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Game Update 138494 and 138374 - 6/3/2015


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@Mai, Have you tried verifying the integrity of the game cache? I checked and it looks normal for me.

 

I'm noticing in your screenshot that the non-cave icons are also not organized the way they're supposed to be, so I'm guessing one of the files related to matching those up got corrupted.

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Fixed a crash due to the cook action being used on Birchnut Saplings
 This fix also fixes a bunch of exploits that are fairly prevalent in single-player, so it would be a really good candidate for applying to single-player as well. (because it changes the planted tree prefabs to their own prefabs instead of still being pinecones/acorns)
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Extinguishing manually something smoldering hurts Willow, I don't know what to think about that. Is it an oversight or something intended ? She could take damage to sanity instead, the same 1-3 points penalty, as she'd be disappointed.

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So midday, with maximum noise, in the middle of summer, the world hits 95 + 5 + 8 for 108. We can write an equation to describe this maximum temperature over the course of summer (using a summer progress percentage): tmax = sin(progress*pi)*(95-55) + 55 + 5 + 8 Solving this for progress, and setting tmax to 90 (the maximum temperature that Willow's coldness would be able to fully negate), we get that it occurs 18.5% from the ends of the season, so basically the first and last three days. If we assume minimum noise instead, we get 39.9%, so the first and last 6 days (leaving only the middle 3 days). With average noise, first and last 4 days.

TL;DR: Numbers. Maths. Physics. More reasons to believe Rezecib is secretly a dev.

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Error

Error code E_INVALID_STEAM_TICKET

uhh i'm trying to create an account i guess?, seems like i managed that just fine but how do i get the game to recognize that? sorry for the font I have no bloody clue how this works

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Shadow creature

[18:03:55]: [string "scripts/prefabs/shadowcreature.lua"]:34: attempt to index field 'sanity' (a nil value)LUA ERROR stack traceback:scripts/prefabs/shadowcreature.lua:34 in () ? (Lua) <32-36>   inst = 1085771 - crawlinghorror (valid:true)   observer = 1089402 -  (valid:true)=(tail call):-1 in ()  (tail) <-1--1>scripts/components/sanity.lua:298 in (method) Recalc (Lua) <255-328>   self =      rate_modifier = 1      dapperness_mult = 1      dapperness = 0      rate = 0      _oldpercent = 1      _oldissane = true      night_drain_mult = 1      inst = 1089402 -  (valid:true)      fxtime = 0      _ = table: 290B1990      neg_aura_mult = 1   dt = 0   total_dapperness = 0   mitigates_rain = false   dapper_delta = 0   moisture_delta = 0   light_delta = 0   lightval = 0   day = true   aura_delta = 0   x = 0   y = 0   z = 0   ents = table: 2D454508   k = 1   v = 1085771 - crawlinghorror (valid:true)   distsq = 15.876041459766scripts/components/sanity.lua:57 in (field) _ctor (Lua) <32-58>   self =      rate_modifier = 1      dapperness_mult = 1      dapperness = 0      rate = 0      _oldpercent = 1      _oldissane = true      night_drain_mult = 1      inst = 1089402 -  (valid:true)      fxtime = 0      _ = table: 290B1990      neg_aura_mult = 1   inst = 1089402 -  (valid:true)scripts/class.lua:181 in (local) cmp (Lua) <171-184>   class_tbl = table: 05F13F28   arg = nil   obj = table: 290AD4A8scripts/entityscript.lua:512 in (method) AddComponent (Lua) <501-523>   self (valid:true) =      GUID = 1089402      inlimbo = false      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97      ghostenabled = false      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407      player_classified = 1089403 - player_classified (valid:true)      playercolour = table: 058CF460      jointask = PERIODIC 1089402: 0.000000      IsOverheating = function - scripts/prefabs/player_common.lua:67      Light = Light (335B0690)      Network = Network (335A7850)      OnRemoveEntity = function - scripts/prefabs/player_common.lua:530      GetMoisture = function - scripts/prefabs/player_common.lua:77      pendingtasks = table: 2B8D8968      LightWatcher = LightWatcher (335A7C70)      spawntime = 64955.936721049      SetGhostMode = function - scripts/prefabs/player_common.lua:446      CanExamine = function - scripts/prefabs/player_common.lua:20      Transform = Transform (335AAE30)      actionreplica = table: 2B8D6550      event_listening = table: 2B8D14B0      actioncomponents = table: 2B8DA060      lower_components_shadow = table: 2B8D2A18      GetMaxMoisture = function - scripts/prefabs/player_common.lua:87      entity = Entity (1F50B160)      userid =       updatecomponents = table: 24667330      event_listeners = table: 2B8DAE98      AttachClassified = function - scripts/prefabs/player_common.lua:519      persists = false      IsActionsVisible = function - scripts/prefabs/player_common.lua:1020      MiniMapEntity = MiniMapEntity (335A7970)      SoundEmitter = SoundEmitter (335A9F70)      DynamicShadow = DynamicShadow (335A7AB0)      Physics = Physics (335AE250)      ShakeCamera = function - scripts/prefabs/player_common.lua:1056      AnimState = AnimState (335A81F0)      IsFreezing = function - scripts/prefabs/player_common.lua:57      replica = table: 2B8D3E40      DetachClassified = function - scripts/prefabs/player_common.lua:525      components = table: 2B8DE5E8      GetTemperature = function - scripts/prefabs/player_common.lua:47   name = sanity   lower_name = sanity   cmp = table: 05F13F28scripts/prefabs/player_common.lua:1431 in (field) fn (Lua) <1245-1536>   inst = 1089402 -  (valid:true)scripts/mainfunctions.lua:148 in () ? (Lua) <137-168>   name = wilson   prefab = Prefab wilson - [18:03:55]: SCRIPT ERROR! Showing error screen

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