Developer Ipsquiggle Posted November 17, 2015 Developer Share Posted November 17, 2015 It's update time! Build: 156592 156634 ChangesTelestaff now moves the world closer to rain, instead of immediately causing rain.Reduced network data for various light emitting entitiesPressing in on the left thumb stick with controllers (L3) will now bring up the chat screen.This can be changed in the controller settings screenIf you are using Steam Big Picture, you can bring up Steam’s virtual keyboard to enter text.Controller buttons can now be unbound in the options screenCan no longer convert an "online" save to an "offline" save from the server creation screen. This will prevent your character progress from getting lost if you happen to have steam connectivity problems. Bug FixesInventory shows item name when using controller on clientSlurper lighting and sound effects can now be seen and heard by all clients when attached to a player’s head You can find instructions for getting into the caves beta here:http://forums.kleien...ta/#entry673404 /smokebomb Link to comment Share on other sites More sharing options...
Zillvr Posted November 17, 2015 Share Posted November 17, 2015 "H-hey, what was that?" lol kidding aside, thanks for the fast updates. Cheers. Link to comment Share on other sites More sharing options...
T4T3RGR3NAD3R Posted November 17, 2015 Share Posted November 17, 2015 /smokebomb *checks for new gesture* *there is no new gesture* ;_; Link to comment Share on other sites More sharing options...
GiddyGuy Posted November 17, 2015 Share Posted November 17, 2015 *checks for new gesture* *there is no new gesture* ;_;Klei entertainment the best troll devs. :^) Edit: I didn't notice I was a senior member. Link to comment Share on other sites More sharing options...
WeirdoSunny Posted November 17, 2015 Share Posted November 17, 2015 crash.[00:00:19]: [string "scripts/screens/skinsscreen.lua"]:72: variable 'widget_images' is not declaredLUA ERROR stack traceback:=[C]:-1 in (global) error © <-1--1>scripts/strict.lua:23 in () ? (Lua) <21-26> t = table: 0C0321A8 n = widget_imagesscripts/screens/skinsscreen.lua:72 in (upvalue) line_constructor (Lua) <21-85> screen = SkinsScreen parent = row-root num_pictures = 4 data = table: 0DBC3AB8 widget = inventory-line offset = 80 itemimage = scripts/screens/skinsscreen.lua:553 in (method) BuildInventoryList (Lua) <491-569> self = full_skins_list = table: 0DBC1E70 list_widgets = table: 0DBC3860 fixed_root = root callbacks = table: 0DA61020 inst = 100236 - (valid:true) focus = false inventory_lines = table: 0DBC2730 handlers = table: 0DA68488 children = table: 0DA60D00 row_root = row-root focus_flow_args = table: 0DA66FC0 focus_target = false list_root = list-root inventory_list = container chest = UIAnim skins_list = table: 0DBC1718 title = Text - can_fade_alpha = true profile = table: 0E9FD7F0 shown = true name = SkinsScreen enabled = true focus_flow = table: 0DA66F98 timestamp = 0 panel_bg = Image - images/options_bg.xml:options_panel_bg.tex loadout_button = Loadout skins_list = table: 0DBC1718 line_items = table: 0DBC37E8 num_items_per_row = 4 num_visible_rows = 4scripts/screens/skinsscreen.lua:200 in (method) DoInit (Lua) <137-233> self = full_skins_list = table: 0DBC1E70 list_widgets = table: 0DBC3860 fixed_root = root callbacks = table: 0DA61020 inst = 100236 - (valid:true) focus = false inventory_lines = table: 0DBC2730 handlers = table: 0DA68488 children = table: 0DA60D00 row_root = row-root focus_flow_args = table: 0DA66FC0 focus_target = false list_root = list-root inventory_list = container chest = UIAnim skins_list = table: 0DBC1718 title = Text - can_fade_alpha = true profile = table: 0E9FD7F0 shown = true name = SkinsScreen enabled = true focus_flow = table: 0DA66F98 timestamp = 0 panel_bg = Image - images/options_bg.xml:options_panel_bg.tex loadout_button = Loadout collection_name = **'s Collection VALID_CHARS = abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,:;[]\@!#$%&()'*+-/=?^_{|}~"<>scripts/screens/skinsscreen.lua:128 in (field) _ctor (Lua) <122-134> self = full_skins_list = table: 0DBC1E70 list_widgets = table: 0DBC3860 fixed_root = root callbacks = table: 0DA61020 inst = 100236 - (valid:true) focus = false inventory_lines = table: 0DBC2730 handlers = table: 0DA68488 children = table: 0DA60D00 row_root = row-root focus_flow_args = table: 0DA66FC0 focus_target = false list_root = list-root inventory_list = container chest = UIAnim skins_list = table: 0DBC1718 title = Text - can_fade_alpha = true profile = table: 0E9FD7F0 shown = true name = SkinsScreen enabled = true focus_flow = table: 0DA66F98 timestamp = 0 panel_bg = Image - images/options_bg.xml:options_panel_bg.tex loadout_button = Loadout profile = table: 0E9FD7F0 screen = nilscripts/class.lua:181 in (upvalue) SkinsScreen (Lua) <171-184> class_tbl = table: 0E169668 arg = nil obj = SkinsScreenscripts/screens/multiplayermainscreen.lua:325 in (local) cb (Lua) <324-327>scripts/frontend.lua:547 in (method) DoFadingUpdate (Lua) <511-551> self = tracking_mouse = true fade_title_out = false overlayroot = overlayroot screenroot = screenroot save_indicator_fade_time = 0 topwhiteoverlay = Image - images/global.xml:square.tex helptextbg = Image - images/global.xml:square.tex helptext = HelpText subtitle = Text - updating_widgets_[00:00:19]: [string "scripts/screens/skinsscreen.lua"]:72: variable 'widget_images' is not declaredLUA ERROR stack traceback: =[C]:-1 in (global) error © <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> scripts/screens/skinsscreen.lua:72 in (upvalue) line_constructor (Lua) <21-85> scripts/screens/skinsscreen.lua:553 in (method) BuildInventoryList (Lua) <491-569> scripts/screens/skinsscreen.lua:200 in (method) DoInit (Lua) <137-233> scripts/screens/skinsscreen.lua:128 in (field) _ctor (Lua) <122-134> scripts/class.lua:181 in (upvalue) SkinsScreen (Lua) <171-184> scripts/screens/multiplayermainscreen.lua:325 in (local) cb (Lua) <324-327> scripts/frontend.lua:547 in (method) DoFadingUpdate (Lua) <511-551> scripts/frontend.lua:599 in (method) Update (Lua) <559-708> scripts/update.lua:93 in () ? (Lua) <39-123> [00:00:19]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
Developer V2C Posted November 17, 2015 Developer Share Posted November 17, 2015 We're aware of the Collection screen crash, and will have a patch shortly to fix this. Update:Fixed in 156634 Link to comment Share on other sites More sharing options...
artemiyME Posted November 17, 2015 Share Posted November 17, 2015 more crash logs... happened 4 times within one in-game day after recent patch.log.txt Link to comment Share on other sites More sharing options...
228 Posted November 17, 2015 Share Posted November 17, 2015 Do slurtle mounds regenerate health over time? Because they didn't in ds, but it was not a thing, because they were restored to max health on relog. Link to comment Share on other sites More sharing options...
228 Posted November 17, 2015 Share Posted November 17, 2015 And also, snurtle armor does not make enemies lose aggro if you were hiding in it for 5 seconds. Tested on spiders. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted November 17, 2015 Author Developer Share Posted November 17, 2015 more crash logs... happened 4 times within one in-game day after recent patch. Very weird. Have you noticed any items or creatures that seem related? (such as staffs? we have a suspicion about the staffs..) Do slurtle mounds regenerate health over time? Because they didn't in ds, but it was not a thing, because they were restored to max health on relog. They do not; no new health regens have been added for DST. And also, snurtle armor does not make enemies lose aggro if you were hiding in it for 5 seconds. Tested on spiders. Thanks, I'll look in to this. Link to comment Share on other sites More sharing options...
Clwnbaby Posted November 17, 2015 Share Posted November 17, 2015 @228, The wiki says 5 seconds but I have never found this to be the case. It is usually more like 30 seconds, but usually if you wait it out they lose it. If you tested it on spiders and they NEVER lost it then that may be broke but again its NEVER been 5 seconds for any mob I've noticed Link to comment Share on other sites More sharing options...
artemiyME Posted November 17, 2015 Share Posted November 17, 2015 Very weird. Have you noticed any items or creatures that seem related? (such as staffs? we have a suspicion about the staffs..) Well funny you mentioned staffs, what exactly happened is: someone decided to burn-grief a base in presence of admins, burned bunch of structures including shadow manipulator, before getting banned, while shadow manipulator was burning one person managed to prototype an ice staff and extinguish some of the fires (SuperPsiPower in this case). Since most of the base burned though, server was rolled back one day. I believe that was the same day of 4 crashes. There was another person carrying ice staff, but I believe he never used it since he arrived late to the base. Penguls might have some involvement into this, not sure, because every time server was restarted after crash they would spawn icebergs in random locations around base. Hope this helps, I will be on lookout for any future staff usage. -art Link to comment Share on other sites More sharing options...
ailailou Posted November 17, 2015 Share Posted November 17, 2015 Penguls might have some involvement into this Penguls are behind every bad and evil thing in this game. I wouldn't be surprised if penguls are actually the ones who imprisoned Maxwell on the Nightmare Throne in the first place. Link to comment Share on other sites More sharing options...
Rily Posted November 18, 2015 Share Posted November 18, 2015 The controller improvements are awesome, thanks, and how about a non label mode for the controllers? or a way to disable the labels (even for mouse and keyboard), for the beginners are good, but later the labels over the focused object gets annoying, especially when you know the mapping of the controller or you made your own configuration. another question: In a distant future will be possible to change a created world between online and offline? Link to comment Share on other sites More sharing options...
Gingerbread Posted November 18, 2015 Share Posted November 18, 2015 My server kept crashing for 3-4 times today too (just in 3 hours).. I dont have any log file to post since one of my script was preventing this to happen.. Now I changed scripts a bit to allow log file save script to save the very last part of log files to display the reason of crash.. When a crash happens I will post log files here. Link to comment Share on other sites More sharing options...
artemiyME Posted November 18, 2015 Share Posted November 18, 2015 got more crashes on all of my servers (non-caves branch crashed as well), I removed all my mods, maybe it will help. here is one of the logs. log.txt Link to comment Share on other sites More sharing options...
Gingerbread Posted November 18, 2015 Share Posted November 18, 2015 2 more crashes after last 4. Still unable to get last part of the log files... Will post soon. It is definitely not due to staff or pengulls. My server crashed in winter and all spring... Noone was using staff. Link to comment Share on other sites More sharing options...
artemiyME Posted November 18, 2015 Share Posted November 18, 2015 removing all mods helped, server just crashed once since last one. Link to comment Share on other sites More sharing options...
Gingerbread Posted November 18, 2015 Share Posted November 18, 2015 2 crashes in just 6 minutes in the morning. I am not sure if log files are being saved entirely it should be saved since autorestart script waits for a minute when crash happens to allow autologsave script to save files to a secure location.. Autosave script saves file in every other 3 seconds and autostart script starts in a minute upon crash here is the first crash.log76overworld.txtlog86cave.txt Link to comment Share on other sites More sharing options...
Gingerbread Posted November 18, 2015 Share Posted November 18, 2015 And another crash in 6 minutes. My server has no mods installed from the beginning. I will post the crash report by disabling autosave script and autostart script to post here when I am online in the server. It happens quite often so it is impossible to miss if I play an hour or two. One of the last 2 patches messed things up so bad. Before server crash was happening once in 2 days or 3 days.log77overworld.txtlog87cave.txt Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted November 18, 2015 Author Developer Share Posted November 18, 2015 Hope this helps, I will be on lookout for any future staff usage. Cool, thanks for the info! The controller improvements are awesome, thanks, and how about a non label mode for the controllers? or a way to disable the labels (even for mouse and keyboard), for the beginners are good, but later the labels over the focused object gets annoying, especially when you know the mapping of the controller or you made your own configuration. another question: In a distant future will be possible to change a created world between online and offline? As far as online and offline, it's something we'd like to do at some point but for now we're just making it more difficult to get the two confused. There are steps you can go through to modify your save index and copy save files between folders which will let you convert an offline game to an online one and vice versa, but it's not simple unfortunately. @artemiyME, @PolarBeer, still trying to track this down. Without it printing crashes to the log it's obviously pretty difficult, but we may have found another clue... Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted November 18, 2015 Author Developer Share Posted November 18, 2015 A new version has been posted! Please continue the discussion in the new thread:http://forums.kleientertainment.com/topic/59193-caves-beta-november-18th-update/ Link to comment Share on other sites More sharing options...
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