ManagerOfWar Posted December 24, 2012 Share Posted December 24, 2012 (edited) Ever since i started playing i've thought that the game needed defensive structures mainly walls with durrability. here are some of my ideas.WallsWalls will block creatures and will lose durrability when attacked, aggresive creatures will randomly attack walls and will attack them if they're angry at a player on the other side if there is no other way to get to them.Fence requires logs and sticks. Decorative, players, hounds, and spiders can go though.Basic Wall requires rocks and logs. Low durrability, Flamable.Basic Gate requires rocks and logs. Low durrability, Flamable, players can go through.Advanced Wall requires cut stone and planks. Good durrability, Fireproof.Advanced Gate requires cut stone and planks. Good durrability, Fireproof, players can go through.Gold Wall requires cut stone and gold nuggets. High durrability, Fireproof.Gold Gate requires cut stone and gold nuggets. High durrability, Fireproof, players can go through.TurretsTurrets will attack aggresive creatures that come within range of it. they need to be mounted on a turret base/tower, the turret is destroyed if the base is destroyed or it runs out of durrability. aggresive creatures will make attemts to destroy the turret if attacked by one.Basic Turret Base requires rocks and logs. Low durrability, Flamable.Advanced Turret Base requires cut stone and planks. Good durrability, Fireproof.Gold Turret Base requires cut stone and gold nuggets. High durrability, Fireproof.Harpoon Turret requires Spear, cut stone, planks, and gold. Shoots spears at aggresive creatures, low damage, slow reload.Fire Turret requires Red gem, cut stone, charcoal, and gold. Shoots a burst of fire at aggresive creatures, fire damage, medium reload, Will set things on fire!Tooth Turret requires Teeth (alot), cut stone, planks, and gold. Shoots teeth at aggresive creatures, low damage, Fast reload.Net Turret requires Silk (alot), cut stone, planks, and gold. will slow down or immobilize aggresive creatures, no damage, Very slow reload.Pinecone Turret requires pinecones (alot), Logs, planks, and gold. will shoot pinecones at aggresive creatures, very low damage, medium reload - Suggested by CaptKnuckles-Maybe the turrets will need to be manned by a player or pigman.-an ammunition system would be good too, like you open it like a chest and put ammo inside. this gives the harpoon turret, which is very cheap, a small disadvatage to having one since spears arn't stackable. making it so then you want to upgrade to the expensive ones.Thanks for reading! i hope to see some of these in a future update! Edited December 27, 2012 by ManagerOfWar Link to comment Share on other sites More sharing options...
Wilson Posted December 24, 2012 Share Posted December 24, 2012 LOVE THE TURRET IDEA. but what does basic - gold turret shoot? i think a wall mechanism has been mentioned Link to comment Share on other sites More sharing options...
ManagerOfWar Posted December 24, 2012 Author Share Posted December 24, 2012 (edited) what does basic - gold turret shoot?Those are Turret BasesTurret bases are where you mount the Turrets they have no offensive capabilities and if destroyed any Turret mounted on it gets destroyed too. Edited December 26, 2012 by ManagerOfWar Link to comment Share on other sites More sharing options...
Wilson Posted December 24, 2012 Share Posted December 24, 2012 ohh i understand what you mean now. Link to comment Share on other sites More sharing options...
ScienceMachine Posted December 24, 2012 Share Posted December 24, 2012 This is new and I like it. Not bad, that. Link to comment Share on other sites More sharing options...
Moonphos Posted December 24, 2012 Share Posted December 24, 2012 I like the turrrets, but please, none of them automated - It breaks the "time-line" theme of the game to have automatic turrets. And also, depending on the art design for turrets, it can also either make or break the overall theme.---You can have the turrets require "Manning" - The Player need to go inside the turret to use it.Tower Base materials will determine the durability of the turret - Predators need to destroy the Tower Base to get to the player. This destroys the entire Turret Tower. Until the Tower Base is destroyed, the Player will not take physical damage.Turret will be an add-on built onto the Tower Base.To use a different load-out for the Turret, the Player need to load "A minimum amount of ammo" into the turret. e.g - A stack of 20 tooth = Turret able to fire 20 times, 1 tooth per shot. Tooth Ammo is non-recoverable.If using Spear as ammo, it can only be fired once. The Spear will take durability damage, but is recoverable.---Personally, I don't think this suits the game. I like it but... Nah. Link to comment Share on other sites More sharing options...
NippleKing Posted December 24, 2012 Share Posted December 24, 2012 Well it's an interesting idea and since there is going to be increasing amounts of mobs over time then turrets and wall can be very useful. Link to comment Share on other sites More sharing options...
DFox Posted December 24, 2012 Share Posted December 24, 2012 The Idea of ​​Turrents, would look good with something like that pigs are guard towers at its base, and somehow manipulate pigs forever, or do a "kingdom" means? Link to comment Share on other sites More sharing options...
ManagerOfWar Posted December 24, 2012 Author Share Posted December 24, 2012 (edited) I like the idea of manning the turrets, and maybe pigmen will do it for you and you have to feed them meat often or they'll leave.and an ammunition system would be good, like you open it like a chest and put ammo inside. this gives the harpoon turret, which is very cheap, a small disadvatage to having one since spears arn't stackable. making it so then you want to upgrade to the expensive ones. Edited December 26, 2012 by ManagerOfWar Worded Incorrectly Link to comment Share on other sites More sharing options...
ZeppMan217 Posted December 24, 2012 Share Posted December 24, 2012 I like the idea of pigmen manning the turrets, and maybe you have to feed them meat often or they'll leave.Kinda off topic but why not just have some sort of a dining table where loyal minions can go and eat food prepared either by yourself or by a Chef Pig? Link to comment Share on other sites More sharing options...
CaptKnuckles Posted December 27, 2012 Share Posted December 27, 2012 2 words, Pinecone turret. Link to comment Share on other sites More sharing options...
Rainbow Knight Posted December 27, 2012 Share Posted December 27, 2012 I highly dislike this idea supporting turtling.Now you can be in your cage,go out after a hound attack,when they come,you run into your gold wall cage and leave turrets do the job.Then you go out and repeat.Its called Turtling.And people,you certainly want to turn this game into make your base never go out type,instead of Survive and dont starve.It makes it lose the point.The walls will be ingame (Prob. destructive) once pathfinding is in,i think they would be great as long as they will not make the mobs stuck. Link to comment Share on other sites More sharing options...
ManagerOfWar Posted December 27, 2012 Author Share Posted December 27, 2012 I highly dislike this idea supporting turtling.Now you can be in your cage,go out after a hound attack,when they come,you run into your gold wall cage and leave turrets do the job.Then you go out and repeat.Its called Turtling.And people,you certainly want to turn this game into make your base never go out type,instead of Survive and dont starve.It makes it lose the point.The walls will be ingame (Prob. destructive) once pathfinding is in,i think they would be great as long as they will not make the mobs stuck.The whole idea behind this is that they have durrability and can be destroyed from monsters attacking it, the turrets are also very expensive and need a constant suply of ammunition. over use the turret will lose durrability and will need to be replaced. Link to comment Share on other sites More sharing options...
HanPL Posted December 27, 2012 Share Posted December 27, 2012 I really like the idea of of Defensive Structures.And Turrets sound like a great idea in my opinion. They would add a whole new level of planning how to defend your camp from invaders. (Mostly the annoying number of hounds that show up later on ) Link to comment Share on other sites More sharing options...
Ora Posted December 27, 2012 Share Posted December 27, 2012 I believe Kevin has already said we would be getting walls or fences or something of the sort. Not sure on the details behind that. As for turrets, I can't say I like that idea. This isn't a tower defense game and the devs have already made it clear they want to discourage turtling. I think this would only make the turtling problem worse. Link to comment Share on other sites More sharing options...
mobius187 Posted December 27, 2012 Share Posted December 27, 2012 Hmmm. Right now I know the Devs are planning to add walls into the game. They mentioned as much after they nerfed/fixed the exploit that let players either use trees or chests to block the pathfinding of enemies who couldn't move through them. Once the Devs improve the AI pathfinding for their monsters to allow them to walk around walls then we'll see them.As for your suggestions, I know from my own experience that I will build a base camp and stockpile everything I could possibly need. I have decades of gaming history to look back on and see that's how I work. That being said, I personally would just want a simple wooden wall and possibly a second wall, made of stone... at most. I don't think massive defenses and turreted towers suits a game like Don't Starve, and that's because I feel that the game isn't about building fortresses. If it were and you invested a lot of time/effort into building you base you would be awfully disappointed when the time came to abandon it forever, since the Devs have already hinted that to progress in the game you will need to pass through one-way portals. So any base that's built would only be temporary.Anyway, that's just my thoughts on the matter. Link to comment Share on other sites More sharing options...
Rainbow Knight Posted December 27, 2012 Share Posted December 27, 2012 Wait..They require ammo?Yeah...Sure..1.Kill hounds while weak2.Make Turrets that use it3.Kill huge packs of hounds4.Pick teeth5.Insert ammunition back6.Turtle all your way to starsAlso..Even if they get AI ..They will be no match against that.Walls?No problemo,feed your monster meat to pigs and get them killed,Collect meat and give to king.Its..Not bulding a fortress..Its surviving in wilderness.... Link to comment Share on other sites More sharing options...
ManagerOfWar Posted December 28, 2012 Author Share Posted December 28, 2012 Wait..They require ammo?Yeah...Sure..1.Kill hounds while weak2.Make Turrets that use it3.Kill huge packs of hounds4.Pick teeth5.Insert ammunition back6.Turtle all your way to starsAlso..Even if they get AI ..They will be no match against that.Walls?No problemo,feed your monster meat to pigs and get them killed,Collect meat and give to king.Its..Not bulding a fortress..Its surviving in wilderness....1. Kill hounds while weak2. Make Turrets that use it3. Kill huge packs of hounds4. Pick teeth5. Turret breaks6. rebuild using all previously gathered teeth7. no ammoIt will be very expensive to have the tooth turret for those reasonsFire turret requires red gem to build and has no more durrability than the othersharpoon turret will need constant reloading since spears don't stacknet turret does no damagepinecone turret is very low dameageAll of these turrets have their own disadvantages Link to comment Share on other sites More sharing options...
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