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About DeathDisciple

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  1. Yeah the fix is on steam, not here because the game versions are incompatible at the moment.
  2. Hm, propagator triggers every 0.5 seconds, hound is dead before the task fires, so when it does it tries to change an invalid object. Sounds like a base game issue, yet I have to wonder why isn't it happening more in base game if so. I guess I could force some extra checks on top of dofiredamage.
  3. Not just the cause, the actual reproducing of it. I was trying to figure out a crash in the mines, died a few times and never got ported to the place of death, a few days ago...