Craig_Perry Posted September 17, 2013 Share Posted September 17, 2013 I remember seeing a pic around U&A of Wilson being as big as a Deerclops. How did you guys alter his scale ? ^^ask sirmentlegen he made that Link to comment Share on other sites More sharing options...
ArcticFox789 Posted September 17, 2013 Share Posted September 17, 2013 I remember seeing a pic around U&A of Wilson being as big as a Deerclops. How did you guys alter his scale ? ^^ http://www.youtube.com/watch?v=oKlBsx4XNX4 Nothing to do with U&A. Link to comment Share on other sites More sharing options...
RCatta Posted September 17, 2013 Share Posted September 17, 2013 http://www.youtube.com/watch?v=oKlBsx4XNX4 Nothing to do with U&A. My bad . Still ,wonder how he did it. Link to comment Share on other sites More sharing options...
ArcticFox789 Posted September 17, 2013 Share Posted September 17, 2013 (edited) My bad . Still ,wonder how he did it. Ask the man himself. It's sirmentlegen. Edited September 17, 2013 by ArcticFox789 Link to comment Share on other sites More sharing options...
ArcticFox789 Posted September 17, 2013 Share Posted September 17, 2013 (edited) here @sirmentlegen (the special bbcode thing seems to be broken the @ seems to work though) I know, I fixed it. Oh, welcome to the team by the way! First chance I got to say anything! Edited September 17, 2013 by ArcticFox789 Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 17, 2013 Share Posted September 17, 2013 I know, I fixed it. Oh, welcome to the team by the way! First chance I got to say anything!thanks, suprised I made it to be honest! Link to comment Share on other sites More sharing options...
RCatta Posted September 17, 2013 Share Posted September 17, 2013 Yea ,I sent him a PM already. Thanks for the reference. Link to comment Share on other sites More sharing options...
simplex Posted September 17, 2013 Share Posted September 17, 2013 @RCattainst.Transform:SetScale(scale_x, scale_y, scale_z)But anyway, for those who've been following, the mystery format adopted by colour cubes was... *drums*... RGB.This is the actual decompressed winter dusk colour cube:Still, it doesn't give much of a clue on how to edit it. 2 Link to comment Share on other sites More sharing options...
RCatta Posted September 17, 2013 Share Posted September 17, 2013 @RCattainst.Transform:SetScale(scale_x, scale_y, scale_z) Remind me to send you a beer via mail. 1 Link to comment Share on other sites More sharing options...
debugman18 Posted September 17, 2013 Author Share Posted September 17, 2013 @RCattainst.Transform:SetScale(scale_x, scale_y, scale_z)But anyway, for those who've been following, the mystery format adopted by colour cubes was... *drums*... RGB.This is the actual decompressed winter dusk colour cube:Still, it doesn't give much of a clue on how to edit it. That's really strange. I'm not sure what that actually does. Link to comment Share on other sites More sharing options...
simplex Posted September 17, 2013 Share Posted September 17, 2013 That's really strange. I'm not sure what that actually does. Well, it defines a color filter of sorts. It's just hard to interpret that strip meaningfully. It's very likely (certain, I'd say) that Klei doesn't produce those directly, but use some tool to generate them. Link to comment Share on other sites More sharing options...
Battal Posted September 18, 2013 Share Posted September 18, 2013 So, I was working on Winnie alot tonight, and I THINK it should work. Thing is...my Don't Starve on Steam seems to be permanently ruined. Which basically shuts me down completely as far as helping anymore on this mod goes. I'll post my files so far, if anyone wants them. See if they even work or not. Link to comment Share on other sites More sharing options...
TheDanaAddams Posted September 18, 2013 Share Posted September 18, 2013 So, I was working on Winnie alot tonight, and I THINK it should work. Thing is...my Don't Starve on Steam seems to be permanently ruined. Which basically shuts me down completely as far as helping anymore on this mod goes. I'll post my files so far, if anyone wants them. See if they even work or not.You might be able to fix that by going to your Steam library, right-clicking Don't Starve, choosing 'properties', going to the 'local files' tab, and clicking 'verify integrity.' Link to comment Share on other sites More sharing options...
Battal Posted September 18, 2013 Share Posted September 18, 2013 You might be able to fix that by going to your Steam library, right-clicking Don't Starve, choosing 'properties', going to the 'local files' tab, and clicking 'verify integrity.'Thanks, but that didn't fix it. It launches okay, but before the menu can even load it crashes. Link to comment Share on other sites More sharing options...
TheDanaAddams Posted September 18, 2013 Share Posted September 18, 2013 Oh dear... well, never mind, then.Awfully strange - if there's a problem with the files, that should fix it... Unless you've got a mod installed that's really messing things up... I don't know why that would be happening. Link to comment Share on other sites More sharing options...
Battal Posted September 18, 2013 Share Posted September 18, 2013 i got it working, only to find I screwed up. Link to comment Share on other sites More sharing options...
ArcticFox789 Posted September 18, 2013 Share Posted September 18, 2013 (edited) i got it working, only to find I screwed up. Why are you always so cryptic? I, for one, would like to know what's actually going on with Winnie. You know, just so we can keep it in our minds. And think about where she fits in, how we unlock her, etc. Especially as this is a collaberation. Edited September 18, 2013 by ArcticFox789 Link to comment Share on other sites More sharing options...
Battal Posted September 18, 2013 Share Posted September 18, 2013 Why are you always so cryptic? I, for one, would like to know what's actually going on with Winnie. You know, just so we can keep it in our minds. And think about where she fits in, how we unlock her, etc. Especially as this is a collaberation.Winnie was a sherpardess before she ended up on the Islands, but also had a dark past. She made her way up to the cloud, but was stranded there. She then decided to try and tame sheep. To unlock her, there is a special setpiece. I'm still thinking up the details. Open to suggestions though! 1 Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 19, 2013 Share Posted September 19, 2013 Winnie was a sherpardess before she ended up on the Islands, but also had a dark past. She made her way up to the cloud, but was stranded there. She then decided to try and tame sheep. To unlock her, there is a special setpiece. I'm still thinking up the details. Open to suggestions though!I'm thinking of her being stuck on some roots or something and she's guarded by sheep. And there's a fence of sturdy vines forming a pen. When the static occurs the vines retreat and all the sheep inside turn into storm rams to make it difficult to free her. 5 Link to comment Share on other sites More sharing options...
TheDanaAddams Posted September 19, 2013 Share Posted September 19, 2013 I like that idea - she should receive sheep-related perks - perhaps a shepherd's crook that, while equipped, causes sheep to follow her - and a general neutrality of Storm Rams towards her. Link to comment Share on other sites More sharing options...
Battal Posted September 19, 2013 Share Posted September 19, 2013 My idea for a perk was to give her a flute, which when played would calm storm rams and make cloud sheep follow her. Link to comment Share on other sites More sharing options...
TheDanaAddams Posted September 19, 2013 Share Posted September 19, 2013 Oh dear... an instrument?Those don't like to play very nice with mods - it's doable, but Simplex had to write this big thing to fix the Ocarina. Which, I mean, we could probably just hijack from the Link mod and tweak anyway - I'm just giving you a heads-up, here. A flute's nice - I love flutes, personally - but the crook would be more... shepherd-y. In my opinion, anyway. =) Link to comment Share on other sites More sharing options...
Battal Posted September 19, 2013 Share Posted September 19, 2013 (edited) I don't know, maybe you're right. Can we make it so that they follow her with the crook in hand? EDITAlso, she's a sherpardess, so maybe she should use a flute. Couldn't we use the beefalo horn animation, but change the sound? A flute and the horn are relatively similar. Edited September 19, 2013 by Lord_Battal Link to comment Share on other sites More sharing options...
TheDanaAddams Posted September 19, 2013 Share Posted September 19, 2013 I imagine it would be as simple as adding an "onequip" function that makes them follow, and then stop on "onunequip." You could do that - but replacing the Pan Flute or Horn is a bit tricky - because there are only two instruments in the game before mods, it's sort of hard-coded to only check for those two possibilities.Simplex wrote this big thing that makes it check if it was the mod item, but it's not as simple as just changing the texture, and telling it to use a different sound, unfortunately. Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 19, 2013 Share Posted September 19, 2013 Should also think of something that makes her interesting to play outside the cloud realm too. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now