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Will Wes stay bad forever?


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  • Developer
2 minutes ago, Kuirem said:

Fixed that for you.

The joke here, is that Wes would say "I can't do that" like the other characters when the player would try to... put a backpack in a chest, for example. Thus that being the only thing he ever said/says.

16 minutes ago, ImDaMisterL said:

The joke here, is that Wes would say "I can't do that" like the other characters when the player would try to... put a backpack in a chest, for example. Thus that being the only thing he ever said/says.

The joke is that it is most likely not intended so I fixed it. Or I just did not get it but do not want to admit it!

  • Developer
Just now, Kuirem said:

The joke is that it is most likely not intended so I fixed it. Or I just did not get it but do not want to admit it!

No yes you are right, that was never an intended feature in the game (I believe) so I'll see myself out now.
I was never good with jokes anyway.

i prefer wes being a challenging character to use with no real perks. i know theres ways to use the balloons to your own advantage, such as using them as traps or giving them to catcoons, but even then its at the cost of your own sanity. to be honest, i'd love it if wes was nerfed even more. it'd be a fun challenge for more experienced players, since now seasoned players are starting to find him easier to play with.

a lot of paint (face paint included) had lead in it in the 1920's, which caused brain cell damage over time. and he does wear it all the time i assume... why not lower his sanity, or make it drain quicker than everyone else's just like with his hunger? :,)

On 2/23/2016 at 1:02 PM, werlpolf said:

The distributing method does fit for limited (not anymore changeable amount of) resources to share them quite equally to too many consumers. Where do such situations exist? Software can be copied - including the skins XD. If some skins should be kept rare, then the drop-chance (%) can be reduced for each 'rare' skin. Therefore it is also unfair using this method, because you would just emulate, that skins are limited available, but thats not true. For Klei there are no additional costs for giving everyone all drops or to increase the drop-rate in genral. Drop-chance (for example how it is implemented of silk-drop-chance after killing spiders) is easier and everyone will get an equal chance of getting drops - doesn't matter how long everyone is playing.

In the distribution method the idlers would get most unique skins, since they get the most drops. When for example all valkyrie armors are dropped to the idlers, everybody else will ve no chance getting this skin anymore until Klei starts to drop another 'set of items' on the 'market'.

I am feeling there is a misunderstanding ...

idling

Don't get emotional and stay on topic please XD

I see your point but given your proper English you were indeed being a **** .:|

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