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Been interested in Don't Starve for quite a while now, and been thinking about getting it especially recently. Having found out about this planned Multiplayer makes me a /whole/ bunch more interested, and I think I'll buy it soon if I can manage the money. One thing I'm wondering though, will it be possible to use custom characters in multiplayer? I know in some games that doesn't really work well, maybe it'd require everyone in a multiplayer game to all have it? Not sure. Really hoping so, I'd love to make my own character and just mess around with friends using her. Either way this is exciting!

:wilson_flower:  :yaymultipl: Er ma gawd.  This means we can all join up and jump Maxwell.  Then we can take his stuff. 

Dude, that's the greatest idea ever! Also we can share food and sanity items and stuff in multiplayer. Maxwell will fall! This will be a huge advantage for the adventure mode.

Dude, that's the greatest idea ever! Also we can share food and sanity items and stuff in multiplayer. Maxwell will fall! This will be a huge advantage for the adventure mode.

I wonder what would happen if the players got to the throne.  FIGHT TO THE DEATH!

Good choice.  This will make the game entirely enjoyable with friends on my list.  I used to stick in voice chats with a buddy or two and try to help figure out the game while we were all playing... which was dumb.

 

Changes like this now not only let me bond with friends that have some how ended up large distances away from me IRL, but make the game a lot more different in dynamics. 

 

Even though I own the game I'd pay a additional DLC for content like this.  I don't care what side whoever is on, they have more people working on the game now also so its not like they will be just sitting idle working on multiplayer.

 

Can't wait.  Telling my close friends already.

When we will get any information? This is kinda boring waiting without knowing anything.

Soon (good old redux to an old DS puzzle, quote the message to see it  ;)

Edited by Spazmatic

I'd like to voice my opinions about it. 1. I'm hoping that they do not use some form of infinite respawning. I'd rather like it if those that are still alive could revive those that have fallen.

 

2. No duplicates of characters. For the love of god DO NOT LET THIS BE A THING. I would not like to see multiple Wilsons. On that same note, allowing any character to be played... does not seem like a great idea either. So I suppose adding some generic characters could be a solution.

 

3. I can easily see multiplayer adding it's own methods of balancing out the difficulty by way of resource sharing. (Can you imagine... 4 people... having to share ice simply to survive during the summer?)

 

4. How will more people effect sanity? What would happen if one of the players ate one too many green mushrooms, and comes across another person? Nothing good I could assume. Maybe the insane player ends up being bad for your own sanity. Maybe he ends up seeing you as something bad. Maybe he doesn't see you at all (and I'd be ok with this option). All the insane player would hear are footsteps. (But trees that are chopped down, simply seem to fade out of existence, or other objects fade in.) To reinforce this not seeing issue, we'd have to limit what they could hear from the others text-wise.

 

Point is, sanity would have to be tweaked a bit for multiplayer... no duplicate characters, which is going to require some solution, some sort of compromise in regards to tracking down other players (either we can, we can't, or maybe this is something a compass can do...).

Also needed is a solution to actions that would normally be instantaneous for a single player. Sleeping is one. What would happen if someone cooks a Mandrake? What if he eats it? What if he couldn't eat it because everyone wasn't nearby (and starves as a result?) What if him eating it simply put everyone to sleep, and someone gets annoyed by him doing it? (Oh no, we missed the full moon! Why would you do that!?)

Well... I suppose in that scenario, mandrakes would be a single player item.

Since every world is tied to a specific file, and consequently said worlds character (along with his or her items) to that world file... how would multiplayer tie into this? Would we get a multiplayer specific file slot (or a series of slots reserved for multiplayer characters)? Would a characters inventory switch over across worlds? Hopefully no. Otherwise we'd potentially come across (overpowered) players who join others in newer worlds, simply to avoid having to deal with hounds, or other issues with longer survival times. Would his inventory be tied to a specific world? (Well what happens if while you were gone, everyone decided to gather the things, and left without bringing your things? Or you were in the process of completing something important?)

 

Point is, there is a LOT to think about, and sacrifices are likely going to be made. People are going to be disappointed with the final decisions that are made. Some people might be left at a disadvantage as a result of them too. All I hope is that Klei puts a lot of thought into these very important issues.

I'm super interested in knowing when the early access for DST comes out, hyped to try it!   :yaymultipl:

I would say a sort of "skins" system would be good, people can still get the pros/cons of each character, but look/sound different.

Well I should probably explain myself in a less jerkish way. I just think that we should use the characters we already have for multiplayer and not a "default" multiplayer guy that we can edit to be whatever we want. I think it goes a little better with the story and feel of Don't Starve.

Edited by TheG4MER14
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Well I should probably explain myself in a less jerkish way. I just think that we should use the characters we already have for multiplayer and not a "default" multiplayer guy that we can edit to be whatever we want. I think it goes a little better with the story and feel of Don't Starve.

Ah, okay.  Thanks for the explanation.

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