rezecib Posted June 3, 2015 Share Posted June 3, 2015 @PocketChicken,@Arcita, Also, Bernie decays like Abigail's flower (after 3 days left on the ground), so even if you made an army you'd have to carry them all around. Link to comment Share on other sites More sharing options...
Mai Posted June 3, 2015 Share Posted June 3, 2015 Well, I'm about to start experimenting with Willow, but, well, this happened...I couldn't find the bug post, so I might as well put it here. Link to comment Share on other sites More sharing options...
rezecib Posted June 3, 2015 Share Posted June 3, 2015 @Mai, Have you tried verifying the integrity of the game cache? I checked and it looks normal for me. I'm noticing in your screenshot that the non-cave icons are also not organized the way they're supposed to be, so I'm guessing one of the files related to matching those up got corrupted. Link to comment Share on other sites More sharing options...
Mai Posted June 3, 2015 Share Posted June 3, 2015 Apparently it didn't download correctly, but after I closed steam up and re-did the update's download, it worked out fine! Thank you though! Link to comment Share on other sites More sharing options...
rezecib Posted June 4, 2015 Share Posted June 4, 2015 Fixed a crash due to the cook action being used on Birchnut Saplings This fix also fixes a bunch of exploits that are fairly prevalent in single-player, so it would be a really good candidate for applying to single-player as well. (because it changes the planted tree prefabs to their own prefabs instead of still being pinecones/acorns) Link to comment Share on other sites More sharing options...
Bahlsen Posted June 4, 2015 Share Posted June 4, 2015 Extinguishing manually something smoldering hurts Willow, I don't know what to think about that. Is it an oversight or something intended ? She could take damage to sanity instead, the same 1-3 points penalty, as she'd be disappointed. Link to comment Share on other sites More sharing options...
RalphKastro Posted June 4, 2015 Share Posted June 4, 2015 So midday, with maximum noise, in the middle of summer, the world hits 95 + 5 + 8 for 108. We can write an equation to describe this maximum temperature over the course of summer (using a summer progress percentage): tmax = sin(progress*pi)*(95-55) + 55 + 5 + 8 Solving this for progress, and setting tmax to 90 (the maximum temperature that Willow's coldness would be able to fully negate), we get that it occurs 18.5% from the ends of the season, so basically the first and last three days. If we assume minimum noise instead, we get 39.9%, so the first and last 6 days (leaving only the middle 3 days). With average noise, first and last 4 days.TL;DR: Numbers. Maths. Physics. More reasons to believe Rezecib is secretly a dev. Link to comment Share on other sites More sharing options...
DirtyD Posted June 4, 2015 Share Posted June 4, 2015 ErrorError code E_INVALID_STEAM_TICKETuhh i'm trying to create an account i guess?, seems like i managed that just fine but how do i get the game to recognize that? sorry for the font I have no bloody clue how this works Link to comment Share on other sites More sharing options...
Nelson05 Posted June 4, 2015 Share Posted June 4, 2015 After the update, I can't use most of the mods. Also I can't use cheats. Link to comment Share on other sites More sharing options...
applebottom Posted June 4, 2015 Share Posted June 4, 2015 Love the Willow/cold/insanity thing. Fits Summer nicely. I'm gonna try using her again. Link to comment Share on other sites More sharing options...
PocketChicken Posted June 4, 2015 Share Posted June 4, 2015 @PocketChicken,@Arcita, Also, Bernie decays like Abigail's flower (after 3 days left on the ground), so even if you made an army you'd have to carry them all around. Aw, that sucks. Does Bernie decay even if not in nightmare state and left on the ground? Link to comment Share on other sites More sharing options...
rezecib Posted June 4, 2015 Share Posted June 4, 2015 @PocketChicken, Yes, I think so. Edit: Yeah, I didn't mean durability when I said decay, just that if he's left alone for 3 days he'll disappear. Link to comment Share on other sites More sharing options...
Johnny5isAlive Posted June 4, 2015 Share Posted June 4, 2015 Aw, that sucks. Does Bernie decay even if not in nightmare state and left on the ground? His durability does not decay but he will decay after 3 days like @rezecib said. Link to comment Share on other sites More sharing options...
Maris Posted June 4, 2015 Share Posted June 4, 2015 Shadow creature[18:03:55]: [string "scripts/prefabs/shadowcreature.lua"]:34: attempt to index field 'sanity' (a nil value)LUA ERROR stack traceback:scripts/prefabs/shadowcreature.lua:34 in () ? (Lua) <32-36> inst = 1085771 - crawlinghorror (valid:true) observer = 1089402 - (valid:true)=(tail call):-1 in () (tail) <-1--1>scripts/components/sanity.lua:298 in (method) Recalc (Lua) <255-328> self = rate_modifier = 1 dapperness_mult = 1 dapperness = 0 rate = 0 _oldpercent = 1 _oldissane = true night_drain_mult = 1 inst = 1089402 - (valid:true) fxtime = 0 _ = table: 290B1990 neg_aura_mult = 1 dt = 0 total_dapperness = 0 mitigates_rain = false dapper_delta = 0 moisture_delta = 0 light_delta = 0 lightval = 0 day = true aura_delta = 0 x = 0 y = 0 z = 0 ents = table: 2D454508 k = 1 v = 1085771 - crawlinghorror (valid:true) distsq = 15.876041459766scripts/components/sanity.lua:57 in (field) _ctor (Lua) <32-58> self = rate_modifier = 1 dapperness_mult = 1 dapperness = 0 rate = 0 _oldpercent = 1 _oldissane = true night_drain_mult = 1 inst = 1089402 - (valid:true) fxtime = 0 _ = table: 290B1990 neg_aura_mult = 1 inst = 1089402 - (valid:true)scripts/class.lua:181 in (local) cmp (Lua) <171-184> class_tbl = table: 05F13F28 arg = nil obj = table: 290AD4A8scripts/entityscript.lua:512 in (method) AddComponent (Lua) <501-523> self (valid:true) = GUID = 1089402 inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97 ghostenabled = false EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407 player_classified = 1089403 - player_classified (valid:true) playercolour = table: 058CF460 jointask = PERIODIC 1089402: 0.000000 IsOverheating = function - scripts/prefabs/player_common.lua:67 Light = Light (335B0690) Network = Network (335A7850) OnRemoveEntity = function - scripts/prefabs/player_common.lua:530 GetMoisture = function - scripts/prefabs/player_common.lua:77 pendingtasks = table: 2B8D8968 LightWatcher = LightWatcher (335A7C70) spawntime = 64955.936721049 SetGhostMode = function - scripts/prefabs/player_common.lua:446 CanExamine = function - scripts/prefabs/player_common.lua:20 Transform = Transform (335AAE30) actionreplica = table: 2B8D6550 event_listening = table: 2B8D14B0 actioncomponents = table: 2B8DA060 lower_components_shadow = table: 2B8D2A18 GetMaxMoisture = function - scripts/prefabs/player_common.lua:87 entity = Entity (1F50B160) userid = updatecomponents = table: 24667330 event_listeners = table: 2B8DAE98 AttachClassified = function - scripts/prefabs/player_common.lua:519 persists = false IsActionsVisible = function - scripts/prefabs/player_common.lua:1020 MiniMapEntity = MiniMapEntity (335A7970) SoundEmitter = SoundEmitter (335A9F70) DynamicShadow = DynamicShadow (335A7AB0) Physics = Physics (335AE250) ShakeCamera = function - scripts/prefabs/player_common.lua:1056 AnimState = AnimState (335A81F0) IsFreezing = function - scripts/prefabs/player_common.lua:57 replica = table: 2B8D3E40 DetachClassified = function - scripts/prefabs/player_common.lua:525 components = table: 2B8DE5E8 GetTemperature = function - scripts/prefabs/player_common.lua:47 name = sanity lower_name = sanity cmp = table: 05F13F28scripts/prefabs/player_common.lua:1431 in (field) fn (Lua) <1245-1536> inst = 1089402 - (valid:true)scripts/mainfunctions.lua:148 in () ? (Lua) <137-168> name = wilson prefab = Prefab wilson - [18:03:55]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.