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Found 9 results

  1. I'm curious what everyone's thoughts on what would be a fair spool cost for characters, which is something Klei is taking seriously into consideration. I personally think that if they simply followed the upward trend they're currently on with spool costs that it would actually be pretty fair. Each rarity increases in cost by 3x over the previous quality with only one exception. If Klei kept with the Status Quo, the pricing would like something like this. Cost to weave Common 15 Classy 45 Spiffy 150 (the only time it's slightly more than 3x the cost of the previous quality) Distinguished 450 Elegant 1350 New Character 4050 With this pricing scheme, that would make a new character the equivalent of 3 Elegant skins. Generally speaking though, $6.99 is worth more than 4050 spools (the cost a new character is expected to run). Equivalently costed bundles generally nets you about 5 high-end skins, or 6750 spool worth of skins. Of course though, the $6.99 purchase does include unique skins for that character and since you wouldn't be getting those skins by unlocking the character with spools, 4050 I think could be a fair spool cost for these characters. What do you guys think?
  2. One of the things people wanted a few updates ago was a simple spring cleaning, to refine old or relatively new things because some had left some pretty bad bugs. So Klei decided to do a "The little things" update. And I think thats great. But they also said that the development is going to shift into more plain content, optimization, balancing and bug fixing. The QoL upgrades had very little content, just to would have the least possibility to reintroduce new bugs. Do you guys think that all "major" content is done so there's just little things left, or do you guys just think that the mechanics are all in place, so now they can introduce more content to these frames? For example, Jobs, Diseases, materials?
  3. So we've gotten a few insights on the near future of Don't Starve. Both for Together, Hamlet and a little bit vanilla. And a lot of it has been about the Characters, not all, but a lot of it. So we're getting revamps for a lot of DST characters, 1 new character for vanilla, 1 new unknown character for Hamlet, Wormwood for Hamlet, and several new characters for DST. Plus a little lore about some of the characters as the devs claimed. We havent gotten that many new characters in a long time, Klei must've been VERY inspired on wanting to see new character playstyles. Shipwrecked brought a lot of new elements so 4 characters made sense, Reign of Giants added 2 characters that were surprisingly not that much about the new mechanics in RoG, and Hamlet as of now going to have 3 characters. But now they want several new for DST, and overhauling some of the existing. This brought a little worry for me, that some characters will fill the same niche, making them less unique. But with Wormwood as we saw, he has quite a different playstyle. Which is good. But at the other side of the flipcoin, Wilba sort of has a similar niche as Woodie. They're clashing for the same spot in some ways. So I hope that the sudden surge in Klei wanting to throw all the characters around will pay off. Anyone else surprised to see Klei be this interested in Characters?
  4. Bugzilla

    Please use this thread to post any bugs you find in the mod, this includes but is not limited too, 1. crashes 2. things not working as intended 3. exploits 4. glitches 5. art problems Please take a screen shot of the bug or crash screen. Please be as detailed as possible and try to explain exactly what happened to better ensure the bug gets fixed as soon as possible. Thanks, Krak
  5. This thread is for general discussion about the mod's development. We can freely discuss the mod's development without any derailing or distractions.
  6. Welcome to the suggestions thread for the "Up And Away" mod! Have an idea for a mob, item etc. that you think would be a good addition to the mob? Then this is the place for you! Be sure to keep suggestions as short and detailed as possible, to prevent clogging and allow for better feedback on the idea. If a long post can't be helped then, please consider using spoiler tags. Also if it does, make sure to explain how your suggestion is affected by the Static mechanic (think Nightmare cycle from ruins). Remember to be nice about others' ideas. If you don't agree with a suggestion please reply with reasons as to why it wouldn't fit the game instead of just writing "This idea sucks!". This will prevent a lot of unneeded hassle. Also be positive towards feedback on your suggestion. If your idea would fit with some tweaks from suggestions, then it's better than it not being implemented at all. Also important : For the sake of people who want to subscribe to this thread, DON'T GO OFF-TOPIC. Keep the posts about the suggestions and feedback, not just reactions. If you like the idea but have nothing to add apart from "Really awesome!", simply use the "Like" button. Thank you! Here's a presentation of things being worked on in the mod : https://docs.google.com/presentation/d/1tdbs-30BDY8eGRQKWfLx-UIFSJZjYPIUBligpdjf_pU/pub?start=true&loop=false&delayms=5000#slide=id.p And you can view the Roadmap(WIP) here : http://forums.kleientertainment.com/index.php?/topic/27718-roadmap-objectives-and-worldviews-towards-alpha/ Suggestions so far : Items: Biomes/Fauna:
  7. So I've been thinking about how certain Set Pieces fit into DST and I thought I'd make a little place for us to kick around a few ideas concerning the future of Set Pieces and how they fit into DST. Most of the Set Pieces are nice to get but don't make or break a world. Except for the Reed Trap. For most of us the Reed Trap is a necessity, most of us going through world after world searching for a Reed Trap before even considering making something of that map. And in DST time is more precious, if you want to make a proper world with your friends you need to tip-toe your way around all of your schedules to fit in a decent amount of game time, because of this most people don't want to bother world regening for hours trying to get the holy grail that is the Reed Trap. I for one feel like the more important Pieces should either be guaranteed to spawn or have an increased chance to spawn to - at least - speed up the tiresome process of trying to get certain Pieces. So I pose the question to you all, what do you think of how the current system of Set Pieces fits into DST? Should it be changed by Klei and if so how? Or should we simply suck it up and go with the RNG or perhaps even leave it to mods? Whadaya think guise? And if anyone is open to making a mod that does this, you should do that thing mkay.
  8. Bug Submission Please choose a category [Crash] Platform Steam Version Number - Issue title Wont even start to load, crashes immediently Steps to reproduce I click play in steam, and a window comes up like the game was starting, but instead another error message comes up saying that it has stopped working and is looking for a solution and the game never even starts or shows a screen other then it being grey Describe your issue I click play in steam, and a window comes up like the game was starting, but with that an error message comes up saying that it has stopped working and that windows is looking for a solution. The game never even starts to load or show a screen other then just grey. It worked until the update that came out a few days ago, when right after the update it had this problem. I tried re installing twice and it has gone through another update since then and it still doesn't work. I have done nothing to my computer in that time. Pleas Help!
  9. Co- op

    I'm sure you guys get this question asked a lot but will their be a co-op mode? Me and my dad love this game and would love to see it co-op currently he gives it a 3/5 but if you make it co-op he would gladly make it 4/5! ( he has a website for his book where this review is posted ) someone please respond so that I can know!!!