HoneyHam Posted May 9, 2014 Share Posted May 9, 2014 So, in the "puzzle," we saw Wilson making a door. Later on, it was revealed people were coming through the door to meet Wilson. Since it turned out to be an ad and we didn't get anything out of the puzzle, I'm still digging around and trying to find SOMETHING. So right now I'm speculating that you need to craft the door and then you can create a multiplayer game. Also, hopefully somewhere in the future the door will be canon. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/ Share on other sites More sharing options...
Snob Posted May 9, 2014 Share Posted May 9, 2014 Obviously. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-475895 Share on other sites More sharing options...
Silentdarkness1 Posted May 9, 2014 Share Posted May 9, 2014 I've said it before and i'll say it again: I don't want the door to be canon. It's literally just adding another layer of annoyance onto starting a multiplayer game. The people who want to play multiplayer, don't want to have to go through singleplayer for a long period of time in order to get to multiplayer. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-475960 Share on other sites More sharing options...
TheKingofSquirrels Posted May 9, 2014 Share Posted May 9, 2014 I've said it before and i'll say it again: I don't want the door to be canon. It's literally just adding another layer of annoyance onto starting a multiplayer game. The people who want to play multiplayer, don't want to have to go through singleplayer for a long period of time in order to get to multiplayer. Yeah...It´s going to be awesome! Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476022 Share on other sites More sharing options...
Spazmatic Posted May 9, 2014 Share Posted May 9, 2014 Maybe the door will "merely" be on the main screen, sortha where the Klei store ad is now? Kinda like this (don't mind the crappy quality ) Once you click the option to enter the portal, it will go to the next option of either joining a world, or setting up one with all it's corresponding features, tba (by all means let the shadow hands from the earlier DS title screen return here! Or g'old Maxy). It would seem more of a chore to build or find the portal in an active world, despite it fitting in the game more... Convenience in favor of lore. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476317 Share on other sites More sharing options...
Ridley Posted May 9, 2014 Share Posted May 9, 2014 "My idea for dying in MP is split into 2 parts. 1. You can make a portal in a single player world, which teles that character into a MP game. You can't keep items or learnings, just like adventure mode. Dying in MP kicks you back into your single player word, which you must then reconstruct the portal with cheap resources. 2. If you want to jump right into MP, then on death you character will drop a skull and be locked in your menu. You must then choose a new character to spawn from the MP server door as. Once the skull is buried, that old character is re-unlocked. The sandbox teleportato will allow you to change a character while in MP, but needs some kind of minor penalty. Character items break until the owner returns into the world. " - Myself I actually think that the door should be canon. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476346 Share on other sites More sharing options...
DwerBomb Posted May 9, 2014 Share Posted May 9, 2014 I've said it before and i'll say it again: I don't want the door to be canon. It's literally just adding another layer of annoyance onto starting a multiplayer game. The people who want to play multiplayer, don't want to have to go through singleplayer for a long period of time in order to get to multiplayer.Don't you remember it? It only requires 4 barries, 8 rocks and 5 silk. It won't take too long to craft it. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476356 Share on other sites More sharing options...
Alice Posted May 9, 2014 Share Posted May 9, 2014 I've said it before and i'll say it again: I don't want the door to be canon. It's literally just adding another layer of annoyance onto starting a multiplayer game. The people who want to play multiplayer, don't want to have to go through singleplayer for a long period of time in order to get to multiplayer. This like a thousand times. I do not want to have to go through single player and gather the materials to make a door. Especially if i die I do not want to have to go through the process again. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476358 Share on other sites More sharing options...
Silentdarkness1 Posted May 9, 2014 Share Posted May 9, 2014 Don't you remember it? It only requires 4 barries, 8 rocks and 5 silk. It won't take too long to craft it.It doesn't MATTER if it's simple to make or not, Dwer. Try getting all that stuff on day one. You can't, I promise you that. Not to mention, it's even more pointless when you consider that people will just DebugSpawn in the materials or the portal itself when they get bored of it. Why not just scrap it entirely and save a lot of stupid bother?! Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476361 Share on other sites More sharing options...
Ridley Posted May 9, 2014 Share Posted May 9, 2014 It doesn't MATTER if it's simple to make or not, Dwer. Try getting all that stuff on day one. You can't, I promise you that. Not to mention, it's even more pointless when you consider that people will just DebugSpawn in the materials or the portal itself when they get bored of it. Why not just scrap it entirely and save a lot of stupid bother?! *Eagerly pointing to my own post, would like to hear your thoughts* Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476362 Share on other sites More sharing options...
Silentdarkness1 Posted May 9, 2014 Share Posted May 9, 2014 Locking off characters in such an, again, prefab-based manner, seems rather pointless. Console commands. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476366 Share on other sites More sharing options...
Alice Posted May 9, 2014 Share Posted May 9, 2014 *Eagerly pointing to my own post, would like to hear your thoughts* Its still kinda like hes saying, why have hassle to get into multiplayer. Just have a option right on the menu to go straight into it. Why does there need to be steps or things to be made just to do it? Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476367 Share on other sites More sharing options...
DwerBomb Posted May 9, 2014 Share Posted May 9, 2014 It doesn't MATTER if it's simple to make or not, Dwer. Try getting all that stuff on day one. You can't, I promise you that.Not to mention, it's even more pointless when you consider that people will just DebugSpawn in the materials or the portal itself when they get bored of it. Why not just scrap it entirely and save a lot of stupid bother?!You are forgetting one problem. Check out this thread to get an idea of what I'm talking about: http://forums.kleientertainment.com/topic/36224-time/#entry476284 Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476370 Share on other sites More sharing options...
Alice Posted May 9, 2014 Share Posted May 9, 2014 Being realistic here, there is most likely going to be a new option on the menu for multiplayer. From there will probably be options to host a sever then the one through four players pick their character on a screen. Keli will most likely have a custom spawning intro that's different from the one in singleplayer. If we are even able to have world presets like new game plus that's even better since you'll able to get materials right off the bat. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476373 Share on other sites More sharing options...
The Letter W Posted May 9, 2014 Share Posted May 9, 2014 Maybe that door could be used in Multiplayer to go on a new multiplayer Adventure mode instead? Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476376 Share on other sites More sharing options...
Ridley Posted May 9, 2014 Share Posted May 9, 2014 Its still kinda like hes saying, why have hassle to get into multiplayer. Just have a option right on the menu to go straight into it. Why does there need to be steps or things to be made just to do it? That would be the point in #2. And yes, console commands potentially could break this. But those can break everything except dying with no respawn ready, which quickly deletes the save file. If this acted quickly or deleted the character MP progress file (since it would need to delete learnings anyway), then you would have to at least respawn as someone else for a moment before console commands. Its not hard to bury the skull and you can switch characters anyway with my teleportato plan. If you don't make the certain console commands that give the players this power, they can't do it in the first place. Or should consoles be disabled/banned in MP since you could wreck everything anyway? Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476377 Share on other sites More sharing options...
Silentdarkness1 Posted May 9, 2014 Share Posted May 9, 2014 It is easy to break this. Especially since you could just debugspawn in the grave mound and get the character back like nothing. I really think that having this portal thing will be a negative on multiplayer, not a positive. It'd be like having to establish a base in vanilla Don't Starve before you can open the mods screen. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476380 Share on other sites More sharing options...
debugman18 Posted May 9, 2014 Share Posted May 9, 2014 There should be an option to toggle console. Testing mods for multiplayer does need to be a thing. As for building the portal, I doubt it'll be implemented in-game like that. I quite like the idea of it being a button on the main menu. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476385 Share on other sites More sharing options...
Ridley Posted May 9, 2014 Share Posted May 9, 2014 It is easy to break this. Especially since you could just debugspawn in the grave mound and get the character back like nothing. I really think that having this portal thing will be a negative on multiplayer, not a positive. It'd be like having to establish a base in vanilla Don't Starve before you can open the mods screen. But its already super easy to bury the skull. Why should I worry if players cheat to be lazy? My idea allows my current webber file to still be touched, or allows me to play from the button in the main menu. Dying doesn't kill the MP game either way, but gives some sort of reason on not to die. It would be very lame to die in MP, then get banned from the server or something. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476404 Share on other sites More sharing options...
Silentdarkness1 Posted May 9, 2014 Share Posted May 9, 2014 Now, personally, I think the skull idea is nice, but the door idea is bad. Keep the skull, take the door (5 points if you catch the reference) The point I was trying to make, is that since the system can be broken that easily, why do it at all? Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476407 Share on other sites More sharing options...
XirmiX Posted May 9, 2014 Share Posted May 9, 2014 Don't want to be troll here cause the topic's all nice and such but did anyone else think of this when they read the title:http://m.youtube.com/watch?v=O_0djjYl_GM# Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476495 Share on other sites More sharing options...
Al3x Posted May 10, 2014 Share Posted May 10, 2014 It doesn't MATTER if it's simple to make or not, Dwer. Try getting all that stuff on day one. You can't, I promise you that. Not to mention, it's even more pointless when you consider that people will just DebugSpawn in the materials or the portal itself when they get bored of it. Why not just scrap it entirely and save a lot of stupid bother?!Console commands seem to be the death of the door being an item. And plus, I don't care about the door being in the game. If anything it was only there to set up the reveal of multiplayer, and to build hype and speculation before the reveal. The canon of don't starve is pretty confused already, making this door canon will only confuse the storyline more, considering Wilson is the only one with a backstory. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476674 Share on other sites More sharing options...
oCrapaCreeper Posted May 10, 2014 Share Posted May 10, 2014 Console commands seem to be the death of the door being an item. And plus, I don't care about the door being in the game. If anything it was only there to set up the reveal of multiplayer, and to build hype and speculation before the reveal. The canon of don't starve is pretty confused already, making this door canon will only confuse the storyline more, considering Wilson is the only one with a backstory.Maxwell has a backstory too, more developed than any other character too. Although he makes things even more confusing since him being playable implies that a different character is on the throne, let alone how the portal would fit in. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476677 Share on other sites More sharing options...
Ridley Posted May 10, 2014 Share Posted May 10, 2014 Now, personally, I think the skull idea is nice, but the door idea is bad. Keep the skull, take the door (5 points if you catch the reference) The point I was trying to make, is that since the system can be broken that easily, why do it at all? Whoa really? I was thinking that the skull system felt a bit drab, while the door was my better half of the idea. The door I want mostly because it is the reason this is happening. I wanted a way to enable MP with in a SP game; I want to connect my other current files because it sounds appropriate. Having to rebuild the door was my way of providing a respawn timer, because it can strictly vary depending on your set up. My fear about the skulls is that people will purposely die after burying a skull because they aren't willing to play as anyone else. I want to give penalties for trying such via the Mortitian getting in the way, inspiration for wanting to play as a different character, and a much easier way to change characters by using the teleportato; which would be a server adventure to complete anyway. Apparently, my Door mechanic is in need of more work if I want to convince anyone with it and I can see weak points in my own idea for skulls. BACK TO THE DRAWING BOARD! FOR SCIENCE! ( I really want fully thought out ideas for MP death, since that seems to be the biggest issue. While dying and never returning is a solution, it kind of sacrifices the fun with a cop out. I believe a punishment that isn't overbearing could be implemented and keep death as unwanted as before, while keeping MP fun. Though I wish I had more community ideas to use as inspiration. ) Edit: Thank you @Parrotoss for liking my confusion Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476708 Share on other sites More sharing options...
DwerBomb Posted May 10, 2014 Share Posted May 10, 2014 The point I was trying to make, is that since the system can be broken that easily, why do it at all?Again, because of time problems. And because DS has to be different and just an option for multiplayer in the menu would be too mainstream. Link to comment https://forums.kleientertainment.com/forums/topic/36211-the-door/#findComment-476879 Share on other sites More sharing options...
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