Developer V2C Posted January 8 Developer Share Posted January 8 Happy New Year everyone! Starting off with some bug fixes, which should make it to console shortly as well. I also wanted to mention that we are looking into Crystal-Crested Buzzards balancing, but that will not be part of this hotfix. Changes Added World Generation and World Setting regrowth options for Boulderboughs. Evergreen Regrowth, Twiggy Tree Regrowth and Reeds Regrowth settings are available in Caves World Settings. Dried Forget-Me-Lots can be used in place of regular Forget-Me-Lots for Beefalo Treats. Giant Whirlpool’s map icon now shows only when the Whirlpool is open (i.e. Caves is connected). Bug Fixes Fixed regrowth of Boulderboughs in retrofitted worlds. Fixed rare case of worlds being unable to save due to Bearger spawn timer being 0. Fixed possible crashes when hammering down burnt Jubilantern Posts or Light Posts connected to a burnt Tea Shop. Fixed an issue where Pearl’s decoration scoring did not activate if her house was relocated before upgrading. Fixed bug with Pearl’s Umbrella behaviour not accounting for head slot, such as Eyebrella. Fixed bug causing Pearl to sometimes change facing while fishing. Fixed bug causing Pearl to try feeding unreachable critters. Fixed bug causing Pearl to try investigating Lureplants that are not within her range. Fixed bug preventing Lureplants from spawning in some biomes. Fixed bug where Tea was removed when fed to another player, even if it was not emptied. Fixed bug where Wolfgang did not gain mightiness when clearing Lunar Hail buildup. Fixed bugs with Knabsack damage not updating correctly when number of Souls changes in Soul Jars. Fixed all characters being able to use character specific items like Abigail's Flower. Fixed possible corrupt save data sometimes when Wendy is interacting with Pipspook. Fixed a crash with Webber’s Bedazzle and Webby Whistle effects when a Spider corpse is in the area. Fixed a crash when a Shattered Spider spawns out of a Sea Strider Nest. Fixed corpses not dropping Winter Feast’s Loots. Various animation and Scrapbook fixes. View full update 33 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/ Share on other sites More sharing options...
-Variant Posted January 8 Share Posted January 8 19 minutes ago, V2C said: Crystal-Crested Buzzards balancing I'm game for balancing changes but I really, really, really, really, really hope they're not gutted into oblivion. 22 1 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848165 Share on other sites More sharing options...
Milordo Posted January 8 Share Posted January 8 (edited) Still no change to giant whirlpool generation It's on the last part of this post and made one later with passion with full details here (the same, the giant whirlpool section is the last) It really needs to be seen Edited January 8 by Milordo Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848166 Share on other sites More sharing options...
Dingle Posted January 8 Share Posted January 8 (edited) 34 minutes ago, -Variant said: I'm game for balancing changes but I really, really, really, really, really hope they're not gutted into oblivion. Same here. They only need a couple tweaks at this point. I have a thread in the beta forum with my thoughts. https://forums.kleientertainment.com/forums/topic/169144-requests-and-ideas-for-tweaking-the-crystal-buzzards/ Edited January 8 by Dingle Linked to my buzzard thread 1 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848168 Share on other sites More sharing options...
FlamedSteam Posted January 8 Share Posted January 8 anything but releasing the webber skill tree Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848169 Share on other sites More sharing options...
VaskalRascal Posted January 8 Share Posted January 8 Bleehh, leave the buzzards alone! 4 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848170 Share on other sites More sharing options...
july401 Posted January 8 Share Posted January 8 49 minutes ago, V2C said: Dried Forget-Me-Lots can be used in place of regular Forget-Me-Lots for Beefalo Treats. Then how about the SweetTea? Since they both from the crock pot. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848172 Share on other sites More sharing options...
Von Nix Posted January 8 Share Posted January 8 Buzzards are in a peculiar spot where they have the potential to be really cool, but I feel like their execution is more so the problem than their actual power or difficulty. As someone who plays late game DST, the surface world is basically an apocalyptic land that punishes you for existing- with giant swarms of buzzards coming in every 5-10 days on you no matter what. This reminds me of the hound re balance where the waves were spread out more but made more significant, in order to give players breathing room in their end game world without getting hound waves every 5-10 days. Perhaps the same could be done here where buzzard swarms are more of a world event than a passive thing that happens in your world, in order to space them out and give breathing room, while still allowing them to be a significant threat I'm not saying use that system exactly, but allowing the players more down time, or the ability to be proactive about the threats before they get out of control is a plus. 4 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848175 Share on other sites More sharing options...
Well-met Posted January 8 Share Posted January 8 just give them the greater depth worm spawning mechanic, so it's more like an interesting random event instead of a predictable persistent enemy wave Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848177 Share on other sites More sharing options...
Developer omar_klei Posted January 8 Developer Share Posted January 8 2 hours ago, july401 said: Then how about the SweetTea? Since they both from the crock pot. We implemented this change in the beta, Revision 703494 🙂 Quote Dried Forget-Me-Lots can be used to make Soothing Tea. 9 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848182 Share on other sites More sharing options...
mima_ Posted January 8 Share Posted January 8 (edited) people who like how the buzzard works rn, i have one question. how do u manage to keep boss loot intact with this buzzard? im okay with them mutating mobs but why its eating my dragonfly gems i cant seem to do anything and they just keep coming from the sky XD Edited January 8 by mima_ Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848184 Share on other sites More sharing options...
Cruvimaster Posted January 8 Share Posted January 8 (edited) 4 hours ago, mima_ said: people who like how the buzzard works rn, i have one question. how do u manage to keep boss loot intact with this buzzard? im okay with them mutating mobs but why its eating my dragonfly gems i cant seem to do anything and they just keep coming from the sky XD I exterminate them immediately when they appear. After doing so, they take a long time to return, giving me time to defeat a boss peacefully. Spoiler DST2026.mp4 The only problem would be if they appeared at the exact moment I was fighting a boss. For this reason, I think they should have a spawn alert mechanism similar to that of Hounds, Deerclops, Beager, Depths Worms, and Great Depths Worms. There could be a giant shadow hovering over the players as a warning (similar to BFB from Hamlet). Edited January 8 by Cruvimaster 2 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848200 Share on other sites More sharing options...
Azusuol Posted January 8 Share Posted January 8 Stop figuring out how to ruin players' survival experience! That vulture wrecked my entire home! We need new storylines and more character skill trees! 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848201 Share on other sites More sharing options...
Cruvimaster Posted January 8 Share Posted January 8 8 hours ago, V2C said: we are looking into Crystal-Crested Buzzards balancing, As soon as I eliminate the Crystal-Crested Buzzards, a new group appears a few minutes later. It's not a problem in itself, but it would be better if it were something like hounds (just one group). In practice, I end up with an extra spider in my inventory roaming the map waiting for these mobs to spawn again. Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848202 Share on other sites More sharing options...
mima_ Posted January 8 Share Posted January 8 1 hour ago, Cruvimaster said: I exterminate them immediately when they appear. After doing so, they take a long time to return, giving me time to defeat a boss peacefully. sadly they spawn right before the boss defeated tried to kill them when they munching on DF corpse and left me with 1 gem for some variation Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848210 Share on other sites More sharing options...
Cruvimaster Posted January 8 Share Posted January 8 31 minutes ago, mima_ said: sadly they spawn right before the boss defeated tried to kill them when they munching on DF corpse and left me with 1 gem for some variation The good news is that we now have an official statement about a possible balancing of them. I think small adjustments would already solve the problems of destroying buildings or with boss loot. Eliminating them in a planned way (as in the video) is quite easy and quick. We just have to wait and see what the devs are about to implement and hope it doesn't make the Crystal-Crested Buzzards trivial. Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848212 Share on other sites More sharing options...
qwp18 Posted January 8 Share Posted January 8 11 hours ago, V2C said: Fixed rare case of worlds being unable to save due to Bearger spawn timer being 0. YOU. 11 hours ago, V2C said: Fixed all characters being able to use character specific items like Abigail's Flower. Wow I wish I got to try this lol 1 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848215 Share on other sites More sharing options...
wormwood123 Posted January 8 Share Posted January 8 12 hours ago, V2C said: Fixed rare case of worlds being unable to save due to Bearger spawn timer being 0. Is this per chance what the issue was on PlayStation because I know on my world I have Bearger in a “vacation home” 1 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848218 Share on other sites More sharing options...
LordeMao Posted January 8 Share Posted January 8 15 minutes ago, wormwood123 said: Is this per chance what the issue was on PlayStation because I know on my world I have Bearger in a “vacation home” I hope so. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848220 Share on other sites More sharing options...
NSAiswatchingus Posted January 8 Share Posted January 8 1 hour ago, LordeMao said: I hope so. Same! Maybe we can finally play without gambling our time! 1 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848224 Share on other sites More sharing options...
Kacpert25 Posted January 8 Share Posted January 8 (edited) 15 hours ago, V2C said: I also wanted to mention that we are looking into Crystal-Crested Buzzards balancing, but that will not be part of this hotfix. Besides balancing lunar buzzards, could you also consider adding despawning after 5 (or more) days for mutated birds from lunar storm and lunar hail? It's currently a bit annoying that they stay in the world forever. This means you have to look for them every lunar hail to see where they've spawned in order to kill them. And one more thing about lunar buzzards. They don't currently eat plant-based creatures. The exceptions are grassgators and grass gekkos. Which is weird a bit. I think they shouldn't eat them either. They also don't eat small insect creatures. But maybe they couldn't eat every insect creatures? Like the Bee Queen and her minions. Edited January 8 by Kacpert25 3 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848228 Share on other sites More sharing options...
Frosty_Mentos Posted January 8 Share Posted January 8 I think balancing on buzzards is on how you balance the enemies that constantly come to you like hounds and bosses. Rethink on variety to how hound attacks work, do buzzards as supportive enemies or something that would infest a biome like spiders do. A biome could also get infested with lunar blight and new enemies like that, essentially creating that biome into a sort of a "enemy camp" to deal with, creating a way to create danger as well as well. Generally need work on lategame world Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848232 Share on other sites More sharing options...
xxXolot Posted January 8 Share Posted January 8 Quote Dried Forget-Me-Lots can be used in place of regular Forget-Me-Lots for Beefalo Treats. Finally no more bundling Forget-Me-Lots! Beefalo Treats freshness now only depends on Birchnut! Thank you! 2 Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848233 Share on other sites More sharing options...
SDavid Posted January 8 Share Posted January 8 Since this update my hostile flares don't spawn a Deerclops on my long term world. I shot up 20. It's impossible I'm this unlucky. Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848251 Share on other sites More sharing options...
GOLD875379 Posted January 8 Share Posted January 8 after this update the game is not opening anymore in my arch/linux wayland, click play in steam, the button change to stop and return to play... No error, no game screen, nothing. Reinstaling the game dont work, verify integrity in steam dont resolved. What can i do? Link to comment https://forums.kleientertainment.com/forums/topic/169435-game-update-706363/#findComment-1848252 Share on other sites More sharing options...
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