debugman18 1122 Report post Posted September 12, 2013 (edited) This thread is for general discussion about the mod's development. We can freely discuss the mod's development without any derailing or distractions. Edited September 15, 2013 by debugman18 1 Share this post Link to post Share on other sites
KidneyBeanBoy 846 Report post Posted September 12, 2013 So, is this where we post the newest features so the curious people can see? Or is this just the original thread, developer only? Share this post Link to post Share on other sites
debugman18 1122 Report post Posted September 12, 2013 So, is this where we post the newest features so the curious people can see? Or is this just the original thread, developer only?This is similar to the original thread. 1 Share this post Link to post Share on other sites
TeoSS69 2204 Report post Posted September 13, 2013 This is similar to the original thread.But but...we could just kept doing it there then... Share this post Link to post Share on other sites
lifemare 314 Report post Posted September 13, 2013 But but...we could just kept doing it there then... Since the "developer only" thing is just for show i don't see the point in this either... Share this post Link to post Share on other sites
KidneyBeanBoy 846 Report post Posted September 13, 2013 Can we get a composer to do some music for the cloudworld? It seems like something we should do. Share this post Link to post Share on other sites
debugman18 1122 Report post Posted September 13, 2013 Can we get a composer to do some music for the cloudworld? It seems like something we should do.I think some people actually mentioned that in the original thread. I'm in love with the idea, myself. Since the "developer only" thing is just for show i don't see the point in this either...The people posting should respect that tag. It's more of a 'hey, this is important' indicator than an actual lock, right now. Anyways, the purpose of this is so we can discuss the current general progress of the mod without being flooded with suggestions and other more explicit details of the mod. 1 Share this post Link to post Share on other sites
ArcticFox789 702 Report post Posted September 13, 2013 Right, so more specialised things like the code snippets and ideas go in the respective threads, yes? Share this post Link to post Share on other sites
debugman18 1122 Report post Posted September 13, 2013 Right, so more specialised things like the code snippets and ideas go in the respective threads, yes?Correct. Share this post Link to post Share on other sites
MilleniumCount 2161 Report post Posted September 13, 2013 Right, so more specialised things like the code snippets and ideas go in the respective threads, yes?Right, but we should try to keep things together. Like some regular summaries. Share this post Link to post Share on other sites
TheDanaAddams 578 Report post Posted September 13, 2013 Can we get a composer to do some music for the cloudworld? It seems like something we should do.My best friend is a composer - and he really wants to do videogame music, so I'm sure he'd be on board, as long as you can afford to be flexible with the time-frame.He's a busy guy. ^^; Let me know, and I'll pitch the idea to him; see what he says. Share this post Link to post Share on other sites
debugman18 1122 Report post Posted September 13, 2013 My best friend is a composer - and he really wants to do videogame music, so I'm sure he'd be on board, as long as you can afford to be flexible with the time-frame.He's a busy guy. ^^; Let me know, and I'll pitch the idea to him; see what he says. I don't know about the others, but I think time isn't anywhere close to an issue. We're currently in prealpha, and the mod has been in open development for almost a month now. The quality of the mod will reflect the amount of work that gets put into it. In other words, that sounds like a fantastic idea. 1 Share this post Link to post Share on other sites
TheDanaAddams 578 Report post Posted September 13, 2013 I'll need some guidelines - the sort of things we need, how long they should be, looping or non-looping... format you need the assets in... I could probably describe the feel we should be going for as a "dreamy, fairytale world amongst the clouds, at the top of the beanstalk" and get the environment across - but the technical details will definitely need to be explained to me, here. ^^; Share this post Link to post Share on other sites
lifemare 314 Report post Posted September 13, 2013 I think some people actually mentioned that in the original thread. I'm in love with the idea, myself. The people posting should respect that tag. It's more of a 'hey, this is important' indicator than an actual lock, right now. Anyways, the purpose of this is so we can discuss the current general progress of the mod without being flooded with suggestions and other more explicit details of the mod. I get that, and i can appreciate the fact that a fresh more organized and focused thread is a good intention, it's just a tad confusing to have both this thread and the original one serving as General Development threads... One of those needs repurposing. Share this post Link to post Share on other sites
ArcticFox789 702 Report post Posted September 13, 2013 (edited) I get that, and i can appreciate the fact that a fresh more organized and focused thread is a good intention, it's just a tad confusing to have both this thread and the original one serving as General Development threads... One of those needs repurposing. This one should be used. The other can be archived. Maybe we should get someone to do a 'Recap of the Day', in this thread, to keep everyone abreast of what's going on in the individual threads? Edited September 13, 2013 by ArcticFox789 2 Share this post Link to post Share on other sites
simplex 2623 Report post Posted September 13, 2013 About that stutter every 3-4 seconds, I can safely say it's caused by the addition of new tiles. Changing the ground type to grass as a test removed it completely. 1 Share this post Link to post Share on other sites
simplex 2623 Report post Posted September 14, 2013 Ok, I fixed it. It was a matter of texture compression. Noise textures should be compressed with DXT1, not DXT5. 1 Share this post Link to post Share on other sites
KidneyBeanBoy 846 Report post Posted September 14, 2013 A small question, Do you think we should start a U&A roleplay thread? Share this post Link to post Share on other sites
Luggs 668 Report post Posted September 14, 2013 A small question, Do you think we should start a U&A roleplay thread?Let's not. 8 Share this post Link to post Share on other sites
TheDanaAddams 578 Report post Posted September 14, 2013 Good news!My friend says it sounds great, so it looks like we've got a composer on-board! ^^ His work is totally rad - I know it's gonna kick some serious butt. Would anyone perhaps have a few choice images they feel illustrate the look and feel of the mod particularly well? 3 Share this post Link to post Share on other sites
KidneyBeanBoy 846 Report post Posted September 14, 2013 Would anyone perhaps have a few choice images they feel illustrate the look and feel of the mod particularly well? Tell your friend to go outside... And look up. Easy as that. Share this post Link to post Share on other sites
debugman18 1122 Report post Posted September 14, 2013 Good news!My friend says it sounds great, so it looks like we've got a composer on-board! ^^ His work is totally rad - I know it's gonna kick some serious butt. Would anyone perhaps have a few choice images they feel illustrate the look and feel of the mod particularly well?Hmm. These, maybe... For higher levels^ For static^ For everything else, just loading up the mod could probably evoke the feeling your composer wants to capture. 5 Share this post Link to post Share on other sites
simplex 2623 Report post Posted September 14, 2013 :/ The issue with the periodic stutter is still not fixed. Changing the compression seems to have helped, but it's not gone. Share this post Link to post Share on other sites
TheDanaAddams 578 Report post Posted September 14, 2013 Hmm. These, maybe... For higher levels^ For static^For everything else, just loading up the mod could probably evoke the feeling your composer wants to capture. Those are beautiful... and perfect.He actually doesn't own Don't Starve, yet, so he won't be able to test it out, unfortunately. I've been urging him to get the game since I first released Link. xPSucks being broke. Share this post Link to post Share on other sites
ArcticFox789 702 Report post Posted September 14, 2013 This one should be used. The other can be archived. Maybe we should get someone to do a 'Recap of the Day', in this thread, to keep everyone abreast of what's going on in the individual threads? Thinking about trialling this, so this is my plan. I'll start one of these tonight, and we'll see how things progress. I'll be trying to work in 24-hour blocks (it'll probably be a little inaccurate), 10PM - 10PM in GMT. I'll try to only post major developments, suggestions loads of people like, and images and videos. I'll also keep a To do list up there as well. For example, for yesterday, I would've posted about there being a few interesting suggestions, a mobs art was finished, we had a loading animation, etc. 5 Share this post Link to post Share on other sites