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PvP in PvE for Don't Starve Together announced as OPTIONAL


Don't Starve Multiplayer  

347 members have voted

  1. 1. Should there be a SEPARATE PvP mode?

    • Yes there should be a SEPARATE mode for PvP only
      74
    • No there should be an OPTION to allow PvP in PvE
      168
    • There should NEVER be PvP
      47
    • PvP is turned on in PvE ONLY When holding a bind key
      25
    • PvP is ALWAYS on
      24


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Another thing to take into account if PvP was always turned on with no options and no bind keys, how would targeting work? I would hate it if I was being hit occasionally by a team mate while we were fighting monsters in close quarters.

How many times have you flipped a table, or cursed at the screen, because you accidentally hit Chester while trying to hit hounds or spiders. Without a bind key or decent targeting system you'll probably end up dealing more damage to each other than to monsters you're "trying" to fight.

Sorry for not quoting it I can't seem to get it to work.

 

@LadyAzure

All it takes is a torch

 

@

Wheras you are 100% correct that probably you could grief them back It doesn't take away that all it takes is putting out your camp fire and running off (if you are not prepared) , and all i am trying to say is. I Don't see any reason ever. to treat fellow co-op players different(gameplay interactionwise) then lets say interaction with a neutral pig.

 

@KleiFan231

 

You certainly do hold a point that there are probably smarter ways of streamlining this. But even if FF is disabled. why? what would be the point? I think that if FF is disabled, ever That it would become really easy to exploit the game while granting you nothing besides exploits for the game. But I guess you have convinced me that giving them the option is fine, I just don't think it'll do much.

 

 

 

 

 

Sorry for not quoting it I can't seem to get it to work.

 

@LadyAzure

All it takes is a torch

 

@

Wheras you are 100% correct that probably you could grief them back It doesn't take away that all it takes is putting out your camp fire and running off (if you are not prepared) , and all i am trying to say is. I Don't see any reason ever. to treat fellow co-op players different(gameplay interactionwise) then lets say interaction with a neutral pig.

 

@KleiFan231

 

You certainly do hold a point that there are probably smarter ways of streamlining this. But even if FF is disabled. why? what would be the point? I think that if FF is disabled, ever That it would become really easy to exploit the game while granting you nothing besides exploits for the game. But I guess you have convinced me that giving them the option is fine, I just don't think it'll do much.

I guess I am missing something then because see you can just have it sort of like a domination aspect meaning if someone is out to get you, wants to torch your base or put out your fire can't there be a system in place where you get a warning that another playing is attacking your base? so like a time limit where you have the opportunity to get back quick and defend it? Like in domination you have a certain amount of time to defend before loosing your area. So maybe its a stupid idea but there would need to be some sort of way to defend if you are not there because I spent 90 percent of the first 10 days traveling to uncover my map. It makes the game more playable to have such a system in place don't you agree?

Possibly even a Two Worlds style map where two teams start on separate islands and work up to attack each others' bases through a middle ground.   This could just be an option for pvp rather than the standard multiplayer format.  

Would you also want the option to have a bind key to hold down and attack to prevent yourself targeting and attacking a friend, as explained in OPTION 4.

eh man, my english sucks i know, let me explain better if i can...

 

i mean... when you create a new world, for example, you can choose how long the winter will be by modifieding (<-best english) an option...

but when you start play the world you won't be able to change it back!

as like that, there should be an option (in multiplayer world creation options) to allow or not pvp... if you choose no, no one will be able to attack other players FOREVER, if you choose yes well... let the battle royal begin! (not the hunger games, but battle royal which has been copied by miss collins but this is another offtopic story)

 

i hope you can understand... i should study english...

I would like to request option 5. Simmiliar to option 4 but with the button always pressed for everyone.

the enviroment gets'an unfair disadvantage from not being able to accidentaly hit your friends.

If someone is going to use the old bell on one of his friends tanking a giant the player getting hit, no matter what and The same should go with gunpowder and blowdarts.

Else the eviroment just gets screwed over.

 

And seeing as it should be impossible not to damage someone standing ontop of Gun powder to prevent cheezing the bosses.

It should be impossible to turn pvp off in any way in case people do it on purpose.

 

 

You're asking for an option like OPTION 4, but the bind key basically targeting a team member is always on instead of holding it down to turn it on?

You want OPTION 2 or OPTION 3 then.

Step 1: Bind your "force attack" and "attack" buttons to be the same thing

Step 2: ???

Step 3: Profit!

Honestly, I think you went a little overboard including the whole "force attack" key in your option, anyone who's played this game for more than a month (which all of you should have before coming to decide the game's immediate future) would know that a force attack key is a given. Also, given the environment an unfair advantage over other players? Here we go.

Griefing shouldn't even be considered. It's not Griefing vs co-op. It's Co-op vs. PVP, and even then it's not so cut and dry.

 

I guarantee you that no matter how they end up setting it up, someone will be able to grief. That is just the nature of multiplayer games just like this forum has had its trolls even though they aren't allowed.

 

Bo2 Zombies had a team-based PvP mode called grief, work together to kill each other.

@Flare2V the bind forced attack key what we are suggesting here is how it works currently yes. For example if we wanted to attack a passive monster in Don't Starve we hold Ctrl and attack. Same applies to attacking a team mate. Simply holding attack near a team mate won't initiate attack.

@Flare2V the bind forced attack key what we are suggesting here is how it works currently yes. For example if we wanted to attack a passive monster in Don't Starve we hold Ctrl and attack. Same applies to attacking a team mate. Simply holding attack near a team mate won't initiate attack.

Option 5 is option four, a simple control change makes it so. Option 5 is kind of excessive.

PvP should always be on, or else it'll get to the situation where someone is basically robbing you in front of your face and there is nothing you can do about it because PvP is off.

 

Unless player item/structure protection makes it into the game that is.

 

 

For some reason everyone seems to be forgetting that PvP is optional even if it is turned on... You aren't forced to attack someone.

I don't think PvP makes sense for Don't Starve, and I'd rather not see resources diverted towards making/balancing a system many won't play because there's a portion of the fan base that can't get their PvP fix from Battlefield and CoD already.

 

*Shrug* it just doesn't fit to me. Don't Starve is about survivng in a strange, mysterious, very deadly world, so if two people found themselves trapped in a nightmare where plenty of resources were ripe for the taking, I think the last thing they'd do would be to turn the island into their own private battle arena, not only does it make no sense, I think it's also potentially less rewarding than banding together and trying to survive.

 

I can already PvP in a couple thousand different games. But there aren't as many that let me scrounge for resources beside a friend in a strange land. So yeah if PvP is what the community wants..*shrugs*...I just hope absolutely nothing is sacrificed in order to bring an overdone game mode to this unique and beloved title.

I don't think PvP makes sense for Don't Starve, and I'd rather not see resources diverted towards making/balancing a system many won't play because there's a portion of the fan base that can't get their PvP fix from Battlefield and CoD already.

*Shrug* it just doesn't fit to me. Don't Starve is about survivng in a strange, mysterious, very deadly world, so if two people found themselves trapped in a nightmare where plenty of resources were ripe for the taking, I think the last thing they'd do would be to turn the island into their own private battle arena, not only does it make no sense, I think it's also potentially less rewarding than banding together and trying to survive.

I can already PvP in a couple thousand different games. But there aren't as many that let me scrounge for resources beside a friend in a strange land. So yeah if PvP is what the community wants..*shrugs*...I just hope absolutely nothing is sacrificed in order to bring an overdone game mode to this unique and beloved title.

This is very true and the more I see comments like this, the more I'm drawn to OPTION 3. Right now I voted OPTION 2, but thinking about it more;

So I put tooth traps around the berry bushes to stop Gobblers, with PvP turned on, my friend won't be able to get at the berry bushes without having to walk over a tooth trap and take damage also...this will kind of be messed up.

This whole discussion is a bit baffling to me, to be honest. The only reason this topic should be discussed is if it's rumored or confirmed that the only way to take part in multiplayer would be to play against Random players. Then I understand you wanting a PvP mechanic as an Anti-Grief method, to protect yourself from Trolls. 

 

However, Don't starve for me is a survival game, against the elements and the mysterious evil creatures that lurks in the shadows. So naturally when they talked about adding a Multiplayer option that states the amount being between 2-4 players per game, more if they are able to. That indicates to me that this isnt some Minecraft Server with 200 raging children that wants to bash your face in, that they are trying to create.

 

I don't need PvP in my Don't starve experience, if multiplayer will force me to play with Random players, I wont take part in it. If it allows me to create multiplayer games with my friends, then I really dont need or want pvp in it, since the game isnt about bashing my friends skulls in.

 

In the end, this discussion feels that it is for those who believe that the game will force you to play with other players you dont know, randoms, and that there is an option that they will ruin the game for you and that you will STILL want to play the game even though this is the case. So go ahead, discuss it.

 

Personally, I wouldnt want to play that game, and if they create a multiplayer for friends then again, PvP shouldnt even be considered. 

@Pocketz https://twitter.com/klei/status/464118734798344192

@Everyone

Are there any more points we haven't yet raised that should be addressed to balance what we had in Don't Starve SP for Don't Starve Together?

 

Maybe a way to call followers off? Like if you accidentally hit your friend and your small army of pigmen that you hired to cut down trees barrel after them, should you be able to call them off? Or do you and your friend have to kill all of them now?

I am against PVP.

Of course, to start, there are plenty of  indirect ways to kill each other already.

Besides, have you ever considered the advantages/disadvantages of characters? Every single one would have to be tweaked. Imagine if Wendy and Mighty Wolfgang ended up pvp'ing each other. Wendy is basically screwed.

Especially Wes.

And then Maxwell would go ham and spawn his minions to murderize everyone.

Nope, nope, nope.

I am all against pvp. A separate mode would not help much. Plus, it would probably result in a lot of angry noobs looking for a call-of-duty-melee-alternative.

Yeaa....the problem with some people using the acronym "pvp" is that they get in their heads the totally wrong image and attribute it to completely unrelatable games and therefore make terrible comparisons.

 

I completely agree with both you and the guy above you.

Yeaa....the problem with some people using the acronym "pvp" is that they get in their heads the totally wrong image and attribute it to completely unrelatable games and therefore make terrible comparisons.

 

I think of it like Nether. Would that be a fair comparison?

 

There is almost no reason to kill people in Nether. I would play it alot more if some pubstomper didn't join the server just to instantly kill everyone. Everyone was literally having friendly discussions, giving each other items, going on little missions by themselves; but then some jerk joins and shoots everyone regardless of different teams.

 

And those jerks are the most hated players in the Nether community, and the community is asking for a PvE only mode. What would be the point in killing people in Don't Starve? Eventually everyone will learn to only carry food, tools, grass, twigs, a spear around while hiding all their other items like in Nether. While players couldn't join in with 20 blowdarts, there will still be that one person who wants to just backstab other people.

 

While some form of PvP can exist in DS, it needs to be its own separate mode.

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