Octial Posted February 14, 2016 Share Posted February 14, 2016 ok so ive been trying for 7 hours now to make a sever in oder to to play with the caves but now that I found this guide and did everything it asked when I start the batch file its says it missing Don'tstarve_dedicated_server_nullrenderer it says this twice so how do I fix this Link to comment Share on other sites More sharing options...
megastu Posted February 14, 2016 Share Posted February 14, 2016 8 hours ago, Gingerbread said: You should not copy paste server_token.txt's content. Just take file as a whole and rename it to cluster_token.txt.. Don't go into its content, copy it and paste to a new txt file. It won't work. @V2C Why?? I understand that the token parser or validation will choke if the file isn't terminated with the exact sequence of NUL,CR,LF, whatever. But why is that? Why don't you do something like this after reading tokens, before validating them? token = string.match(token, '[%a%d%+]') .. \0 There may be slightly more to it than that, but in principle this would allow it to work so long as a valid token is in there, no matter what kind of nul-byte, line endings, whitespace, or other magic unprintable characters are there. It's astonishing to watch people fall on their face over this month after month when a fix seems so trivial! Link to comment Share on other sites More sharing options...
Gingerbread Posted February 14, 2016 Share Posted February 14, 2016 4 hours ago, doraemoe said: Each shard need a dedicated cpu core? Is this the reason why I can't run over world and cave at the same time ? each shard does not need a dedicated cpu core... It is just there is no multi-threading in DST. You should check your log files and see what it says. I don't know why u cannot run both shards. Link to comment Share on other sites More sharing options...
Gingerbread Posted February 14, 2016 Share Posted February 14, 2016 (edited) 2 hours ago, megastu said: @V2C Why?? I understand that the token parser or validation will choke if the file isn't terminated with the exact sequence of NUL,CR,LF, whatever. But why is that? Why don't you do something like this after reading tokens, before validating them? token = string.match(token, '[%a%d%+]') .. \0 There may be slightly more to it than that, but in principle this would allow it to work so long as a valid token is in there, no matter what kind of nul-byte, line endings, whitespace, or other magic unprintable characters are there. It's astonishing to watch people fall on their face over this month after month when a fix seems so trivial! I got you it can be a headache but this is a well known problem happened to me too when I first tried to make a server and I had no idea. It is actually written in all DST dedic server guides (forums, wikia...). "Do not copy its content and copy and paste file itself for server_token.txt aka cluster_token.txt (new name)." You learn it either by falling into that trap or reading everything carefully before doing every little bit of step. Edited February 14, 2016 by Gingerbread Link to comment Share on other sites More sharing options...
doraemoe Posted February 14, 2016 Share Posted February 14, 2016 1 hour ago, Gingerbread said: each shard does not need a dedicated cpu core... It is just there is no multi-threading in DST. You should check your log files and see what it says. I don't know why u cannot run both shards. By log do you mean server_log.txt under Master and Caves folders? If so, there is nothing interesting, no error, nothing. Just like when one shard start, the other one just stop without say anything. Link to comment Share on other sites More sharing options...
obzerverlk Posted February 14, 2016 Share Posted February 14, 2016 @ToNiO55 @Gingerbread i just want to know that whether the modoverrides.lua can be used to able the mods.... although we can use the modsetting.lua , but only modoverrides.lua can config the mods ... and how to use the modoverrides.lua after the update.. Link to comment Share on other sites More sharing options...
BeastNips Posted February 14, 2016 Share Posted February 14, 2016 I managed to get past the server token issues. I did as you guys said, dragging instead of copying but I didn't rename it to .txt because it didn't work after the rename. So one of my servers fires up correctly but on the other one I get a message like "server port occupied". I can't give you the exact one until I'm near a computer but I'll post a screen shot then. Any ideas? Link to comment Share on other sites More sharing options...
obzerverlk Posted February 14, 2016 Share Posted February 14, 2016 well...my problem is done ... Link to comment Share on other sites More sharing options...
killer7777 Posted February 14, 2016 Share Posted February 14, 2016 When i click on the startdstservers bat thing it says "Windows cannot find dontstarve_dedicated_nullrender." Link to comment Share on other sites More sharing options...
novanox Posted February 14, 2016 Share Posted February 14, 2016 Has anyone found out how to get adminlist working? Link to comment Share on other sites More sharing options...
KittenCanaveral Posted February 14, 2016 Share Posted February 14, 2016 4 hours ago, novanox said: Has anyone found out how to get adminlist working? It needs to be in the /MyDediServer folder one KU number per line, it seems to work for me. Link to comment Share on other sites More sharing options...
ToNiO55 Posted February 15, 2016 Share Posted February 15, 2016 (edited) Hi all, if someone is interesting, i have update my all guides with new settings for install dedicated server with caves on Linux, Windows Server, and on Mac OS X: Linux: Windows Server: Mac OS X: coming soon, i going update my guide for install,configure and updated mods on dedicated server for all systems, i just need much time for finish my all tests and update the guide, thank you for your waiting good luck guys and have fun on DST Edited February 15, 2016 by ToNiO55 1 Link to comment Share on other sites More sharing options...
Monkeysnott Posted February 15, 2016 Share Posted February 15, 2016 if i have a rental server (my friends live on the other side of the country and for them to host i have tremendous lag, when i host they have lag. so we rent one in the middle somewhere) can i still set up a caves server some how? i've been trying to for an hour or so but files paths seem different than on my home PC. Link to comment Share on other sites More sharing options...
CassieCroft Posted February 15, 2016 Share Posted February 15, 2016 I am so confused. I rent a dedicated server and their system is so different to this. I have issued a ticket but the support worker who is helping me said last night that the update has made it very difficult. He is under the impression that I may still need two servers to run the game because the bat folder uses two folders to run the server which is essentially just two servers. He said that it causes issues because each server can only have so many ports or something. I've been trying to set it up myself but am not having much luck. I have attached a picture which shows my file options in the online server. It doesn't have a Klei folder - so I'm stuck trying to figure out where to put things. Any help would be appreciated. I want to get it up and running again While I am grateful for the update I am frustrated too since I am not able to use a service I am paying for. Please help @V2C! Link to comment Share on other sites More sharing options...
Gingerbread Posted February 15, 2016 Share Posted February 15, 2016 1 hour ago, CassieCroft said: I am so confused. I rent a dedicated server and their system is so different to this. I have issued a ticket but the support worker who is helping me said last night that the update has made it very difficult. He is under the impression that I may still need two servers to run the game because the bat folder uses two folders to run the server which is essentially just two servers. He said that it causes issues because each server can only have so many ports or something. I've been trying to set it up myself but am not having much luck. I have attached a picture which shows my file options in the online server. It doesn't have a Klei folder - so I'm stuck trying to figure out where to put things. Any help would be appreciated. I want to get it up and running again While I am grateful for the update I am frustrated too since I am not able to use a service I am paying for. Please help @V2C! Did they say it is very difficult? Hmm. They are just trying to buy some time and probably nobody worked on it yet. It is same directory system just locations changed. That customer service and provider really sucks if they cannot fix this in 2 days.I am not really sure even if you fix that manually I wonder if that works because some ports may be blocked by their firewall. I guess better to wait for them to fix in this case. Link to comment Share on other sites More sharing options...
BeastNips Posted February 15, 2016 Share Posted February 15, 2016 Ok my error message is now: "Details: SOCKET_PORT_ALREADY_IN_USE" Any ideas? Link to comment Share on other sites More sharing options...
Gingerbread Posted February 15, 2016 Share Posted February 15, 2016 4 minutes ago, BeastNips said: Ok my error message is now: "Details: SOCKET_PORT_ALREADY_IN_USE" Any ideas? If you have a pre-config dedic server try closing the in game server (non dedic server) and run the pre-config server again. If not, then you may wanna try changing the port number that is not used.. Apparently something else is using the port so ur server cannot use that port. Link to comment Share on other sites More sharing options...
BeastNips Posted February 15, 2016 Share Posted February 15, 2016 I'm not running the game at the time if that's what you mean. Yes I assumed changing the port would help so I've been messing arouynd with the port numbers; would you mind telling me which one I'm changing here? "master_port = 10889" in cluster.ini "server_port = 11000 "master_server_port = 27018" "authentication_port = 8768" in Master\server.ini "server_port = 11001" "master_server_port = 27019" "authentication_port = 8769" in Caves\server.ini Thanks mate! Link to comment Share on other sites More sharing options...
Gingerbread Posted February 15, 2016 Share Posted February 15, 2016 Maybe try messing with default ports such as server_port = 11000, make it something else. Link to comment Share on other sites More sharing options...
ToNiO55 Posted February 15, 2016 Share Posted February 15, 2016 (edited) @BeastNips can you show server_log.txt of your server Master and Caves please? Edited February 15, 2016 by ToNiO55 1 Link to comment Share on other sites More sharing options...
BeastNips Posted February 15, 2016 Share Posted February 15, 2016 Master: Spoiler [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 166227 [00:00:00]: Current time: Mon Feb 15 10:05:26 2016 [00:00:00]: Don't Starve Together: 166227 WIN32 NNN Build Date: 175 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Master [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (3840) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Legacy saves detected. Migrating to new structure... [00:00:00]: ProfileIndex:3.46 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Error trying to change cluster setting (NETWORK->cluster_intention) from '' to 'cooperative' [00:00:00]: Authorized application e:\SteamCMD\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (3336) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: scripts/main.lua(166,1) running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(0) [00:00:01]: FMOD Error: An invalid object handle was used. [00:00:02]: LOADING LUA SUCCESS [00:00:02]: PlayerDeaths could not load morgue [00:00:02]: PlayerHistory could not load player_history [00:00:02]: bloom_enabled false [00:00:02]: loaded saveindex [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:10]: Load FE [00:00:10]: Load FE: done [00:00:10]: ModIndex: Load sequence finished successfully. [00:00:10]: Reset() returning [00:00:12]: [200] Account Communication Success (6) [00:00:12]: Received (KU_H6dp9dW9) from TokenPurpose [00:00:12]: Starting Dedicated Server Game [00:00:12]: Network tick rate: U=15(2), D=0 [00:00:12]: About to start a server with the following settings: [00:00:12]: Dedicated: true [00:00:12]: Online: true [00:00:12]: Passworded: false [00:00:12]: ServerPort: 10999 [00:00:12]: SteamAuthPort: 8766 [00:00:12]: SteamMasterServerPort: 27016 [00:00:12]: ClanID: false [00:00:12]: ClanOnly: false [00:00:12]: ClanAdmin: false [00:00:12]: LanOnly: false [00:00:12]: FriendsOnly: false [00:00:12]: EnablePunchthrough: false [00:00:12]: EnableAutosaver: false [00:00:12]: PVP: false [00:00:12]: MaxPlayers: 16 [00:00:12]: GameMode: survival [00:00:12]: OverridenDNS: [00:00:12]: PauseWhenEmpty: false [00:00:12]: InternetBroadcasting: true [00:00:12]: Intent: cooperative [00:00:12]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:12]: [Shard] Shard server mode disabled by configuration file [00:00:12]: Online Server Started on port: 10999 [00:00:12]: Error trying to change cluster setting (NETWORK->cluster_name) from '' to '[Host]'s World' [00:00:12]: Collecting garbage... [00:00:12]: lua_gc took 0.01 seconds [00:00:12]: ~ShardLuaProxy() [00:00:12]: ~ItemServerLuaProxy() [00:00:12]: ~InventoryLuaProxy() [00:00:12]: ~NetworkLuaProxy() [00:00:12]: ~SimLuaProxy() [00:00:12]: lua_close took 0.01 seconds [00:00:12]: ReleaseAll [00:00:12]: ReleaseAll Finished [00:00:12]: cGame::StartPlaying [00:00:12]: LOADING LUA [00:00:12]: DoLuaFile scripts/main.lua [00:00:12]: DoLuaFile loading buffer scripts/main.lua [00:00:12]: scripts/main.lua(166,1) running main.lua [00:00:12]: loaded modindex [00:00:12]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:12]: LOADING LUA SUCCESS [00:00:12]: PlayerDeaths could not load morgue [00:00:12]: PlayerHistory could not load player_history [00:00:12]: bloom_enabled false [00:00:12]: loaded saveindex [00:00:12]: OnFilesLoaded() [00:00:12]: OnUpdatePurchaseStateComplete [00:00:12]: Unload FE [00:00:12]: Unload FE done [00:00:13]: LOAD BE [00:00:14]: LOAD BE: done [00:00:14]: Loading world: session/61E8130D91837C92/0000000005 [00:00:14]: Save file is at version 1 [00:00:15]: Begin Session: 61E8130D91837C92 [00:00:15]: saving to server_temp/server_save [00:00:15]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:15]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:00:15]: Loading Nav Grid [00:00:15]: setting summerlength 15 [00:00:15]: setting isnightmaredawn false [00:00:15]: setting elapseddaysinseason 0 [00:00:15]: setting isfullmoon false [00:00:15]: setting moisture 14.116537094116 [00:00:15]: setting cavephase day [00:00:15]: setting isnightmarewild false [00:00:15]: setting moonphase new [00:00:15]: setting precipitationrate 0 [00:00:15]: setting iswet false [00:00:15]: setting winterlength 15 [00:00:15]: setting temperature 31.186368737118 [00:00:15]: setting isnightmarewarn false [00:00:15]: setting iswinter false [00:00:15]: setting moistureceil 873.43975830078 [00:00:15]: setting isday true [00:00:15]: setting israining false [00:00:15]: setting remainingdaysinseason 20 [00:00:15]: setting precipitation none [00:00:15]: setting wetness 0 [00:00:15]: setting isnightmarecalm false [00:00:15]: setting timeinphase 0.23532803853353 [00:00:15]: setting isdusk false [00:00:15]: setting iscavedusk false [00:00:15]: setting isautumn true [00:00:15]: setting issnowing false [00:00:15]: setting iscaveday true [00:00:15]: setting phase day [00:00:15]: setting snowlevel 0 [00:00:15]: setting issnowcovered false [00:00:15]: setting autumnlength 20 [00:00:15]: setting pop 0.016162004259548 [00:00:15]: setting nightmaretime 0 [00:00:15]: setting springlength 20 [00:00:15]: setting isspring false [00:00:15]: setting nightmarephase none [00:00:15]: setting season autumn [00:00:15]: setting time 0.11766401926676 [00:00:15]: setting iscavenight false [00:00:15]: setting cycles 0 [00:00:15]: setting isnight false [00:00:15]: setting nightmaretimeinphase 0 [00:00:15]: setting issummer false [00:00:17]: Reconstructing topology [00:00:17]: ...Sorting points [00:00:17]: ...Sorting edges [00:00:17]: ...Connecting nodes [00:00:17]: ...Validating connections [00:00:17]: ...Housekeeping [00:00:17]: ...Done! [00:00:17]: 1 uploads added to server. From server_temp [00:00:17]: Telling Client our new session identifier: 61E8130D91837C92 [00:00:17]: ModIndex: Load sequence finished successfully. [00:00:17]: Reset() returning [00:00:17]: [Steam] SteamGameServer_Init(8766, 10999, 27016) [00:00:17]: [Steam] SteamGameServer_Init success [00:00:17]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:17]: Validating portal[10] <-> <nil>[10] (inactive) [00:00:17]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:17]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:17]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:17]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:17]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:17]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:17]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:17]: Validating portal[2] <-> <nil>[2] (inactive) [00:01:00]: Serializing world: session/61E8130D91837C92/0000000006 [00:01:00]: Could not unload undefined prefab 0x1872ccf0 (FROMNUM) [00:01:00]: Collecting garbage... [00:01:00]: lua_gc took 0.06 seconds [00:01:00]: ~ShardLuaProxy() [00:01:00]: ~ItemServerLuaProxy() [00:01:00]: ~InventoryLuaProxy() [00:01:00]: ~NetworkLuaProxy() [00:01:00]: ~SimLuaProxy() [00:01:00]: lua_close took 0.08 seconds [00:01:00]: CurlRequestManager::ClientThread::Main() complete [00:01:00]: HttpClient2 discarded 1 callbacks. [00:01:00]: Shutting down Caves: Spoiler [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 166227 [00:00:00]: Current time: Mon Feb 15 10:05:26 2016 [00:00:00]: Don't Starve Together: 166227 WIN32 NNN Build Date: 175 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Caves [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (5564) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Legacy saves detected. Migrating to new structure... [00:00:00]: ProfileIndex:3.42 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Error trying to change cluster setting (NETWORK->cluster_intention) from '' to 'cooperative' [00:00:00]: Authorized application e:\SteamCMD\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (628) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: scripts/main.lua(166,1) running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(0) [00:00:01]: FMOD Error: An invalid object handle was used. [00:00:02]: LOADING LUA SUCCESS [00:00:02]: PlayerDeaths could not load morgue [00:00:02]: PlayerHistory could not load player_history [00:00:02]: bloom_enabled false [00:00:02]: loaded saveindex [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:10]: Load FE [00:00:10]: Load FE: done [00:00:10]: ModIndex: Load sequence finished successfully. [00:00:10]: Reset() returning [00:00:12]: [200] Account Communication Success (6) [00:00:12]: Received (KU_H6dp9dW9) from TokenPurpose [00:00:12]: Starting Dedicated Server Game [00:00:12]: Network tick rate: U=15(2), D=0 [00:00:12]: About to start a server with the following settings: [00:00:12]: Dedicated: true [00:00:12]: Online: true [00:00:12]: Passworded: false [00:00:12]: ServerPort: 10999 [00:00:12]: SteamAuthPort: 8766 [00:00:12]: SteamMasterServerPort: 27016 [00:00:12]: ClanID: false [00:00:12]: ClanOnly: false [00:00:12]: ClanAdmin: false [00:00:12]: LanOnly: false [00:00:12]: FriendsOnly: false [00:00:12]: EnablePunchthrough: false [00:00:12]: EnableAutosaver: false [00:00:12]: PVP: false [00:00:12]: MaxPlayers: 16 [00:00:12]: GameMode: survival [00:00:12]: OverridenDNS: [00:00:12]: PauseWhenEmpty: false [00:00:12]: InternetBroadcasting: true [00:00:12]: Intent: cooperative [00:00:12]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:12]: [Shard] Shard server mode disabled by configuration file [00:00:12]: [Error] Server failed to start! [00:00:12]: Unhandled exception during server startup: RakNet UDP startup failed: SOCKET_PORT_ALREADY_IN_USE (5) [00:00:12]: PushNetworkDisconnectEvent With Reason: "ID_DST_INITIALIZATION_FAILED", reset: false [00:00:12]: Details: SOCKET_PORT_ALREADY_IN_USE [00:01:00]: Collecting garbage... [00:01:00]: lua_gc took 0.01 seconds [00:01:00]: ~ShardLuaProxy() [00:01:00]: ~ItemServerLuaProxy() [00:01:00]: ~InventoryLuaProxy() [00:01:00]: ~NetworkLuaProxy() [00:01:00]: ~SimLuaProxy() [00:01:00]: lua_close took 0.01 seconds [00:01:00]: CurlRequestManager::ClientThread::Main() complete [00:01:00]: HttpClient2 discarded 0 callbacks. [00:01:00]: Shutting down Here is my Master server.ini file: Spoiler [NETWORK] server_port = 11073 [SHARD] is_master = true [STEAM] master_server_port = 27018 authentication_port = 8768 And my Caves server.ini file: Spoiler [NETWORK] server_port = 11049 [SHARD] is_master = false name = Caves [STEAM] master_server_port = 27019 authentication_port = 8769 The server_port was Master:11000 and Caves:11001 before I changed them to test if the problem was that; it wasn't. Link to comment Share on other sites More sharing options...
ToNiO55 Posted February 15, 2016 Share Posted February 15, 2016 @BeastNips it's look like your server.ini in both server doesn't load correctly because i see ServerPort: 10999 in both server.log txt log of your Master: Spoiler [00:00:12]: Dedicated: true [00:00:12]: Online: true [00:00:12]: Passworded: false[00:00:12]: ServerPort: 10999 [00:00:12]: SteamAuthPort: 8766 [00:00:12]: SteamMasterServerPort: 27016 [00:00:12]: ClanID: false [00:00:12]: ClanOnly: false [00:00:12]: ClanAdmin: false [00:00:12]: LanOnly: false [00:00:12]: FriendsOnly: false [00:00:12]: EnablePunchthrough: false [00:00:12]: EnableAutosaver: false [00:00:12]: PVP: false [00:00:12]: MaxPlayers: 16 [00:00:12]: GameMode: survival [00:00:12]: OverridenDNS: [00:00:12]: PauseWhenEmpty: false [00:00:12]: InternetBroadcasting: true [00:00:12]: Intent: cooperative log of your Caves: Spoiler [00:00:12]: Dedicated: true [00:00:12]: Online: true [00:00:12]: Passworded: false[00:00:12]: ServerPort: 10999 [00:00:12]: SteamAuthPort: 8766 [00:00:12]: SteamMasterServerPort: 27016 [00:00:12]: ClanID: false [00:00:12]: ClanOnly: false [00:00:12]: ClanAdmin: false [00:00:12]: LanOnly: false [00:00:12]: FriendsOnly: false [00:00:12]: EnablePunchthrough: false [00:00:12]: EnableAutosaver: false [00:00:12]: PVP: false [00:00:12]: MaxPlayers: 16 [00:00:12]: GameMode: survival [00:00:12]: OverridenDNS: [00:00:12]: PauseWhenEmpty: false [00:00:12]: InternetBroadcasting: true [00:00:12]: Intent: cooperative your server.ini of your Master is correctly here? Documents\Klei\DoNotStarveTogether\MyDediServer\Master\server.ini your server.ini of your Caves is correctly here? Documents\Klei\DoNotStarveTogether\MyDediServer\Caves\server.ini 1 Link to comment Share on other sites More sharing options...
BeastNips Posted February 15, 2016 Share Posted February 15, 2016 44 minutes ago, ToNiO55 said: @BeastNips it's look like your server.ini in both server doesn't load correctly because i see ServerPort: 10999 in both server.log txt log of your Master: Reveal hidden contents [00:00:12]: Dedicated: true [00:00:12]: Online: true [00:00:12]: Passworded: false[00:00:12]: ServerPort: 10999 [00:00:12]: SteamAuthPort: 8766 [00:00:12]: SteamMasterServerPort: 27016 [00:00:12]: ClanID: false [00:00:12]: ClanOnly: false [00:00:12]: ClanAdmin: false [00:00:12]: LanOnly: false [00:00:12]: FriendsOnly: false [00:00:12]: EnablePunchthrough: false [00:00:12]: EnableAutosaver: false [00:00:12]: PVP: false [00:00:12]: MaxPlayers: 16 [00:00:12]: GameMode: survival [00:00:12]: OverridenDNS: [00:00:12]: PauseWhenEmpty: false [00:00:12]: InternetBroadcasting: true [00:00:12]: Intent: cooperative log of your Caves: Reveal hidden contents [00:00:12]: Dedicated: true [00:00:12]: Online: true [00:00:12]: Passworded: false[00:00:12]: ServerPort: 10999 [00:00:12]: SteamAuthPort: 8766 [00:00:12]: SteamMasterServerPort: 27016 [00:00:12]: ClanID: false [00:00:12]: ClanOnly: false [00:00:12]: ClanAdmin: false [00:00:12]: LanOnly: false [00:00:12]: FriendsOnly: false [00:00:12]: EnablePunchthrough: false [00:00:12]: EnableAutosaver: false [00:00:12]: PVP: false [00:00:12]: MaxPlayers: 16 [00:00:12]: GameMode: survival [00:00:12]: OverridenDNS: [00:00:12]: PauseWhenEmpty: false [00:00:12]: InternetBroadcasting: true [00:00:12]: Intent: cooperative your server.ini of your Master is correctly here? Documents\Klei\DoNotStarveTogether\MyDediServer\Master\server.ini your server.ini of your Caves is correctly here? Documents\Klei\DoNotStarveTogether\MyDediServer\Caves\server.ini Yep they're both there. Link to comment Share on other sites More sharing options...
BeastNips Posted February 15, 2016 Share Posted February 15, 2016 Fixed it. It's such a weird problem I don't even know where to begin. Basically I saved the files wrong (Windows 8.1 problem maybe?) so I had a file called server.ini but it wasn't actually the .ini file the server was using. I copied and pasted the info from that file into the real server.ini and it's working. Now to tackle mods! Link to comment Share on other sites More sharing options...
ToNiO55 Posted February 15, 2016 Share Posted February 15, 2016 @BeastNips can you also show your cluster.ini please? what the type of your server.ini? Text Document? or Configuration Settings? it's important that it be type of Configuration Settings example: Spoiler Master: Caves: Link to comment Share on other sites More sharing options...
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