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First of all, I want to say, no, I don't hate DST and the direction the game is going in. I actively monitor and try to support the developers with their updates. However, I became very concerned about the skill trees that launched a new round of character updates. 

Personally, I expected that once 2-3 characters were released in updates, they would end in 2-3 years... I don't think it's worth saying that 4 years have passed, and we still don't have 7 CHARACTERS out of 18 ready.

Maybe some people will say that "Dude, you can play not only on your main, but also try other characters," yes, I could, but I already waited 4 years to play Wickerbottom, who in a couple of months became a character to enhance Maxwell. And now, I'm afraid that if they're not updated together, the situation may repeat itself.

 

How do you feel about waiting for your favorite character who hasn't been released yet?

Are there any here?

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15 minutes ago, Jakepeng99 said:

I find it odd they are taking longer than the old character refreshes.

To be fair the recent character updates are way more polished and interesting than the older character updates.

 

2 hours ago, Keknutui said:

How do you feel about waiting for your favorite character who hasn't been released yet?

I’m actually glad my character is getting updated later than the rest. The first few updates were pretty lackluster compared to the recent ones so i guess its a win

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It sucks to wait. But for the last few years DST has also been through some major changes in their schedule and development. Rift content are a heavy-workload and skill trees only get higher and higher expectations, and i think Skill trees is definitely the big outlier here. Skill trees is, a lot of work.

They can't just go the easy route like they sometimes did with top of the line characters like Wolfgang cause now people expect the highest quality for everybody in the whole roster due to previous events like with Wendy or Walter.

There's a lot to live up to. And rightfully so everyone wants their character to be fun and more interesting than what they previously were. Klei wants it, the community wants it and we all just want to be happy with good results. But this takes a lot of careful planning, months of work and i bet if it goes wrong, it can also be very very draining.

I think we all want the rest of the skill trees by this point, but its not something to rush. We'll get the rest eventually as much as it sucks to wait.

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I think because skill trees inherently focus on the characters themselves youll not see a repeat of wicker enhacing Maxwell. At least i hope the devs are smart enough to not do that.

 

Filler skills like having a chance to not consume a use would already do a lot of good when wicker is mass reading. Since wicker reads until she goes insane, getting a barrier to protect from insanity monster for a few minutes could also help early game mass reading.

 

I mean theres a lot they can do to personalize how SHE reads as well as reading the books in a unique way to give enhanced/diffrent effects to really set her apart. Personally Ive liked the direction of skilltrees targeting certain weaknesses in characters vs what the refreshes did. 

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2 hours ago, Well-met said:

maybe if they didn't have to remake entire trees twice, thrice over we would be more advanced.

or if they didnt waste a whole update on hot tubs and teas that r only gonna be used in roleplaying , theres alot of updates like this

Edited by Naifxoxo
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8 hours ago, Naifxoxo said:

or if they didnt waste a whole update on hot tubs and teas that r only gonna be used in roleplaying , theres alot of updates like this

you really casually say one of the best items in game is for roleplaying

14 minutes ago, Edible Coal said:

you really casually say one of the best items in game is for roleplaying

The items are good, but only accessible in the last 6% of the game. (6% is generous) And in that same 6% you get access to WAY more useful stuff. I think the tea and hottubs are really just nice additions so Pearl gets something to stay relevant after being evicted, but not that good in the grand scheme of things.

7 minutes ago, Radicaljoe said:

The items are good, but only accessible in the last 6% of the game. (6% is generous) And in that same 6% you get access to WAY more useful stuff. I think the tea and hottubs are really just nice additions so Pearl gets something to stay relevant after being evicted, but not that good in the grand scheme of things.

remember is only the current last 6%, im sure rift will continue be developed 

5 minutes ago, Edible Coal said:

remember is only the current last 6%, im sure rift will continue be developed 

And when that new rift content is added I'm sure it might be updated to be the last 7% of the game. Still won't change the fact it's really really late game for some okay QoL.

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1 hour ago, Edible Coal said:

remember is only the current last 6%, im sure rift will continue be developed 

its like saying defeating CC is very good gives u an infinite light source , by the time u defeat CC u already have access to an item that outclasses the crown *as light source* which is moggles , crown still has limited range even tho u get it after u kill a boss that used to be the endgame boss , but moggless u can get those day 1 , and yes they have an infinite range and easy to refuel, 

 

same as teas , u want sanity or whatever greencaps and cactus exists and u can get them day 1, 

 

 

Edited by Naifxoxo
10 hours ago, Naifxoxo said:

or if they didnt waste a whole update on hot tubs and teas that r only gonna be used in roleplaying , theres alot of updates like this

Or if they didn’t lock the hot tub and tea behind something players hate

37 minutes ago, Naifxoxo said:

its like saying defeating CC is very good gives u an infinite light source , by the time u defeat CC u already have access to an item that outclasses the crown *as light source* which is moggles , crown still has limited range even tho u get it after u kill a boss that used to be the endgame boss , but moggless u can get those day 1 , and yes they have an infinite range and easy to refuel, 

 

same as teas , u want sanity or whatever greencaps and cactus exists and u can get them day 1, 

 

 

How does a hard to fuel light limited light source outclass an infinite light source with a good radius with +9 sainity a minute with extra combat abilities?

14 minutes ago, Jakepeng99 said:

Or if they didn’t lock the hot tub and tea behind something players hate

How does a hard to fuel light limited light source outclass an infinite light source with a good radius with +9 sainity a minute with extra combat abilities?

wym by hard to fuel , its easy , each plant gives it 6% , not bad so a stack is 60% which will last u few days , but u gonna use the ones from depth worms , worms r very common , and each worm equals 30%+ or more , 1 depth worm attack and u have around 180% of fuel maybe more i didnt do the math , 

 

we r comparing an early game light source that has infinite range to late game with limited range, the bonus dmg is nice but in the end all enemies will die , so killing this boss in 3 mins isnt much of a difference than killing it in 4 mins , but the range does make a difference, u wont get surprise attacks when using moggles cuz u see everything in ur screen , but u do when using crown . with moggles u can see the monkies in ruins before they start chasing u but with crown ur gonna enter their range to be able to see them and its too late.

 

the point is having more range is better than just more dmg , unless they add a boss that need to be killed fast, but as for now i prefer moggles especially in ruins or caves in general 

Edited by Naifxoxo
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19 hours ago, Keknutui said:

Personally, I expected that once 2-3 characters were released in updates, they would end in 2-3 years... I don't think it's worth saying that 4 years have passed, and we still don't have 7 CHARACTERS out of 18 ready.

Don't forget that Winona's refresh in March 2019 (and I think that was her second rework...) was initially supposed to be a character refresh every month. Instead it finished in March 2023, which then instantly transitioned into the skill trees. They've been mostly doing character updates for the past 7 years. 

50 minutes ago, PonyOfApocalips said:

I feel like good wicker update should look like this

change logs:

>Wickerbottom gets all powers from other characters

>All Maxwell players gets ball cancer irl

Very creative and interesting joke.

A fun fact about Maxwell, in the original Dont Starve to even unlock him you had to beat a 5 world RogueLite adventure and then choose to give up the character your playing as to free Maxwell from capture (canon-wise this is Wilson)

By this merit: Maxwell should have been the final unlockable the “god tier” playable character, but with DST he is unlocked from the very start without any extra effort.

With DST: It’s harder to Unlock Wonkey.

Now I’ve seen some things in DST (such as Winona’s Rose-Tinted Glasses & Vine Bridges) that indicate that if Charlie becomes an unlockable character: she will share some of her sisters abilities + have her own.

And to be fair: if players have to go through a bunch of stuff to unlock her (same as Maxwell in Solo DS) then she should by all rights: Be “God Tier”

So in this case: I understand WHY Maxwell can completely replace Wickerbottom, because Klei still see’s him as the grand unlockable he was in DS, However: since both Maxwell & Wicker are unlocked from the start of DST he should no longer be being viewed under this light.

Hopefully skill trees for both, Will seperate them & make them different & unique without imposing on each others gimmicks.

OR Let Wicker read and use the Codex Umbra 😈 (probably going to be a Shadow aligned unlock for her TBH)

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6 hours ago, Naifxoxo said:

wym by hard to fuel , its easy , each plant gives it 6% , not bad so a stack is 60% which will last u few days , but u gonna use the ones from depth worms

Those rot, the crown doesn't. The problem with teas is that they're unlocked after polar bin, while requiring as much effort to make as existing foods, not to mention thermal stones.

22 minutes ago, Bumber64 said:

The problem with teas is that they're unlocked after polar bin, while requiring as much effort to make as existing foods, not to mention thermal stones.

I wouldn't say they require much more effort, and the temperature effects are pretty strong in comparison to stones. One fire nettle/succulent tea is at minimum 2.5 days of heating/cooling, and that's without a single insulating item equipped. It's pretty reasonable to just make half a dozen teas and just alternate between them for an entire winter/summer's worth of temperature management.

It definitely is very late in the game and I can see why some people aren't exactly pleased with that, but as someone who does like to play endgame worlds it's a very nice late game enabler that I feel is worth your time to get (especially for the nettle tea, as fire nettles are farmable and don't require maintenance after putting in the effort to create. It was also fun for me to do!)

The other teas are not as good compared to them (especially since you're at the point of almost getting the empowered crown), but I wouldn't say they are entirely insignificant. Forget me lot tea almost gives as much sanity as a stack of shakes, and the former is much easier to create and distribute around compared to needing to setup preserves/mass cook the shakes. I've been using it as a way to recoup sanity when wearing the crown isn't as feasible, and one sip will pretty comfortably restore over half of a sanity bar on most characters.

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44 minutes ago, Maxil20 said:

I wouldn't say they require much more effort, and the temperature effects are pretty strong in comparison to stones. One fire nettle/succulent tea is at minimum 2.5 days of heating/cooling, and that's without a single insulating item equipped. It's pretty reasonable to just make half a dozen teas and just alternate between them for an entire winter/summer's worth of temperature management.

It definitely is very late in the game and I can see why some people aren't exactly pleased with that, but as someone who does like to play endgame worlds it's a very nice late game enabler that I feel is worth your time to get (especially for the nettle tea, as fire nettles are farmable and don't require maintenance after putting in the effort to create. It was also fun for me to do!)

The other teas are not as good compared to them (especially since you're at the point of almost getting the empowered crown), but I wouldn't say they are entirely insignificant. Forget me lot tea almost gives as much sanity as a stack of shakes, and the former is much easier to create and distribute around compared to needing to setup preserves/mass cook the shakes. I've been using it as a way to recoup sanity when wearing the crown isn't as feasible, and one sip will pretty comfortably restore over half of a sanity bar on most characters.

or just have cold n fire fish and swap them in pins to keep them fresh, 

 

still teas r overrated for a *late game* item, 

 

snow chester still disables summer , and winter is a joke anyway

1 hour ago, Bumber64 said:

Those rot, the crown doesn't. The problem with teas is that they're unlocked after polar bin, while requiring as much effort to make as existing foods, not to mention thermal stones.

by the time u kill cc u Already have bundles

Edited by Naifxoxo
1 hour ago, Naifxoxo said:

or just have cold n fire fish and swap them in pins to keep them fresh, 

 

still teas r overrated for a *late game* item, 

 

snow chester still disables summer , and winter is a joke anyway

Fish are not really comparable to teas, though. They die pretty quickly unless you are playing as Wurt (or using an insulated pack, and the latter forefits the chest slot) and depleting a tea is like 1/20th as bad as losing a sunfish/ice bream. Without the pack, You'll cycle through ~2 sunfish/over 3 ice fish before one tea depletes, and the teas are much more reliable to bring to the caves than the fish are.

Chester really only works if you are the only player in the server with him, compared to the teas which pretty much scale indefinitely with the amount of players online (even the succulent one can be grinded with a Wicker using practical rain rituals over and over to force respawn the succulents). 

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1 hour ago, Maxil20 said:

Fish are not really comparable to teas, though. They die pretty quickly unless you are playing as Wurt (or using an insulated pack, and the latter forefits the chest slot) and depleting a tea is like 1/20th as bad as losing a sunfish/ice bream. Without the pack, You'll cycle through ~2 sunfish/over 3 ice fish before one tea depletes, and the teas are much more reliable to bring to the caves than the fish are.

Chester really only works if you are the only player in the server with him, compared to the teas which pretty much scale indefinitely with the amount of players online (even the succulent one can be grinded with a Wicker using practical rain rituals over and over to force respawn the succulents). 

u still need to farm for weed which is bad, nobody should farm when u can have fish or thermal stones, 

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