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Different Worlds


Different Worlds Poll  

22 members have voted

  1. 1. Should worlds be handled as a server, (all players travel to the next world upon the portal being activated.) Or should there be multiple worlds, all inhibited by different players that progressed forward through the portals?

    • Only one world handled at once.
    • As many worlds as the players loaded.


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     So as you know, you can find all four of the "things" and rebuild a teleporter. (Or is it a portal?) Anyways, it takes you to a new world where you can have a new start with only the stuff you carried into the portal. How would this be handled? If one player goes through it, would the portal be reusable? Would the spots previously holding the things be struck by lightning, replacing them just to be built again? Would all players be grabbed by the night hand and be transported to the new world? So many questions. Personally I think players should be able to individually go to the next world, and upon using the portal, it would explode and all of the parts would return to their original places. (Somehow. Lightning maybe?) This would probably induce a fair amount of lag along with confusion for new players joining world one, when everyone may be at world two. Although, Don't Starve LOVES confusion (in a healthy way) and this may be a good idea after all.

 

     Anything you would like to add?

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As cool as that would be, i doubt they are gonna add that. If you go to World 2 while keeping World 1 then the host pretty much has to load and support another world. This would probably cause an insane amount of lag.

 

Not necessarily. A new world can be a new island that share the same timer and season with the previous world. The server load would be the same as having a bigger world.

Personally I think players should be able to individually go to the next world, and upon using the portal, it would explode and all of the parts would return to their original places. (Somehow. Lightning maybe?) This would probably induce a fair amount of lag along with confusion for new players joining world one, when everyone may be at world two.

 

I like this idea, personally. I'd say if all players have gone to world 2, then that's where any new players join. If even one player remains in world 1, then that's where new players join.

How about when someone activates it, everybody gets a warning of 10 mins until telwportation which in that time they can either gather their stuffto take to the next world or try to destroy the teleportato which will be matked on the map for everyone after the timer starts

Destroying it will scatter all the things again

It woukd become some sort of defence game , the ones that wanna move vs the ones that wanna stay..

Not necessarily. A new world can be a new island that share the same timer and season with the previous world. The server load would be the same as having a bigger world.

Well what if they keep going to world 3 and on? 2 worlds could be manageable, but you need a limit. What if players go ahead and make 5 worlds?

As cool as that would be, i doubt they are gonna add that. If you go to World 2 while keeping World 1 then the host pretty much has to load and support another world. This would probably cause an insane amount of lag.

Actually caves and ruins are pretty much handled like newly-generated worlds. So if caves get added, then they'd basically already have what they need to support multiple worlds running on the server.

 

That being said, I suspect rubberbanding occurs because of strain of the server, so that would definitely make it worse.

 

How would this be handled?

I think the only really good way to handle it without opening up more complications to be addressed would be for it to use a 'gather your party before venturing forth' system -- if everyone's near the teleportato, they'll all go to the next world. If not, it won't do anything. This approach also has the perks of not introducing additional server load (no need to run multiple worlds at once), and not introducing desynchronization between players, which is really not fun.

 

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