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What were the old mechanics like?


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1) When sanity mechanics was introduced, you quickly regened sanity during the day.

2) Character differences were less drastic, they mostly concerned stats.

3) Life-giving amulet was the only amulet.

4) In the early days of caves there were TONS OF BATS EVERYWHERE!

5) The first couple of worlds of Adventure mode was no different from Survival Mode games. The worlds gradually became harder (less resources and food - that sort of thing. I remember someone got a world where every single tree was burned down.) And I don't think Adventure mode had a real ending, it just stopped.

Actually this isn't true. The crafting requriements used to be thrown together, so it cost people a insane amount of grass. The giant grass farms broke when they needed to be fertilized in a later update.

 

I meant features like temperature, sanity, and wetness. You have to be on your feet to make sure you are not in danger from any of the troubles that could arise from not being prepared. 

I wonder if anyone can remember when the spider queen and warrior spider made their way to DS, ever since the "Long live the Queen" update. The warrior spider's attack could not be dodged, almost half of the spiders in a den was a damn warrior spider, and the spider queen had no limit to the amount of spiders she could spawn....

 

 

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And the lack of food spoilage (with added bonus of a removed pigman line AND the old magic tab symbol):

 

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And all the corpses kept lying around for a while. Then they started to vanish slowly. And the old Abigail, monsters did not aggro on her, so you could kill spider queens in their sleep. A con however is that she hurt you and friendly pigmen alike.

 

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Birds would always go for seeds regardless if you were near them or not. This resulted in some clever use of game mechanics (also that typo)  ;)

 

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Once spider dens got the ability to make webbing, the webbing could be gotten with a pitchfork and placed down elsewhere. Even after a spider den was destroyed, the webbing remained present untill you removed it.

 

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I'm happy I still got a lot of old screenshots, the earliest dating 27-11-2012 :-)

I only started playing during the All's well that Maxwell update... And I'm glad I did.

I really don't like the idea of research points and stuff. O.O

That being said, it's great to see how the game used to be. It reminds me of chats with my grandparents back in the day: "When I was a wee lad, we were lucky if we got oranges for Christmas!"

So thanks for that, guys :')

 

A few things I remember:

 

  • If you died, you had the option to regen the same exact world and start over
  • Log Suit would give 100% damage protection until worn out
  • The tent would allow you to change your character anytime in any world
  • The crafting recipe for the Dark Sword used to be 1 twig and some nightmare fuel.
  • Max sanity used to be 100 instead of 200
  • Max base health used to be 100 instead of 150
  • Wes was unlocked with XP

 

I actually got Wes with exp, if I tried to get him now in Adventure Mode if I hadn't gotten him, then I would've probably failed in the attempt XD. I also remember when you could set all mobs on fire by using a torch on them.

 

It was amusing to set beefalos and pigmen on fire and watch them run around in circles, and the good part is they don't aggro onto you, so you can just do it again and again. I also too remember when the amulet was just called an amulet and had a different design compared to now.

I had to look back at version notes... I think I began playing sometime around the "A Little Rain Must Fall" update. Wes was still unlockable with XP (oh, and how I regret not unlocking him back then), and I was constantly hitting the ~ key and driving myself bonkers getting rid of the overlay.

 

I know winter was already in place because my most vivid memory is having the hilarious setpiece of 20+ MacTusks (city) spawn in nearly every play-through. You don't miss that, I promise.

 

Here's an old thread with pics from Spazmatic, for those who didn't have the pleasure of experiencing it.

I began playing long ago, then stopped until last week. 

I remember that 

1. Abigail would hurt you if you toucher her, so it was very stressful to have her around at night when you could not run away near a small campfire
2. I think caves had no lights anywhere, you were always using some kind of torch to see in there. 

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