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Skins discussion + Trade inn suggestions for a more balanced and better collection


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5 hours ago, gonz008 said:

 

All aboard the IDEA TIME train? Thought about how klei could implement a tutorial in the game, however having all the characters released, its a little too late for this. BUT what if having cool skins (such as the shadow skins) be associated with a tutorial? (replace characters with skins)

Eh? All aboard?

All aboard. Choo Choo.

Only problem with this idea is it'd drive the demand for other skins way down due to a free alternative. Therefore, prices for other skins would go down too due to a lack of demand. Sucks for people who have other skins already.

5 minutes ago, clafair said:

Only problem with this idea is it'd drive the demand for other skins way down due to a free alternative. Therefore, prices for other skins would go down too due to a lack of demand. Sucks for people who have other skins already.

That's why we start small,  6 spiffies, allows us to have a better chance to get items, also you should get a "punch card" or some sort, for every BLANK rarity you trade in you have a higher chance to get a better rarity. Except spiffy where you have a high chance to get ANY elegant. @nome NOME I SUMMON THEE

On 27.4.2016 at 10:32 AM, MoloMan said:

But the survivor skins are also a big part of the lore, even more so than the shadows. That's why I like them just a bit more than the shadow ones, I mean it's so frickin cool to see how the characters have adapted to the world they're in!

Shadow ones are pretty much what happens later. They sit on the throne at the end of Adventure Mode, and poof, new puppetmaster.

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29 minutes ago, Mikeadatrix said:

NOME I SUMMON THEE

Beep beep beep. We're sorry, the dev you are trying to summon is unavailable at the moment. Please check your invocation, and try your summoning again. This is a recording.

@Mikeadatrix you're gonna have to try harder than that, Nome only accepts potato cups, and female gnomes for a 100% guaranteed summoning.

And thou must chant these words: Nome, Nome we summon thee, taketh our potato cups, and maidens of the pointy red caps, cometh, and answer this one, and only cherished question we have.

25 minutes ago, nome said:

Beep beep beep. We're sorry, the dev you are trying to summon is unavailable at the moment. Please check your invocation, and try your summoning again. This is a recording.

Bah this summoning scroll is baloney! I want a refund!

Seriously, trade inn is such a bs dude, who wants to give away 9 spiffys for a crap distinguished? You should at least pick something that you want..even mention about "elegant drop rate", since this market comes out, I stopped to play to make profit with new items when they come out.

Nice work doing those skins, since 85% of people are just enjoying then on market screen pictures.

Ok I've thought about this again, and I've come to some conclusions:

-my first suggestion can't work. As much as I would love that, everyone would just cheat their way to the skins, plus their value would drop down really hard. This also doesn't work for a lore reason: Skins are characters from different realities, alternative universes. NOT every Wilson will result triumphant, NOT every Maxwell hasn't changed (so not every William exists): the rarity for skins also works as a way to separate the most "rare" versions of the characters.

 

-the drop suggestion, however, works. My suggestion, to put it clear, would be this:

•you start with your default chances to get drops.

•Every common you get lowers the chance to get another common by a tiny amount (thus rising your chances to get other rarity items). The percentage subtracted from the common is then divided between the other tiers. 

Now, I've thought of two systems: 1- classy gets + X/2 , spiffy gets + X/4 , distinguished gets + 3X/16 , elegant gets +X/16, where X is the chance subtracted from the common.

2- classy + 3X/8, spiffy + 5X/16, distinguished + X/4, elegant + X/16. 

The first system makes the common/classy auto balance stand out more (as explained in my next point), while the second one is a more "friendly" division

•Getting a Classy rises your chance to get a common by a moderate amount (a bigger percentage than the one that lowers your chances to get another common after getting another common) until you hit the default drop chance.

•Getting anything above spiffy resets your drop chance.

 

This would create a slightly better drop system that doesn't really hurt the value of elegants and distinguished, which is hard to exploit since it's still luck based, and makes better skins more available to the unlucky who have been playing for a lot

I just want know from someone who work with drop rate, why hell did change the rate system since market system came out, it was already hard to get one, and now there are more than 30 elegants and we keep gain classys commons.

 

23 hours ago, Mikeadatrix said:

I agree. Klei said they'd change the Trade Inn and skin features. Now is that time. 

When did they say that they would definitely change both the Trade Inn and skin features?  Not calling you a liar; just curious as to the source of this, as I must have missed that.

Honestly, I have a lot of trouble coming up w/ actual ways to earn the skins that wouldn't diminish their value to almost nothing (since if everyone can have them, everyone WILL have them) and completely undermine the rarity system that Klei seems to want to keep in place.

Everything that is expensive now will not be that expensive in the future.

For example, look at the Survivor skins.  When they released, they were around $50 (much like the Shadow collection right now), and as soon as the Shadow collection was released, all of them dropped to half their going rate almost overnight and the Survivor prices continue to fall.

Just now, leonseye said:

When did they say that they would definitely change both the Trade Inn and skin features?  Not calling you a liar; just curious as to the source of this, as I must have missed that.

Honestly, I have a lot of trouble coming up w/ actual ways to earn the skins that wouldn't diminish their value to almost nothing (since if everyone can have them, everyone WILL have them) and completely undermine the rarity system that Klei seems to want to keep in place.

Everything that is expensive now will not be that expensive in the future.

For example, look at the Survivor skins.  When they released, they were around $50 (much like the Shadow collection right now), and as soon as the Shadow collection was released, all of them dropped to half their going rate almost overnight and the Survivor prices continue to fall.

Remember my old thread? They said that the current Trade Inn was just to see how people would react, and say to hold off on spending a lot of time trading stuff in. Just take a look through it.

2 minutes ago, Mikeadatrix said:

Remember my old thread? They said that the current Trade Inn was just to see how people would react, and say to hold off on spending a lot of time trading stuff in. Just take a look through it.

Oh, I do remember that, but that's not the same as definitively saying that they would be changing the skins feature (drop rate, ways to obtain, etc).

Not that I don't believe they're open to it.

4 minutes ago, leonseye said:

Oh, I do remember that, but that's not the same as definitively saying that they would be changing the skins feature (drop rate, ways to obtain, etc).

Not that I don't believe they're open to it.

Exactly. I'm not being hostile, just tell me that 9 spiffies for a 1% chance at an Elegant or a decent Distinguished is fair..... Just curious to see your honest opinion.

7 minutes ago, Mikeadatrix said:

Exactly. I'm not being hostile, just tell me that 9 spiffies for a 1% chance at an Elegant or a decent Distinguished is fair..... Just curious to see your honest opinion.

Oh, well my opinion is the same as it was when Trade Inn was introduced.  The number of overall items to be traded could definitely stand to be reduced, imo.  Percentages could also be adjusted, but the spirit of rarity should still remain.

However, I still feel that the idea itself is sound, and it's not uncommon at all for savvy players to pick up 20-25 Common pieces for a dollar on the Marketplace and try their hand at the Trade Inn slot machine.

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