KidneyBeanBoy Posted September 5, 2013 Share Posted September 5, 2013 Alright, sheeps baa now! Currently we're using a sheep sound from freesound.org. If anyone feels up to the task of making their own, that'd work too. I think this sound fits perfectly, though! Edit: Err, there are so many sheep spawning. Their sound cuts off repeatedly until eventually one almost does an entire baa. And it crashes on sheeptransform_charge, and says there isn't one. But, there definitely is... o.o Reminds me. Sheeps IRL travel in herds. Rams are usually solitary. Can we make Cloudsheep travel in herds, split apart during their Ram mode, and recombine into herds again? or would that just kill the coders? Link to comment Share on other sites More sharing options...
debugman18 Posted September 5, 2013 Author Share Posted September 5, 2013 (edited) Reminds me. Sheeps IRL travel in herds. Rams are usually solitary. Can we make Cloudsheep travel in herds, split apart during their Ram mode, and recombine into herds again? or would that just kill the coders?I think maybe we should finished sorting the issues at hand, before adding any new behaviour. That would involve some work on the brain, and I'm not even sure it would make a difference. (Since the rams spot the player and chase them.) @swingman, could you add me to the OP?Do you mean me? I don't know who @swingman is... Edited September 5, 2013 by debugman18 Link to comment Share on other sites More sharing options...
Battal Posted September 5, 2013 Share Posted September 5, 2013 (edited) I think maybe we should finished sorting the issues at hand, before adding any new behaviour. That would involve some work on the brain, and I'm not even sure it would make a difference. (Since the rams spot the player and chase them.) Do you mean me? I don't know who @swingman is...Yeah, I meant you. God Damon auto correct!...OH COME ON Anyway away, I'm having a bit of trouble with the character. I'm sure it has nothing to do with me not having any coding experience whatsoever xDI'll get it done though. Edited September 5, 2013 by Lord_Battal Link to comment Share on other sites More sharing options...
KidneyBeanBoy Posted September 6, 2013 Share Posted September 6, 2013 (edited) What will Winnie be voiced with?Since she's a girl, I'll suggest violin or piano, but I've always wanted to see a character voiced by guitar. Oh! speaking of voices, the custom sounds mean that we can add a voice to the salesman. maybe he could be voiced with guitar! Edited September 6, 2013 by KidneyBeanBoy Link to comment Share on other sites More sharing options...
1Nicolino Posted September 6, 2013 Share Posted September 6, 2013 (edited) So much sheeps ! I vote for the voice of winie like a clarinet our ocarina Edited September 6, 2013 by 1Nicolino Link to comment Share on other sites More sharing options...
simplex Posted September 6, 2013 Share Posted September 6, 2013 Absolutely nothing, just launched a new world with the mod enabled, and the game crashed after the loading screen. Same thing on Steam version. The other error was on an older save i was using for the SK, it loaded fine with U&A enabled. Isn't anyone else with the pc standalone and steam experiencing problems with the mod? I'm also getting this error on standalone. I'll look into it. But I'm not getting the first one, with worldgen. Everything's running smoothly, in the standalone version, the steam (live) version and in the public preview. How strange. Just to be completely sure, could you:Erase or comment out (prefix by "--") the ForceEnabled line in modsettings.lua, if it's there.Launch the game.Disable the mod.Close the game.Launch the game again.Enable the mod.Try climbing a beanstalk. Link to comment Share on other sites More sharing options...
Seyph Posted September 6, 2013 Share Posted September 6, 2013 What will Winnie be voiced with?Since she's a girl, I'll suggest violin or piano, but I've always wanted to see a character voiced by guitar.I vote for the voice of winie like a clarinet our ocarina Winnie actually already has her own sound. It's like some kind of reaaaally high-pitched flute. Link to comment Share on other sites More sharing options...
Hugo M. Posted September 6, 2013 Share Posted September 6, 2013 A suggestion: what about a giant version of the duckraptor, it would be a boss and would drop its beak and 5-10 azure feathers. ( I got this idea from the movie puss in boots.) Link to comment Share on other sites More sharing options...
Luggs Posted September 6, 2013 Share Posted September 6, 2013 Winnie actually already has her own sound. It's like some kind of reaaaally high-pitched flute.Figured. A girl character (other than Wickerbottom) who's voice is a flute. Link to comment Share on other sites More sharing options...
simplex Posted September 6, 2013 Share Posted September 6, 2013 @lifemare That crash on creating a new game with the mod enabled is so strange. If I open the game with the mod previously enabled, it doesn't happen. But if I open the game with the mod disabled, enable it and then start a new game, it crashes. Link to comment Share on other sites More sharing options...
Seyph Posted September 6, 2013 Share Posted September 6, 2013 Figured. A girl character (other than Wickerbottom) who's voice is a flute.Wickerbottom's is actually an oboe. Willow is a flute, and Wendy is alto flute. (According to the wiki, anyway). Link to comment Share on other sites More sharing options...
TheHockeyGods Posted September 6, 2013 Share Posted September 6, 2013 (edited) The character:Winnie, the cloud sheep herder! The character I'm creating is named Winnie... her name is a joke on winnie the poo as she has a teddy... Unfortunate... EDIT: that makes 3 winnies? Edited September 6, 2013 by TheHockeyGods Link to comment Share on other sites More sharing options...
debugman18 Posted September 6, 2013 Author Share Posted September 6, 2013 The character I'm creating is named Winnie... her name is a joke on winnie the poo as she has a teddy... Unfortunate... EDIT: that makes 3 winnies?Not 3, the Winnie here is the Winny from the game. (The unimplemented one.) Link to comment Share on other sites More sharing options...
Luggs Posted September 6, 2013 Share Posted September 6, 2013 Wickerbottom's is actually an oboe. Willow is a flute, and Wendy is alto flute. (According to the wiki, anyway).Hence me saying other than Wickerbottom. Link to comment Share on other sites More sharing options...
TheHockeyGods Posted September 6, 2013 Share Posted September 6, 2013 Not 3, the Winnie here is the Winny from the game. (The unimplemented one.) Ahh, I misunderstood.On topic however, this is looking beautiful. A long way to go, but I'd say you guys have acomplished a lot considering you are the pioneers of this stuff for DS. Love where this is going. Link to comment Share on other sites More sharing options...
simplex Posted September 6, 2013 Share Posted September 6, 2013 @lifemare @debugman18 I believe I fixed the crash on new game in standalone. It was an issue with asset declaration. I was just adding tile assets to the table in worldtiledefs, since it greatly increases performance if compared to adding them to the mod. However, just doing that was triggering this crash (when the mod was enabled after the game had started). So now I'm adding them in both locations. I still don't know why you're getting a crash at worldgen, lifemare. It really looks like the mod is getting disabled. Link to comment Share on other sites More sharing options...
Battal Posted September 6, 2013 Share Posted September 6, 2013 (oh, the embarresment...)Can someone send me Winnie's anim file? Link to comment Share on other sites More sharing options...
simplex Posted September 6, 2013 Share Posted September 6, 2013 If Klei adds sheeps or Winnie I'm gonna be pissed. Link to comment Share on other sites More sharing options...
Battal Posted September 6, 2013 Share Posted September 6, 2013 (edited) If Klei adds sheeps or Winnie I'm gonna be pissed. Haha, me too! Edited September 6, 2013 by Lord_Battal Link to comment Share on other sites More sharing options...
Battal Posted September 6, 2013 Share Posted September 6, 2013 But we won't be adding her anytime soon, because I can't find her atlas anywhere...I think they took her out of the files or something. Link to comment Share on other sites More sharing options...
debugman18 Posted September 6, 2013 Author Share Posted September 6, 2013 If Klei adds sheeps or Winnie I'm gonna be pissed.Them adding sheep would be a nightmare. Winnie, I could live with, if it happened. I think we cut it close with the worm mob they added. Link to comment Share on other sites More sharing options...
debugman18 Posted September 6, 2013 Author Share Posted September 6, 2013 But we won't be adding her anytime soon, because I can't find her atlas anywhere...I think they took her out of the files or something.When I get back to my computer, I'll check my archived versions for a Winnie atlas. Link to comment Share on other sites More sharing options...
Battal Posted September 6, 2013 Share Posted September 6, 2013 How long will that take? Link to comment Share on other sites More sharing options...
simplex Posted September 6, 2013 Share Posted September 6, 2013 (edited) But we won't be adding her anytime soon, because I can't find her atlas anywhere...I think they took her out of the files or something. I think you're right. I searched for the word "winnie" (and even for "win", "sheep" and "she") within all game files, including the unzipped anims, and all I could find was her sound file and her portrait. No sign of her atlas/build. I'm hoping someone will have a snapshot of an old version of the game which still has it, but that's a longshot. EDIT: Just saw debugman's post, awesome. How far back do they go? (I keep code snapshots only, damn) Edited September 6, 2013 by simplex Link to comment Share on other sites More sharing options...
debugman18 Posted September 6, 2013 Author Share Posted September 6, 2013 (edited) How long will that take?To the end of The Newsroom, or when I finish these chips and gatorade. Whichever comes first. Edit: The winter update. I'm checking for Winnie's anims now... Edited September 6, 2013 by debugman18 Link to comment Share on other sites More sharing options...
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