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About Cryx

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  1. Another world explored, not a pig king or mandrake in sight. My base, surrounded by trees, just south of 7 tallbird nests.
  2. Out of the five pig villages on my old map only one had a Pig King.
  3. I started using my 360 controller when I was getting 100% on Binding of Isaac and it made it much more comfortable and enjoyable. You should post your setup with Xpadder!
  4. I'm hoping the Deerclops will hinder the mass farming and stock piling. Grass seems to be a bit broken to me as far as fuel goes. 1 rope gives you near max flame all night, seems unbalanced.
  5. When I caught the fireflies I use to light my camp at night I used the miner's hat. I made note of heavily infested areas during the day and returned at night with a few nets. Get your glow on!
  7. I am also experiencing the same glitch with disappearing bees. I'm also noticing bees that disappear still play their sounds without being seen.
  8. I've also noticed that you can use a similar bug to have pigs cut down trees for you without ever chopping wood. You can move away as you swing at the tree and they will punch it down. 0% off your axe.
  9. I always seem to have an excess amount of stone, and I'd love to see fences added to deter nightly thieves or assailants. I picture the stone fence that wears down with attacks in the tower defense Revenge of the Titans.
  10. I noticed that the miner hat doesn't allow you to keep your pigmen friends near you like a torch does. I'm not sure if this is intentional or an oversight. :/ Repairing items might be nice since I currently end up with a stack of log armor below 5%. Upgraded weapons and armor would be swell! Enemies and allies alike in the game get stuck very easily trying to find pathing on the water's edge. (Makes a berry farm near water a turkey buffet.) I feel like if the current research system were to stay (though I love the idea of an RTS based tech tree) there should be incentives for crafting new things and collecting new items. Initially I thought the science machine would give a set amount whenever you added a never before used item. This incentive would give me more reason to gather birds, bees, frogs, and all the other content that doesn't offer an advantage currently. There seems to be superfluous content that could be bolstered to encourage creation or interaction with each creature or recipe. Overall I've loved the game and told my friend (who was frustrated after dying 4 hours in and "had nothing to show for it") that each play through you learn and can be more effective and efficient the next play through. Keep up the great work!
  11. I also could not get the game to work on my laptop that has a Intel GMA4500M. I reinstalled and updated drivers, I also tried the beta workaround. The best result was a second of the opening music before crashing in the beta. Otherwise I get the OpenGL error or the screen closes without ever displaying anything.