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Caves Beta - November 18th Update


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Another update, and some happy news coming soon! And hey, speaking of happy news, did y'all see that Shipwrecked announcement? NOICE.

 

Build: 156829 156875

 

Changes

  • You can now dress your character when using a controller (in all places where you can dress your character). The controller also works for navigating your inventory on the collection screen.

  • Glow Berry effects will now save and load properly for both players and creatures

  • Player ghosts and WX-78 overcharge will now cancel Glow Berry effects

 

Bug Fixes

  • Fixed bugs with player and ghost state transitions when targeted by a Telelocator Staff

  • Fixed binding the left joystick

  • Corrected canceling controller changes

 

You can find instructions for getting into the caves beta here:

http://forums.kleien...ta/#entry673404

 

Did you know glowberries are delicious? Everyone thinks so!

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c_despawn(AllPlayers[1])

[00:09:55]: [string "scripts/widgets/dressuppanel.lua"]:153: attempt to index field 'body_spinner' (a nil value)LUA ERROR stack traceback:scripts/widgets/dressuppanel.lua:153 in (field) _ctor (Lua) <16-157>   self =      clothing_options = table: 0D52BC50      callbacks = table: 0D532FA0      inst = 108997 -  (valid:true)      focus = false      dressup_hanger = Image - images/lobbyscreen.xml:customization_coming_image_all.tex      children = table: 0D532FC8      focus_flow_args = table: 0D528C30      focus_target = false      dressup_bg = Image - images/serverbrowser.xml:side_panel.tex      dressup = NineSlice      onPrevFn = function - scripts/screens/lobbyscreen.lua:711      owner = LobbyScreen      onNextFn = function - scripts/screens/lobbyscreen.lua:711      can_fade_alpha = true      profile = table: 5E88BC40      skins_list = table: 0D530E58      name = DressupPanel      enabled = true      focus_flow = table: 0D52BCC8      timestamp = 1445703040      shown = true   owner = LobbyScreen   profile = table: 5E88BC40   onNextFn = function - scripts/screens/lobbyscreen.lua:711   onPrevFn = function - scripts/screens/lobbyscreen.lua:711   useCollectionTime = nil   recent_item_types = nil   recent_item_ids = nilscripts/class.lua:181 in (upvalue) DressupPanel (Lua) <171-184>   class_tbl = table: 0F2BB3B8   arg = nil   obj = DressupPanelscripts/screens/lobbyscreen.lua:711 in (method) BuildCharacterDetailsBoxAndPanels (Lua) <701-762>   self =      row_root = row_root      log = true      shown = true      scroll_list = ScrollBar      heroportrait = Image - :      handlers = table: 4F7D0880      enabled = true      active_tab = players      days_survived = -1      player_widgets = table: 583E5A30      root = root      profile = table: 5E88BC40      chat_button = Chat      name = LobbyScreen      focus_flow = table: 4F7D0C18      list_root = list_root      players_number = Text - 1/6      chatbox = chatbox      anim_bg = Image - images/bg_spiral_anim.xml:spiral_bg.tex      lower_horizontal_line = Image - images/ui.xml:line_horizontal_6.tex      callbacks = table: 0AFB09E8      player_list = player_list      chat_pane = chat_pane      biobox = Image - images/lobbybannerbottom.xml:banner_bottom.tex      character_details = character_details      vignette = Image - images/bg_vignette.xml:vignette.tex      inst = 108707 -  (valid:true)      focus = true      message_indicator = Image - images/frontend.xml:circle_red.tex      chatqueue = LobbyChatQueue      anim = UIAnim      upper_horizontal_line = Image - images/ui.xml:line_horizontal_6.tex      focus_flow_args = table: 4F7D0BC8      focus_target = false      unread_count = 0      anim_root = root      anim_ol = Image - images/bg_spiral_anim_overlay.xml:spiral_ol.tex      players_button = Players      tabbed_bg = Image - images/serverbrowser.xml:side_panel.tex      can_fade_alpha = true      issoundplaying = false      no_cancel = false      tabbed_frame = NineSlice      invite_button = Invite      fixed_root = root      time_to_refresh = 0.5      children = table: 0AFA4260      numPlayers = 1scripts/screens/lobbyscreen.lua:120 in (upvalue) constructor (Lua) <46-148>   self =      row_root = row_root      log = true      shown = true      scroll_list = ScrollBar      heroportrait = Image - :      handlers = table: 4F7D0880      enabled = true      active_tab = players      days_survived = -1      player_widgets = table: 583E5A30      root = root      profile = table: 5E88BC40      chat_button = Chat      name = LobbyScreen      focus_flow = table: 4F7D0C18      list_root = list_root      players_number = Text - 1/6      chatbox = chatbox      anim_bg = Image - images/bg_spiral_anim.xml:spiral_bg.tex      lower_horizontal_line = Image - images/ui.xml:line_horizontal_6.tex      callbacks = table: 0AFB09E8      player_list = player_list      chat_pane = chat_pane      biobox = Image - images/lobbybannerbottom.xml:banner_bottom.tex      character_details = character_deta[00:09:55]: [string "scripts/widgets/dressuppanel.lua"]:153: attempt to index field 'body_spinner' (a nil value)

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i have the same problem i have 3 process that i cant close and my server never opens...this happen since the new update... :(

The only fix i found is running windows 7 on safemode however it means i cant play 


i have the same problem i have 3 process that i cant close and my server never opens...this happen since the new update... :(

The only fix i found is running windows 7 on safemode however it means i cant play 

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Hi all,

 

i have strange bug when i leave cave for come back in overworld

 

when I return to the overworld, my character seems frozen, he can't walk normally or attack the monsters, I still loses life when I have attack by batilisk
 

for information i am on windows 10

 

 

someone have same problem or it's only me?

log_of_the_game.txt

log_of_server_overworld.txt

log_of_server_cave.txt

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@ToNiO55, omfg That has to be the best glitch in don't starve together glitch history, way better than disabling movementprediction while moving, and you start to slide forward. xD 

@ToNiO55, omfg That has to be the best glitch in don't starve together glitch history, way better than disabling movementprediction while moving, and you start to slide forward. xD 

@ToNiO55, omfg That has to be the best glitch in don't starve together glitch history, way better than disabling movementprediction while moving, and you start to slide forward. xD 

@ToNiO55, omfg That has to be the best glitch in don't starve together glitch history, way better than disabling movementprediction while moving, and you start to slide forward. xD 

@ToNiO55, omfg That has to be the best glitch in don't starve together glitch history, way better than disabling movementprediction while moving, and you start to slide forward. xD 

 

Edit: I guess I was shouting too loud that it echoed...sorry. D:

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Server has crashed at least eight times in the past hour. Here is the information from

the console after the last crash, don't know if it'll show what's wrong but

it's all I have access to

(I have no idea how to put it in a spoiler box so I am sorry XD)

[00:00:00]: Starting Up

[00:00:00]: Version: 156875

[00:00:00]: Current time: Thu Nov 19 01:47:15 2015

[00:00:00]: Don't Starve Together: 156875 WIN32

NNN Build Date: 2015-11-18_12-04-57

[00:00:00]: Parsing command line

[00:00:00]: Command Line Arguments: -port 1242 -players 8 -persistent_storage_root

C:\TCAFiles\Users\NathanB1\1034\ServerFiles -console -tick 15 -steam_authentication_port 12563 -steam_master_server_port 12562

[00:00:00]: Initializing Minidump handler

[00:00:00]: ....Done

[00:00:00]: Fixing DPI

[00:00:00]: ...Done

[00:00:00]: ProfileIndex:4.05

[00:00:00]: [CONNECT] PendingConnection::Reset(true)

[00:00:00]: Network tick rate: U=15(2), D=0

[00:00:00]: THREAD - started 'GAClient' (100456)

[00:00:00]: HttpClient2::ClientThread::Main()

[00:00:00]: Invalid clan ID: 103582791435754599

[00:00:00]: Network tick rate: U=15(2), D=0

[00:00:00]: [Warning] Authorized application C:\TCAFiles\Users\NathanB1\1034\bin\dontstarve_dedicated_server_nullrenderer.exe is not setup in the firewall.

[00:00:00]: [Warning] Add failed: 0x80070005

[00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\NathanB1\1034\ServerFiles/DoNotStarveTogether/save/blocklist.txt (Success)

[00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\NathanB1\1034\ServerFiles/DoNotStarveTogether/save/adminlist.txt (Success)

[00:00:00]: OnLoadUserIdList: C:\TCAFiles\Users\NathanB1\1034\ServerFiles/DoNotStarveTogether/save/whitelist.txt (Failure)

[00:00:00]: Server token retrieved from: server_token.txt

[00:00:00]: THREAD - started 'ConsoleInput' (86468)

[00:00:00]: cGame::InitializeOnMainThread

[00:00:00]: Renderer initialize: Okay

[00:00:00]: AnimManager initialize: Okay

[00:00:00]: Buffers initialize: Okay

[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()

[00:00:00]: FMOD Error: An invalid object handle was used.

[00:00:00]: GameSpecific initialize: Okay

[00:00:00]: cGame::StartPlaying

[00:00:00]: LOADING LUA

[00:00:00]: DoLuaFile scripts/main.lua

[00:00:00]: DoLuaFile loading buffer scripts/main.lua

[00:00:00]: scripts/main.lua(173,1) running main.lua

[00:00:00]: loaded modindex

[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.

[00:00:00]: DownloadMods(0)

[00:00:00]: ERROR: Failed to run code from modoverrides.lua

[00:00:00]: FMOD Error: An invalid object handle was used.

[00:00:01]: LOADING LUA SUCCESS

[00:00:01]: PlayerDeaths could not load morgue

[00:00:01]: PlayerHistory could not load player_history_staging

[00:00:01]: bloom_enabled false

[00:00:01]: loaded saveindex

[00:00:01]: OnFilesLoaded()

[00:00:01]: OnUpdatePurchaseStateComplete

[00:00:01]: Load FE

[00:00:02]: Load FE: done

[00:00:02]: ModIndex: Load sequence finished successfully.

[00:00:02]: Reset() returning

[00:00:08]: [200] Account Communication Success (6)

[00:00:08]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_6pNdHjgF

[00:00:08]: Starting Dedicated Server Game

[00:00:08]: Invalid clan ID: 103582791435754599

[00:00:08]: Network tick rate: U=15(2), D=0

[00:00:08]: About to start a server with the following settings:

[00:00:08]: Dedicated: true

[00:00:08]: Online: true

[00:00:08]: Passworded: false

[00:00:08]: ServerPort: 1242

[00:00:08]: SteamAuthPort: 12563

[00:00:08]: SteamMasterServerPort: 12562

[00:00:08]: ClanID: true

[00:00:08]: ClanOnly: false

[00:00:08]: ClanAdmin: false

[00:00:08]: LanOnly: false

[00:00:08]: EnablePunchthrough: false

[00:00:08]: EnableAutosaver: false

[00:00:08]: PVP: false

[00:00:08]: MaxPlayers: 8

[00:00:08]: GameMode: survival

[00:00:08]: OverridenDNS:

[00:00:08]: PauseWhenEmpty: true

[00:00:08]: InternetBroadcasting: true

[00:00:08]: Intent: competitive

[00:00:08]: [Warning] Could not confirm port 1242 is open in the firewall.

[00:00:08]: Online Server Started on port: 1242

[00:00:08]: Collecting garbage...

[00:00:08]: lua_gc took 0.04 seconds

[00:00:08]: ~ShardLuaProxy()

[00:00:08]: ~InventoryLuaProxy()

[00:00:08]: ~NetworkLuaProxy()

[00:00:08]: ~SimLuaProxy()

[00:00:08]: lua_close took 0.05 seconds

[00:00:08]: ReleaseAll

[00:00:08]: ReleaseAll Finished

[00:00:08]: cGame::StartPlaying

[00:00:08]: LOADING LUA

[00:00:08]: DoLuaFile scripts/main.lua

[00:00:08]: DoLuaFile loading buffer scripts/main.lua

[00:00:08]: scripts/main.lua(173,1) running main.lua

[00:00:08]: loaded modindex

[00:00:08]: ModIndex: Beginning normal load sequence for dedicated server.

[00:00:08]: ERROR: Failed to run code from modoverrides.lua

[00:00:09]: LOADING LUA SUCCESS

[00:00:09]: PlayerDeaths could not load morgue

[00:00:09]: PlayerHistory could not load player_history_staging

[00:00:09]: bloom_enabled false

[00:00:09]: loaded saveindex

[00:00:09]: OnFilesLoaded()

[00:00:09]: OnUpdatePurchaseStateComplete

[00:00:09]: Unload FE

[00:00:09]: Unload FE done

[00:00:10]: LOAD BE

[00:00:12]: LOAD BE: done

[00:00:12]: Deserialize world session from session/089000C14B3D1F55/0000001101

[00:00:12]: Save file is at version 1

[00:00:12]: Begin Session: 089000C14B3D1F55

[00:00:13]: saving to server_temp/server_save

[00:00:13]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )

[00:00:14]: Loading Nav Grid

[00:00:14]: setting summerlength 15

[00:00:14]: setting isnightmaredawn false

[00:00:14]: setting elapseddaysinseason 2

[00:00:14]: setting isfullmoon false

[00:00:14]: setting moisture 9585.109375

[00:00:14]: setting cavephase night

[00:00:14]: setting isnightmarewild false

[00:00:14]: setting moonphase threequarter

[00:00:14]: setting precipitationrate 0.21343730390072

[00:00:14]: setting iswet false

[00:00:14]: setting winterlength 15

[00:00:14]: setting temperature -10.040048927654

[00:00:14]: setting isnightmarewarn false

[00:00:14]: setting iswinter true

[00:00:14]: setting moistureceil 10142.594726563

[00:00:14]: setting isday false

[00:00:14]: setting israining false

[00:00:14]: setting remainingdaysinseason 13

[00:00:14]: setting precipitation snow

[00:00:14]: setting wetness 0

[00:00:14]: setting isnightmarecalm false

[00:00:14]: setting timeinphase 0.23170893351237

[00:00:14]: setting isdusk false

[00:00:14]: setting iscavedusk false

[00:00:14]: setting isautumn false

[00:00:14]: setting issnowing true

[00:00:14]: setting iscaveday false

[00:00:14]: setting phase night

[00:00:14]: setting snowlevel 0.18567563593388

[00:00:14]: setting issnowcovered true

[00:00:14]: setting autumnlength 20

[00:00:14]: setting pop 1

[00:00:14]: setting nightmaretime 0

[00:00:14]: setting springlength 20

[00:00:14]: setting isspring false

[00:00:14]: setting nightmarephase none

[00:00:14]: setting season winter

[00:00:14]: setting time 0.75990904172262

[00:00:14]: setting iscavenight true

[00:00:14]: setting cycles 1072

[00:00:14]: setting isnight true

[00:00:14]: setting nightmaretimeinphase 0

[00:00:14]: setting issummer false

[00:00:14]: Adding burnfx

[00:00:14]: Adding burnfx

[00:00:14]: Adding burnfx

[00:00:14]: Adding burnfx

[00:00:14]: Adding burnfx

[00:00:14]: Adding burnfx

[00:00:14]: Adding burnfx

[00:00:14]: Adding burnfx

[00:00:14]: Adding burnfx

[00:00:22]: Child Name: icehound

[00:00:22]: Child Name: icehound

[00:00:22]: Child Name: icehound

[00:00:22]: Child Name: icehound

[00:00:22]: Child Name: icehound

[00:00:22]: Child Name: icehound

[00:00:22]: Reconstructing topology

[00:00:22]: ...Sorting points

[00:00:22]: ...Sorting edges

[00:00:22]: ...Connecting nodes

[00:00:22]: ...Validating connections

[00:00:22]: ...Housekeeping

[00:00:22]: ...Done!

[00:00:22]: Truncating to snapshot #1101...

[00:00:22]: - session/089000C14B3D1F55/0000001095

[00:00:22]: - session/089000C14B3D1F55/KU_47T1xsJP_/0000001095

[00:00:22]: - session/089000C14B3D1F55/KU_VjHljsal_/0000001095

[00:00:22]: - session/089000C14B3D1F55/KU_wsveXXLN_/0000001095

[00:00:22]: 4 file(s) removed

[00:00:22]: Restoring user session from session/089000C14B3D1F55/KU_wsveXXLN_/0000001101

[00:00:22]: Could not find anim build

[00:00:22]: Serializing user session to session/089000C14B3D1F55/KU_wsveXXLN_/0000001102

[00:00:22]: 1 uploads added to server. From server_temp

[00:00:22]: About to start a shard with these settings:

[00:00:22]: ShardName: [SHDMASTER]

[00:00:22]: ShardID: 1

[00:00:22]: ShardRole: MASTER

[00:00:22]: MasterHost: (null)

[00:00:22]: MasterBind: 0.0.0.0

[00:00:22]: MasterPort: 20053

[00:00:22]: [SHARD] STARTING MASTER SERVER

[00:00:22]: [Warning] Could not confirm port 20053 is open in the firewall.

[00:00:22]: [SHARD] Shard Server Started on port: 20053

[00:00:22]: Telling Client our new session identifier: 089000C14B3D1F55

[00:00:22]: ModIndex: Load sequence finished successfully.

[00:00:24]: Reset() returning

[00:00:24]: Sim paused

[00:00:24]: SteamGameServer_Init (12563, 1242, 12562)

[00:00:24]: SteamGameServer_Init Success

[00:00:27]: [SHARD] Slave 'caves(18381838)' connected from IP: 69.30.242.50

[00:00:28]: [SHARD] Slave 'caves(18381838)' ready!

[00:00:28]: World '18381838' is now connected

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1. Big tentacle is immune to gunpowder. It should have 500hp (maybe more in DST?) so i tried 3 gunpowder and nothing happened, so i tried 10 and then 25 and still nothing. I think big tentacles were killable with gunpowder in DS

 

2. Every time i log out/ log in the first food/meal i eat after i come back to server doesn't act as it should be and it is lowering my sanity, after that everything is ok

 

3. Deerclops attack is giving damage even if im on the other side of it? Because now it works like he has same attack as Bearger smash - all around him

 

4. In menu under/around "Play" button, in loading screen after joining server, whenever i scroll POV up to the clouds.

MacBook Air 11' mid 2012, OS X 10.11

IWbo2BF.jpg

YmFEaws.jpg

 

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Hi all,

 

i have strange bug when i leave cave for come back in overworld

 

when I return to the overworld, my character seems frozen, he can't walk normally or attack the monsters, I still loses life when I have attack by batilisk

 

for information i am on windows 10

 

 

someone have same problem or it's only me?

 

LMAO. This is the funniest bug I have seen. This happens because your character is Wes. Unable to survive :-).. Well, that never happened to me

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