JanH Posted May 4, 2015 Share Posted May 4, 2015 135380 - 5/5/2015 ChangesIce Flingomatic emergency mode now has a sound effect during its warning phaseBug FixesFixed bug where extinguished Hound Fires reappear after reloadingFixed crash caused by Baby Beefalo's animation---------------------------- 135365 - 5/4/2015 Bug FixesSleeping in a tent will now properly dry players off Mining Lanterns saved while turned on will resume properly when reloadingFixed crash when haunting BurrowsFixed crash when Willow’s Lighter runs out of fuel---------------------------- 135339 - 5/4/2015 ChangesAdded new animations for Wickerbottom getting knocked outWindows only: now using latest CURL version. (New supported protocols)Reduced network data for item moistureDeerclops is now more likely to aggro and attack nearby playersBug FixesHealth badge warning pulses are now consistent while players are below one third healthEating food affects player body temperature properly nowClients now properly display descriptions for wet objectsFixed bug where Rabbits and Moles were sometimes spawning at incorrect intervalsFixed bug where players could attack Moles while they are undergroundFixed bug where examining Moles sometimes displays the incorrect stringFixed bug where Bearger could spawn again after players killed him if player has saved and reloaded Link to comment Share on other sites More sharing options...
rezecib Posted May 4, 2015 Share Posted May 4, 2015 Wickerbottom's new animation... xD. It's so good! Link to comment Share on other sites More sharing options...
Quiet Posted May 5, 2015 Share Posted May 5, 2015 Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted May 5, 2015 Share Posted May 5, 2015 Someone wanna record a gif of it? Link to comment Share on other sites More sharing options...
GiddyGuy Posted May 5, 2015 Share Posted May 5, 2015 Wickerbottom's new sleeping is the best thing in the game. 2015 Link to comment Share on other sites More sharing options...
BSquared Posted May 5, 2015 Share Posted May 5, 2015 Is anyone else crashing after a few minutes? Link to comment Share on other sites More sharing options...
jrose78 Posted May 5, 2015 Share Posted May 5, 2015 Is anyone else crashing after a few minutes?yes, I am after 2 minutes everytime! Link to comment Share on other sites More sharing options...
Cmfips Posted May 5, 2015 Share Posted May 5, 2015 1st Day of Autumn Year 2 game gave me an announcement of a large attacker incoming. Walked to my giant fighting base and waited. Nothing spawned, walked all around couldn't find anything. Then I began crashing every few minutes. Link to comment Share on other sites More sharing options...
fSatoru Posted May 5, 2015 Share Posted May 5, 2015 Is anyone else crashing after a few minutes?Same here, after the update I'm crashing after a few minutes. Link to comment Share on other sites More sharing options...
missinic Posted May 5, 2015 Share Posted May 5, 2015 same crashing bit here.... Link to comment Share on other sites More sharing options...
JanH Posted May 5, 2015 Author Share Posted May 5, 2015 We caught an issue in the 135339 update; it's all fixed up now with the 135365 update that just rolled out. Sorry for the inconvenience. Link to comment Share on other sites More sharing options...
rons0n Posted May 5, 2015 Share Posted May 5, 2015 Still crashing...Edit: Its related to the beefalo I think? It was winter and I was picking up the items from a dead corpse that was mauled by beefalo. No matter how many times we got near the corpse the game kept crashing.[00:23:17]: Assert failure 'anim && "GetCurrentAnimationLength() Failed to get animation length"' at ..\source\game\components\AnimStateComponent.cpp(1834): Trace follows... Link to comment Share on other sites More sharing options...
Shequan Posted May 5, 2015 Share Posted May 5, 2015 still crashing. I've shut my dedicated server down until the current patch(es) get sorted out. Link to comment Share on other sites More sharing options...
TheAlexBlack Posted May 5, 2015 Share Posted May 5, 2015 I'm crashing every couple minutes I start the game. It's unplayable. I'm in winter as well. Link to comment Share on other sites More sharing options...
Kylermannn Posted May 5, 2015 Share Posted May 5, 2015 Still crashing...Edit: Its related to the beefalo I think? It was winter and I was picking up the items from a dead corpse that was mauled by beefalo. No matter how many times we got near the corpse the game kept crashing.[00:23:17]: Assert failure 'anim && "GetCurrentAnimationLength() Failed to get animation length"' at ..\source\game\components\AnimStateComponent.cpp(1834): Trace follows...I'm getting this too. It happens when I'm around baby beefalos. It's spring and when i get near them, they glitch out, go invisible, then I crash a few seconds later. Link to comment Share on other sites More sharing options...
CubesTheGamer Posted May 5, 2015 Share Posted May 5, 2015 I've also crashed many times when surrounded by excessive amounts of beefalo. I'm playing in the summer. Link to comment Share on other sites More sharing options...
CubesTheGamer Posted May 5, 2015 Share Posted May 5, 2015 Actually, it appears to be an error when I get near a "Goose Nest." Link to comment Share on other sites More sharing options...
Zackreaver Posted May 5, 2015 Share Posted May 5, 2015 YOU BROKE THE BABY BEEFALO!!!!! seriously, spawn one in the animations crashes the game. I dunno if the baby beefalo are the only cause. But when the baby beefalo tries to run away in a certain direction, the game just crashes. Also, some of the beefalo's animations just don't appear and it vanishes. Link to comment Share on other sites More sharing options...
Zackreaver Posted May 5, 2015 Share Posted May 5, 2015 I can verify, regular beefalo are probably not the cause, but the baby beefalo have something broken in their animation.[00:01:50]: Assert failure 'anim && "GetCurrentAnimationLength() Failed to get animation length"' at ..\source\game\components\AnimStateComponent.cpp(1834): Trace follows...Is happening when a baby beefalo is trying to do stuff. Link to comment Share on other sites More sharing options...
Developer V2C Posted May 5, 2015 Developer Share Posted May 5, 2015 We're aware of the issue. For now, we've rolled back the update to version 135000 until tomorrow. Link to comment Share on other sites More sharing options...
Zackreaver Posted May 5, 2015 Share Posted May 5, 2015 okey dokey, thanks for the rollback fix, gonna go back to punching beefalo again. Link to comment Share on other sites More sharing options...
Halved Posted May 5, 2015 Share Posted May 5, 2015 Someone wanna record a gif of it?That, please Link to comment Share on other sites More sharing options...
edutosh10 Posted May 5, 2015 Share Posted May 5, 2015 because they destroy things or burn away the ghosts is very annoying when you are on a dedicated server or you can not ban them kick Link to comment Share on other sites More sharing options...
Maris Posted May 5, 2015 Share Posted May 5, 2015 Server crash [00:18:54]: [string "scripts/components/beargerspawner.lua"]:274: table index is nilLUA ERROR stack traceback:scripts/components/beargerspawner.lua:274 in (method) OnUpdate (Lua) <261-313> self = DoWarningSpeech = function - scripts/components/beargerspawner.lua:240 DoWarningSound = function - scripts/components/beargerspawner.lua:248 LongUpdate = function - scripts/components/beargerspawner.lua:315 SummonMonster = function - scripts/components/beargerspawner.lua:401 SetFirstBeargerChance = function - scripts/components/beargerspawner.lua:231 LoadPostPass = function - scripts/components/beargerspawner.lua:359 inst = 100016 - forest (valid:true) SetSecondBeargerChance = function - scripts/components/beargerspawner.lua:227 GetDebugString = function - scripts/components/beargerspawner.lua:382 OnLoad = function - scripts/components/beargerspawner.lua:347 OnUpdate = function - scripts/components/beargerspawner.lua:261 OnSave = function - scripts/components/beargerspawner.lua:323 dt = 0.033333335071802 hassler = nilscripts/update.lua:183 in () ? (Lua) <146-219> dt = 0.033333335071802 tick = 31679 k = 100016 v = 100016 - forest (valid:true) cmp = table: 0865B250[00:18:54]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
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