kraken121 Posted October 22, 2014 Author Share Posted October 22, 2014 Argh work is coming Yayoh, lots of work, sorry haha, check out all the craftables and the 3 new crafting stations, plus i tweaked base game and our mod weapons and armors yet again haha Link to comment Share on other sites More sharing options...
orian34 Posted October 22, 2014 Share Posted October 22, 2014 don't worry, i have a good program that compare files 1 Link to comment Share on other sites More sharing options...
orian34 Posted October 22, 2014 Share Posted October 22, 2014 btw, i don't see it anywhere but, does it works with vanilla ds? Link to comment Share on other sites More sharing options...
DeathDisciple Posted October 22, 2014 Share Posted October 22, 2014 It should, it's meant to work. Not that I guarantee I didn't by mistake assume some ROG patch where vanilla works otherwise or the likes - and the whole heat/permasummer in there is supposed to matter, which it can't on non-rog (tho tbh after the nerfs to cave at summer it seems I'll have to buff the effects ). But it should still be functional on vanilla, potential bugs aside. Link to comment Share on other sites More sharing options...
orian34 Posted October 22, 2014 Share Posted October 22, 2014 ok Link to comment Share on other sites More sharing options...
orian34 Posted October 22, 2014 Share Posted October 22, 2014 (edited) something i didn't understand, the werebeast thing is a new monster or only the werepig resistances in modmain? edit : nwm, i saw that was in the local function pigman... Edited October 22, 2014 by orian34 Link to comment Share on other sites More sharing options...
DeathDisciple Posted October 22, 2014 Share Posted October 22, 2014 just changing resists on regular werepig transformation Link to comment Share on other sites More sharing options...
orian34 Posted October 22, 2014 Share Posted October 22, 2014 (edited) about the procrate of daggers and the thief, it works every time a dagger have a procrate, is that right? so poisonous works too? edit : and what is that poison TIC? Edited October 22, 2014 by orian34 Link to comment Share on other sites More sharing options...
DeathDisciple Posted October 23, 2014 Share Posted October 23, 2014 poison proc does 50 damage+ 10 damage every 5 seconds for 25 seconds. Only slaying daggers are thief related, poison ones work for everyone. Link to comment Share on other sites More sharing options...
orian34 Posted October 23, 2014 Share Posted October 23, 2014 and for the poison TIC? Link to comment Share on other sites More sharing options...
DeathDisciple Posted October 23, 2014 Share Posted October 23, 2014 as above^ its just dot component once the proc already happened Link to comment Share on other sites More sharing options...
orian34 Posted October 23, 2014 Share Posted October 23, 2014 so ...it hits the target(i mean, it strength and 10...)? Or it's something only used for the code so i don't have to tell about it? Btw, now i have done every thing i could do without playing! Now, i will enjoy the update!!! YAY! Link to comment Share on other sites More sharing options...
DeathDisciple Posted October 23, 2014 Share Posted October 23, 2014 it hits the target for 50, then it starts the damage over time for 10 every 5 sec. POISON_TIC is just that 10 lol. So I guess you don't have to bother putting the details, its same logic as poison from spiders and crap, so i moved it into helper class instead. 1 Link to comment Share on other sites More sharing options...
DeathDisciple Posted October 23, 2014 Share Posted October 23, 2014 Oh as for the new recipes, look at smelter_matcher if you don't want to guess (Note food is unused, I just didn't remove it in case I decide to change the mech) 1 Link to comment Share on other sites More sharing options...
orian34 Posted October 23, 2014 Share Posted October 23, 2014 thanks! i will test it at the same time(i was waiting this update for long to come back into ds)! Link to comment Share on other sites More sharing options...
orian34 Posted October 23, 2014 Share Posted October 23, 2014 some feedback : the 2 craft with poison gland have missing text Link to comment Share on other sites More sharing options...
kraken121 Posted October 23, 2014 Author Share Posted October 23, 2014 some feedback : the 2 craft with poison gland have missing textwill add that to the next update/hotfix, thanks 1 Link to comment Share on other sites More sharing options...
orian34 Posted October 23, 2014 Share Posted October 23, 2014 ho and i don't know if it's the ray of frost spell or the first spell on the craft list but it doesn't have a picture(it takes the one that was previously at the same place before changing craft tabs... 1 Link to comment Share on other sites More sharing options...
kraken121 Posted October 23, 2014 Author Share Posted October 23, 2014 ho and i don't know if it's the ray of frost spell or the first spell on the craft list but it doesn't have a picture(it takes the one that was previously at the same place before changing craft tabs...not quite sure what you mean, could you please take a screen shot. Link to comment Share on other sites More sharing options...
DeathDisciple Posted October 23, 2014 Share Posted October 23, 2014 ho and i don't know if it's the ray of frost spell or the first spell on the craft list but it doesn't have a picture(it takes the one that was previously at the same place before changing craft tabs... Oh I see, the non book version, wherever did I read bluestaff lol. Don't think I'd catch that one in this lifetime 1 Link to comment Share on other sites More sharing options...
orian34 Posted October 23, 2014 Share Posted October 23, 2014 another thing that isn't really a bug : when orcs are sleeping, approaching them gets you taking an inevitable hit ...they don't have any time delay between sleep and awake...(and it seems they sleep forever, perhaps it's cause of the mandrake idk) Link to comment Share on other sites More sharing options...
DeathDisciple Posted October 23, 2014 Share Posted October 23, 2014 hmm there's no wakeup animation out there, I guess most mobs have some form of stategraph lockup on that. I could try to figure out something, like making them dazed for 2 seconds after waking up or whatever that wont need new animations. I'll have to check their sleeping patterns too I guess... Link to comment Share on other sites More sharing options...
orian34 Posted October 23, 2014 Share Posted October 23, 2014 (edited) so after being screwed up(i need 5 ice to make the only offensive spell i have and there is only one ice boulder) i got to the mines(even without weapon! Badass!)and found dwarf town and ...lava plains...a ..lot! The only problem(two in fact) are : during war, what happens? Cause it's seems like peace but with cool drummings, even the dwarves are happy...other thing is the lava rain...it lasts few seconds(2 i think) and don't drop anything(even dangerous things!)..I don't think it's intended like that...idk, i just make some feedback(btw, pretty diamond i found ) edit : and i really like the lava boulders, not that hard but enough annoying to have a constant difficulty! Edited October 23, 2014 by orian34 Link to comment Share on other sites More sharing options...
orian34 Posted October 23, 2014 Share Posted October 23, 2014 (edited) lil update : for the lava rain, it lasts longer, sorry(more 10 s than 2) but it seems that items are spawning but disappears before falling.still wandering in the lava plains, found some unturfed zone with hound mounds(and a dwarf that does 90 damages with his fire axe( x), i don't want to fight him!)) and the dwarf cemetary. Lots of boulders, a lot of variety(not lava boulders but ore), it's really beautifull and has a really good sense. edit : wow, dwarf cemetary in the orc camp..., and those missing name mounds...The perfect placeRun for your life! Fool!Die in hell! I'm already in... Edited October 23, 2014 by orian34 1 Link to comment Share on other sites More sharing options...
Valkryn Posted October 23, 2014 Share Posted October 23, 2014 Hi guys,I'm love this mod and was really happy this update finally came out, so I started playing right away. However, every time I tried use the smelter, upon pressing "smelt" the game crashes. I tried disabling all mods except this one, and it still crashes. I don't really understand what the error message means, so here it is: What do I do now? Link to comment Share on other sites More sharing options...
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