Developer Ipsquiggle Posted November 18, 2015 Developer Share Posted November 18, 2015 Another update, and some happy news coming soon! And hey, speaking of happy news, did y'all see that Shipwrecked announcement? NOICE. Build: 156829 156875 ChangesYou can now dress your character when using a controller (in all places where you can dress your character). The controller also works for navigating your inventory on the collection screen.Glow Berry effects will now save and load properly for both players and creaturesPlayer ghosts and WX-78 overcharge will now cancel Glow Berry effects Bug FixesFixed bugs with player and ghost state transitions when targeted by a Telelocator StaffFixed binding the left joystickCorrected canceling controller changes You can find instructions for getting into the caves beta here:http://forums.kleien...ta/#entry673404 Did you know glowberries are delicious? Everyone thinks so! Link to comment Share on other sites More sharing options...
heimrichify Posted November 18, 2015 Share Posted November 18, 2015 After game update, when i run game it doesn't open at all. When i run it, it opens 3 dontstarve_steam.exe processes in Task Manager and only 1 of them i can close. I restarted my computer, but the same problem. Link to comment Share on other sites More sharing options...
Maris Posted November 18, 2015 Share Posted November 18, 2015 c_despawn(AllPlayers[1])[00:09:55]: [string "scripts/widgets/dressuppanel.lua"]:153: attempt to index field 'body_spinner' (a nil value)LUA ERROR stack traceback:scripts/widgets/dressuppanel.lua:153 in (field) _ctor (Lua) <16-157> self = clothing_options = table: 0D52BC50 callbacks = table: 0D532FA0 inst = 108997 - (valid:true) focus = false dressup_hanger = Image - images/lobbyscreen.xml:customization_coming_image_all.tex children = table: 0D532FC8 focus_flow_args = table: 0D528C30 focus_target = false dressup_bg = Image - images/serverbrowser.xml:side_panel.tex dressup = NineSlice onPrevFn = function - scripts/screens/lobbyscreen.lua:711 owner = LobbyScreen onNextFn = function - scripts/screens/lobbyscreen.lua:711 can_fade_alpha = true profile = table: 5E88BC40 skins_list = table: 0D530E58 name = DressupPanel enabled = true focus_flow = table: 0D52BCC8 timestamp = 1445703040 shown = true owner = LobbyScreen profile = table: 5E88BC40 onNextFn = function - scripts/screens/lobbyscreen.lua:711 onPrevFn = function - scripts/screens/lobbyscreen.lua:711 useCollectionTime = nil recent_item_types = nil recent_item_ids = nilscripts/class.lua:181 in (upvalue) DressupPanel (Lua) <171-184> class_tbl = table: 0F2BB3B8 arg = nil obj = DressupPanelscripts/screens/lobbyscreen.lua:711 in (method) BuildCharacterDetailsBoxAndPanels (Lua) <701-762> self = row_root = row_root log = true shown = true scroll_list = ScrollBar heroportrait = Image - : handlers = table: 4F7D0880 enabled = true active_tab = players days_survived = -1 player_widgets = table: 583E5A30 root = root profile = table: 5E88BC40 chat_button = Chat name = LobbyScreen focus_flow = table: 4F7D0C18 list_root = list_root players_number = Text - 1/6 chatbox = chatbox anim_bg = Image - images/bg_spiral_anim.xml:spiral_bg.tex lower_horizontal_line = Image - images/ui.xml:line_horizontal_6.tex callbacks = table: 0AFB09E8 player_list = player_list chat_pane = chat_pane biobox = Image - images/lobbybannerbottom.xml:banner_bottom.tex character_details = character_details vignette = Image - images/bg_vignette.xml:vignette.tex inst = 108707 - (valid:true) focus = true message_indicator = Image - images/frontend.xml:circle_red.tex chatqueue = LobbyChatQueue anim = UIAnim upper_horizontal_line = Image - images/ui.xml:line_horizontal_6.tex focus_flow_args = table: 4F7D0BC8 focus_target = false unread_count = 0 anim_root = root anim_ol = Image - images/bg_spiral_anim_overlay.xml:spiral_ol.tex players_button = Players tabbed_bg = Image - images/serverbrowser.xml:side_panel.tex can_fade_alpha = true issoundplaying = false no_cancel = false tabbed_frame = NineSlice invite_button = Invite fixed_root = root time_to_refresh = 0.5 children = table: 0AFA4260 numPlayers = 1scripts/screens/lobbyscreen.lua:120 in (upvalue) constructor (Lua) <46-148> self = row_root = row_root log = true shown = true scroll_list = ScrollBar heroportrait = Image - : handlers = table: 4F7D0880 enabled = true active_tab = players days_survived = -1 player_widgets = table: 583E5A30 root = root profile = table: 5E88BC40 chat_button = Chat name = LobbyScreen focus_flow = table: 4F7D0C18 list_root = list_root players_number = Text - 1/6 chatbox = chatbox anim_bg = Image - images/bg_spiral_anim.xml:spiral_bg.tex lower_horizontal_line = Image - images/ui.xml:line_horizontal_6.tex callbacks = table: 0AFB09E8 player_list = player_list chat_pane = chat_pane biobox = Image - images/lobbybannerbottom.xml:banner_bottom.tex character_details = character_deta[00:09:55]: [string "scripts/widgets/dressuppanel.lua"]:153: attempt to index field 'body_spinner' (a nil value) Link to comment Share on other sites More sharing options...
RixDota Posted November 18, 2015 Share Posted November 18, 2015 i have the same problem i have 3 process that i cant close and my server never opens...this happen since the new update... The only fix i found is running windows 7 on safemode however it means i cant play i have the same problem i have 3 process that i cant close and my server never opens...this happen since the new update... The only fix i found is running windows 7 on safemode however it means i cant play Link to comment Share on other sites More sharing options...
Gingerbread Posted November 18, 2015 Share Posted November 18, 2015 no crash in 12 hours... I hope this update fixed whatever the problem is by chance. Link to comment Share on other sites More sharing options...
RixDota Posted November 18, 2015 Share Posted November 18, 2015 and whenever i want to close steam it say that doesnt starve is open Link to comment Share on other sites More sharing options...
ToNiO55 Posted November 19, 2015 Share Posted November 19, 2015 Hi all, i have strange bug when i leave cave for come back in overworld when I return to the overworld, my character seems frozen, he can't walk normally or attack the monsters, I still loses life when I have attack by batilisk for information i am on windows 10 someone have same problem or it's only me?log_of_the_game.txtlog_of_server_overworld.txtlog_of_server_cave.txt Link to comment Share on other sites More sharing options...
GiddyGuy Posted November 19, 2015 Share Posted November 19, 2015 @ToNiO55, omfg That has to be the best glitch in don't starve together glitch history, way better than disabling movementprediction while moving, and you start to slide forward. xD @ToNiO55, omfg That has to be the best glitch in don't starve together glitch history, way better than disabling movementprediction while moving, and you start to slide forward. xD @ToNiO55, omfg That has to be the best glitch in don't starve together glitch history, way better than disabling movementprediction while moving, and you start to slide forward. xD @ToNiO55, omfg That has to be the best glitch in don't starve together glitch history, way better than disabling movementprediction while moving, and you start to slide forward. xD @ToNiO55, omfg That has to be the best glitch in don't starve together glitch history, way better than disabling movementprediction while moving, and you start to slide forward. xD Edit: I guess I was shouting too loud that it echoed...sorry. D: Link to comment Share on other sites More sharing options...
Exhu Posted November 19, 2015 Share Posted November 19, 2015 Server has crashed at least eight times in the past hour. Here is the information from the console after the last crash, don't know if it'll show what's wrong but it's all I have access to (I have no idea how to put it in a spoiler box so I am sorry XD) [00:00:00]: Starting Up [00:00:00]: Version: 156875 [00:00:00]: Current time: Thu Nov 19 01:47:15 2015 [00:00:00]: Don't Starve Together: 156875 WIN32 NNN Build Date: 2015-11-18_12-04-57 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -port 1242 -players 8 -persistent_storage_root C:\TCAFiles\Users\NathanB1\1034\ServerFiles -console -tick 15 -steam_authentication_port 12563 -steam_master_server_port 12562 [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: ProfileIndex:4.05 [00:00:00]: [CONNECT] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: THREAD - started 'GAClient' (100456) [00:00:00]: HttpClient2::ClientThread::Main() [00:00:00]: Invalid clan ID: 103582791435754599 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: [Warning] Authorized application C:\TCAFiles\Users\NathanB1\1034\bin\dontstarve_dedicated_server_nullrenderer.exe is not setup in the firewall. [00:00:00]: [Warning] Add failed: 0x80070005 [00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\NathanB1\1034\ServerFiles/DoNotStarveTogether/save/blocklist.txt (Success) [00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\NathanB1\1034\ServerFiles/DoNotStarveTogether/save/adminlist.txt (Success) [00:00:00]: OnLoadUserIdList: C:\TCAFiles\Users\NathanB1\1034\ServerFiles/DoNotStarveTogether/save/whitelist.txt (Failure) [00:00:00]: Server token retrieved from: server_token.txt [00:00:00]: THREAD - started 'ConsoleInput' (86468) [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: scripts/main.lua(173,1) running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: ERROR: Failed to run code from modoverrides.lua [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history_staging [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Load FE [00:00:02]: Load FE: done [00:00:02]: ModIndex: Load sequence finished successfully. [00:00:02]: Reset() returning [00:00:08]: [200] Account Communication Success (6) [00:00:08]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_6pNdHjgF [00:00:08]: Starting Dedicated Server Game [00:00:08]: Invalid clan ID: 103582791435754599 [00:00:08]: Network tick rate: U=15(2), D=0 [00:00:08]: About to start a server with the following settings: [00:00:08]: Dedicated: true [00:00:08]: Online: true [00:00:08]: Passworded: false [00:00:08]: ServerPort: 1242 [00:00:08]: SteamAuthPort: 12563 [00:00:08]: SteamMasterServerPort: 12562 [00:00:08]: ClanID: true [00:00:08]: ClanOnly: false [00:00:08]: ClanAdmin: false [00:00:08]: LanOnly: false [00:00:08]: EnablePunchthrough: false [00:00:08]: EnableAutosaver: false [00:00:08]: PVP: false [00:00:08]: MaxPlayers: 8 [00:00:08]: GameMode: survival [00:00:08]: OverridenDNS: [00:00:08]: PauseWhenEmpty: true [00:00:08]: InternetBroadcasting: true [00:00:08]: Intent: competitive [00:00:08]: [Warning] Could not confirm port 1242 is open in the firewall. [00:00:08]: Online Server Started on port: 1242 [00:00:08]: Collecting garbage... [00:00:08]: lua_gc took 0.04 seconds [00:00:08]: ~ShardLuaProxy() [00:00:08]: ~InventoryLuaProxy() [00:00:08]: ~NetworkLuaProxy() [00:00:08]: ~SimLuaProxy() [00:00:08]: lua_close took 0.05 seconds [00:00:08]: ReleaseAll [00:00:08]: ReleaseAll Finished [00:00:08]: cGame::StartPlaying [00:00:08]: LOADING LUA [00:00:08]: DoLuaFile scripts/main.lua [00:00:08]: DoLuaFile loading buffer scripts/main.lua [00:00:08]: scripts/main.lua(173,1) running main.lua [00:00:08]: loaded modindex [00:00:08]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:08]: ERROR: Failed to run code from modoverrides.lua [00:00:09]: LOADING LUA SUCCESS [00:00:09]: PlayerDeaths could not load morgue [00:00:09]: PlayerHistory could not load player_history_staging [00:00:09]: bloom_enabled false [00:00:09]: loaded saveindex [00:00:09]: OnFilesLoaded() [00:00:09]: OnUpdatePurchaseStateComplete [00:00:09]: Unload FE [00:00:09]: Unload FE done [00:00:10]: LOAD BE [00:00:12]: LOAD BE: done [00:00:12]: Deserialize world session from session/089000C14B3D1F55/0000001101 [00:00:12]: Save file is at version 1 [00:00:12]: Begin Session: 089000C14B3D1F55 [00:00:13]: saving to server_temp/server_save [00:00:13]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:14]: Loading Nav Grid [00:00:14]: setting summerlength 15 [00:00:14]: setting isnightmaredawn false [00:00:14]: setting elapseddaysinseason 2 [00:00:14]: setting isfullmoon false [00:00:14]: setting moisture 9585.109375 [00:00:14]: setting cavephase night [00:00:14]: setting isnightmarewild false [00:00:14]: setting moonphase threequarter [00:00:14]: setting precipitationrate 0.21343730390072 [00:00:14]: setting iswet false [00:00:14]: setting winterlength 15 [00:00:14]: setting temperature -10.040048927654 [00:00:14]: setting isnightmarewarn false [00:00:14]: setting iswinter true [00:00:14]: setting moistureceil 10142.594726563 [00:00:14]: setting isday false [00:00:14]: setting israining false [00:00:14]: setting remainingdaysinseason 13 [00:00:14]: setting precipitation snow [00:00:14]: setting wetness 0 [00:00:14]: setting isnightmarecalm false [00:00:14]: setting timeinphase 0.23170893351237 [00:00:14]: setting isdusk false [00:00:14]: setting iscavedusk false [00:00:14]: setting isautumn false [00:00:14]: setting issnowing true [00:00:14]: setting iscaveday false [00:00:14]: setting phase night [00:00:14]: setting snowlevel 0.18567563593388 [00:00:14]: setting issnowcovered true [00:00:14]: setting autumnlength 20 [00:00:14]: setting pop 1 [00:00:14]: setting nightmaretime 0 [00:00:14]: setting springlength 20 [00:00:14]: setting isspring false [00:00:14]: setting nightmarephase none [00:00:14]: setting season winter [00:00:14]: setting time 0.75990904172262 [00:00:14]: setting iscavenight true [00:00:14]: setting cycles 1072 [00:00:14]: setting isnight true [00:00:14]: setting nightmaretimeinphase 0 [00:00:14]: setting issummer false [00:00:14]: Adding burnfx [00:00:14]: Adding burnfx [00:00:14]: Adding burnfx [00:00:14]: Adding burnfx [00:00:14]: Adding burnfx [00:00:14]: Adding burnfx [00:00:14]: Adding burnfx [00:00:14]: Adding burnfx [00:00:14]: Adding burnfx [00:00:22]: Child Name: icehound [00:00:22]: Child Name: icehound [00:00:22]: Child Name: icehound [00:00:22]: Child Name: icehound [00:00:22]: Child Name: icehound [00:00:22]: Child Name: icehound [00:00:22]: Reconstructing topology [00:00:22]: ...Sorting points [00:00:22]: ...Sorting edges [00:00:22]: ...Connecting nodes [00:00:22]: ...Validating connections [00:00:22]: ...Housekeeping [00:00:22]: ...Done! [00:00:22]: Truncating to snapshot #1101... [00:00:22]: - session/089000C14B3D1F55/0000001095 [00:00:22]: - session/089000C14B3D1F55/KU_47T1xsJP_/0000001095 [00:00:22]: - session/089000C14B3D1F55/KU_VjHljsal_/0000001095 [00:00:22]: - session/089000C14B3D1F55/KU_wsveXXLN_/0000001095 [00:00:22]: 4 file(s) removed [00:00:22]: Restoring user session from session/089000C14B3D1F55/KU_wsveXXLN_/0000001101 [00:00:22]: Could not find anim build [00:00:22]: Serializing user session to session/089000C14B3D1F55/KU_wsveXXLN_/0000001102 [00:00:22]: 1 uploads added to server. From server_temp [00:00:22]: About to start a shard with these settings: [00:00:22]: ShardName: [SHDMASTER] [00:00:22]: ShardID: 1 [00:00:22]: ShardRole: MASTER [00:00:22]: MasterHost: (null) [00:00:22]: MasterBind: 0.0.0.0 [00:00:22]: MasterPort: 20053 [00:00:22]: [SHARD] STARTING MASTER SERVER [00:00:22]: [Warning] Could not confirm port 20053 is open in the firewall. [00:00:22]: [SHARD] Shard Server Started on port: 20053 [00:00:22]: Telling Client our new session identifier: 089000C14B3D1F55 [00:00:22]: ModIndex: Load sequence finished successfully. [00:00:24]: Reset() returning [00:00:24]: Sim paused [00:00:24]: SteamGameServer_Init (12563, 1242, 12562) [00:00:24]: SteamGameServer_Init Success [00:00:27]: [SHARD] Slave 'caves(18381838)' connected from IP: 69.30.242.50 [00:00:28]: [SHARD] Slave 'caves(18381838)' ready! [00:00:28]: World '18381838' is now connected Link to comment Share on other sites More sharing options...
t0panka Posted November 19, 2015 Share Posted November 19, 2015 1. Big tentacle is immune to gunpowder. It should have 500hp (maybe more in DST?) so i tried 3 gunpowder and nothing happened, so i tried 10 and then 25 and still nothing. I think big tentacles were killable with gunpowder in DS 2. Every time i log out/ log in the first food/meal i eat after i come back to server doesn't act as it should be and it is lowering my sanity, after that everything is ok 3. Deerclops attack is giving damage even if im on the other side of it? Because now it works like he has same attack as Bearger smash - all around him 4. In menu under/around "Play" button, in loading screen after joining server, whenever i scroll POV up to the clouds.MacBook Air 11' mid 2012, OS X 10.11 Link to comment Share on other sites More sharing options...
Gingerbread Posted November 19, 2015 Share Posted November 19, 2015 Hi all, i have strange bug when i leave cave for come back in overworld when I return to the overworld, my character seems frozen, he can't walk normally or attack the monsters, I still loses life when I have attack by batilisk for information i am on windows 10 someone have same problem or it's only me? LMAO. This is the funniest bug I have seen. This happens because your character is Wes. Unable to survive .. Well, that never happened to me Link to comment Share on other sites More sharing options...
Gingerbread Posted November 19, 2015 Share Posted November 19, 2015 server keeps crashing and log files dont show any error message. I don't understand why caves are live with this frequent crash bug. This bug is most important than any other as it crashes so frequently after final 3 updates.log83overworld.txtlog93cave.txt Link to comment Share on other sites More sharing options...
Exhu Posted November 19, 2015 Share Posted November 19, 2015 Server is STILL crashing repeatedly Link to comment Share on other sites More sharing options...
Developer V2C Posted November 20, 2015 Developer Share Posted November 20, 2015 A new version has been posted! Please continue the discussion in the new thread:http://forums.kleientertainment.com/topic/59236-november-19th-update/ Link to comment Share on other sites More sharing options...
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