =
        {
            GENERIC = "It's my metal buddy, %s!",
            ATTACKER = "%s isn't very polite...",
            MURDERER = "Enemy of the forest!",
            REVIVER = "%s, you're an alright sort.",
            GHOST = "Huh, I guess %s had a soul after all.",
        },
        WILLOW =
        {
            GENERIC = "Look who it is! %s!",
            ATTACKER = "You're tempting a forest fire, %s...",
            MURDERER = "Here comes the wildfire!",
            REVIVER = "%s, you're an alright gal.",
            GHOST = "Just don't haunt anything while I look for a heart, %s.",
        },
        WENDY =
        {
            GENERIC = "%s! Hi little buddy!",
            ATTACKER = "%s isn't very polite...",
            MURDERER = "Hereeee's Woodie!",
            REVIVER = "%s, you're an alright gal.",
            GHOST = "With a heart you'll be tip-top in no time, %s.",
        },
        WOODIE =
        {
            GENERIC = "%s! Fancy seeing another Canadian here.",
            ATTACKER = "%s isn't a true Canadian...",
            MURDERER = "Hey, c'mere %s! I've gotta AXE you question!",
            REVIVER = "%s, you're an alright guy.",
            GHOST = "Canadians gotta stick together, %s. Let's get a heart.",
        },
        WICKERBOTTOM =
        {
            GENERIC = "%s. Ma'am.",
            ATTACKER = "%s isn't very polite...",
            MURDERER = "Enemy of the forest!",
            REVIVER = "%s, you're an alright gal.",
            GHOST = "You know where I can get a heart, %s?",
        },
        WES =
        {
            GENERIC = "%s! How ya doin', buddy?",
            ATTACKER = "%s could learn some manners...",
            MURDERER = "Enemy of the forest!",
            REVIVER = "%s, you're an alright guy.",
            GHOST = "First we'll get you a heart, then we'll get you some bacon, eh %s?",
        },
        WEBBER =
        {
            GENERIC = "%s! Hi little buddy!",
            ATTACKER = "%s isn't very polite...",
            MURDERER = "Enemy of the forest!",
            REVIVER = "%s, you're an alright spider.",
            GHOST = "We better get you a heart, hey kiddo?",
        },
        WATHGRITHR =
        {
            GENERIC = "Look who it is! %s!",
            ATTACKER = "%s could learn some manners...",
            MURDERER = "Your spear versus my axe, let's see whatcha got, eh!",
            REVIVER = "%s, you're an alright gal.",
            GHOST = "With a heart you'll be feelin' like your mighty self in no time.",

 

 

 

 

WX78:

Spoiler

 

 PLAYER =
        {
            GENERIC = "DETECTING... %s!",
            ATTACKER = "%s IS NOT TO BE TRUSTED.",
            MURDERER = "KILL! KILL!",
            REVIVER = "%s IS AN ASSET TO OUR SURVIVAL.",
            GHOST = "FLESH WEAKLING %s NEEDS A HEART.",
        },
        WILSON =
        {
            GENERIC = "DETECTING... %s!",
            ATTACKER = "GOOD LUCK GETTING THROUGH MY PROXIES, %s.",
            MURDERER = "YOUR MEATBRAIN IS OBSOLETE, SCIENTIST! DIE!",
            REVIVER = "%s' INSANE EXPERIMENTS HAVE PROVEN USEFUL",
            GHOST = "WHERE IS YOUR SCIENCE NOW, %s? HA. HA.",
        },
        WOLFGANG =
        {
            GENERIC = "DETECTING... %s!",
            ATTACKER = "%s'S MOUSTACHE SCREAMS 'EVIL'. NICE.",
            MURDERER = "YOUR FLESHNUBS ARE NO MATCH FOR ME. DIE!",
            REVIVER = "THE ORGANIC %s HAS SERVED WELL",
            GHOST = "YOUR MEAT MUSCLES DIDN'T SAVE YOU, %s? SHOCKING",
        },
        WAXWELL =
        {
            GENERIC = "DETECTING... %s!",
            ATTACKER = "%s AN UNKNOWN VARIABLE.",
            MURDERER = "THIS WILL BE YOUR LAST DECEIT. DIE!",
            REVIVER = "%s IS SURPRISINGLY COMMITTED TO GROUP SURVIVAL",
            GHOST = "%s'S FRAIL FLESH BODY HAS GIVEN OUT. NEEDS A HEART",
        },
        WX78 =
        {
            GENERIC = "DETECTING... %s!",
            ATTACKER = "I'M PREPARED TO RUN MY EXECUTABLES, %s.",
            MURDERER = "TIME TO ELIMINATE THE %s VIRUS.",
            REVIVER = "%s, OF COURSE, IS OUR GREATEST ASSET.",
            GHOST = "THE INFERIOR %s NEEDS A HEART.",
        },
        WILLOW =
        {
            GENERIC = "DETECTING... %s!",
            ATTACKER = "%s IS PUSHING MY BUTTONS.",
            MURDERER = "I CANNOT BE BURNED.",
            REVIVER = "%s HAS BEEN HELPFUL. I WILL HOLD OFF ON HER DESTRUCTION.",
            GHOST = "HAHA, %s. YOU DIED.",
        },
        WENDY =
        {
            GENERIC = "DETECTING... %s!",
            ATTACKER = "%s'S MOTIVES CANNOT BE READ.",
            MURDERER = "SUPERNATURAL AID IS NOTHING IN THE FACE OF KILLER ROBOTS!",
            REVIVER = "I WON'T DESTROY YOU TODAY, %s.",
            GHOST = "FLESH WEAKLING %s NEEDS A HEART.",
        },
        WOODIE =
        {
            GENERIC = "DETECTING... %s!",
            ATTACKER = "YOU HAVEN'T GOT THE CHOPS TO FIGHT ME.",
            MURDERER = "METAL BEATS WOOD! HA HA!",
            REVIVER = "%s HAS PROVEN THEMSELVES USEFUL.",
            GHOST = "COME TO GROVEL FOR MY HELP, FLESHLING %s?",
        },
        WICKERBOTTOM =
        {
            GENERIC = "DETECTING... %s!",
            ATTACKER = "I'M GETTING A READING... IT SAYS 'BAD NEWS'",
            MURDERER = "THE DEWEY DECIMAL SYSTEM IS AN INFERIOR FORM OF CLASSIFICATION. HAHAHA",
            REVIVER = "%s HAS AN EXTENSIVE MENTAL DATABASE.",
            GHOST = "WHAT SORT OF HUMAN NONSENSE IS THIS NOW, %s?",
        },
        WES =
        {
            GENERIC = "DETECTING... %s!",
            ATTACKER = "ENOUGH CLOWNING AROUND, %s.",
            MURDERER = "YOUR INVISIBLE MATTER SHIELD CANNOT STOP ME, %s.",
            REVIVER = "QUIET FLESHLING %s MAY BE WORTH KEEPING AROUND.",
            GHOST = "I DON'T THINK THE FLESHLING IS SUPPOSED TO LOOK LIKE THAT.",
        },
        WEBBER =
        {
            GENERIC = "DETECTING... %s!",
            ATTACKER = "MY SYSTEM DIAGNOSTICS HAVE FOUND A BUG.",
            MURDERER = "EXTERMINATE %s!",
            REVIVER = "%s IS FAR SUPERIOR TO OTHER SPIDERS. BUT STILL INFERIOR TO ROBOTS.",
            GHOST = "IS %s'S EXOSKELETON SUPPOSED TO BE OUTSIDE OR IN?",
        },
        WATHGRITHR =
        {
            GENERIC = "DETECTING... %s!",
            ATTACKER = "%s LIKES TO BEAT UP ORGANICS. HAHA.",
            MURDERER = "ALL THAT BIOMEAT HAS MADE YOU SLUGGISH, %s!",
            REVIVER = "YOU ARE AN IDEAL SERVANT, %s.",
            GHOST = "YOUR MISTAKE WAS ONLY COVERING YOUR HEAD IN METAL, %s.",

 

 

 

 

WATHGRITHR:

Spoiler

 

PLAYER =
        {
            GENERIC = "Good health to you, %s!",
            ATTACKER = "If %s is looking for trouble, I'll give it to them!",
            MURDERER = "Murderer! To battle!",
            REVIVER = "Freya smiles on %s.",
            GHOST = "%s's restless spirit could be revived with a heart.",
        },
        WILSON =
        {
            GENERIC = "Wisdom guide you, %s!",
            ATTACKER = "Your honor wavers, %s.",
            MURDERER = "%s! Let us settle this in battle!",
            REVIVER = "%s protects our people.",
            GHOST = "The fate of the Draugr is not yours to take, %s. We quest for a heart!",
        },
        WOLFGANG =
        {
            GENERIC = "Health and strength to you, %s!",
            ATTACKER = "%s packs a punch to rival a frost giant.",
            MURDERER = "You will pay for your heinous deeds, brute!",
            REVIVER = "%s, son of Magni.",
            GHOST = "A valiant warrior should not be wasted. A heart, a heart!",
        },
        WAXWELL =
        {
            GENERIC = "Greetings %s, my ally!",
            ATTACKER = "I sense Loki's influence in %s.",
            MURDERER = "Back to your old tricks, I see!",
            REVIVER = "%s has uncovered the kindness buried within his heart.",
            GHOST = "A heart could return %s to this realm if we so wished.",
        },
        WX78 =
        {
            GENERIC = "May Thor's bolts energize you, %s!",
            ATTACKER = "If %s is looking for trouble, I'll give it to them!",
            MURDERER = "We shall see whose steel is stronger, %s!",
            REVIVER = "%s is brimming with honor.",
            GHOST = "Metal warrior, it is not your time. I shall find you a heart.",
        },
        WILLOW =
        {
            GENERIC = "Greetings %s, the Inflammable!",
            ATTACKER = "Should it come to blows, I wish only that the best maiden triumph.",
            MURDERER = "My spear was forged in passionate fires, %s!",
            REVIVER = "%s has a noble heart.",
            GHOST = "With a heart I shall wrench %s back from the jaws of death!",
        },
        WENDY =
        {
            GENERIC = "Spirits be with you, %s!",
            ATTACKER = "Do not test me, fair maiden!",
            MURDERER = "%s, your body is weak but your heart is strong! Let us fight!",
            REVIVER = "%s is channeling the spirit of Eir.",
            GHOST = "%s's restless spirit could be revived with a heart.",
        },
        WOODIE =
        {
            GENERIC = "May Yggdrasil bind us as the nine worlds, %s!",
            ATTACKER = "I'll fell you like so many trees should it come to that, %s.",
            MURDERER = "By Yggdrasil, I will cut you down!",
            REVIVER = "Freya smiles on %s.",
            GHOST = "The worldtree still watches over you, %s. I shall retrieve a heart.",
        },
        WICKERBOTTOM =
        {
            GENERIC = "Good health and wisdom to you, elder %s!",
            ATTACKER = "If %s is looking for trouble, I'll give it to her!",
            MURDERER = "Murderer! Face me in battle!",
            REVIVER = "The wisdom of Wotan dwells within you, %s.",
            GHOST = "A heart! A heart! My base for a heart!",
        },
        WES =
        {
            GENERIC = "Good health to you, %s!",
            ATTACKER = "If %s is looking for trouble, I'll give it to him!",
            MURDERER = "May we meet again in Valhalla!",
            REVIVER = "%s has Hoenir's blessing.",
            GHOST = "Meditate on Hoenir's blessings, %s. I'll retrieve your heart.",
        },
        WEBBER =
        {
            GENERIC = "Blessings upon you, spiderchild %s!",
            ATTACKER = "There's a new hunger in %s's eyes.",
            MURDERER = "I've felled greater monsters than you, %s! Let us fight!",
            REVIVER = "%s's spirit burns bright like Sol.",
            GHOST = "May you return with the swiftness of Sleipnir, many-legged one.",
        },
        WATHGRITHR =
        {
            GENERIC = "Good health to you, fellow %s!",
            ATTACKER = "%s is tempting fate.",
            MURDERER = "There can be only one!",
            REVIVER = "%s, the perfect warrior!",
            GHOST = "You'll not away to Valhalla without me, %s. A heart!",

 

 

 

 

There's TONS of lore implications in here along with all the new quotes, so make sure to check them all out!

1 hour ago, Mario384 said:

WEBBER:
        WX78 =
                    MURDERER = "Let us introduce you to our world wide web! Sh-sha!",
            

WILSON:

        WICKERBOTTOM =

                    MURDERER = "Here comes my peer review!",

Golden.

Many of the WX quotes are quite hilarious as well, and it seems Wendy's quotes reveals some of her personality when greeting others with Abigail. And as for Willow, she's a witch-caller :D

1 hour ago, Mario384 said:

"Hey %s, you look upset about something.",
 "Aw, even you don't deserve to be stuck like that, %s!",
 "Bad day destroying humans, %s? Tomorrow will be better!".
"Hi %s! Let's play, okay?",
 "Are you angry at me, %s?",
"We're taking my friendship bracelet back!",
"Maybe we can talk this out?",
"You're supposed to play nice!",
"Killer! Does this mean we don't have to do our homework?!".

OH MY GOD WHY IS WEBBER SO INNOCENT AND NICE TO EVERYONE ? 
Also with this i officially ship Webber/Wendy

By the way thanks for posting this, this is really great and so entertaining to read! Gotta finish em all

....or Webber/Wolfgang

This. This is amazing.

I kind of love the fact that Webber made Wendy a friendship bracelet, and Wolfgang is afraid of Wendy, and Woodie wants to give Wes bacon (?!).

I... Yes. This was an awesome, awesome addition to the game. I am grinning like an idiot here.

6 minutes ago, thisbird said:

I... Yes. This was an awesome, awesome addition to the game. I am grinning like an idiot here.

Ditto, flavor text can give so much personality to a game.

Also, @Mario384, try to use the spoiler function for such big texts like that next time.

4 minutes ago, oCrapaCreeper said:

Everyone seems to have a surprisingly positive reaction to Maxwell.

Yeah, it is interesting to see how much leeway they give him, though it sounds like some of them were definitely expecting a relapse to old behavior.

1 hour ago, thisbird said:

Yeah, it is interesting to see how much leeway they give him, though it sounds like some of them were definitely expecting a relapse to old behavior.

When the characters inspect his statue now they seem to think of him as a reasonably good guy now.

I might have missed something earlier in the game or not noticed;

do the tags stay with you (and get changed) throughout all the servers you visit or only stay with you thru the server you're currently in? 

ex: Become Reviver in one server, hop onto another, am I still labeled as Reviver (until I murder everyone)?

6 minutes ago, gonz008 said:

I might have missed something earlier in the game or not noticed;

do the tags stay with you (and get changed) throughout all the servers you visit or only stay with you thru the server you're currently in? 

ex: Become Reviver in one server, hop onto another, am I still labeled as Reviver (until I murder everyone)?

Your title stays on one server.

So, Beaver quotes!  I'll post them here, since I can't seem to modify my post properly.

WAGRITHR:

Spoiler

            BEAVER = "I did not know %s possessed such power!",
            BEAVERGHOST = "You went out in a blaze of glory, %s.",

MAXWELL:

Spoiler

            BEAVER = "Ha! What a delightful curse.",
            BEAVERGHOST = "Yew don't look so wood.",

WEBBER:

Spoiler

            BEAVER = "%s's being gnawghty.",
            BEAVERGHOST = "Can I pet your ghost ears or will our claws swish through them?",

WENDY:

Spoiler

            BEAVER = "He pinky-promised I'd get to ride on his shoulders next time. Such lies.",
            BEAVERGHOST = "The curse haunts you even in death, %s? I'm so sorry.",

WICKERBOTTOM:

Spoiler

            BEAVER = "The poor dear didn't tell me he was afflicted by Castorthropy.",
            BEAVERGHOST = "I'll be sure to document \"Castorthrope\" in my endangered species list.",

WILLOW:

Spoiler

            BEAVER = "Calm down, %s. Wanna borrow Bernie?",
            BEAVERGHOST = "%s! That was hilarious!",

WILSON:

Spoiler

            BEAVER = "%s's gone on a wood chucking rampage!",
            BEAVERGHOST = "Will you bea-very mad if I don't revive you, %s?",

WOLFGANG:

Spoiler

            BEAVER = "The beard ate %s!",
            BEAVERGHOST = "Still have good moustache, %s.",

WOODIE:

Spoiler

            BEAVER = "Been there, bud.",
            BEAVERGHOST = "You're gonna have one monster of a headache after this, buddy.",

WX-78:

Spoiler

            BEAVER = "%s! YOU GOT SLIGHTLY LESS INFERIOR",
            BEAVERGHOST = "YOU WERE GIANT %s, HOW DID YOU STILL DIE?",

 

My favorites are Wolfgang's and Wendy's.  WX-78 gives me hope maybe that one day Werebeaver will become fun to play as again.

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