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What really makes DST difficult and why it isn't really fun.


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It is extremely easy to create a self-sustaining world. The only difficulties are literally the players.

If they work too little it will take 40 times as long to get your base setup.  If they eat too much they will kill you before winter ends.   If they don't know how to place traps on bunny holes they will kill your food gathering efficiency.  And so on and so forth.

The meta for the game is find beefalo, find grasslands and you're good to go on food. 

Beefalo also provide the perfect protection against hounds especially in the late game where you get over dozens of hounds trying to kill you.

 

I've created 3 self-sustaining worlds already, one is going on a year of existence.

 

 

All you need is these kinds of players to survive and thrive in Don't Starve together.

The Chef: He cooks everything and anything and keeps your tummies full.  He also manages your farms gathers your poop from your koalefant and gets your bunnies.

 

The Explorer: The guy who explores and tries to gather all the essentials along with the rarities, he is easily supplied with 2 or 3 meatballs to last 3 days of exploring without needing to return to base.

 

The Lumber Jack: The guy who will continue to gather wood for you to build your ever increasing storage for all your bunnies and resources.

 

And your set.   Not having these three essential playstyles(basically chores) The explorer being the most fun one obviously, and you'll run into some issues.

But the Multiplayer version of Don't starve must get more complex if it is to survive as a game.

We need more world events, we need more monsters, and we need more difficulty. 

 

Until then the players who know how to essentially beat what content you have are going to get bored. Fast. 

 

 

You put bunnies in chests because after trapping every bunny hole in the grasslands you tend to get a lot, they also don't die of starvation still.  Make about 16 chests fill em with bunnies and you're set for winter.


You put bunnies in chests because the dilligent food guy would continue to gather food and build up your bases stores.  You store extra bunnies in the chests.

 

You put bunnies in chests because after trapping every bunny hole in the grasslands you tend to get a lot, they also don't die of starvation still.  Make about 16 chests fill em with bunnies and you're set for winter.

You put bunnies in chests because the dilligent food guy would continue to gather food and build up your bases stores.  You store extra bunnies in the chests.

Yeah! If you're in a big trouble and have bunnies, then the monster meat you gather from spiders + rabbit meat should make a very efficient way of not starving during winter. This is what happened in one server I played in. There were 4 of us and the only food left was Rabbit meat and the spiders we placed not too far from base near pigs. 1 Monster meat + 3 morsel in crock pot would be as efficient as possible in the time when you're in lack of food.

 

Though... imagine if the days were much longer, but the amount of stuff you can gather is at the same level, while each season would last 90 days. Would you be able to survive 90 days of Winter after 90 days of Autumn? I'd say that's quite a challenge! The point is that you can challenge yourself in the world by changing the settings. I made a harder world with bushes and carrots to less and monsters to more (hunds attacks, spiders, krampus, tentacles to more) which turned out to be a challenge when I tried to play it with a noob. It sure would still be a challenge with experienced players. I recently tried a world on Vanilla Single Player with Wickerbottom where I set Flint to None. First 6 days I went without base, finding an axe from a set piece, getting gold from the graves and from pig king for meat and it was day 6 that I built a base! I even raised two smallbirds due to the Tallfort set piece and found chester on like day 5. I still haven't found beefalo, but my food supply is pretty darn good, plus I got a beebox going there and a breezy vest for winter! Just challenge yourself to become a better pro ;)

Everyone, this is the unhappy customer.

World Events would be like Hounds and Giants, Hounds can be prevented and Giants are basically boss mobs that chose thier spawn via imaginary dice.

More monsters=More trouble. I do love having more enemies to fight, if they were clones of spiders or frogs, it'd be like fighting the same thing over and over. Getting nothing but a new thing (this isn't to say the Ewecus isn't boring, but cloning various spiders into other mobs isn't fun).

It is extremely easy to create a self-sustaining world. The only difficulties are literally the players.

Being new is a good part of the fun of Don't Starve. My first 100 hours of Don't Starve single player was probably spent learning the game. Now in DST, people can learn to play (together). This is mostly fun for friends, but I've seen people add each other on Steam and make friends in public servers.

 

 

I've created 3 self-sustaining worlds already, one is going on a year of existence.

Expand your horizons! Join a public dedicated server > 100 days. Hmm, now I want a random server selection button (under 200 ping). Do PvP. Join other people's servers. The greatest difficulty in DST is indeed the people, but that's how the game is supposed to work. If a person is new and wastes resources, it's wasteful for everyone. 

 

 

Until then the players who know how to essentially beat what content you have are going to get bored. Fast. 

I've played 200+ hours single player. I learned how Don't Starve works. Afterwards, I played 200+ hours DST. And as people already said, more content is in the works, and I look forward to it. Beta, after all.

 

 

Edit: I'm bad at quoting.

Meh.

There's nothing wrong with a little challenge, griefer-related situations excluded. It's one thing for the Deerclops to smash your base, griefers smashing it and running off with all the materials is a whole other thing.

If I have to play Old Man Babysitter then so be it. Yesterday it was the Old Person Spider Extermination Squad.

 

It's impossible to balance a multiplayer cooperate game to be possible for newer players, or players who will make a few mistakes, but not be relatively easy for veterans who have memorized all of the best possible strategies, with the same difficulty settings. There are too many variables. Different skill levels, whether you use voice chat or not, whether those players have played together and know what the others will do (speeds up division of labor), which characters those people choose (can't know if their roles are already taken), etc.

That's why Don't Starve lets you change the settings. If you have all veteran players, then turn up the world settings to make it hard. More monsters, long night, winter start, you name it. How hard you want the game to be is totally up to you.

Yes, a part of the difficulty in cooperative games is the people, and communication time. You can't assume two people will have exactly 200% of the progress that one person would have alone, when tuning a game. There's lag time for talking, limited resources, and often limited opportunities for that progress. If there's one Koelephant, we can't kill two of them at the same time separately. If there's one spider den nearby, that's a limited number of spiders. Adding 6 players doesn't mean we get 6 times more resources. 

I personally enjoy guiding new players though the game, even if it makes it harder. If I'm playing a private game with friends that are all badass at the game, I can turn the difficulty up.

The Lumber Jack: The guy who will continue to gather wood for you to build your ever increasing storage for all your bunnies and resources.

I find it more efficient to hire two pigs than recruiting a lumberjack. If werebeaver is in the game, then I have to agree.

But seriously, unless you know the torch into axe trick, lumbering wood is extremely boring and unrewarding. I can clear out a forest in one day( 9 fulling stacked logs ) so I dont see the point in chopping down woods.

A guy who does all the fighting, a soldier, might be better to have than a lumber jack. He can kill spiders, beefaloes, hounds, queens and tallbirds( not recommended ).

It is extremely easy to create a self-sustaining world. The only difficulties are literally the players.

If they work too little it will take 40 times as long to get your base setup.  If they eat too much they will kill you before winter ends.   If they don't know how to place traps on bunny holes they will kill your food gathering efficiency.  And so on and so forth.

The meta for the game is find beefalo, find grasslands and you're good to go on food. 

Beefalo also provide the perfect protection against hounds especially in the late game where you get over dozens of hounds trying to kill you.

 

I've created 3 self-sustaining worlds already, one is going on a year of existence.

 

 

All you need is these kinds of players to survive and thrive in Don't Starve together.

The Chef: He cooks everything and anything and keeps your tummies full.  He also manages your farms gathers your poop from your koalefant and gets your bunnies.

 

The Explorer: The guy who explores and tries to gather all the essentials along with the rarities, he is easily supplied with 2 or 3 meatballs to last 3 days of exploring without needing to return to base.

 

The Lumber Jack: The guy who will continue to gather wood for you to build your ever increasing storage for all your bunnies and resources.

 

And your set.   Not having these three essential playstyles(basically chores) The explorer being the most fun one obviously, and you'll run into some issues.

But the Multiplayer version of Don't starve must get more complex if it is to survive as a game.

We need more world events, we need more monsters, and we need more difficulty. 

 

Until then the players who know how to essentially beat what content you have are going to get bored. Fast. 

 

Bro, a lot of people often just don't feel that charm anymore when a survival game becomes multiplayer. The same happened to Minecraft, or so I heard from watching Markiplier's Slendercraft video.

Bro, a lot of people often just don't feel that charm anymore when a survival game becomes multiplayer. The same happened to Minecraft, or so I heard from watching Markiplier's Slendercraft video.

You heard this from a Youtuber who loves his' subs and enjoys playing video games and put out a video that is basically Minecraft Slender in the Unreal Engine.

*instant eyebrow raiser*

But I did see that video.

You heard this from a Youtuber who loves his' subs and enjoys playing video games and put out a video that is basically Minecraft Slender in the Unreal Engine.

*instant eyebrow raiser*

But I did see that video.

*instant eyebrow raiser*

Actually, another role that works out pretty well is having a hunter:

A hunter hunts koalefants, runs back for help in case he encounters an ewecus or other danger.

I and three others managed to survive pretty well on this strategy. Then the hunter left and everything fell apart.

 

Though honestly, the biggest problem in DST is that often, unless you have very low ping or you are the host, kiting is impossible.

That's half the "skill" in DST made obsolete by being unable to avoid damage. Pretty hard to survive when everyone avoids most things that bite because it's too risky to fight things alone.

Actually, another role that works out pretty well is having a hunter:

A hunter hunts koalefants, runs back for help in case he encounters an ewecus or other danger.

I and three others managed to survive pretty well on this strategy. Then the hunter left and everything fell apart.

 

Though honestly, the biggest problem in DST is that often, unless you have very low ping or you are the host, kiting is impossible.

That's half the "skill" in DST made obsolete by being unable to avoid damage. Pretty hard to survive when everyone avoids most things that bite because it's too risky to fight things alone.

 

The lag problem is almost completely negated by simply hitting 1 fewer time before dodging.  Koalefants and Beefalo? 5 hits instead of 6.  Hounds?  1 instead of 2.  Trees? 3 instead of 4. Etc.

The lag problem is almost completely negated by simply hitting 1 fewer time before dodging.  Koalefants and Beefalo? 5 hits instead of 6.  Hounds?  1 instead of 2.  Trees? 3 instead of 4. Etc.

 

And frogs?

 

0 hits instead of 1. There is no other option.

Latency issues have been annoying, I attacked a spider distracted by another player 5 times and only hit 3 times. And frogs are impossible to kite, so we had to wall off part of out base that was next to a frog field because we can only tank frogs to get rid of them and killing them was annoying.

You can effectively kite by turning off movement prediction, it takes some getting used to everything being slightly delayed but it's so much easier to kite

ThePlayer:EnableMovementPrediction(false)

At the moment it's not an shown option but I'm pretty sure someone said it eventually will be.

In my opinion, in Don't Starve: Together, in on Default mode it's hard to live with newbie players, and players which doesn't want to cooperate..

But when you play with ogarniętymi people, or voice communicator, you can get in one-five days:

 

- 5+ Honeycomb

- Big savanna, with beefalos, rabbits,

- find marshland

- lot's of silk to make a net to catch bees

- one people can explore logs

- find chessboards and get gears...

 

2 days later:

5 bee box, fridge, dries with meat_dried from beefalos.

bait all hounds, deerclops on tentacles/ beefalo...

 

That's why I playing more on DS+DLC than DS:T... not balanced.

Sounds like all your problems can be solved by hosting a server and naming it, "Newbies welcome". I've never been able to set up a competent base while playing with strangers. Majority of servers I enter are for beginners and I enjoy dying trying to make telltale hearts for everyone while shouting at Wilson to "put the damn rabbit traps back" and Willow to "cook the dragonfruit in the crockpot with twigs for chrissakes" etc.

 

If you're still bored, make a PvP world, split up into teams, agree on some ground rules and play "Capture The Chester" game.

It is extremely easy to create a self-sustaining world. The only difficulties are literally the players. If they work too little it will take 40 times as long to get your base setup. If they eat too much they will kill you before winter ends. If they don't know how to place traps on bunny holes they will kill your food gathering efficiency. And so on and so forth. The meta for the game is find beefalo, find grasslands and you're good to go on food. Beefalo also provide the perfect protection against hounds especially in the late game where you get over dozens of hounds trying to kill you. I've created 3 self-sustaining worlds already, one is going on a year of existence. All you need is these kinds of players to survive and thrive in Don't Starve together. The Chef: He cooks everything and anything and keeps your tummies full. He also manages your farms gathers your poop from your koalefant and gets your bunnies. The Explorer: The guy who explores and tries to gather all the essentials along with the rarities, he is easily supplied with 2 or 3 meatballs to last 3 days of exploring without needing to return to base. The Lumber Jack: The guy who will continue to gather wood for you to build your ever increasing storage for all your bunnies and resources. And your set. Not having these three essential playstyles(basically chores) The explorer being the most fun one obviously, and you'll run into some issues. But the Multiplayer version of Don't starve must get more complex if it is to survive as a game. We need more world events, we need more monsters, and we need more difficulty. Until then the players who know how to essentially beat what content you have are going to get bored. Fast.

Well, most of the late game fun is exploring caves.
Caves aren't added right now, but they'll be in the
future. They also said there will be a free expansion
called "Through the Ages", which will add stuff that makes
100+ saves still interesting.

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