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Use of Dripple Pipes


Donax

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I crafted some Dripple Pipes and i thought it would make it rain so i kept it until summer. Now is summer, i waited to overheat before using it but it didn't have any effect, i kept overheating for some time. Is it a bug, intentional or do the dripple pipes have a totally different effect ?

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I guess it could be used to grow plants & crops in mild season, to obtain more hail in hurricane season, and to start puddles early in monsoon season (so you can just deal with them on your own time). I don't know if any of these actually work. I'm speculating, I've not yet seen this item in-game (I've been very unlucky in terms of finding Water Beefalo).

I think for the dripple pipes to be useful, it also needs to set the world moisture level to the moisture ceiling. Otherwise, you're just stealing rain from the future. This may be why it doesn't work in dry season.

To clarify on world moisture: from what I understand of the rain code, the world builds up moisture over time, with each season setting moisture ceilings and moisture floors. When the moisture reaches the moisture ceiling, it starts raining. The rain drains out the world moisture until it hits the moisture floor, at which point it stops raining. (this is independent of things being "wet" in the environment)

38 minutes ago, rezecib said:

I think for the dripple pipes to be useful, it also needs to set the world moisture level to the moisture ceiling. Otherwise, you're just stealing rain from the future. This may be why it doesn't work in dry season.

To clarify on world moisture: from what I understand of the rain code, the world builds up moisture over time, with each season setting moisture ceilings and moisture floors. When the moisture reaches the moisture ceiling, it starts raining. The rain drains out the world moisture until it hits the moisture floor, at which point it stops raining. (this is independent of things being "wet" in the environment)

That is pretty neat. I didn't know moisture was so intricately designed in Don't Starve. Does this mean one could possibly design a weather machine to work ingame?

39 minutes ago, Hugeisno1 said:

That is pretty neat. I didn't know moisture was so intricately designed in Don't Starve. Does this mean one could possibly design a weather machine to work ingame?

Well there is the Rainometer already unless you meant something else.

6 minutes ago, Kuirem said:

Well there is the Rainometer already unless you meant something else.

Oh no I mean a machine or structure you could theoretically use to increase or decrease the moisture in the air. Rather gimmicky to be sure but it could prove useful in some seasons.

@Hugeisno1 It's definitely possible to mod something like that, yeah. I discovered this system when I was writing !flashflood in my mod with extra Twitch Plays commands, as it turns out the intensity of the rain is controlled by the position between the moisture floor and ceiling, so to get instant maximum-intensity rain, you have to set the moisture to the midpoint between those, then start rain.

17 hours ago, Weirdobob said:

More importantly, who likes rain in don't starve in the first place?

As I've said elsewhere, rain accelerates the arrival of flotsam in non-SW worlds.  Otherwise the default is a 15 day delay.  When I was replaying adventure mode a few months back, I used telelocator staves to induce rain in hopes of fishing up toy boats for blue gems for an ice staff.

Spoiler

I rushed through A Cold Reception and missed the best opportunity to get gems.

 

Wait, so there is an item in Shipwrecked that makes it rain - it just doesn't work in one of the two seasons that aren't already entirely consisting of rain? :?

Not that rain is actually especially helpful. It would be nice if there was a character that needed to be wet to stay sane instead of the other way round. 

8 hours ago, Mueck said:

Not that rain is actually especially helpful. It would be nice if there was a character that needed to be wet to stay sane instead of the other way round. 

I had been thinking of a frog-person character. From Germany.

(Webfoot?)

Though Summer/Dry season is brutal enough, maybe they'd have their own ways of staying wet.

(I'd be tempted to make their perk "Slippery when wet" for a speed boost at maximum wetness corresponding with a drop when dry.)

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