mehtarlam Posted November 19, 2012 Share Posted November 19, 2012 As Soon as I started playing I established a "base of operation" that I would try to be back at by nightfall. I think most people play similarly (perhaps an interesting point for a sociologist). I like coming "home" at night, even though it's just a patch of farms, berry bushes and grasses--that I try, and sometimes fail, to not burn down. I recommend having a base house that can be built. Making it 3D would be difficult given the layout of the game, so I would say simply show an animation of the door opening and closing and then show our character climbing into bed through an outside window. This would be something that would be obtainable "mid-game" in the tech tree after the player has accumulated a stash of resources. I recommend making the houses upgradeable where items grown at the farm or obtained from the environment allow the house to be slowly externally improved--perhaps it starts as a shack and then slowly becomes a mansion.I would also recommend fences for farms. The rabbits and various wildlife would eat your vegetables and berries if you don't have them properly fenced in otherwise. And perhaps a scarecrow that can be made to fend of the crows that would eat your vegetables.Last, have items that can only be obtained at night (in addition to fireflies). These items could be vanity items for a player's base or powerful items that improve attack/defense power. In exchange the areas that have these items would be more dangerous and require greater player skill to survive. Link to comment Share on other sites More sharing options...
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